SKILLFUL MINDS CBSE AI, Coding and Robotics Class 7 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, algorithmic thinking

SKILLFUL MINDS CBSE AI, Coding and Robotics Class 7 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, algorithmic thinking PDF Author: Pankaj Kumar Verma
Publisher: STEMpedia
ISBN: 8196940262
Category : Computers
Languages : en
Pages : 103

Book Description
The Skillful Minds Class 7 textbook is part of an educational series for CBSE students. This computer book for Class 1 students aims to introduce them to AI, coding, and robotics education. Students will learn the fundamental concepts of computers, MS Office, algorithmic thinking, and other 21st Century Skills. The course content is tailored to be engaging and accessible for kids, with practical lab activities and interactive learning methods. The coding book for class 7 utilizes PictoBlox to make learning coding fun and intuitive. The book aligns with modern CBSE educational standards and seeks to foster creativity, logical thinking, and a foundational understanding of emerging technologies from an early age.

SKILLFUL MINDS CBSE AI, Coding and Robotics Class 8 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, Algorithmic Thinking

SKILLFUL MINDS CBSE AI, Coding and Robotics Class 8 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, Algorithmic Thinking PDF Author: Pankaj Kumar Verma
Publisher: STEMpedia
ISBN: 8196940246
Category : Computers
Languages : en
Pages : 100

Book Description
The Skillful Minds Class 8 textbook is part of an educational series for CBSE students. This computer book for Class 1 students aims to introduce them to AI, coding, and robotics education. Students will learn the fundamental concepts of computers, MS Office, algorithmic thinking, and other 21st Century Skills. The course content is tailored to be engaging and accessible for kids, with practical lab activities and interactive learning methods. The coding book for class 1 utilizes PictoBlox Jr. blocks to make learning coding fun and intuitive. The book aligns with modern CBSE educational standards and seeks to foster creativity, logical thinking, and a foundational understanding of emerging technologies from an early age. Table of Contents 1. Know Your Computer: Fundamentals of Computer, Computer Lab Rules, Lab activities focused on computer parts, typing, and mouse usage. 2. Fun with Paint: MS Paint, Lab activities for drawing objects and symbols using MS Paint 3. Algorithmic Thinking: Introduction to algorithms, Recognizing patterns and loops in computational thinking. 4. Into the World of Coding: Coding with PictoBlox Jr. blocks, coding terminologies and functions, Lab activities, including coding exercises and sprite manipulation. 5. Into the Robotics: Learn about robots and their capabilities, Introduction to Quarky and its functionalities, Lab activities for experiencing Quarky's features and programming. 6. Into the AI: Exploring the concept of intelligence in technology, Introduction to facial detection technology, Lab activity to create a project using AI features.

SKILLFUL MINDS CBSE AI, Coding, Robotics Class 5 Computer Book with ICT Fundamentals | Lab Activities | Block Coding | PictoBlox AI | Quarky | WordPad| MS PowerPoint | Calculator | 21st Century Skills

SKILLFUL MINDS CBSE AI, Coding, Robotics Class 5 Computer Book with ICT Fundamentals | Lab Activities | Block Coding | PictoBlox AI | Quarky | WordPad| MS PowerPoint | Calculator | 21st Century Skills PDF Author: Pankaj Kumar Verma
Publisher: STEMpedia
ISBN: 8196940289
Category : Computers
Languages : en
Pages : 89

Book Description
Advanced Computing Concepts: Students gain computer knowledge by exploring the CPU, Windows 10 OS, and essential computing tools. Prepares them for advanced digital literacy and makes them industry 4.0 ready. Progressive Coding Skills: Our curriculum enhances block coding proficiency using PictoBlox. The computer book for class 5 focuses on algorithms, flowcharts, and coding basics. This approach fosters advanced algorithmic thinking and practical coding abilities. MS Word Expertise: The CBSE class 5 computer book equips students with advanced MS Word skills, including table creation, text management, and document formatting. This component builds upon their word-processing capabilities. Master PowerPoint Presentations: Our CBSE textbook for class 5 introduces the art of creating effective presentations using MS PowerPoint. Students learn theme selection, slide editing, and presentation techniques essential for digital storytelling. Learn the Fundamentals of Robotics and AI: The coding book for class 5 broadens understanding of robotics and AI, including applications in diverse sectors. Our CBSE syllabus focuses on the Quarky robot and PictoBlox AI's impact on road safety and weather monitoring. Table of Contents Know Your Computer: Introduction to Operating Systems, learn about CPU and CPU clock rate formula, computer evolutions, and basic programs in Windows 10, use snipping tool and character map, and lab activities with calculator and WordPad in Windows. Coding and Algorithmic Thinking: Understand what an algorithm is, explore flowcharts and symbols for algorithmic thinking, learn about decomposition, block coding for class 5, use costume editor and block palettes in PictoBlox, and lab activities including games and QR code book scanner in PictoBlox. Explore More in MS Word: Learn to use tables and tools in MS Word, correct spelling and grammar, utilize find and replace text, add header and footer, use drop cap, and lab activities on creating and managing tables and formatting documents. Introduction to PowerPoint: Learn the basics of PowerPoint and its interface, choose themes and add and edit slides, insert pictures and text, save and present slides, and do lab activity on making a PowerPoint presentation. Fun with Robotics: Introduction to Robotics and Quarky, understand how a robot moves, learn about Quarky gripper robot, use servo motor control with Quarky, understand IR sensors, and hands-on lab activities on wirelessly controlling Quarky robot and coding the robot pet game. The World of AI: Understand artificial intelligence and speech recognition, text-to-speech with PictoBlox, explore road signs in India and recognition card for PictoBlox, learn about self-driving cars, work on smart lab activities on smart lamp with speech recognition and detecting signs & landmarks with PictoBlox. Exploring the Internet: Understand the internet and comprehend web terminologies, introduction to email, and lab activity on writing an email to a friend.

Fun With Coding for Class 7

Fun With Coding for Class 7 PDF Author: Preeti Rajput
Publisher: Goyal Brothers Prakashan
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages :

Book Description
CODING is a creative activity that a student from any discipline can engage in. It is also one of the highest paid skills today. It helps to build computational thinking, develop problem solving skills, critical thinking and exposure to real life situations to solve issues in various realms. Problems in both professional and personal lives can be dealt with using the knowledge of coding. With such aims in mind, Coding is being introduced as a Skill Module of 12 hours duration in classes 6-8. In an effort to multiply CBSE’s vision to empower students from class 6 itself, we are releasing our series “Fun with Coding”, for classes 6 to 8. The book contains 5 chapters each for the sake of aiding students of this age group in their programming skills development. The books have the following features: • Did You Know: This part gives some additional information for quenching the curiosity of the students. • Hot Hints: This part gives an important point that is related to the topic and the student should know. • Check Your Knowledge: A set of two or three questions to check how much you learned till there. • Exercises: These are questions that will help students assess their own knowledge of the chapter. This part contains MCQs, Answer the following questions, Higher Order Thinking Skills (HOTS) and Applied Projects. This is our effort to augment the developing talent pool in the country with the knowledge it needs in the later years. We hope that our books will be accepted and benefited from by the student community. Any errors or inadequacies brought to our notice will be gladly acknowledged. — Goyal Brothers Prakashan

Touchpad Prime Ver. 1.2 Class 8

Touchpad Prime Ver. 1.2 Class 8 PDF Author: Nisha Batra
Publisher: Orange Education Pvt Ltd
ISBN: 9388590554
Category : Computers
Languages : en
Pages : 236

Book Description
Computer Science Textbook Designed for Joyful Learning KEY FEATURES ? National Education Policy 2020 ? Tech Funda: This section provides a practical information or tip to the students. ? Clickipedia: This section provides interesting computer facts. ? Hands-On: This section contains an activity for Home assignment. ? Fun in Lab: This is a lab activity to develop practical skills. (Subject Enrichment) ? QR Code: Scan the QR Code given on the first page of each chapter to start chapter animation. ? Crack the Code: This section has puzzle or fun based activity to help understand the concepts better. ? Project Work: This is an assessment to challenge the students to apply the concepts learnt. ? Digital Resources DESCRIPTION Touchpad PRIME (Version 1.2) series based on Windows 7 and MS Office 2010 is designed carefully keeping in mind the overall growth of the child. The students will face a global competition once they step out of the school so they should be updated with the latest technologies like 3D Printing and Artificial Intelligence which holds a promising future in the times to come. Introduction of open source software like Tux Paint, Scratch and Python in the curriculum will definitely give our students an edge above others and hence make programming ideas more innovative and creative. Learning is done best when it’s fun-filled and activity based. To ensure that the content intrigues the students at all times and keeps them interested throughout the course of the book, we have included interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Reboot, One Touch Learn, Let’s Do It, Crack The Code, Hands- On, Subject Enrichment—Fun In Lab, Teacher’s Corner, Periodic Assessment, Test Sheet, Project, Speech Drill and Supplement Pages. WHAT WILL YOU LEARN You will learn about: ? Fundamentals of computers ? ICT Tools ? Computational Thinking ? Coding and Artificial Intelligence WHO THIS BOOK IS FOR Grade - 8 TABLE OF CONTENTS 1. Computer Networking 2. Introduction to MS Access 2010 3. More on MS Access 2010 4. Lists and Tables in HTML 5. More on HTML 6. More on Photoshop CS6 7. Internet Services and Cyber Crime 8. Control Structures in Python 9. Artificial Intelligence 10. Robotics 11. Project Work 12. Introduction to programming in Java 13. Orange Global Cyber Olympiad

Robotics for Kids

Robotics for Kids PDF Author:
Publisher:
ISBN: 9788269166408
Category :
Languages : en
Pages : 174

Book Description
Writing code is an art just like drawing, painting or writing a poem. Using the right tools and creative thinking you can create marvels. The primary goal of this book is to provide such tools to the children. It is like putting the seeds of creative thinking into the minds of children. The book will guide you, step by step, through writing some simple programs. Computer programming is an important skill for future generations, and this is the first and most crucial step into the world of robotics and automation. In this book, we will use Scratch as a programming language. This the first step in learning computer programming. Scratch is a block-based visual educational programming language primarily made for children to learn to program creatively. Scratch is designed primarily for ages 8 to 16, but children of age six can also use it with little help from their parents. This book is divided into two parts, for beginners and advanced users. These two parts give an excellent understanding, logic and solid foundation for the concepts we will be using in robotics and automation. Very complex programs can be made by merely joining code blocks in Scratch. These code blocks fit together like Lego. There are no boundaries to what you can create by using Scratch. We will try to make some animations and create simple games in this book using Scratch 3.0. The book will explain everything in a way which is easy to understand for a child. Children can take help from parents in the beginning if they find some part of the book is difficult to understand. All the programs in this book are tested on the latest versions available while releasing this book.

Touchpad Modular Ver. 1.1 Class 5

Touchpad Modular Ver. 1.1 Class 5 PDF Author: Team Orange
Publisher: Orange Education Pvt Ltd
ISBN: 9390475732
Category : Computers
Languages : en
Pages : 147

Book Description
Computer Science Textbook Designed for Joyful Learning KEY FEATURES ? National Education Policy 2020 ? Tech Funda: This section provides a practical information or tip to the students. ? Clickipedia: This section provides interesting computer facts. ? In The Lab: This is a lab activity to develop practical skills. (Subject Enrichment) ? Explore More: This section contains supplement topics for add-on knowledge. ? QR Code: Scan the QR Code given on the first page of each chapter to start chapter animation. ? Project Work: This is an assessment to challenge the students to apply the concepts learnt. ? DIGITAL RESOURCES DESCRIPTION Touchpad MODULAR (Version 1.1) series based on Windows 7 and MS Office 2010 is designed carefully keeping in mind the overall growth of the children. We have divided this book into modules and provided the student with focused content. The simple and step-by-step approach used in this book makes the content very easy to understand for the students. The students will face a global competition once they step out of the school so they should be updated with the latest technologies like Artificial Intelligence which holds a promising future in the times to come. The best way to learn is, to do it through fun filled activities. To make content interesting through the course of the book we have included key features like Student Corner, Tech Funda, Clickpedia, Comp Caution, Exercise, In the Lab (Subject Enrichment), Teacher’s Corner, Periodic Assessment, Test Sheet, Project Work, Explore More, Keyboard Shortcuts and Glossary. WHAT WILL YOU LEARN You will learn about: ? Fundamentals of computers ? ICT Tools ? Computational Thinking ? Scratch ? Algorithm ? Flowcharts ? Windows 7 ? Internet WHO THIS BOOK IS FOR Grade - 5 TABLE OF CONTENTS 1. Evolution of Computers 2. Working with Windows 7 3. Algorithm and Flowcharts 4. Introduction to Scratch 5. Programming in Scratch 6. Drawing Shapes in Scratch 7. Advanced Blocks in Scratch 8. More on the Internet 9. Project Work 10. OGO Cyber Sample Questions 11. Explore More (Windows 10) 12. Keyboard Shortcuts (Scratch) 13. Glossary

Coding Project and Games with Scratch for Kids

Coding Project and Games with Scratch for Kids PDF Author: Mike Course
Publisher:
ISBN:
Category :
Languages : en
Pages : 118

Book Description
★ CODING PROJECT AND GAMES WITH SCRATCH FOR KIDS ★ ✓ Are you looking for fun activities to make your kids busy? ✓ Do you want your kids to learn how to create animations and fun games quickly? Then, this book is what you and your kids need! Kids can now make their animations. It's a daunting activity. Instead, it's a fun and artistic activity that people of all ages will love. Both kids and parents can enjoy making up characters and discover surprising results. This book will not only give you a great bonding experience with your kids but also help them unveil new skills and knowledge. While they are still, you need to expose them to fun, exciting, and educational activities. In this book, you will be introduced to what Scratch programming is all about, an overview of Scratch blocks, different functions and arithmetic operations, and installation and setup process. You will also discover the different sections of the Scratch screen, such as Menu bar, File options, Edit options, Controls, Green flag, Red sign, view options, and Stage. As you read further, you and your kids will discover how to make your very first animation with the following ideas: Creating an animated card How to erase errors How to change the Bitmap Sprite size Adding comments to the script Making the cat move Resetting the positions Saving your game And more! Your kids will enjoy the fun games ideas from this book, including A Movie Director, Building Lego, and Rock Paper Scissors. Would You Like To Know More?THIS BOOK IS BLACK AND WHITE VERSION. Scroll to the Top of the page and select the "BUY NOW" button.