Simulation Games as a Research Method for Studying Strategic Decision Making PDF Download
Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Simulation Games as a Research Method for Studying Strategic Decision Making PDF full book. Access full book title Simulation Games as a Research Method for Studying Strategic Decision Making by Theresa K. Lant. Download full books in PDF and EPUB format.
Author: Denise Alessandra Defina Publisher: LAP Lambert Academic Publishing ISBN: 9783659347429 Category : Languages : en Pages : 164
Book Description
The games created for military training in the past have evolved over time and became more present in the context of the companies by providing both training for potential crises and anticipation of possible solutions. The business games have improved and today there are software products specially developed for creating virtual environments can be found, offering simulations aimed to aid students in the school and train managers in the companies. Thanks to the various resources offered by this technique, the manager is able to play an important role. As a result, the objective of this work was to develop a strategic decision-making process by using management simulation as a learning technique in a transportation company and assess its use for training managers. Literature review on systemic view, strategic decision-making, simulation and business games are used in the present study for evaluation. The research method consisted in observing the following variables: strategy, teamwork, cooperation, engagement, time, discussion, and leadership, with nominal scale for each of them. The case study of a transportation company sought to train managers by developing their individual abil
Author: Richard D. Duke Publisher: Rozenberg Publishers ISBN: 9036193419 Category : Decision-making Languages : en Pages : 376
Book Description
This book explains why and how gaming-stimulation techniques have been used in Europe and the United States to improve decision quality on a special class of bewildering and threatening strategic problems that are described as strategic volcanoes or 'macr
Author: Cathy S. Greenblat Publisher: John Wiley & Sons ISBN: Category : Social Science Languages : en Pages : 456
Book Description
Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.
Author: Peter Bursens Publisher: Springer ISBN: 3319741470 Category : Education Languages : en Pages : 211
Book Description
This volume brings together both political and educational scientists. While educational research literature has so far not systematically addressed the tool of simulations of decision-making, political scientists have hardly used insights from research on assessment or on motivation and interest of students. Almost all political science publications on simulations merely discuss how to implement the tool in class and fall short of providing evidence of the effects on student outcomes such as increased interest and performance. Combining the two disciplines is mutually enriching. Political science benefits from state of the art educational science measuring and testing of the claims made by the proponents of simulations, while educational sciences adds the systematic analysis of simulations of decision-making to their list of empirical objects, which also adds insights to the theories on the affective component of student learning. It is the explicit aim of the volume to address how simulating decision-making environments fosters learning. Implications for research and practice regarding student learning are addressed in all chapters.
Author: Toshiyuki Kaneda Publisher: Springer ISBN: 9811005753 Category : Mathematics Languages : en Pages : 466
Book Description
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.
Author: Management Association, Information Resources Publisher: IGI Global ISBN: 1609601963 Category : Games & Activities Languages : en Pages : 2164
Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.