Author: Bodo Rosenhahn
Publisher: Springer Science & Business Media
ISBN: 1402066929
Category : Computers
Languages : en
Pages : 628
Book Description
This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.
Human Motion
Author: Bodo Rosenhahn
Publisher: Springer Science & Business Media
ISBN: 1402066929
Category : Computers
Languages : en
Pages : 628
Book Description
This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.
Publisher: Springer Science & Business Media
ISBN: 1402066929
Category : Computers
Languages : en
Pages : 628
Book Description
This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.
Human Motion - Understanding, Modeling, Capture and Animation
Author: Ahmed Elgammal
Publisher: Springer
ISBN: 3540757031
Category : Computers
Languages : en
Pages : 337
Book Description
This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.
Publisher: Springer
ISBN: 3540757031
Category : Computers
Languages : en
Pages : 337
Book Description
This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.
Simulating Humans
Author: Norman I. Badler
Publisher: Oxford University Press, USA
ISBN: 0195073592
Category : Computers
Languages : en
Pages : 287
Book Description
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.
Publisher: Oxford University Press, USA
ISBN: 0195073592
Category : Computers
Languages : en
Pages : 287
Book Description
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.
Hand and Mind
Author: David McNeill
Publisher: University of Chicago Press
ISBN: 0226561348
Category : Language Arts & Disciplines
Languages : en
Pages : 432
Book Description
A research subject is shown a cartoon like the 1950 Canary Row--a classic Sylvester and Tweedy Bird caper that features Sylvester climbing up a downspout, swallowing a bowling ball and slamming into a brick wall. After watching the cartoon, the subject is videotaped recounting the story from memory to a listener who has not seen the cartoon. Painstaking analysis of the videotapes revealed that although the research subjects--children as well as adults, some neurologically impaired--represented a wide variety of linguistic groupings, the gestures of people speaking English and a half dozen other languages manifest the same principles. Relying on data from more than ten years of research, McNeill shows that gestures do not simply form a part of what is said and meant but have an impact on thought itself.
Publisher: University of Chicago Press
ISBN: 0226561348
Category : Language Arts & Disciplines
Languages : en
Pages : 432
Book Description
A research subject is shown a cartoon like the 1950 Canary Row--a classic Sylvester and Tweedy Bird caper that features Sylvester climbing up a downspout, swallowing a bowling ball and slamming into a brick wall. After watching the cartoon, the subject is videotaped recounting the story from memory to a listener who has not seen the cartoon. Painstaking analysis of the videotapes revealed that although the research subjects--children as well as adults, some neurologically impaired--represented a wide variety of linguistic groupings, the gestures of people speaking English and a half dozen other languages manifest the same principles. Relying on data from more than ten years of research, McNeill shows that gestures do not simply form a part of what is said and meant but have an impact on thought itself.
Computational Studies of Human Motion
Author: David Forsyth
Publisher: Now Publishers Inc
ISBN: 1933019301
Category : Automatic tracking
Languages : en
Pages : 188
Book Description
Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis reviews methods for kinematic tracking of the human body in video. The review confines itself to the earlier stages of motion, focusing on tracking and motion synthesis. There is an extensive discussion of open issues. The authors identify some puzzling phenomena associated with the choice of human motion representation --- joint angles vs. joint positions. The review concludes with a quick guide to resources and an extensive bibliography of over 400 references. Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis is an invaluable reference for those engaged in computational geometry, computer graphics, image processing, imaging in general, and robotic.
Publisher: Now Publishers Inc
ISBN: 1933019301
Category : Automatic tracking
Languages : en
Pages : 188
Book Description
Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis reviews methods for kinematic tracking of the human body in video. The review confines itself to the earlier stages of motion, focusing on tracking and motion synthesis. There is an extensive discussion of open issues. The authors identify some puzzling phenomena associated with the choice of human motion representation --- joint angles vs. joint positions. The review concludes with a quick guide to resources and an extensive bibliography of over 400 references. Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis is an invaluable reference for those engaged in computational geometry, computer graphics, image processing, imaging in general, and robotic.
3D Modeling and Animation
Author: Nikos Sarris
Publisher: IGI Global
ISBN: 9781591402992
Category : Computers
Languages : en
Pages : 410
Book Description
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.
Publisher: IGI Global
ISBN: 9781591402992
Category : Computers
Languages : en
Pages : 410
Book Description
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.
Handbook of Digital Human Modeling
Author: Vincent G. Duffy
Publisher: CRC Press
ISBN: 1420063529
Category : Computers
Languages : en
Pages : 1034
Book Description
The rapid introduction of sophisticated computers, services, telecommunications systems, and manufacturing systems has caused a major shift in the way people use and work with technology. It is not surprising that computer-aided modeling has emerged as a promising method for ensuring products meet the requirements of the consumer. The Handbook of D
Publisher: CRC Press
ISBN: 1420063529
Category : Computers
Languages : en
Pages : 1034
Book Description
The rapid introduction of sophisticated computers, services, telecommunications systems, and manufacturing systems has caused a major shift in the way people use and work with technology. It is not surprising that computer-aided modeling has emerged as a promising method for ensuring products meet the requirements of the consumer. The Handbook of D
Digital Human Modeling
Author: Vincent D. Duffy
Publisher: Springer
ISBN: 3540733213
Category : Computers
Languages : en
Pages : 1083
Book Description
This book constitutes the refereed proceedings of the First International Conference on Digital Human Modeling, DHM 2007, held in Beijing, China in July 2007. The papers thoroughly cover the thematic area of digital human modeling, addressing the following major topics: shape and movement modeling and anthropometry, building and applying virtual humans, medical and rehabilitation applications, as well as industrial and ergonomic applications.
Publisher: Springer
ISBN: 3540733213
Category : Computers
Languages : en
Pages : 1083
Book Description
This book constitutes the refereed proceedings of the First International Conference on Digital Human Modeling, DHM 2007, held in Beijing, China in July 2007. The papers thoroughly cover the thematic area of digital human modeling, addressing the following major topics: shape and movement modeling and anthropometry, building and applying virtual humans, medical and rehabilitation applications, as well as industrial and ergonomic applications.
Handbook of Virtual Humans
Author: Nadia Magnenat-Thalmann
Publisher: John Wiley & Sons
ISBN: 0470023171
Category : Computers
Languages : en
Pages : 468
Book Description
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.
Publisher: John Wiley & Sons
ISBN: 0470023171
Category : Computers
Languages : en
Pages : 468
Book Description
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.
Pattern Recognition
Author: Luc Van Gool
Publisher: Springer
ISBN: 3540457836
Category : Computers
Languages : en
Pages : 643
Book Description
We are proud to present the DAGM 2002 proceedings, which are the result of the e?orts of many people. First, there are the many authors, who have submitted so many excellent cont- butions. We received more than 140 papers, of which we could only accept about half in order not to overload the program. Only about one in seven submitted papers could be delivered as an oral presentation, for the same reason. But it needs to be said that almost all submissions were of a really high quality. This strong program could not have been put together without the support of the Program Committee. They took their responsibility most seriously and we are very grateful for their reviewing work, which certainly took more time than anticipated, given the larger than usual number of submissions. Our three invited speakers added a strong multidisciplinary component to the conference. Dr. Antonio Criminisi of Microsoft Research (Redmond, USA) dem- strated how computer vision can literally bring a new dimension to the app- ciation of art. Prof. Philippe Schyns (Dept. of Psychology, Univ. of Glasgow, UK) presented intriguing insights into the human perception of patterns, e.g., the role of scale. Complementary to this presentation, Prof. Manabu Tanifuji of the Brain Science Institute in Japan (Riken) discussed novel neurophysiological ?ndings on how the brain deals with the recognition of objects and their parts.
Publisher: Springer
ISBN: 3540457836
Category : Computers
Languages : en
Pages : 643
Book Description
We are proud to present the DAGM 2002 proceedings, which are the result of the e?orts of many people. First, there are the many authors, who have submitted so many excellent cont- butions. We received more than 140 papers, of which we could only accept about half in order not to overload the program. Only about one in seven submitted papers could be delivered as an oral presentation, for the same reason. But it needs to be said that almost all submissions were of a really high quality. This strong program could not have been put together without the support of the Program Committee. They took their responsibility most seriously and we are very grateful for their reviewing work, which certainly took more time than anticipated, given the larger than usual number of submissions. Our three invited speakers added a strong multidisciplinary component to the conference. Dr. Antonio Criminisi of Microsoft Research (Redmond, USA) dem- strated how computer vision can literally bring a new dimension to the app- ciation of art. Prof. Philippe Schyns (Dept. of Psychology, Univ. of Glasgow, UK) presented intriguing insights into the human perception of patterns, e.g., the role of scale. Complementary to this presentation, Prof. Manabu Tanifuji of the Brain Science Institute in Japan (Riken) discussed novel neurophysiological ?ndings on how the brain deals with the recognition of objects and their parts.