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SimEarth

SimEarth PDF Author:
Publisher:
ISBN: 9780929750323
Category :
Languages : en
Pages : 228

Book Description


SimEarth

SimEarth PDF Author:
Publisher:
ISBN: 9780929750323
Category :
Languages : en
Pages : 228

Book Description


The SimEarth Bible

The SimEarth Bible PDF Author: Johnny L. Wilson
Publisher: Osborne Publishing
ISBN:
Category : Computer games
Languages : en
Pages : 216

Book Description
A handy companio for the serious SimEarth player, it explores the creation and evolution to a planetary simulation model. Separate chapters are devoted to discussing the atmospheric, geospheric characteristics of this planet. Finally, case studies are presented to challenge the reader's ability to solve problems and avoid mistakes.

Out Of Control

Out Of Control PDF Author: Kevin Kelly
Publisher: Basic Books
ISBN: 078674703X
Category : Science
Languages : en
Pages : 666

Book Description
Out of Control chronicles the dawn of a new era in which the machines and systems that drive our economy are so complex and autonomous as to be indistinguishable from living things.

Gamer Theory

Gamer Theory PDF Author: McKenzie Wark
Publisher: Harvard University Press
ISBN: 0674044835
Category : Social Science
Languages : en
Pages : 241

Book Description
Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.

Integrated Global Models of Sustainable Development - Volume III

Integrated Global Models of Sustainable Development - Volume III PDF Author: Akira Onishi
Publisher: EOLSS Publications
ISBN: 1905839197
Category :
Languages : en
Pages : 334

Book Description
Integrated Global Models of Sustainable Development is a component of Encyclopedia of Technology, Information, and Systems Management Resources in the global Encyclopedia of Life Support Systems (EOLSS), which is an integrated compendium of twenty one Encyclopedias. In the 21st century the human society is facing the challenge of sustainable development with constraints of global environmental changes. In order to cope with poverty and international per capita income disparity (IPCID), there should be further needs for economic development to provide employment opportunities against “Terrorism and refugees". The coverage in three volumes tires to show a possibility of sustainable development from a global viewpoint by using alternative policy simulations. The chapters are organized so that the readers might understand archived historical trends in global modeling for sustainable development. Starting from global models in the 1970s, 1980s, 1990s, the updated latest modeling works are also included as far as possible. The chapters deal with roles of integrated global models, scope and methodologies and policy implications. These three volumes are aimed at the following five major target audiences: University and College students Educators, Professional practitioners, Research personnel and Policy analysts, managers, and decision makers and NGOs

Cyberfeminism and Artificial Life

Cyberfeminism and Artificial Life PDF Author: Sarah Kember
Publisher: Psychology Press
ISBN: 9780415240277
Category : Artificial life
Languages : en
Pages : 276

Book Description
Examining the construction, manipulation and re-definition of life in contemporary technoscientific culture, this book aims to re-focus concern on the ethics rather than on the 'nature' of artificial life.

Game Design

Game Design PDF Author: Richard Rouse III
Publisher: Jones & Bartlett Publishers
ISBN: 0763798118
Category : Computers
Languages : en
Pages : 953

Book Description
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

PC Mag

PC Mag PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 496

Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

PC Mag

PC Mag PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 496

Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Teaching Games and Game Studies in the Literature Classroom

Teaching Games and Game Studies in the Literature Classroom PDF Author: Tison Pugh
Publisher: Bloomsbury Publishing
ISBN: 1350269735
Category : Education
Languages : en
Pages : 257

Book Description
Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches.