Author:
Publisher:
ISBN: 9780929750439
Category : Agriculture
Languages : en
Pages : 436
Book Description
Grade level: 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, p, e, i, s, t.
SimCity Classic
Author:
Publisher:
ISBN: 9780929750439
Category : Agriculture
Languages : en
Pages : 436
Book Description
Grade level: 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, p, e, i, s, t.
Publisher:
ISBN: 9780929750439
Category : Agriculture
Languages : en
Pages : 436
Book Description
Grade level: 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, p, e, i, s, t.
SimCity Classic Strategies and Secrets
Author: Nick Dargahi
Publisher: Sybex
ISBN: 9780895888907
Category : Computers
Languages : en
Pages : 253
Book Description
Publisher: Sybex
ISBN: 9780895888907
Category : Computers
Languages : en
Pages : 253
Book Description
Play/Write
Author: Douglas Eyman
Publisher: Parlor Press LLC
ISBN: 160235734X
Category : Computers
Languages : en
Pages : 358
Book Description
lay/Write: Digital Rhetoric, Writing, Games is an edited collection of essays that examines the relationship between games and writing – examining how writing functions both within games and the networks of activity that surround games and gameplay. The collection is organized based on the primary location and function of the game-writing relationship, examining writing about games (games as objects of critique and sites of rhetorical action), ancillary and instructional writing that takes place around games, the writing that takes place within the game, using games as persuasive forms of communication (writing through games), and writing that goes into the production of games. While not every chapter focuses exclusively on pedagogy, the collection includes many selections that consider the possibilities of using computer games in writing instruction. However, it also provides a bridge between academic views of games as contexts for writing and industry approaches to the writing process in game design, as well as an examination of a variety of game-related genres that could be used in composition courses.
Publisher: Parlor Press LLC
ISBN: 160235734X
Category : Computers
Languages : en
Pages : 358
Book Description
lay/Write: Digital Rhetoric, Writing, Games is an edited collection of essays that examines the relationship between games and writing – examining how writing functions both within games and the networks of activity that surround games and gameplay. The collection is organized based on the primary location and function of the game-writing relationship, examining writing about games (games as objects of critique and sites of rhetorical action), ancillary and instructional writing that takes place around games, the writing that takes place within the game, using games as persuasive forms of communication (writing through games), and writing that goes into the production of games. While not every chapter focuses exclusively on pedagogy, the collection includes many selections that consider the possibilities of using computer games in writing instruction. However, it also provides a bridge between academic views of games as contexts for writing and industry approaches to the writing process in game design, as well as an examination of a variety of game-related genres that could be used in composition courses.
SimCity 2000
Author: Nick Dargahi
Publisher: Prima Games
ISBN: 9780761500759
Category : Games & Activities
Languages : en
Pages : 516
Book Description
The smash hit SimCity 2000 has been revised. This book covers the new CD-ROM version as well as Windows version, urban renewal kit and new utilities.
Publisher: Prima Games
ISBN: 9780761500759
Category : Games & Activities
Languages : en
Pages : 516
Book Description
The smash hit SimCity 2000 has been revised. This book covers the new CD-ROM version as well as Windows version, urban renewal kit and new utilities.
Players Unleashed!
Author: Tanja Sihvonen
Publisher: Amsterdam University Press
ISBN: 9089642013
Category : Art
Languages : en
Pages : 224
Book Description
A compelling examination of the the practice and implications of modding as they apply to the bestelling computer game The Sims.
Publisher: Amsterdam University Press
ISBN: 9089642013
Category : Art
Languages : en
Pages : 224
Book Description
A compelling examination of the the practice and implications of modding as they apply to the bestelling computer game The Sims.
Pastplay
Author: Kevin Kee
Publisher: University of Michigan Press
ISBN: 0472120484
Category : Education
Languages : en
Pages : 347
Book Description
In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited—many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even improve upon conventional tools (such as books). In Pastplay, a collection of essays by leading history and humanities researchers and teachers, editor Kevin Kee works to address these concerns head-on. How should we use technology? Playfully, Kee contends. Why? Because doing so helps us think about the past in new ways; through the act of creating technologies, our understanding of the past is re-imagined and developed. From the insights of numerous scholars and teachers, Pastplay argues that we should play with technology in history because doing so enables us to see the past in new ways by helping us understand how history is created; honoring the roots of research, teaching, and technology development; requiring us to model our thoughts; and then allowing us to build our own understanding.
Publisher: University of Michigan Press
ISBN: 0472120484
Category : Education
Languages : en
Pages : 347
Book Description
In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited—many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even improve upon conventional tools (such as books). In Pastplay, a collection of essays by leading history and humanities researchers and teachers, editor Kevin Kee works to address these concerns head-on. How should we use technology? Playfully, Kee contends. Why? Because doing so helps us think about the past in new ways; through the act of creating technologies, our understanding of the past is re-imagined and developed. From the insights of numerous scholars and teachers, Pastplay argues that we should play with technology in history because doing so enables us to see the past in new ways by helping us understand how history is created; honoring the roots of research, teaching, and technology development; requiring us to model our thoughts; and then allowing us to build our own understanding.
Computer Games
Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
The Place of Play
Author: Maaike Lauwaert
Publisher: Amsterdam University Press
ISBN: 9089640800
Category : Social Science
Languages : en
Pages : 160
Book Description
A fascinating, eclectic analysis of the changing geographies of play in contemporary society.
Publisher: Amsterdam University Press
ISBN: 9089640800
Category : Social Science
Languages : en
Pages : 160
Book Description
A fascinating, eclectic analysis of the changing geographies of play in contemporary society.
Maximum PC
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 116
Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Publisher:
ISBN:
Category :
Languages : en
Pages : 116
Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Guides to History Plus
Author: Kathryn Stout
Publisher: Design-A-Study
ISBN: 1891975080
Category : History
Languages : en
Pages : 131
Book Description
American and world history, geography, and economics are incorporated into an easy-to-use question guide for the study of any period or culture. Includes teaching tips, instructions for making timelines, lists of map skills, reproducible blank maps, definitions of geographic terms, questions to provide practice in analysis for high school students, lists of literature, games, and movies on video arranged by period and topic. Grades K-12.
Publisher: Design-A-Study
ISBN: 1891975080
Category : History
Languages : en
Pages : 131
Book Description
American and world history, geography, and economics are incorporated into an easy-to-use question guide for the study of any period or culture. Includes teaching tips, instructions for making timelines, lists of map skills, reproducible blank maps, definitions of geographic terms, questions to provide practice in analysis for high school students, lists of literature, games, and movies on video arranged by period and topic. Grades K-12.