Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Shores of Korantia PDF full book. Access full book title Shores of Korantia by Jonathan Drake. Download full books in PDF and EPUB format.
Author: Jonathan Drake Publisher: ISBN: 9781989028186 Category : Languages : en Pages : 0
Book Description
Explore a Whole New World of Intrigue and Adventure in Shores Of Korantia Korantia: a coastal region of the great continent of Taygus, home to dozens of city-states and scores of Goddesses and Gods - each with their own wants, needs, plans and schemes. The Enemies and Rivals: To the south are the Jekkarenes, the ancient enemy with cause to fear a Korantine revival; in the east the swelling Taskan Empire draws closer to Korantia's borders with each passing generation; to the north the warlike barbarians of Marangia have fallen quiet since the Taskans seized their capital. To the west is the open sea and beyond are distant lands where colonies were set down in centuries past. The Emperor: Koibos is the 61st Emperor of the Korantines and the 24th of his name. A vigorous young man in the prime of life, ruler of an ancient empire long past its days of glory. It falls to him to restore his realm to greatness or become an irrelevance to the dozens of city states over which he claims sovereignty. These are the Shores of Korantia. In this book you will find everything you need to adventure in Korantia and beyond; rules for character creation, cults, encounter tables for land and sea, economics, a fully detailed colony in which to start off your adventures, many fully detailed NPCs and a mini-campaign that will plunge your characters into intrigue and plot, culminating in a perilous expedition to a mysterious and dangerous desert island. Shores of Korantia is a complete setting for Mythras. Based in the world of Thennla, first introduced in Age of Treason: The Iron Simulacrum. Shores of Korantia requires the Mythras rules for play
Author: Jonathan Drake Publisher: ISBN: 9781989028186 Category : Languages : en Pages : 0
Book Description
Explore a Whole New World of Intrigue and Adventure in Shores Of Korantia Korantia: a coastal region of the great continent of Taygus, home to dozens of city-states and scores of Goddesses and Gods - each with their own wants, needs, plans and schemes. The Enemies and Rivals: To the south are the Jekkarenes, the ancient enemy with cause to fear a Korantine revival; in the east the swelling Taskan Empire draws closer to Korantia's borders with each passing generation; to the north the warlike barbarians of Marangia have fallen quiet since the Taskans seized their capital. To the west is the open sea and beyond are distant lands where colonies were set down in centuries past. The Emperor: Koibos is the 61st Emperor of the Korantines and the 24th of his name. A vigorous young man in the prime of life, ruler of an ancient empire long past its days of glory. It falls to him to restore his realm to greatness or become an irrelevance to the dozens of city states over which he claims sovereignty. These are the Shores of Korantia. In this book you will find everything you need to adventure in Korantia and beyond; rules for character creation, cults, encounter tables for land and sea, economics, a fully detailed colony in which to start off your adventures, many fully detailed NPCs and a mini-campaign that will plunge your characters into intrigue and plot, culminating in a perilous expedition to a mysterious and dangerous desert island. Shores of Korantia is a complete setting for Mythras. Based in the world of Thennla, first introduced in Age of Treason: The Iron Simulacrum. Shores of Korantia requires the Mythras rules for play
Author: Jonathan Drake Publisher: Lulu.com ISBN: 098772598X Category : Crafts & Hobbies Languages : en Pages : 106
Book Description
Detailing the Taskan Empire of Thennla, this RuneQuest 6 supplement is a companion book to 'Shores of Korantia', available at www.thedesignmechanism.com/products. Venture into the heart of Tarsenia, domain of The Iron Simulacrum, the animated viceroy of the Immortal Emperor Zygas Targa. Buying a print copy of The Taskan Empire entitles you to a free copy of the PDF. Please email a copy of your Lulu purchase receipt to design [email protected], quoting 'Taskan Empire PDF Request' in the subject line and we will send you a download code.
Author: Jonathan Drake Publisher: Aeon Games ISBN: 9781911471127 Category : Fantasy games Languages : en Pages : 32
Book Description
Thennla is a fantasy setting for the Mythras game system. Encircled by the Outer Ocean, watched by the God of the Sun and the Goddess of the Moon, Thennla's continents reveal themselves. The jungles of Jandekot; the vast deserts of Rasputana; and there, in the east, the Moon Goddess Jekkara anchored over it, is Taygus, land of plains and hills, the great inland sea and teeming civilisations. Here empires are born: Korantia, fading now, but defiant, its city-states each a goddess incarnate; the Jekkarenes, oldest of all civilisations, and blessed by the Moon Goddess; and now the Taskan Empire, overturning centuries of tradition with new ideas, ruled by a god-emperor and his avatar, the Iron Simulacrum. And watching closely is Assabia, a land of cruel rites and cunning sorcerers. The World of Thennla sourcebook is available as a paperback (or as a free PDF) resource for Mythras - a campaign world that is open for exploration and adventure. It includes an overview of the world, centering on Taygus, and describes the magic of the place, and how to create Thennlan characters. More information is given in the supplements Shores of Korantia and The Taskan Empire, but this is an ideal introduction for Games Masters and players who want a magic-rich world of high adventure, with the flavours of classical Greece, Rome, Persia and Byzantium. The Thennla sourcebook will get you started and wanting to learning more. It will inspire you to create your own adventures and develop the cultures outline in its pages.If you already have Shores of Korantia or The Taskan Empire, this booklet is not essential, although it may prove a useful gazeteer for players.
Author: Pete Nash Publisher: ISBN: 9781989028155 Category : Languages : en Pages : 304
Book Description
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
Author: Lawrence Whitaker Publisher: Aeon Games ISBN: 9781911471080 Category : Fantasy games Languages : en Pages : 0
Book Description
Mythic Britain is a complete sourcebook for adventuring in Britain's Dark Ages using the Mythras rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles. Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues.Take up your spears. Swear your oaths. Ready your shields.Welcome to the Dark Ages!Mythic Britain requires the Mythras Core Rules.Comes complete with a separate full colour map of Mythic Britain.
Author: Pete Nash Publisher: Aeon Games ISBN: 9781911471134 Category : Fantasy games Languages : en Pages : 0
Book Description
"This book contains setting information for role-playing in Rome during its Monarchy and Republic. Although it includes some complementary rules and skills it is not a game in its own right and is designed for use with Design Mechanism's MYTHRAS system for play - although it should be easy to use with any percentile based role-playing game."--Page 4.
Author: Michael Moorcock Publisher: Simon and Schuster ISBN: 1534445714 Category : Fiction Languages : en Pages : 864
Book Description
In one of the most well-known and well-loved fantasy epics of the 20th century, Elric is the brooding, albino emperor of the dying Kingdom of Melnibone. After defeating his nefarious cousin and gaining control over the epic sword, Stormbringer, Elric, prince of ruins, must decide what he’s willing to sacrifice in a fight against Armageddon.
Author: Dungeons & Dragons Publisher: National Geographic Books ISBN: 0786965622 Category : Games & Activities Languages : en Pages : 0
Book Description
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.