Author: Catalyst Game Labs
Publisher: Catalyst Game Labs
ISBN: 9781936876860
Category : Games
Languages : en
Pages :
Book Description
Shadowrun Fifth Ed Softcover
Author: Catalyst Game Labs
Publisher: Catalyst Game Labs
ISBN: 9781936876860
Category : Games
Languages : en
Pages :
Book Description
Publisher: Catalyst Game Labs
ISBN: 9781936876860
Category : Games
Languages : en
Pages :
Book Description
Shadowrun Core Rulebook
Author: Catalyst Game Labs
Publisher: Catalyst Game Labs
ISBN: 9781936876518
Category : Games
Languages : en
Pages : 476
Book Description
"Created by Jordan Weisman ... [et al.]"--Colophon.
Publisher: Catalyst Game Labs
ISBN: 9781936876518
Category : Games
Languages : en
Pages : 476
Book Description
"Created by Jordan Weisman ... [et al.]"--Colophon.
Shadowrun Run Faster SC
Author: Catalyst Game Labs
Publisher:
ISBN: 9781942487555
Category : Fantasy games
Languages : en
Pages : 255
Book Description
Every Step, Every Advantage, Every Millisecond Counts. The Streets Of The Sixth World Are Mean, And If They Want To Stay Alive, Shadowrunners Need Every Advantage They Can Get To Gain A Step On The Opposition. Fortunately, Run Faster Is Full Of Them. With It, You Can Learn About More Metatypes For Characters, Including Hobgoblins, Giants, Centaurs, And Sasquatch; Acquire New Qualities, Such As Disgraced, Hawk Eye, And Lightning Reflexes; And, If You Dare, Dabble With The Dangerous And Deadly Infected. Run Faster Also Has Advice On Fleshing Out Characters Of Different Metatypes, Expanded Contact And Lifestyle Rules, And Alternate Character Creation Methods To Help Ensure That Players Can Build Exactly The Character They Want. All These Options Make Run Faster A Crucial Companion To Players Who Want To Get The Most Out Of Their Shadowrun, Fifth Edition Core Rulebook.
Publisher:
ISBN: 9781942487555
Category : Fantasy games
Languages : en
Pages : 255
Book Description
Every Step, Every Advantage, Every Millisecond Counts. The Streets Of The Sixth World Are Mean, And If They Want To Stay Alive, Shadowrunners Need Every Advantage They Can Get To Gain A Step On The Opposition. Fortunately, Run Faster Is Full Of Them. With It, You Can Learn About More Metatypes For Characters, Including Hobgoblins, Giants, Centaurs, And Sasquatch; Acquire New Qualities, Such As Disgraced, Hawk Eye, And Lightning Reflexes; And, If You Dare, Dabble With The Dangerous And Deadly Infected. Run Faster Also Has Advice On Fleshing Out Characters Of Different Metatypes, Expanded Contact And Lifestyle Rules, And Alternate Character Creation Methods To Help Ensure That Players Can Build Exactly The Character They Want. All These Options Make Run Faster A Crucial Companion To Players Who Want To Get The Most Out Of Their Shadowrun, Fifth Edition Core Rulebook.
Shadowrun Howling Shadows
Author: Catalyst Game Labs
Publisher:
ISBN: 9781942487517
Category :
Languages : en
Pages :
Book Description
Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.
Publisher:
ISBN: 9781942487517
Category :
Languages : en
Pages :
Book Description
Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.
Shadowrun Chrome Flesh (Limited Edition)
Author: Catalyst Game Labs
Publisher: Catalyst Game Labs
ISBN: 9781941582954
Category :
Languages : en
Pages :
Book Description
Shadowrunners cannot be limited by what their bodies canor cannotdo. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets. Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It's paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.
Publisher: Catalyst Game Labs
ISBN: 9781941582954
Category :
Languages : en
Pages :
Book Description
Shadowrunners cannot be limited by what their bodies canor cannotdo. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets. Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It's paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.
Monster of the Week
Author:
Publisher:
ISBN: 9781613170922
Category :
Languages : en
Pages :
Book Description
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
Publisher:
ISBN: 9781613170922
Category :
Languages : en
Pages :
Book Description
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
Call of Catthulhu Book I
Author: Joel Sparks
Publisher: Catthulhu.com
ISBN: 9781987916010
Category :
Languages : en
Pages : 40
Book Description
The rules-light RPG of heroic kitties versus cosmic chaos.
Publisher: Catthulhu.com
ISBN: 9781987916010
Category :
Languages : en
Pages : 40
Book Description
The rules-light RPG of heroic kitties versus cosmic chaos.
Pip System Corebook
Shadowrun Data Trails [all Things Matrixy]
Author: Catalyst Game Labs
Publisher:
ISBN: 9781941582909
Category :
Languages : en
Pages :
Book Description
The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it's nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos-it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living), and deep wells of pure data that can swallow you whole. Oh, and a copy of every secret ever recorded electronically. The possible rewards of exploration are great, and the dangers are greater.Data Trails is the Matrix sourcebook for Shadowrun, Fifth Edition, offering more options for decker and technomancer characters, including qualities, programs, gear and more. With detailed examinations of hacker culture, information on diving deep into immersive hosts, and briefings on the strange sites hidden in dark corners of the Matrix, Data Trails is a vital resource for any Shadowrun players involved in the omnipresent flow of information. Non-Matrix specialists have chances to get in on the adventures as well, with game details explaining how their skills and expertise translate into the wild virtual world.Data Trails is for use with Shadowrun, Fifth Edition.
Publisher:
ISBN: 9781941582909
Category :
Languages : en
Pages :
Book Description
The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it's nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos-it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living), and deep wells of pure data that can swallow you whole. Oh, and a copy of every secret ever recorded electronically. The possible rewards of exploration are great, and the dangers are greater.Data Trails is the Matrix sourcebook for Shadowrun, Fifth Edition, offering more options for decker and technomancer characters, including qualities, programs, gear and more. With detailed examinations of hacker culture, information on diving deep into immersive hosts, and briefings on the strange sites hidden in dark corners of the Matrix, Data Trails is a vital resource for any Shadowrun players involved in the omnipresent flow of information. Non-Matrix specialists have chances to get in on the adventures as well, with game details explaining how their skills and expertise translate into the wild virtual world.Data Trails is for use with Shadowrun, Fifth Edition.
Mansions of Madness
Author: Michael DeWolfe
Publisher: Chaosium
ISBN: 9781568822112
Category : Games
Languages : en
Pages : 160
Book Description
[CALL OF CTHULHU ROLEPLAYING] In dim, forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's destiny. However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of sheer destruction. Andrew Keetling is one such unwilling agent. A sucessful Boston businessman, he has disappeared -- held captive in a mansion of madness. MANSIONS OF MADNESS is a collection of six independent tales for "Call of Cthulhu." Set in the 1920s and of varying length and complexity, these adventures can be planted into an ongoing campaign as the keeper sees fit. Some can be played in a single night, others will require several evenings to complete. They can readily be used as plot twists, interesting diversions, or red herrings.
Publisher: Chaosium
ISBN: 9781568822112
Category : Games
Languages : en
Pages : 160
Book Description
[CALL OF CTHULHU ROLEPLAYING] In dim, forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's destiny. However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of sheer destruction. Andrew Keetling is one such unwilling agent. A sucessful Boston businessman, he has disappeared -- held captive in a mansion of madness. MANSIONS OF MADNESS is a collection of six independent tales for "Call of Cthulhu." Set in the 1920s and of varying length and complexity, these adventures can be planted into an ongoing campaign as the keeper sees fit. Some can be played in a single night, others will require several evenings to complete. They can readily be used as plot twists, interesting diversions, or red herrings.