Author: Jane Draycott
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110724278
Category : History
Languages : en
Pages : 360
Book Description
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.
Women in Historical and Archaeological Video Games
Author: Jane Draycott
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110724278
Category : History
Languages : en
Pages : 360
Book Description
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110724278
Category : History
Languages : en
Pages : 360
Book Description
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.
The Video Games Textbook
Author: Brian J. Wardyga
Publisher: CRC Press
ISBN: 1000868222
Category : Computers
Languages : en
Pages : 751
Book Description
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes
Publisher: CRC Press
ISBN: 1000868222
Category : Computers
Languages : en
Pages : 751
Book Description
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes
Swallow the Ghost
Author: Eugenie Montague
Publisher: Mulholland Books
ISBN: 0316568082
Category : Fiction
Languages : en
Pages : 284
Book Description
This "intricate" and "remarkable" debut novel traces the impact of a violent event on three different lives, each interconnected story further complicating the truth. (Laura van den Berg) Things are going well for Jane Murphy, or so it seems. She’s making it in New York, a sort of wunderkind at the social media marketing startup where she works. She’s put an experimental writer, Jeremy Miller, on the map by helping him concoct a viral internet novel, told in fragments through various fake social media accounts. But privately, Jane feels trapped, ruled by her routines and her compulsions with food and social media, caught up in an endless cycle of soothing and punishing herself. There is so much that she has to keep hidden, especially from Jeremy as their professional relationship transforms into something more. But then, tragedy strikes, and the story changes track. As the perspective shifts, so too does our image of Jane and those in her orbit as what we think we know begins to unravel. Audacious, emotionally precise and head-spinning in its ingenuity, Swallow the Ghost interrogates our public identities and private realities through the kaleidoscopic portrait of one woman's life.
Publisher: Mulholland Books
ISBN: 0316568082
Category : Fiction
Languages : en
Pages : 284
Book Description
This "intricate" and "remarkable" debut novel traces the impact of a violent event on three different lives, each interconnected story further complicating the truth. (Laura van den Berg) Things are going well for Jane Murphy, or so it seems. She’s making it in New York, a sort of wunderkind at the social media marketing startup where she works. She’s put an experimental writer, Jeremy Miller, on the map by helping him concoct a viral internet novel, told in fragments through various fake social media accounts. But privately, Jane feels trapped, ruled by her routines and her compulsions with food and social media, caught up in an endless cycle of soothing and punishing herself. There is so much that she has to keep hidden, especially from Jeremy as their professional relationship transforms into something more. But then, tragedy strikes, and the story changes track. As the perspective shifts, so too does our image of Jane and those in her orbit as what we think we know begins to unravel. Audacious, emotionally precise and head-spinning in its ingenuity, Swallow the Ghost interrogates our public identities and private realities through the kaleidoscopic portrait of one woman's life.
Game Anim
Author: Jonathan Cooper
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 307
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 307
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Destiny: The Official Cookbook
Author: Victoria Rosenthal
Publisher: Insight Editions
ISBN: 1683838610
Category : Cooking
Languages : en
Pages : 208
Book Description
Explore recipes inspired by Bungie’s hit franchise in Destiny: The Official Cookbook. Includes an in-game emblem code only available in the physical edition! Based on Bungie’s acclaimed video game series Destiny, this official cookbook is filled with recipes inspired by the Guardians and locations seen throughout the game’s expansive universe. Eva Levante has traveled around the world after the events of the Red War, gathering a variety of recipes after crossing paths with many Guardians along the way and learning from their adventures. Craft, mouthwatering food from her diverse list of recipes inspired by the game’s unique world, plus step-by-step instructions and full-color photos, help guide and inspire fans to go on their own culinary adventure through the solar system. Perfect for all Hunters, Titans, and Warlocks, Destiny: The Official Cookbook is packed with amazing recipes and stories that celebrate Destiny’s vast multiplayer universe.
Publisher: Insight Editions
ISBN: 1683838610
Category : Cooking
Languages : en
Pages : 208
Book Description
Explore recipes inspired by Bungie’s hit franchise in Destiny: The Official Cookbook. Includes an in-game emblem code only available in the physical edition! Based on Bungie’s acclaimed video game series Destiny, this official cookbook is filled with recipes inspired by the Guardians and locations seen throughout the game’s expansive universe. Eva Levante has traveled around the world after the events of the Red War, gathering a variety of recipes after crossing paths with many Guardians along the way and learning from their adventures. Craft, mouthwatering food from her diverse list of recipes inspired by the game’s unique world, plus step-by-step instructions and full-color photos, help guide and inspire fans to go on their own culinary adventure through the solar system. Perfect for all Hunters, Titans, and Warlocks, Destiny: The Official Cookbook is packed with amazing recipes and stories that celebrate Destiny’s vast multiplayer universe.
Banner Saga
Author: Alex Thomas
Publisher: Stoic
ISBN: 9781946289025
Category :
Languages : en
Pages : 132
Book Description
The sweeping epic of Banner Saga is far from over. Not when every character is a thread of a greater tapestry, one far too large for anyone to weave alone. Cue Stoic's amazing, and very talented fans. Together at last are ten tales set in the Banner Saga universe, a combination of classic short stories as well as those selected from our own fans. From the First Great War to the exodus of Tistel, the founding of Nautmot to Rugga's rise of power. This anthology cherry-picks the best of several emerging authors, including Alex Singer, Ivan Weis-Palacios, and Black Library author Evan Dicken. Tales from the Caravan is a tour de force... and a herald of more to come. Also includes "Stranded" by Alex Thomas and James Fadeley, once available only as an audiobook.
Publisher: Stoic
ISBN: 9781946289025
Category :
Languages : en
Pages : 132
Book Description
The sweeping epic of Banner Saga is far from over. Not when every character is a thread of a greater tapestry, one far too large for anyone to weave alone. Cue Stoic's amazing, and very talented fans. Together at last are ten tales set in the Banner Saga universe, a combination of classic short stories as well as those selected from our own fans. From the First Great War to the exodus of Tistel, the founding of Nautmot to Rugga's rise of power. This anthology cherry-picks the best of several emerging authors, including Alex Singer, Ivan Weis-Palacios, and Black Library author Evan Dicken. Tales from the Caravan is a tour de force... and a herald of more to come. Also includes "Stranded" by Alex Thomas and James Fadeley, once available only as an audiobook.
Düngeonmeister
Author: Jef Aldrich
Publisher: Adams Media
ISBN: 1507214650
Category : Cooking
Languages : en
Pages : 160
Book Description
Celebrate your campaigns and conquests with these 75 fun, RPG-inspired cocktail recipes your whole gaming group will love! Make your next gaming adventure even more fun with this collection of 75 RPG-inspired cocktails! Featuring fantasy-themed libations from the boozy Dragon the Beach and a Potion of Strength to a sneaky Stealth Check shot and a Never Split the Party Punch, you’ll keep spirits high and your friends happy during your next dungeon-crawling tabletop adventure. Complete with easy-to-follow, accessible instructions, Düngeonmeister also includes funny jokes and hilarious asides that will take your campaign (or your next gathering) to the next level!
Publisher: Adams Media
ISBN: 1507214650
Category : Cooking
Languages : en
Pages : 160
Book Description
Celebrate your campaigns and conquests with these 75 fun, RPG-inspired cocktail recipes your whole gaming group will love! Make your next gaming adventure even more fun with this collection of 75 RPG-inspired cocktails! Featuring fantasy-themed libations from the boozy Dragon the Beach and a Potion of Strength to a sneaky Stealth Check shot and a Never Split the Party Punch, you’ll keep spirits high and your friends happy during your next dungeon-crawling tabletop adventure. Complete with easy-to-follow, accessible instructions, Düngeonmeister also includes funny jokes and hilarious asides that will take your campaign (or your next gathering) to the next level!
Assassin's Creed: Atlas
Author: Guillaume Delalande
Publisher: Abrams
ISBN: 9781419752759
Category :
Languages : en
Pages : 192
Book Description
An officially licensed guide to the exciting historical destinations and ancient battlegrounds of Ubisoft's Assassin's Creed series Meticulously re-created historical sites are a staple of the bestselling Assassin's Creed series--and, in fact, are one of the main draws of Ubisoft's all-time bestselling property. Each new game transports gamers to a different era and locale, beginning with Jerusalem in the time of the Crusades and going on to explore Renaissance-era Italy, colonial America, Paris during the French Revolution, 19th-century London, and ancient Greece and Egypt. Assassin's Creed has provided a means to walk through the past and experience world history in a firsthand, immersive way. In Assassin's Creed: Atlas, previously unpublished maps, diagrams, and drawings illuminate all of the lands of antiquity featured across the series that have defined both real-world history and the games themselves. Throughout, gaming journalist Guillaume Delalande expands on Assassin's Creed's fascinating lore and reflects on the critical moments that gamers experienced in these locations.
Publisher: Abrams
ISBN: 9781419752759
Category :
Languages : en
Pages : 192
Book Description
An officially licensed guide to the exciting historical destinations and ancient battlegrounds of Ubisoft's Assassin's Creed series Meticulously re-created historical sites are a staple of the bestselling Assassin's Creed series--and, in fact, are one of the main draws of Ubisoft's all-time bestselling property. Each new game transports gamers to a different era and locale, beginning with Jerusalem in the time of the Crusades and going on to explore Renaissance-era Italy, colonial America, Paris during the French Revolution, 19th-century London, and ancient Greece and Egypt. Assassin's Creed has provided a means to walk through the past and experience world history in a firsthand, immersive way. In Assassin's Creed: Atlas, previously unpublished maps, diagrams, and drawings illuminate all of the lands of antiquity featured across the series that have defined both real-world history and the games themselves. Throughout, gaming journalist Guillaume Delalande expands on Assassin's Creed's fascinating lore and reflects on the critical moments that gamers experienced in these locations.
Home Computers
Author: Alex Wiltshire
Publisher: National Geographic Books
ISBN: 0262044013
Category : Computers
Languages : en
Pages : 0
Book Description
A celebration of the early years of the digital revolution, when computing power was deployed in a beige box on your desk. Today, people carry powerful computers in our pockets and call them “phones.” A generation ago, people were amazed that the processing power of a mainframe computer could be contained in a beige box on a desk. This book is a celebration of those early home computers, with specially commissioned new photographs of 100 vintage computers and a generous selection of print advertising, product packaging, and instruction manuals. Readers can recapture the glory days of fondly remembered (or happily forgotten) machines including the Commodore 64, TRS-80, Apple Lisa, and Mattel Aquarius—traces of the techno-utopianism of the not-so-distant past. Home Computers showcases mass-market success stories, rarities, prototypes, one-offs, and never-before-seen specimens. The heart of the book is a series of artful photographs that capture idiosyncratic details of switches and plugs, early user-interface designs, logos, and labels. After a general scene-setting retrospective, the book proceeds computer by computer, with images of each device accompanied by a short history of the machine, its inventors, its innovations, and its influence. Readers who inhabit today's always-on, networked, inescapably connected world will be charmed by this visit to an era when the digital revolution could be powered down every evening.
Publisher: National Geographic Books
ISBN: 0262044013
Category : Computers
Languages : en
Pages : 0
Book Description
A celebration of the early years of the digital revolution, when computing power was deployed in a beige box on your desk. Today, people carry powerful computers in our pockets and call them “phones.” A generation ago, people were amazed that the processing power of a mainframe computer could be contained in a beige box on a desk. This book is a celebration of those early home computers, with specially commissioned new photographs of 100 vintage computers and a generous selection of print advertising, product packaging, and instruction manuals. Readers can recapture the glory days of fondly remembered (or happily forgotten) machines including the Commodore 64, TRS-80, Apple Lisa, and Mattel Aquarius—traces of the techno-utopianism of the not-so-distant past. Home Computers showcases mass-market success stories, rarities, prototypes, one-offs, and never-before-seen specimens. The heart of the book is a series of artful photographs that capture idiosyncratic details of switches and plugs, early user-interface designs, logos, and labels. After a general scene-setting retrospective, the book proceeds computer by computer, with images of each device accompanied by a short history of the machine, its inventors, its innovations, and its influence. Readers who inhabit today's always-on, networked, inescapably connected world will be charmed by this visit to an era when the digital revolution could be powered down every evening.
Ghosts
Author: G. X. Todd
Publisher:
ISBN: 9781472233226
Category :
Languages : en
Pages : 0
Book Description
'Of a piece with Stephen King's The Stand' INDEPENDENT 'Sharp... and gripping' SCIFINOW 'Compelling, suspenseful and altogether extraordinary' LEE CHILD The heart-stopping conclusion to the highly acclaimed Voices series, where there is no place left to hide and nowhere else to run. Seven years ago, the voices came. Some people could hear and others despised them for it. As death and destruction spread, a ghostly figure was waiting in the shadows. Now the Flitting Man is ready to show his face - and no one is safe. Pilgrim was made for this broken world. He's chosen his path and will stop at nothing to see it through. Lacey grew up in this changing world. She's lost almost everything to the Flitting Man, but her fight isn't over yet. Albus sees this world as others cannot. And the friends that he's kept safe are facing terrible danger. Addison belongs to a very different world. She might just be the future, if she survives...
Publisher:
ISBN: 9781472233226
Category :
Languages : en
Pages : 0
Book Description
'Of a piece with Stephen King's The Stand' INDEPENDENT 'Sharp... and gripping' SCIFINOW 'Compelling, suspenseful and altogether extraordinary' LEE CHILD The heart-stopping conclusion to the highly acclaimed Voices series, where there is no place left to hide and nowhere else to run. Seven years ago, the voices came. Some people could hear and others despised them for it. As death and destruction spread, a ghostly figure was waiting in the shadows. Now the Flitting Man is ready to show his face - and no one is safe. Pilgrim was made for this broken world. He's chosen his path and will stop at nothing to see it through. Lacey grew up in this changing world. She's lost almost everything to the Flitting Man, but her fight isn't over yet. Albus sees this world as others cannot. And the friends that he's kept safe are facing terrible danger. Addison belongs to a very different world. She might just be the future, if she survives...