Author:
Publisher:
ISBN: 9780878231621
Category : Computer graphics
Languages : en
Pages : 17
Book Description
Selective Guide to Literature on Computer Graphics
Author:
Publisher:
ISBN: 9780878231621
Category : Computer graphics
Languages : en
Pages : 17
Book Description
Publisher:
ISBN: 9780878231621
Category : Computer graphics
Languages : en
Pages : 17
Book Description
Selective Guide to Literature on Computer Science
Selective Guide to Literature on Computer Engineering
Selective Bibliography of Computer Graphics
Introduction to Computer Graphics
Author: James D. Foley
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 616
Book Description
This adaptation of the definitive Foley guide provides a more concise introduction to computer graphics. Explanations of key concepts have been expanded and further illustrated assuming less background knowledge on the part of the reader.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 616
Book Description
This adaptation of the definitive Foley guide provides a more concise introduction to computer graphics. Explanations of key concepts have been expanded and further illustrated assuming less background knowledge on the part of the reader.
Introduction to Computer Graphics
Author: Fabio Ganovelli
Publisher: CRC Press
ISBN: 1439852790
Category : Computers
Languages : en
Pages : 427
Book Description
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
Publisher: CRC Press
ISBN: 1439852790
Category : Computers
Languages : en
Pages : 427
Book Description
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
A Selective Bibliography of Computer Graphics
Author: Richard H. Anderson
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 33
Book Description
;Contents: Graphics - general; Graphics applications; Computer-aided design; Animation; Computer-generated graphic art; Graphics languages and subroutine packages; Graphic text manipulation, programming, debugging; Data structures for computer graphics - lists and rings; Data structures for computer graphics - associative techniques; Picture languages and grammars; Projections and transformations; Hidden line elimination, surface shading; Hardware; Films.
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 33
Book Description
;Contents: Graphics - general; Graphics applications; Computer-aided design; Animation; Computer-generated graphic art; Graphics languages and subroutine packages; Graphic text manipulation, programming, debugging; Data structures for computer graphics - lists and rings; Data structures for computer graphics - associative techniques; Picture languages and grammars; Projections and transformations; Hidden line elimination, surface shading; Hardware; Films.
Guide to Information Sources in Engineering
Author: Charles Lord
Publisher: Bloomsbury Publishing USA
ISBN: 0313009430
Category : Language Arts & Disciplines
Languages : en
Pages : 360
Book Description
The only source that focuses exclusively on engineering and technology, this important guide maps the dynamic and changing field of information sources published for engineers in recent years. Lord highlights basic perspectives, access tools, and English-language resources—directories, encyclopedias, yearbooks, dictionaries, databases, indexes, libraries, buyer's guides, Internet resources, and more. Substantial emphasis is placed on digital resources. The author also discusses how engineers and scientists use information, the culture and generation of scientific information, different types of engineering information, and the tools and resources you need to locate and access that material. Other sections describe regulations, standards and specifications, government resources, professional and trade associations, and education and career resources. Engineers, scientists, librarians, and other information professionals working with engineering and technology information will welcome this research
Publisher: Bloomsbury Publishing USA
ISBN: 0313009430
Category : Language Arts & Disciplines
Languages : en
Pages : 360
Book Description
The only source that focuses exclusively on engineering and technology, this important guide maps the dynamic and changing field of information sources published for engineers in recent years. Lord highlights basic perspectives, access tools, and English-language resources—directories, encyclopedias, yearbooks, dictionaries, databases, indexes, libraries, buyer's guides, Internet resources, and more. Substantial emphasis is placed on digital resources. The author also discusses how engineers and scientists use information, the culture and generation of scientific information, different types of engineering information, and the tools and resources you need to locate and access that material. Other sections describe regulations, standards and specifications, government resources, professional and trade associations, and education and career resources. Engineers, scientists, librarians, and other information professionals working with engineering and technology information will welcome this research
Computer Graphics for Artists: An Introduction
Author: Andrew Paquette
Publisher: Springer Science & Business Media
ISBN: 184800141X
Category : Computers
Languages : en
Pages : 272
Book Description
Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.
Publisher: Springer Science & Business Media
ISBN: 184800141X
Category : Computers
Languages : en
Pages : 272
Book Description
Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.
Introduction to Computer Graphics
Author: James D. Foley
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 557
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 557
Book Description