Author: Pamela Byrne Schiller
Publisher: Gryphon House, Inc.
ISBN: 9780876592809
Category : Education
Languages : en
Pages : 644
Book Description
Trying to play a game but can t remember the rules? Looking for your favorite no-bake cookie recipe? It s all right here This book is chock-full of more than 500 ways to enhance any curriculum."
The Complete Book of Activities, Games, Stories, Props, Recipes, and Dances for Young Children
Author: Pamela Byrne Schiller
Publisher: Gryphon House, Inc.
ISBN: 9780876592809
Category : Education
Languages : en
Pages : 644
Book Description
Trying to play a game but can t remember the rules? Looking for your favorite no-bake cookie recipe? It s all right here This book is chock-full of more than 500 ways to enhance any curriculum."
Publisher: Gryphon House, Inc.
ISBN: 9780876592809
Category : Education
Languages : en
Pages : 644
Book Description
Trying to play a game but can t remember the rules? Looking for your favorite no-bake cookie recipe? It s all right here This book is chock-full of more than 500 ways to enhance any curriculum."
Game Play
Author: Charles E. Schaefer
Publisher: John Wiley & Sons
ISBN: 0471437336
Category : Psychology
Languages : en
Pages : 417
Book Description
The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications
Publisher: John Wiley & Sons
ISBN: 0471437336
Category : Psychology
Languages : en
Pages : 417
Book Description
The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications
Operations in Base Ten Leveled Problem: Addition Problem Solving--Ring Toss
Author: Linda Dacey, Ed.D.
Publisher: Teacher Created Materials
ISBN: 1425885543
Category :
Languages : en
Pages : 4
Book Description
Differentiate problem solving in your classroom using effective, research-based strategies. The problem-solving mini-lesson guides teachers in how to teach differentiated lessons. The student activity sheet features a problem tiered at three levels.
Publisher: Teacher Created Materials
ISBN: 1425885543
Category :
Languages : en
Pages : 4
Book Description
Differentiate problem solving in your classroom using effective, research-based strategies. The problem-solving mini-lesson guides teachers in how to teach differentiated lessons. The student activity sheet features a problem tiered at three levels.
The Ring Toss Game
Author: Alfred S. Alschuler
Publisher:
ISBN:
Category : Achievement motivation
Languages : en
Pages : 5
Book Description
Publisher:
ISBN:
Category : Achievement motivation
Languages : en
Pages : 5
Book Description
Physical Education Methods for Elementary Teachers
Author: Katherine T. Thomas
Publisher: Human Kinetics
ISBN: 9780736067041
Category : Education
Languages : en
Pages : 472
Book Description
The authors show non-specialists how to develop a realistic and workable approach to teaching physical education. The book makes physical education worthwhile, practical and fun for students and teachers. The text provides the reader with a basic physical education curriculum and suggestions for how to implement this.
Publisher: Human Kinetics
ISBN: 9780736067041
Category : Education
Languages : en
Pages : 472
Book Description
The authors show non-specialists how to develop a realistic and workable approach to teaching physical education. The book makes physical education worthwhile, practical and fun for students and teachers. The text provides the reader with a basic physical education curriculum and suggestions for how to implement this.
Boys' Life
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 60
Book Description
Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.
Publisher:
ISBN:
Category :
Languages : en
Pages : 60
Book Description
Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.
Great Games for Young Children
Author: Rae Pica
Publisher: Gryphon House, Inc.
ISBN: 9780876590065
Category : Education
Languages : en
Pages : 142
Book Description
These new and classic games, each with a noncompetitive twist, are sure to get children up and moving while developing their cognitive, social/emotional, and physical skills. Includes outside games, musical games, circle games, concept games, and cooperative games.
Publisher: Gryphon House, Inc.
ISBN: 9780876590065
Category : Education
Languages : en
Pages : 142
Book Description
These new and classic games, each with a noncompetitive twist, are sure to get children up and moving while developing their cognitive, social/emotional, and physical skills. Includes outside games, musical games, circle games, concept games, and cooperative games.
Number and Operations in Base Ten Leveled Problems: Using Pictures to Solve
Author: Linda Dacey, Ed.D.
Publisher: Teacher Created Materials
ISBN: 1480785458
Category :
Languages : en
Pages : 5
Book Description
Differentiate problem solving in your classroom using effective, research-based strategies. The problem-solving mini-lesson guides teachers in how to teach differentiated lessons. The student activity sheet features a problem tiered at three levels.
Publisher: Teacher Created Materials
ISBN: 1480785458
Category :
Languages : en
Pages : 5
Book Description
Differentiate problem solving in your classroom using effective, research-based strategies. The problem-solving mini-lesson guides teachers in how to teach differentiated lessons. The student activity sheet features a problem tiered at three levels.
Play These Games
Author: Heather Swain
Publisher: Penguin Group
ISBN: 0399537449
Category : Family & Relationships
Languages : en
Pages : 257
Book Description
Using simple, everyday items found around the house, Play These Games will inspire kids and the young at heart with a spectrum of ingenious games to make and play so they’ll never be bored again! •Gather family photos to create a personalized set of Go Fish cards •Grab loose buttons for button golf, shuffle button, and button hockey •Unleash your inner pinball wizard with a clothespin and cardboard box version of the arcade classic •Get out the hula hoops and brooms for a backyard jousting tournament •Try one of fifteen variations of the classic game of Tag Whether it’s competitive or cooperative, for large groups or duos, the games in this clever guide are fun to create and a blast to play.
Publisher: Penguin Group
ISBN: 0399537449
Category : Family & Relationships
Languages : en
Pages : 257
Book Description
Using simple, everyday items found around the house, Play These Games will inspire kids and the young at heart with a spectrum of ingenious games to make and play so they’ll never be bored again! •Gather family photos to create a personalized set of Go Fish cards •Grab loose buttons for button golf, shuffle button, and button hockey •Unleash your inner pinball wizard with a clothespin and cardboard box version of the arcade classic •Get out the hula hoops and brooms for a backyard jousting tournament •Try one of fifteen variations of the classic game of Tag Whether it’s competitive or cooperative, for large groups or duos, the games in this clever guide are fun to create and a blast to play.
Computational Models of Motivation for Game-Playing Agents
Author: Kathryn E. Merrick
Publisher: Springer
ISBN: 331933459X
Category : Computers
Languages : en
Pages : 217
Book Description
The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.
Publisher: Springer
ISBN: 331933459X
Category : Computers
Languages : en
Pages : 217
Book Description
The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.