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Global Trends in Intelligent Computing Research and Development

Global Trends in Intelligent Computing Research and Development PDF Author: Tripathy, B.K.
Publisher: IGI Global
ISBN: 1466649372
Category : Computers
Languages : en
Pages : 601

Book Description
As the amount of accumulated data across a variety of fields becomes harder to maintain, it is essential for a new generation of computational theories and tools to assist humans in extracting knowledge from this rapidly growing digital data. Global Trends in Intelligent Computing Research and Development brings together recent advances and in depth knowledge in the fields of knowledge representation and computational intelligence. Highlighting the theoretical advances and their applications to real life problems, this book is an essential tool for researchers, lecturers, professors, students, and developers who have seek insight into knowledge representation and real life applications.

Global Trends in Intelligent Computing Research and Development

Global Trends in Intelligent Computing Research and Development PDF Author: Tripathy, B.K.
Publisher: IGI Global
ISBN: 1466649372
Category : Computers
Languages : en
Pages : 601

Book Description
As the amount of accumulated data across a variety of fields becomes harder to maintain, it is essential for a new generation of computational theories and tools to assist humans in extracting knowledge from this rapidly growing digital data. Global Trends in Intelligent Computing Research and Development brings together recent advances and in depth knowledge in the fields of knowledge representation and computational intelligence. Highlighting the theoretical advances and their applications to real life problems, this book is an essential tool for researchers, lecturers, professors, students, and developers who have seek insight into knowledge representation and real life applications.

Funding a Revolution

Funding a Revolution PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309062780
Category : Computers
Languages : en
Pages : 300

Book Description
The past 50 years have witnessed a revolution in computing and related communications technologies. The contributions of industry and university researchers to this revolution are manifest; less widely recognized is the major role the federal government played in launching the computing revolution and sustaining its momentum. Funding a Revolution examines the history of computing since World War II to elucidate the federal government's role in funding computing research, supporting the education of computer scientists and engineers, and equipping university research labs. It reviews the economic rationale for government support of research, characterizes federal support for computing research, and summarizes key historical advances in which government-sponsored research played an important role. Funding a Revolution contains a series of case studies in relational databases, the Internet, theoretical computer science, artificial intelligence, and virtual reality that demonstrate the complex interactions among government, universities, and industry that have driven the field. It offers a series of lessons that identify factors contributing to the success of the nation's computing enterprise and the government's role within it.

Encyclopedia of Information Science and Technology

Encyclopedia of Information Science and Technology PDF Author: Mehdi Khosrow-Pour
Publisher: IGI Global Snippet
ISBN: 9781605660264
Category : Computers
Languages : en
Pages : 4292

Book Description
"This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology"--Provided by publisher.

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition PDF Author: Jason Gregory
Publisher: CRC Press
ISBN: 1351974289
Category : Computers
Languages : en
Pages : 1240

Book Description
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Game Engine Architecture

Game Engine Architecture PDF Author: Jason Gregory
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042

Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Army Research and Development

Army Research and Development PDF Author:
Publisher:
ISBN:
Category : Military research
Languages : en
Pages : 434

Book Description


National Collaboratories

National Collaboratories PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309048486
Category : Science
Languages : en
Pages : 118

Book Description
Computing and communications are becoming essential tools of science. Together, they make possible new kinds and degrees of collaboration. This book addresses technical, scientific, and social aspects of fostering scientific collaboration using information technology. It explores issues in molecular biology, oceanography, and space physics, and derives recommendations for a partnership between scientists and technologists to develop better collaboration technology to support science.

Research in Education

Research in Education PDF Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 936

Book Description


Software Development Techniques for Constructive Information Systems Design

Software Development Techniques for Constructive Information Systems Design PDF Author: Buragga, Khalid A.
Publisher: IGI Global
ISBN: 1466636807
Category : Computers
Languages : en
Pages : 480

Book Description
Software development and information systems design have a unique relationship, but are often discussed and studied independently. However, meticulous software development is vital for the success of an information system. Software Development Techniques for Constructive Information Systems Design focuses the aspects of information systems and software development as a merging process. This reference source pays special attention to the emerging research, trends, and experiences in this area which is bound to enhance the reader's understanding of the growing and ever-adapting field. Academics, researchers, students, and working professionals in this field will benefit from this publication's unique perspective.

Handbook of Research on Computational Arts and Creative Informatics

Handbook of Research on Computational Arts and Creative Informatics PDF Author: Braman, James
Publisher: IGI Global
ISBN: 1605663530
Category : Business & Economics
Languages : en
Pages : 499

Book Description
"This book looks at the combination of art, creativity and expression through the use and combination of computer science, and how technology can be used creatively for self expression using different approaches"--Provided by publisher.