Author: Chris Sowada
Publisher: Instructional Fair
ISBN:
Category : Education
Languages : en
Pages : 244
Book Description
Offers skill-based language arts and math activities that utilize everyday items as components.
Quick Games from Trash
Author: Chris Sowada
Publisher: Instructional Fair
ISBN:
Category : Education
Languages : en
Pages : 244
Book Description
Offers skill-based language arts and math activities that utilize everyday items as components.
Publisher: Instructional Fair
ISBN:
Category : Education
Languages : en
Pages : 244
Book Description
Offers skill-based language arts and math activities that utilize everyday items as components.
300 Three Minute Games
Author: Jackie Silberg
Publisher: Gryphon House, Inc.
ISBN: 9780876591826
Category : Education
Languages : en
Pages : 196
Book Description
Animal games, stuck inside games, stuffed animal games, book games, exercise games, bath games, waiting games, and thinking games.
Publisher: Gryphon House, Inc.
ISBN: 9780876591826
Category : Education
Languages : en
Pages : 196
Book Description
Animal games, stuck inside games, stuffed animal games, book games, exercise games, bath games, waiting games, and thinking games.
UNBORED Games
Author: Joshua Glenn
Publisher: Bloomsbury Publishing USA
ISBN: 162040706X
Category : Games & Activities
Languages : en
Pages : 178
Book Description
UNBORED Games has all the smarts, creativity, and DIY spirit of the original UNBORED (“It's a book! It's a guide! It's a way of life!” -Los Angeles Magazine), but with a laser-like focus on the activities we do for pure fun: to while away a rainy day, to test our skills and stretch our imaginations-games. There are more than seventy games here, 50 of them all new, plus many more recommendations, and they cover the full gambit, from old-fashioned favorites to today's high-tech games. The book offers a gold mine of creative, constructive fun: intricate clapping games, bike rodeo, Google Earth challenges, croquet golf, capture the flag, and the best ever apps to play with Grandma, to name only a handful. Gaming is a whole culture for kids to explore, and the book will be complete with gaming history and interviews with awesome game designers. The lessons here: all games can be self-customized, or hacked. You can even make up your own games. Some could even change the world. The original UNBORED has taken its place as a much beloved, distinctly contemporary family brand. UNBORED Games extends the franchise -- also including UNBORED Adventure -- in a new handy flexibound format, illustrated in full color throughout. This is a whole shelf of serious fun the whole family can enjoy indoors, outdoors, online and offline.
Publisher: Bloomsbury Publishing USA
ISBN: 162040706X
Category : Games & Activities
Languages : en
Pages : 178
Book Description
UNBORED Games has all the smarts, creativity, and DIY spirit of the original UNBORED (“It's a book! It's a guide! It's a way of life!” -Los Angeles Magazine), but with a laser-like focus on the activities we do for pure fun: to while away a rainy day, to test our skills and stretch our imaginations-games. There are more than seventy games here, 50 of them all new, plus many more recommendations, and they cover the full gambit, from old-fashioned favorites to today's high-tech games. The book offers a gold mine of creative, constructive fun: intricate clapping games, bike rodeo, Google Earth challenges, croquet golf, capture the flag, and the best ever apps to play with Grandma, to name only a handful. Gaming is a whole culture for kids to explore, and the book will be complete with gaming history and interviews with awesome game designers. The lessons here: all games can be self-customized, or hacked. You can even make up your own games. Some could even change the world. The original UNBORED has taken its place as a much beloved, distinctly contemporary family brand. UNBORED Games extends the franchise -- also including UNBORED Adventure -- in a new handy flexibound format, illustrated in full color throughout. This is a whole shelf of serious fun the whole family can enjoy indoors, outdoors, online and offline.
Here Comes the Garbage Barge!
Author: Jonah Winter
Publisher: Schwartz & Wade
ISBN: 0375852182
Category : Juvenile Nonfiction
Languages : en
Pages : 41
Book Description
This New York Times Best Illustrated Book is a mostly true and completely stinky story that is sure to make you say, “Pee-yew!” Teaching environmental awareness has become a national priority, and this hilarious book (subtly) drives home the message that we can’t produce unlimited trash without consequences. Before everyone recycled . . . There was a town that had 3,168 tons of garbage and nowhere to put it. What did they do? Enter the Garbage Barge! Amazing art built out of junk, toys, and found objects by Red Nose Studio makes this the perfect book for Earth Day or any day, and photos on the back side of the jacket show how the art was created. Here Comes the Garbage Barge was a New York Times Best Illustrated book of 2010, a Huffington Post Best Picture Book of the Year, and a School Library Journal Best Book of the Year. The Washington Post said, “Cautionary? Yes. Hilarious? You betcha!” and the New York Times Book Review raved, “[A] glorious visual treat.”
Publisher: Schwartz & Wade
ISBN: 0375852182
Category : Juvenile Nonfiction
Languages : en
Pages : 41
Book Description
This New York Times Best Illustrated Book is a mostly true and completely stinky story that is sure to make you say, “Pee-yew!” Teaching environmental awareness has become a national priority, and this hilarious book (subtly) drives home the message that we can’t produce unlimited trash without consequences. Before everyone recycled . . . There was a town that had 3,168 tons of garbage and nowhere to put it. What did they do? Enter the Garbage Barge! Amazing art built out of junk, toys, and found objects by Red Nose Studio makes this the perfect book for Earth Day or any day, and photos on the back side of the jacket show how the art was created. Here Comes the Garbage Barge was a New York Times Best Illustrated book of 2010, a Huffington Post Best Picture Book of the Year, and a School Library Journal Best Book of the Year. The Washington Post said, “Cautionary? Yes. Hilarious? You betcha!” and the New York Times Book Review raved, “[A] glorious visual treat.”
Quick And Easy Texas Hold'em
Author: Neil Myers
Publisher: Citadel Press
ISBN: 9780818406539
Category : Games & Activities
Languages : en
Pages : 244
Book Description
Players can learn the essentials of low-limit Hold'em, from basic concepts to the subtle strategies of reading games and outfoxing their opponents. They'll get comprehensive description and no-nonsense analysis of the most common situations they will encounter at the table.
Publisher: Citadel Press
ISBN: 9780818406539
Category : Games & Activities
Languages : en
Pages : 244
Book Description
Players can learn the essentials of low-limit Hold'em, from basic concepts to the subtle strategies of reading games and outfoxing their opponents. They'll get comprehensive description and no-nonsense analysis of the most common situations they will encounter at the table.
Game After
Author: Raiford Guins
Publisher: MIT Press
ISBN: 0262320185
Category : Games & Activities
Languages : en
Pages : 371
Book Description
A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.
Publisher: MIT Press
ISBN: 0262320185
Category : Games & Activities
Languages : en
Pages : 371
Book Description
A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.
Learning Java by Building Android Games
Author: John Horton
Publisher: Packt Publishing Ltd
ISBN: 1788836723
Category : Computers
Languages : en
Pages : 775
Book Description
Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player’s touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.
Publisher: Packt Publishing Ltd
ISBN: 1788836723
Category : Computers
Languages : en
Pages : 775
Book Description
Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player’s touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.
Fair Play
Author: Eve Rodsky
Publisher: Penguin
ISBN: 0525541942
Category : Social Science
Languages : en
Pages : 385
Book Description
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.
Publisher: Penguin
ISBN: 0525541942
Category : Social Science
Languages : en
Pages : 385
Book Description
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.
The One Year Father-Daughter Devotions
Author: Jesse Florea
Publisher: Tyndale House Publishers, Inc.
ISBN: 1414377819
Category : Juvenile Nonfiction
Languages : en
Pages : 399
Book Description
As girls enter their tween and teen years, it’s especially important for them to have an open and growing relationship with their father. Unfortunately, this is often the time when parental relationships are strained. The One Year Father-Daughter Devotions can foster communication and understanding; and it’s a wonderful way for a father to bond with his daughter during a crucial point in her life. Each of the 365 devotions begins with an introductory story, then daddy-daughter time provides discussion questions, activities, or other practical applications of the daily lesson. A “What’s the Word” section gives a related Bible verse to help bring God’s Word alive as father and daughter apply the Scripture to their lives. Written by three fathers, the devotions have a tone that is conversational and relatable: the authors use everything from flavored potato chips to the Etch-A-Sketch game to share truths about God’s Word and to help fathers and daughters relate to each other.
Publisher: Tyndale House Publishers, Inc.
ISBN: 1414377819
Category : Juvenile Nonfiction
Languages : en
Pages : 399
Book Description
As girls enter their tween and teen years, it’s especially important for them to have an open and growing relationship with their father. Unfortunately, this is often the time when parental relationships are strained. The One Year Father-Daughter Devotions can foster communication and understanding; and it’s a wonderful way for a father to bond with his daughter during a crucial point in her life. Each of the 365 devotions begins with an introductory story, then daddy-daughter time provides discussion questions, activities, or other practical applications of the daily lesson. A “What’s the Word” section gives a related Bible verse to help bring God’s Word alive as father and daughter apply the Scripture to their lives. Written by three fathers, the devotions have a tone that is conversational and relatable: the authors use everything from flavored potato chips to the Etch-A-Sketch game to share truths about God’s Word and to help fathers and daughters relate to each other.
Great Map Games
Author: Susan Julio
Publisher: Scholastic Inc.
ISBN: 9780439077538
Category : Creative activities and seat work
Languages : en
Pages : 86
Book Description
Get students on the road to success with 20 fun, reproducible games that teach important map and geography skills. Kids learn how to read street maps, identifying land and water formations, determine longitude and latitude, and more.
Publisher: Scholastic Inc.
ISBN: 9780439077538
Category : Creative activities and seat work
Languages : en
Pages : 86
Book Description
Get students on the road to success with 20 fun, reproducible games that teach important map and geography skills. Kids learn how to read street maps, identifying land and water formations, determine longitude and latitude, and more.