Author: Ken N Wickham
Publisher: Ken Wickham
ISBN:
Category : Games & Activities
Languages : en
Pages : 84
Book Description
I will show step-by-step instructions how to use two online tools to make several kinds of maps from randomized fractal maps. The value in this book isn't the original maps, which are free. The value is in the techniques used to turn those maps into 3d, contour, and highly detailed maps by using digital techniques in the book. Also I show how to create a better outline map. You don't actually draw the map. You pick which one you like from a random created map. Doing so only takes a few steps - depending on what details you want - and can be done whenever you want. I show how to make highly detailed maps. It's pretty easy. Just a few buttons and setting adjustments to automate results which I show. It's much easier than drawing or using digital brushes although you depend on randomly made maps. Ideal chunks of 100 pixels or less clips. Even better are 3 to 20 pixel clips such as the small island.
Quick free world maps using GIMP filters and Donjon fractal maps
Author: Ken N Wickham
Publisher: Ken Wickham
ISBN:
Category : Games & Activities
Languages : en
Pages : 84
Book Description
I will show step-by-step instructions how to use two online tools to make several kinds of maps from randomized fractal maps. The value in this book isn't the original maps, which are free. The value is in the techniques used to turn those maps into 3d, contour, and highly detailed maps by using digital techniques in the book. Also I show how to create a better outline map. You don't actually draw the map. You pick which one you like from a random created map. Doing so only takes a few steps - depending on what details you want - and can be done whenever you want. I show how to make highly detailed maps. It's pretty easy. Just a few buttons and setting adjustments to automate results which I show. It's much easier than drawing or using digital brushes although you depend on randomly made maps. Ideal chunks of 100 pixels or less clips. Even better are 3 to 20 pixel clips such as the small island.
Publisher: Ken Wickham
ISBN:
Category : Games & Activities
Languages : en
Pages : 84
Book Description
I will show step-by-step instructions how to use two online tools to make several kinds of maps from randomized fractal maps. The value in this book isn't the original maps, which are free. The value is in the techniques used to turn those maps into 3d, contour, and highly detailed maps by using digital techniques in the book. Also I show how to create a better outline map. You don't actually draw the map. You pick which one you like from a random created map. Doing so only takes a few steps - depending on what details you want - and can be done whenever you want. I show how to make highly detailed maps. It's pretty easy. Just a few buttons and setting adjustments to automate results which I show. It's much easier than drawing or using digital brushes although you depend on randomly made maps. Ideal chunks of 100 pixels or less clips. Even better are 3 to 20 pixel clips such as the small island.
Buyology
Author: Martin Lindstrom
Publisher: Currency
ISBN: 0385523890
Category : Business & Economics
Languages : en
Pages : 274
Book Description
NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.
Publisher: Currency
ISBN: 0385523890
Category : Business & Economics
Languages : en
Pages : 274
Book Description
NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.
English-Ido Dictionary
Author: Luther H. Dyer
Publisher:
ISBN:
Category : English
Languages : en
Pages : 426
Book Description
Publisher:
ISBN:
Category : English
Languages : en
Pages : 426
Book Description
The Oxford Dictionary for Writers and Editors
Author: Robert M. Ritter
Publisher: Oxford University Press, USA
ISBN: 9780198662396
Category : Reference
Languages : en
Pages : 404
Book Description
This book aims to provide a one-stop reference with comprehensive and helpful advice on a very broad range of issues encountered when writing or editing, either professionally or whilst studying. A completely expanded, revised, and updated version of the first edition, it presents the house style of Oxford University Press, drawing on the experience of the Dictionary Department and the Presss in-house academic desk editors. It gives clear advice on common spelling difficulties, names ofpeople and places, foreign words and phrases, abbreviations, and broad aspects of usage, including capitalization and punctuation.
Publisher: Oxford University Press, USA
ISBN: 9780198662396
Category : Reference
Languages : en
Pages : 404
Book Description
This book aims to provide a one-stop reference with comprehensive and helpful advice on a very broad range of issues encountered when writing or editing, either professionally or whilst studying. A completely expanded, revised, and updated version of the first edition, it presents the house style of Oxford University Press, drawing on the experience of the Dictionary Department and the Presss in-house academic desk editors. It gives clear advice on common spelling difficulties, names ofpeople and places, foreign words and phrases, abbreviations, and broad aspects of usage, including capitalization and punctuation.
Czech-English dictionary of architecture and civil engineering
Author: Milan Hanák
Publisher:
ISBN: 9788072380251
Category : Architecture
Languages : en
Pages : 548
Book Description
Publisher:
ISBN: 9788072380251
Category : Architecture
Languages : en
Pages : 548
Book Description
Programming Game AI by Example
Author: Mat Buckland
Publisher: Jones & Bartlett Learning
ISBN: 9781556220784
Category : Computers
Languages : en
Pages : 522
Book Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Publisher: Jones & Bartlett Learning
ISBN: 9781556220784
Category : Computers
Languages : en
Pages : 522
Book Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Antifascisms
Author: David Ward
Publisher: Fairleigh Dickinson Univ Press
ISBN: 9780838636763
Category : History
Languages : en
Pages : 260
Book Description
This book is an in-depth analysis of three of the most crucial years in twentieth-century Italian history, the years 1943-46. After more than two decades of a Fascist regime and a disastrous war experience during which Italy changed sides, these years saw the laying of the political and cultural foundations for what has since become known as Italy's First Republic. Drawing on texts from the literature, film, journalism, and political debate of the period, Antifascisms offers a thorough survey of the personalities and positions that informed the decisions taken in this crucial phase of modern Italian history.
Publisher: Fairleigh Dickinson Univ Press
ISBN: 9780838636763
Category : History
Languages : en
Pages : 260
Book Description
This book is an in-depth analysis of three of the most crucial years in twentieth-century Italian history, the years 1943-46. After more than two decades of a Fascist regime and a disastrous war experience during which Italy changed sides, these years saw the laying of the political and cultural foundations for what has since become known as Italy's First Republic. Drawing on texts from the literature, film, journalism, and political debate of the period, Antifascisms offers a thorough survey of the personalities and positions that informed the decisions taken in this crucial phase of modern Italian history.
Vampire - The Masquerade 5th Edition
Author: Modiphius Entertainment
Publisher:
ISBN: 9781912200924
Category :
Languages : en
Pages :
Book Description
Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanityafraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
Publisher:
ISBN: 9781912200924
Category :
Languages : en
Pages :
Book Description
Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanityafraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
Abkhasians: the Long-living People of the Caucasus
Author: Sula Benet
Publisher: New York : Holt, Rinehart and Winston
ISBN:
Category : Social Science
Languages : en
Pages : 132
Book Description
Publisher: New York : Holt, Rinehart and Winston
ISBN:
Category : Social Science
Languages : en
Pages : 132
Book Description
Game Coding Complete
Author: Mike McShaffry
Publisher:
ISBN: 9781932111910
Category : Computer games
Languages : en
Pages : 0
Book Description
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Publisher:
ISBN: 9781932111910
Category : Computer games
Languages : en
Pages : 0
Book Description
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.