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Lewis Carroll's Games and Puzzles

Lewis Carroll's Games and Puzzles PDF Author: Lewis Carroll
Publisher: Courier Corporation
ISBN: 9780486269221
Category : Games & Activities
Languages : en
Pages : 100

Book Description
Forty-two perplexing puzzles by creator of Alice in Wonderland: Cakes in a Row, Looking-Glass Time, Arithmetical Croquet, Diverse Doublets, and others. Hints, solutions. Illustrations by John Tenniel.

Lewis Carroll's Puzzles in Wonderland

Lewis Carroll's Puzzles in Wonderland PDF Author: Richard Wolfrik Galland
Publisher:
ISBN: 9781780974408
Category : Alice (Fictitious character : Carroll)
Languages : en
Pages : 256

Book Description
Take a trip down the rabbit hole into a wondrous world of riddles and enigmas. In this fabulous collection you will discover a host of challenging puzzles, some will be familiar, while others are curiouser... and curiouser.

Puzzles from Wonderland

Puzzles from Wonderland PDF Author: Lewis Carroll
Publisher: Createspace Independent Publishing Platform
ISBN: 9781515140726
Category :
Languages : en
Pages : 24

Book Description
Puzzles from Wonderland is a collection of word puzzles, written in the form of poetry by Lewis Carroll. Carroll was an English writer, mathematician, logician, Anglican deacon, and photographer. His most famous writings are Alice's Adventures in Wonderland, its sequel Through the Looking-Glass, which includes the poem Jabberwocky, and the poem The Hunting of the Snark, all examples of the genre of literary nonsense. He is noted for his facility at word play, logic, and fantasy. There are societies in many parts of the world dedicated to the enjoyment and promotion of his works and the investigation of his life.

Alice in Wonderland Puzzles

Alice in Wonderland Puzzles PDF Author: Gareth Moore
Publisher: Arcturus Publishing
ISBN: 1398821454
Category : Games & Activities
Languages : en
Pages :

Book Description
Travel with Alice down the rabbit hole into the fantastic world of Wonderland, and help a cast of extraordinary characters solve these tantalising puzzles and enigmas. Lewis Carroll, the author of Alice's Adventures in Wonderland and Through the Looking-Glass, was a huge fan of puzzles and was said to have invented the word ladder. In this book you can deduce the card hand of Tweedledee, decide which bottle contains the growing potion and calculate the White Queen's position on a chess board. Each of these puzzles is set within a short adventure of Alice's and accompanied by the original pen-and-ink illustrations by Sir John Tenniel. This collection includes: • Rebus puzzles • Word ladders • Lateral-thinking • Zigzag puzzles

Alice in Wonderland Puzzle and Game Book

Alice in Wonderland Puzzle and Game Book PDF Author: Edward Wakeling
Publisher: U S Games Systems
ISBN: 9781572810068
Category : Games
Languages : en
Pages : 86

Book Description
Lewis Carroll devised many of the puzzles, riddles, and games in this collection. Puzzles range from easy to challenging for all age groups. Illustrated with reproductions of Sir John Tenniel's original drawings for Carroll's stories.

Alice's Puzzle Adventures

Alice's Puzzle Adventures PDF Author: Gareth Moore
Publisher: Carlton Kids
ISBN: 9781783123872
Category :
Languages : en
Pages : 64

Book Description
Go on a puzzle adventure through Wonderland with your favourite character, Alice. Step into the topsy-turvy dream world and crack 38 captivating puzzles, codes, riddles and other mind-boggling conundrums. Children love brainteasers, and this set of intriguing logic puzzles from the world of Wonderland is designed to inspire curious young minds. As well as fun logic and number puzzles, it's full of stunning graphics and illustrations that spark the imagination.

Lewis Carroll's Games and Puzzles

Lewis Carroll's Games and Puzzles PDF Author: Lewis Carroll
Publisher: Courier Corporation
ISBN: 9780486269221
Category : Games & Activities
Languages : en
Pages : 100

Book Description
Forty-two perplexing puzzles by creator of Alice in Wonderland: Cakes in a Row, Looking-Glass Time, Arithmetical Croquet, Diverse Doublets, and others. Hints, solutions. Illustrations by John Tenniel.

The Puzzle Instinct

The Puzzle Instinct PDF Author: Marcel Danesi
Publisher: Indiana University Press
ISBN: 9780253217080
Category : Games & Activities
Languages : en
Pages : 288

Book Description
"Humans are the only animals who create and solve puzzles--for the sheer pleasure of it--and there is no obvious genetic reason why we would do this. Marcel Danesi explores the psychology of puzzles and puzzling, with scores of classic examples. His pioneering book is both entertaining and enlightening." --Will Shortz, Crossword Editor, The New York Times "... Puzzle fanatics will enjoy the many riddles, illusions, cryptograms and other mind-benders offered for analysis." --Psychology Today "... a bristlingly clear... always intriguing survey of the history and rationale of puzzles.... A] splendid study...." --Knight Ridder Newspapers

The Complete Illustrated Lewis Carroll

The Complete Illustrated Lewis Carroll PDF Author: Lewis Carroll
Publisher: Wordsworth Editions
ISBN: 9781853268977
Category : Fiction
Languages : en
Pages : 1196

Book Description
Famed for his Alice in Wonderland and Through the Looking Glass, Lewis Caroll produced comic verse, puzzles and much more, all of which are included in this complete illustrated collection.

Mathematical Puzzles

Mathematical Puzzles PDF Author: Sam Loyd
Publisher: Courier Corporation
ISBN: 9780486204987
Category : Games & Activities
Languages : en
Pages : 194

Book Description
Bizarre imagination, originality, trickiness, and whimsy characterize puzzles of Sam Loyd, America's greatest puzzler. Present selection from fabulously rare Cyclopedia includes the famous 14–15 puzzles, the Horse of a Different Color, and 115 others in various areas of elementary math. 150 period line drawings.

Critical Play

Critical Play PDF Author: Mary Flanagan
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363

Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.