Author: Edward Powys Mathers
Publisher:
ISBN: 9781460765395
Category :
Languages : en
Pages : 0
Book Description
Six murders. One hundred pages. Millions of possible combinations... but only one is correct. Can you solve Torquemada's murder mystery? 'If James Joyce and Agatha Christie had a literary love child, this would be it.' The Daily Telegraph In 1934, the Observer's cryptic crossword compiler, Edward Powys Mathers (aka Torquemada), released a novel that was simultaneously a murder mystery and the most fiendishly difficult literary puzzle ever written. The pages have been printed in an entirely haphazard order, but it is possible - through logic and intelligent reading - to sort the pages into the only correct order, revealing six murder victims and their respective murderers. Only three puzzlers have ever solved the mystery of Cain's Jawbone: do you have what it takes to join their ranks? Please note: this puzzle is extremely difficult and not for the faint-hearted. 'A unique hybrid of word puzzle and whodunnit.' Literary Review
Cain's Jawbone
Author: Edward Powys Mathers
Publisher:
ISBN: 9781460765395
Category :
Languages : en
Pages : 0
Book Description
Six murders. One hundred pages. Millions of possible combinations... but only one is correct. Can you solve Torquemada's murder mystery? 'If James Joyce and Agatha Christie had a literary love child, this would be it.' The Daily Telegraph In 1934, the Observer's cryptic crossword compiler, Edward Powys Mathers (aka Torquemada), released a novel that was simultaneously a murder mystery and the most fiendishly difficult literary puzzle ever written. The pages have been printed in an entirely haphazard order, but it is possible - through logic and intelligent reading - to sort the pages into the only correct order, revealing six murder victims and their respective murderers. Only three puzzlers have ever solved the mystery of Cain's Jawbone: do you have what it takes to join their ranks? Please note: this puzzle is extremely difficult and not for the faint-hearted. 'A unique hybrid of word puzzle and whodunnit.' Literary Review
Publisher:
ISBN: 9781460765395
Category :
Languages : en
Pages : 0
Book Description
Six murders. One hundred pages. Millions of possible combinations... but only one is correct. Can you solve Torquemada's murder mystery? 'If James Joyce and Agatha Christie had a literary love child, this would be it.' The Daily Telegraph In 1934, the Observer's cryptic crossword compiler, Edward Powys Mathers (aka Torquemada), released a novel that was simultaneously a murder mystery and the most fiendishly difficult literary puzzle ever written. The pages have been printed in an entirely haphazard order, but it is possible - through logic and intelligent reading - to sort the pages into the only correct order, revealing six murder victims and their respective murderers. Only three puzzlers have ever solved the mystery of Cain's Jawbone: do you have what it takes to join their ranks? Please note: this puzzle is extremely difficult and not for the faint-hearted. 'A unique hybrid of word puzzle and whodunnit.' Literary Review
Sudoku Variants
Author: Conceptis Puzzles
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402741111
Category : Games & Activities
Languages : en
Pages : 154
Book Description
Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402741111
Category : Games & Activities
Languages : en
Pages : 154
Book Description
Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.
Maze
Author: Christopher Manson
Publisher: Macmillan
ISBN: 9780805010886
Category : Games & Activities
Languages : en
Pages : 100
Book Description
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
Publisher: Macmillan
ISBN: 9780805010886
Category : Games & Activities
Languages : en
Pages : 100
Book Description
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
Programming for the Puzzled
Author: Srini Devadas
Publisher: MIT Press
ISBN: 0262343193
Category : Computers
Languages : en
Pages : 273
Book Description
Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment—a search strategy, data structure, or mathematical fact—and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.
Publisher: MIT Press
ISBN: 0262343193
Category : Computers
Languages : en
Pages : 273
Book Description
Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment—a search strategy, data structure, or mathematical fact—and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.
The Puzzler
Author: A.J. Jacobs
Publisher: Crown
ISBN: 0593136721
Category : Biography & Autobiography
Languages : en
Pages : 385
Book Description
The New York Times bestselling author of The Year of Living Biblically goes on a rollicking journey to understand the enduring power of puzzles: why we love them, what they do to our brains, and how they can improve our world. “Even though I’ve never attempted the New York Times crossword puzzle or solved the Rubik’s Cube, I couldn’t put down The Puzzler.”—Gretchen Rubin, author of The Happiness Project and Better Than Before Look for the author’s new podcast, The Puzzler, based on this book! What makes puzzles—jigsaws, mazes, riddles, sudokus—so satisfying? Be it the formation of new cerebral pathways, their close link to insight and humor, or their community-building properties, they’re among the fundamental elements that make us human. Convinced that puzzles have made him a better person, A.J. Jacobs—four-time New York Times bestselling author, master of immersion journalism, and nightly crossworder—set out to determine their myriad benefits. And maybe, in the process, solve the puzzle of our very existence. Well, almost. In The Puzzler, Jacobs meets the most zealous devotees, enters (sometimes with his family in tow) any puzzle competition that will have him, unpacks the history of the most popular puzzles, and aims to solve the most impossible head-scratchers, from a mutant Rubik’s Cube, to the hardest corn maze in America, to the most sadistic jigsaw. Chock-full of unforgettable adventures and original examples from around the world—including new work by Greg Pliska, one of America’s top puzzle-makers, and a hidden, super-challenging but solvable puzzle—The Puzzler will open readers’ eyes to the power of flexible thinking and concentration. Whether you’re puzzle obsessed or puzzle hesitant, you’ll walk away with real problem-solving strategies and pathways toward becoming a better thinker and decision maker—for these are certainly puzzling times.
Publisher: Crown
ISBN: 0593136721
Category : Biography & Autobiography
Languages : en
Pages : 385
Book Description
The New York Times bestselling author of The Year of Living Biblically goes on a rollicking journey to understand the enduring power of puzzles: why we love them, what they do to our brains, and how they can improve our world. “Even though I’ve never attempted the New York Times crossword puzzle or solved the Rubik’s Cube, I couldn’t put down The Puzzler.”—Gretchen Rubin, author of The Happiness Project and Better Than Before Look for the author’s new podcast, The Puzzler, based on this book! What makes puzzles—jigsaws, mazes, riddles, sudokus—so satisfying? Be it the formation of new cerebral pathways, their close link to insight and humor, or their community-building properties, they’re among the fundamental elements that make us human. Convinced that puzzles have made him a better person, A.J. Jacobs—four-time New York Times bestselling author, master of immersion journalism, and nightly crossworder—set out to determine their myriad benefits. And maybe, in the process, solve the puzzle of our very existence. Well, almost. In The Puzzler, Jacobs meets the most zealous devotees, enters (sometimes with his family in tow) any puzzle competition that will have him, unpacks the history of the most popular puzzles, and aims to solve the most impossible head-scratchers, from a mutant Rubik’s Cube, to the hardest corn maze in America, to the most sadistic jigsaw. Chock-full of unforgettable adventures and original examples from around the world—including new work by Greg Pliska, one of America’s top puzzle-makers, and a hidden, super-challenging but solvable puzzle—The Puzzler will open readers’ eyes to the power of flexible thinking and concentration. Whether you’re puzzle obsessed or puzzle hesitant, you’ll walk away with real problem-solving strategies and pathways toward becoming a better thinker and decision maker—for these are certainly puzzling times.
The Torquemada Puzzle Book
Author: Edward Powys Mathers
Publisher:
ISBN:
Category : Puzzles
Languages : en
Pages : 320
Book Description
Publisher:
ISBN:
Category : Puzzles
Languages : en
Pages : 320
Book Description
The GCHQ Puzzle Book II
Author: GCHQ
Publisher: Penguin UK
ISBN: 0241365457
Category : Games & Activities
Languages : en
Pages : 388
Book Description
Train your brain with these fiendishly difficult puzzles, the perfect companion for anyone wanting to keep their mind busy 'Fiendishly tricky' Daily Mail With their first bestselling book, The GCHQ Puzzle Book, the UK's intelligence and security experts tested us with puzzles, codes and real-life entrance tests from their archives. Now, they are back with a NEW collection of head-scratching, mind-boggling and brain-bending puzzles that will leave you pondering for hours. For those who often found themselves stumped with the first book, The GCHQ Puzzle Book 2 offers even more starter puzzles to get those brains warmed up. Puzzle aficionados needn't worry though, as there is also an 'Even Harder' section to test everyone to their limits . . . Not only that, but in celebration of GCHQ's centenary, the puzzles in this new book sit alongside stories, facts and photos from the organisation's first 100 years at the heart of the nation's security. From the Government Code & Cipher School, to Bletchley Park, through to protecting against cyberattacks, the security of our country is in the hands of GCHQ. With this book, you get exclusive snapshots into the organisation that keeps us all safe. Train your brain to compete with the smartest in the country with this stimulating book of puzzles. If you haven't yet tested yourself with the first instalment of The GCHQ Puzzle Book, check it out now! 'This is the perfect gift to fuel his ludicrous presumption that he could have definitely been a spy - even better if he's already dog-eared the first version' Huffington Post
Publisher: Penguin UK
ISBN: 0241365457
Category : Games & Activities
Languages : en
Pages : 388
Book Description
Train your brain with these fiendishly difficult puzzles, the perfect companion for anyone wanting to keep their mind busy 'Fiendishly tricky' Daily Mail With their first bestselling book, The GCHQ Puzzle Book, the UK's intelligence and security experts tested us with puzzles, codes and real-life entrance tests from their archives. Now, they are back with a NEW collection of head-scratching, mind-boggling and brain-bending puzzles that will leave you pondering for hours. For those who often found themselves stumped with the first book, The GCHQ Puzzle Book 2 offers even more starter puzzles to get those brains warmed up. Puzzle aficionados needn't worry though, as there is also an 'Even Harder' section to test everyone to their limits . . . Not only that, but in celebration of GCHQ's centenary, the puzzles in this new book sit alongside stories, facts and photos from the organisation's first 100 years at the heart of the nation's security. From the Government Code & Cipher School, to Bletchley Park, through to protecting against cyberattacks, the security of our country is in the hands of GCHQ. With this book, you get exclusive snapshots into the organisation that keeps us all safe. Train your brain to compete with the smartest in the country with this stimulating book of puzzles. If you haven't yet tested yourself with the first instalment of The GCHQ Puzzle Book, check it out now! 'This is the perfect gift to fuel his ludicrous presumption that he could have definitely been a spy - even better if he's already dog-eared the first version' Huffington Post
God's Puzzle Solved
Brain Games Sherlock Holmes Puzzles
Author: Publications International
Publisher:
ISBN: 9781640300934
Category : Anagrams
Languages : en
Pages : 192
Book Description
Solve it like Sherlock: Generations of readers have made Sherlock Holmes the world's most famous fictional detective. Now, you have a chance to test your mettle and see how you measure up as a sleuth. These puzzles will test your memory, observational skills, and deductive skills -- and your knowledge of Arthur Conan Doyle's stories! You'll decipher cryptograms, anagrams, and secret codes, test your memory of crime scenes, untangle mystery-themed logic puzzles, and more. So put on your thinking cap and get ready to investigate! -- Cover, page [4]
Publisher:
ISBN: 9781640300934
Category : Anagrams
Languages : en
Pages : 192
Book Description
Solve it like Sherlock: Generations of readers have made Sherlock Holmes the world's most famous fictional detective. Now, you have a chance to test your mettle and see how you measure up as a sleuth. These puzzles will test your memory, observational skills, and deductive skills -- and your knowledge of Arthur Conan Doyle's stories! You'll decipher cryptograms, anagrams, and secret codes, test your memory of crime scenes, untangle mystery-themed logic puzzles, and more. So put on your thinking cap and get ready to investigate! -- Cover, page [4]
The Everything Kids' Math Puzzles Book
Author: Meg Clemens
Publisher: Everything
ISBN: 9781580627733
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Stump your friends and family with this fun, challenging math puzzle book! Who knew that math could be so cool? Crammed with games, puzzles, and trivia, The Everything Kids’ Math Puzzles Book puts the fun back into playing with numbers! If you have any fear of math—or are just tired of sitting in a classroom—The Everything Kids’ Math Puzzles Book provides hours of entertainment. You’ll get so caught up in the activities, you won’t even know you’re learning! Inside, you’ll be able to: -Decode hidden messages using Roman numerals -Connect the dots using simple addition and subtraction -Learn to create magic number squares -Use division to answer musical riddles -Match the profession to numerical license plates
Publisher: Everything
ISBN: 9781580627733
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Stump your friends and family with this fun, challenging math puzzle book! Who knew that math could be so cool? Crammed with games, puzzles, and trivia, The Everything Kids’ Math Puzzles Book puts the fun back into playing with numbers! If you have any fear of math—or are just tired of sitting in a classroom—The Everything Kids’ Math Puzzles Book provides hours of entertainment. You’ll get so caught up in the activities, you won’t even know you’re learning! Inside, you’ll be able to: -Decode hidden messages using Roman numerals -Connect the dots using simple addition and subtraction -Learn to create magic number squares -Use division to answer musical riddles -Match the profession to numerical license plates