Author: Daryl Baxter
Publisher: White Owl
ISBN: 1399002066
Category : Games & Activities
Languages : en
Pages : 219
Book Description
Back in 1994 at the game company ‘CORE Design’ in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. ‘The Making of Tomb Raider’ goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997...
The Making of Tomb Raider
Author: Daryl Baxter
Publisher: White Owl
ISBN: 1399002066
Category : Games & Activities
Languages : en
Pages : 219
Book Description
Back in 1994 at the game company ‘CORE Design’ in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. ‘The Making of Tomb Raider’ goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997...
Publisher: White Owl
ISBN: 1399002066
Category : Games & Activities
Languages : en
Pages : 219
Book Description
Back in 1994 at the game company ‘CORE Design’ in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. ‘The Making of Tomb Raider’ goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997...
Liber Null & Psychonaut
Author: Peter J. Carroll
Publisher: Weiser Books
ISBN: 1633412482
Category : Body, Mind & Spirit
Languages : en
Pages : 224
Book Description
“The most original and probably the most important writer on Magick since Aleister Crowley."—Robert Anton Wilson, author of the Prometheus Rising and other works Peter Carroll’s classic work has been profound influence on the Western magical world and on the practice of chaos magick in particular. In Liber Null and Psychonaut, Carroll presents an approach to the practice of magic that draws on the foundations of shamanism and animism, as well as that found in the Greek magical papyri, the occult works of Eliphas Levi and Aleister Crowley, and the esoteric meditative practices of classical India and China. Also very much at work in the text are 20th century scientific ideas of quantum physics and chaos theory. The result is a profoundly original work of magical studies that also includes a selection of extremely powerful rituals and exercises for committed occultists with instructions that lead the reader through new concepts and practices to achieve Carroll’s definition of magic itself: the raising of the whole individual in perfect balance to the power of infinity. This Weiser Classics edition is a thoroughly revised republication of Liber Null and Psychonaut, first published by Weiser in 1987, and includes a new foreword by Ronald Hutton, a leading authority on modern witchcraft and paganism.
Publisher: Weiser Books
ISBN: 1633412482
Category : Body, Mind & Spirit
Languages : en
Pages : 224
Book Description
“The most original and probably the most important writer on Magick since Aleister Crowley."—Robert Anton Wilson, author of the Prometheus Rising and other works Peter Carroll’s classic work has been profound influence on the Western magical world and on the practice of chaos magick in particular. In Liber Null and Psychonaut, Carroll presents an approach to the practice of magic that draws on the foundations of shamanism and animism, as well as that found in the Greek magical papyri, the occult works of Eliphas Levi and Aleister Crowley, and the esoteric meditative practices of classical India and China. Also very much at work in the text are 20th century scientific ideas of quantum physics and chaos theory. The result is a profoundly original work of magical studies that also includes a selection of extremely powerful rituals and exercises for committed occultists with instructions that lead the reader through new concepts and practices to achieve Carroll’s definition of magic itself: the raising of the whole individual in perfect balance to the power of infinity. This Weiser Classics edition is a thoroughly revised republication of Liber Null and Psychonaut, first published by Weiser in 1987, and includes a new foreword by Ronald Hutton, a leading authority on modern witchcraft and paganism.
Psychonauts Official Strategy Guide
Author: Tim Bogenn
Publisher: BradyGames
ISBN: 9780744005325
Category : Video games
Languages : en
Pages : 0
Book Description
BradyGames' Psychonauts Official Strategy Guide includes the following: WALKTHROUGH WITH AREA MAPS - important locations and items are indicated! REAL WORLD ITEM LOCATOR - for those who don't need a walkthrough, but want help finding every item! BASIC BRAINING -- learn everything from basic controls to earning badges! AND MORE -- character information and cheats! Platform: PlayStation 2, Xbox, & PC Genre: Action/Adventure This product is available for sale in North America only.
Publisher: BradyGames
ISBN: 9780744005325
Category : Video games
Languages : en
Pages : 0
Book Description
BradyGames' Psychonauts Official Strategy Guide includes the following: WALKTHROUGH WITH AREA MAPS - important locations and items are indicated! REAL WORLD ITEM LOCATOR - for those who don't need a walkthrough, but want help finding every item! BASIC BRAINING -- learn everything from basic controls to earning badges! AND MORE -- character information and cheats! Platform: PlayStation 2, Xbox, & PC Genre: Action/Adventure This product is available for sale in North America only.
Focus On: 100 Most Popular Unreal Engine Games
Author: Wikipedia contributors
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1087
Book Description
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1087
Book Description
Playing with Reality
Author: Alex Humphreys
Publisher: Renard Press Ltd
ISBN: 191372493X
Category : Games & Activities
Languages : en
Pages : 360
Book Description
What was it that got you through the Covid-19 pandemic? For some it was long walks; others turned to home baking. For millions it was video games, a booming industry which exploded in popularity over the pandemic years. Confined to our homes and with the lines of reality becoming blurred as everyday life shifted to screens, perhaps it was no wonder that so many of us were desperate to be transported to different worlds. In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse. Alexandra brilliantly chronicles the boundless creativity of an industry persevering through unprecedented times. Aaryn Flynn
Publisher: Renard Press Ltd
ISBN: 191372493X
Category : Games & Activities
Languages : en
Pages : 360
Book Description
What was it that got you through the Covid-19 pandemic? For some it was long walks; others turned to home baking. For millions it was video games, a booming industry which exploded in popularity over the pandemic years. Confined to our homes and with the lines of reality becoming blurred as everyday life shifted to screens, perhaps it was no wonder that so many of us were desperate to be transported to different worlds. In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse. Alexandra brilliantly chronicles the boundless creativity of an industry persevering through unprecedented times. Aaryn Flynn
The Art of Immortals: Fenyx Rising
Author: Ubisoft
Publisher: Dark Horse Comics
ISBN: 1506719740
Category : Games & Activities
Languages : en
Pages : 224
Book Description
The creative team of Ubisoft Quebec presents a fantastical world based on mythological tales, rife with creatures such as bestial minotaur, gigantic cyclops, evil chimera, ferocious harpies, and the terrifying Medusa. This volume offers an inside look at the craft behind that massive and magical land, wherein readers will find themselves taking part in a heroic journey that spans the lush paradisiacal lands of Aphrodite the goddess of love, through the scarred battlefield and fortress of Ares the god of war, up Mount Olympus home of the mighty Zeus, down into the darkest corners of the underworld. and much more!
Publisher: Dark Horse Comics
ISBN: 1506719740
Category : Games & Activities
Languages : en
Pages : 224
Book Description
The creative team of Ubisoft Quebec presents a fantastical world based on mythological tales, rife with creatures such as bestial minotaur, gigantic cyclops, evil chimera, ferocious harpies, and the terrifying Medusa. This volume offers an inside look at the craft behind that massive and magical land, wherein readers will find themselves taking part in a heroic journey that spans the lush paradisiacal lands of Aphrodite the goddess of love, through the scarred battlefield and fortress of Ares the god of war, up Mount Olympus home of the mighty Zeus, down into the darkest corners of the underworld. and much more!
The Art of Dishonored 2
Author: Bethesda Studios
Publisher: Dark Horse Comics
ISBN: 1506702295
Category : Games & Activities
Languages : la
Pages : 188
Book Description
The Empire of Isles is home to fabulous wonders beyond count, and dangers to match. Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2! ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development of the blockbuster stealth-action title. The Art of Dishonored 2 is a must-have item for art fans and gamers alike! • Exclusive never before seen concept art from the making of Dishonored 2! • The comprehensive companion to the wildly anticipated Dishonored 2! • The art book that Dishonored fans have been waiting for! • Dishonored won the 2013 BAFTA for Best Game! This is the Official Art Book for Dishonored 2. Dark Horse was also responsible for the official Art Book for Dishonored, titled Dishonored: The Dunwall Archives (978-1616555627)
Publisher: Dark Horse Comics
ISBN: 1506702295
Category : Games & Activities
Languages : la
Pages : 188
Book Description
The Empire of Isles is home to fabulous wonders beyond count, and dangers to match. Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2! ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development of the blockbuster stealth-action title. The Art of Dishonored 2 is a must-have item for art fans and gamers alike! • Exclusive never before seen concept art from the making of Dishonored 2! • The comprehensive companion to the wildly anticipated Dishonored 2! • The art book that Dishonored fans have been waiting for! • Dishonored won the 2013 BAFTA for Best Game! This is the Official Art Book for Dishonored 2. Dark Horse was also responsible for the official Art Book for Dishonored, titled Dishonored: The Dunwall Archives (978-1616555627)
The Adventure of Self-Discovery
Author: Stanislav Grof
Publisher: SUNY Press
ISBN: 9780887065415
Category : Psychology
Languages : en
Pages : 344
Book Description
Here Grof presents a useful model of the psychea model extended by his thirty years of studying non-ordinary states of consciousness. It is useful for understanding such phenomena as shamanism, mysticism, psychedelic states, spontaneous visionary experiences, and psychotic episodes. The model is also useful in explaining the dynamics of experiential psychotherapies and a variety of sociopolitical manifestations such as war and revolution. This book might have been entitled Beyond Drugs. The second part describes the principles and process of the non-pharmacological technique developed by the author and his wife, Christina, for self-exploration and for psychotherapy. Grof explores in detail the components of this technique. He describes its method, its effective mechanisms, as well as its goals and potential. Its practice is simple, since it utilizes the natural healing capacity of the psyche.
Publisher: SUNY Press
ISBN: 9780887065415
Category : Psychology
Languages : en
Pages : 344
Book Description
Here Grof presents a useful model of the psychea model extended by his thirty years of studying non-ordinary states of consciousness. It is useful for understanding such phenomena as shamanism, mysticism, psychedelic states, spontaneous visionary experiences, and psychotic episodes. The model is also useful in explaining the dynamics of experiential psychotherapies and a variety of sociopolitical manifestations such as war and revolution. This book might have been entitled Beyond Drugs. The second part describes the principles and process of the non-pharmacological technique developed by the author and his wife, Christina, for self-exploration and for psychotherapy. Grof explores in detail the components of this technique. He describes its method, its effective mechanisms, as well as its goals and potential. Its practice is simple, since it utilizes the natural healing capacity of the psyche.
Floodland
Author: Marcus Sedgwick
Publisher: Orion Children's Books
ISBN: 1444002392
Category : Juvenile Fiction
Languages : en
Pages : 128
Book Description
Marcus Sedgwick's award-winning debut novel about surviving in a sinking world. Winner of the Branford Boase Award, FLOODLAND is an unstoppable force in young adult fiction. Imagine that a few years from now England is covered by water, and Norwich is an island. Zoe, left behind in the confusion when her parents escaped, survives there as best she can. Alone and desperate among marauding gangs, she manages to dig a derelict boat out of the mud and gets away to Eels Island. But Eels Island, whose raggle-taggle inhabitants are dominated by the strange boy Dooby, is full of danger too. The belief that she will one day find her parents spurs Zoe on to a dramatic escape in a story of courage and determination that leads to an unexpected and touching conclusion. FLOODLAND has a powerful and emotive theme, handled with warmth and humanity.
Publisher: Orion Children's Books
ISBN: 1444002392
Category : Juvenile Fiction
Languages : en
Pages : 128
Book Description
Marcus Sedgwick's award-winning debut novel about surviving in a sinking world. Winner of the Branford Boase Award, FLOODLAND is an unstoppable force in young adult fiction. Imagine that a few years from now England is covered by water, and Norwich is an island. Zoe, left behind in the confusion when her parents escaped, survives there as best she can. Alone and desperate among marauding gangs, she manages to dig a derelict boat out of the mud and gets away to Eels Island. But Eels Island, whose raggle-taggle inhabitants are dominated by the strange boy Dooby, is full of danger too. The belief that she will one day find her parents spurs Zoe on to a dramatic escape in a story of courage and determination that leads to an unexpected and touching conclusion. FLOODLAND has a powerful and emotive theme, handled with warmth and humanity.
An Act of Love
Author: Alan Gibbons
Publisher: Orion Children's Books
ISBN: 1444003682
Category : Juvenile Fiction
Languages : en
Pages : 228
Book Description
Childhood friends Chris and Imran celebrate the Millenium as inseparable blood brothers, they are both seven years old. But by 2011 their lives have taken very different paths. One has joined the Army and served in Afghanistan, the other is a potential jihad recruit. They are no longer friends, and there are bitter wounds between them which remain unhealed. Will their childhood bond be strong enough to overcome an extremist plot? In a highly-charged, honest and life affirming story, told in flashback from both Chris and Imran's viewpoint, Alan Gibbon's cleverly explores the very real issue of terrorism that affects everyone today.
Publisher: Orion Children's Books
ISBN: 1444003682
Category : Juvenile Fiction
Languages : en
Pages : 228
Book Description
Childhood friends Chris and Imran celebrate the Millenium as inseparable blood brothers, they are both seven years old. But by 2011 their lives have taken very different paths. One has joined the Army and served in Afghanistan, the other is a potential jihad recruit. They are no longer friends, and there are bitter wounds between them which remain unhealed. Will their childhood bond be strong enough to overcome an extremist plot? In a highly-charged, honest and life affirming story, told in flashback from both Chris and Imran's viewpoint, Alan Gibbon's cleverly explores the very real issue of terrorism that affects everyone today.