Author: Courtney Carver
Publisher: Penguin
ISBN: 0525541462
Category : House & Home
Languages : en
Pages : 226
Book Description
Wear just 33 items for 3 months and get back all the JOY you were missing while you were worrying what to wear. In Project 333, minimalist expert and author of Soulful Simplicity Courtney Carver takes a new approach to living simply--starting with your wardrobe. Project 333 promises that not only can you survive with just 33 items in your closet for 3 months, but you'll thrive just like the thousands of woman who have taken on the challenge and never looked back. Let the de-cluttering begin! Ever ask yourself how many of the items in your closet you actually wear? In search of a way to pare down on her expensive shopping habit, consistent lack of satisfaction with her purchases, and ever-growing closet, Carver created Project 333. In this book, she guides readers through their closets item-by-item, sifting through all the emotional baggage associated with those oh-so strappy high-heel sandals that cost a fortune but destroy your feet every time you walk more than a few steps to that extensive collection of never-worn little black dresses, to locate the items that actually look and feel like you. As Carver reveals in this book, once we finally release ourselves from the cyclical nature of consumerism and focus less on our shoes and more on our self-care, we not only look great we feel great-- and we can see a clear path to make other important changes in our lives that reach far beyond our closets. With tips, solutions, and a closet-full of inspiration, this life-changing minimalist manual shows readers that we are so much more than what we wear, and that who we are and what we have is so much more than enough.
Project 333
Author: Courtney Carver
Publisher: Penguin
ISBN: 0525541462
Category : House & Home
Languages : en
Pages : 226
Book Description
Wear just 33 items for 3 months and get back all the JOY you were missing while you were worrying what to wear. In Project 333, minimalist expert and author of Soulful Simplicity Courtney Carver takes a new approach to living simply--starting with your wardrobe. Project 333 promises that not only can you survive with just 33 items in your closet for 3 months, but you'll thrive just like the thousands of woman who have taken on the challenge and never looked back. Let the de-cluttering begin! Ever ask yourself how many of the items in your closet you actually wear? In search of a way to pare down on her expensive shopping habit, consistent lack of satisfaction with her purchases, and ever-growing closet, Carver created Project 333. In this book, she guides readers through their closets item-by-item, sifting through all the emotional baggage associated with those oh-so strappy high-heel sandals that cost a fortune but destroy your feet every time you walk more than a few steps to that extensive collection of never-worn little black dresses, to locate the items that actually look and feel like you. As Carver reveals in this book, once we finally release ourselves from the cyclical nature of consumerism and focus less on our shoes and more on our self-care, we not only look great we feel great-- and we can see a clear path to make other important changes in our lives that reach far beyond our closets. With tips, solutions, and a closet-full of inspiration, this life-changing minimalist manual shows readers that we are so much more than what we wear, and that who we are and what we have is so much more than enough.
Publisher: Penguin
ISBN: 0525541462
Category : House & Home
Languages : en
Pages : 226
Book Description
Wear just 33 items for 3 months and get back all the JOY you were missing while you were worrying what to wear. In Project 333, minimalist expert and author of Soulful Simplicity Courtney Carver takes a new approach to living simply--starting with your wardrobe. Project 333 promises that not only can you survive with just 33 items in your closet for 3 months, but you'll thrive just like the thousands of woman who have taken on the challenge and never looked back. Let the de-cluttering begin! Ever ask yourself how many of the items in your closet you actually wear? In search of a way to pare down on her expensive shopping habit, consistent lack of satisfaction with her purchases, and ever-growing closet, Carver created Project 333. In this book, she guides readers through their closets item-by-item, sifting through all the emotional baggage associated with those oh-so strappy high-heel sandals that cost a fortune but destroy your feet every time you walk more than a few steps to that extensive collection of never-worn little black dresses, to locate the items that actually look and feel like you. As Carver reveals in this book, once we finally release ourselves from the cyclical nature of consumerism and focus less on our shoes and more on our self-care, we not only look great we feel great-- and we can see a clear path to make other important changes in our lives that reach far beyond our closets. With tips, solutions, and a closet-full of inspiration, this life-changing minimalist manual shows readers that we are so much more than what we wear, and that who we are and what we have is so much more than enough.
Design Contest Guidance: for selecting architects and design teams
Author: Walter Menteth
Publisher: Project Compass CIC
ISBN: 0993148123
Category : Architecture
Languages : en
Pages : 66
Book Description
Provides a comprehensive route map for successful design contests with full guidance. The aim of the guide is to introduce new practices outlined below to the UK and open the market to this quality based appointment process further. The guide is for private and public authorities, and their architects and design teams – collating all valuable information into one easy to access document. Innovations outlined within the Project Compass Design Contest Guidance include: The guide clarifies the distinction between design contests and other forms of architectural competition, why open design contests are recommended, how parallel commissioning works, sortition selection (equal chance method of selection), wild card bidders, appointment of lot contracts by design contests, and appointment of framework contracts by design contest. The guidance charts recommended routes for private and public clients wishing to undertake a design contest It addresses how to mitigate the risk clients frequently perceive when young practitioners win design contests, by use of design contests with the negotiated procedure without prior publication The guide shows how public authorities can embed design contests in their procurement procedures, the benefits of this and why they should consider it Guidance is given on how to organise fully digital design contests Project Compass CIC will be developing further guidance in future for architecture and other construction industry tender procedures. As an independent agency Project Compass CIC’s role is vital in supporting those organisations which wish to adopt better practices, but don't know how.
Publisher: Project Compass CIC
ISBN: 0993148123
Category : Architecture
Languages : en
Pages : 66
Book Description
Provides a comprehensive route map for successful design contests with full guidance. The aim of the guide is to introduce new practices outlined below to the UK and open the market to this quality based appointment process further. The guide is for private and public authorities, and their architects and design teams – collating all valuable information into one easy to access document. Innovations outlined within the Project Compass Design Contest Guidance include: The guide clarifies the distinction between design contests and other forms of architectural competition, why open design contests are recommended, how parallel commissioning works, sortition selection (equal chance method of selection), wild card bidders, appointment of lot contracts by design contests, and appointment of framework contracts by design contest. The guidance charts recommended routes for private and public clients wishing to undertake a design contest It addresses how to mitigate the risk clients frequently perceive when young practitioners win design contests, by use of design contests with the negotiated procedure without prior publication The guide shows how public authorities can embed design contests in their procurement procedures, the benefits of this and why they should consider it Guidance is given on how to organise fully digital design contests Project Compass CIC will be developing further guidance in future for architecture and other construction industry tender procedures. As an independent agency Project Compass CIC’s role is vital in supporting those organisations which wish to adopt better practices, but don't know how.
Desert Missionary
Author: Nicole Gregory
Publisher: Barbera Foundation
ISBN:
Category : Fiction
Languages : en
Pages : 164
Book Description
Through a great and terrible wilderness, with serpents, scorpions, and thirsty ground, he sowed peace and sustenance and left an enduring mark on the New World. A celebrated teacher of mathematics and astronomy, Eusebio Kino’s future promised to be comfortable and secure. Jesuit elders urged the young priest to continue his ministry in education. But a greater voice called, and Father Kino answered by pursuing a lifetime of danger and uncertainty. Leaving the cool Italian Alps for the blistering unexplored Spanish Territory—in areas now known as Sonora, Mexico, and the state of Arizona in the United States—Father Kino spread the joy and salvation of Christ while honoring and respecting the cultures and beliefs of the indigenous people he served. Though a man of peace and humility, Father Kino righteously clashed with the Spanish colonists, military, and government over their exploitation and enslavement of local tribes. To the priest fighting for social justice, it often seemed his fellow Europeans needed more ministry than the so-called “heathens” they were trying to control. Prevailing over nature, distrust, betrayal, and cultural barriers, Father Kino travelled 50,000 miles on horseback to establish over twenty Jesuit missions, personally baptize over four thousand, and solve one of Baja, California’s greatest mysteries.
Publisher: Barbera Foundation
ISBN:
Category : Fiction
Languages : en
Pages : 164
Book Description
Through a great and terrible wilderness, with serpents, scorpions, and thirsty ground, he sowed peace and sustenance and left an enduring mark on the New World. A celebrated teacher of mathematics and astronomy, Eusebio Kino’s future promised to be comfortable and secure. Jesuit elders urged the young priest to continue his ministry in education. But a greater voice called, and Father Kino answered by pursuing a lifetime of danger and uncertainty. Leaving the cool Italian Alps for the blistering unexplored Spanish Territory—in areas now known as Sonora, Mexico, and the state of Arizona in the United States—Father Kino spread the joy and salvation of Christ while honoring and respecting the cultures and beliefs of the indigenous people he served. Though a man of peace and humility, Father Kino righteously clashed with the Spanish colonists, military, and government over their exploitation and enslavement of local tribes. To the priest fighting for social justice, it often seemed his fellow Europeans needed more ministry than the so-called “heathens” they were trying to control. Prevailing over nature, distrust, betrayal, and cultural barriers, Father Kino travelled 50,000 miles on horseback to establish over twenty Jesuit missions, personally baptize over four thousand, and solve one of Baja, California’s greatest mysteries.
Why is it difficult to design innovative IT?
Author: Siri Wassrin
Publisher: Linköping University Electronic Press
ISBN: 9176853160
Category :
Languages : en
Pages : 191
Book Description
It may seem strange to claim that it is difficult to design innovative information technology (IT) in a time when the technological progress leaps forward like never before. However, despite the numerous opportunities that this rapid progress provides, we often design IT that is similar to existing artifacts, making IT design incremental rather than radical. At the same time, IT innovations are pointed out as crucial to meet the societal challenges we are facing, not least in the public sector, including a growing and older population, increasing demands from citizens and reduced tax revenues. This calls for us to better understand why it is difficult to design innovative IT. Previous research on this topic have mainly focused on human and social aspects, not paying close attention to IT. In this thesis, it is suggested that the sociomaterial theory agential realism can help shed light on the role of IT in innovative IT design, acknowledging the sociomateriality of IT. Thus, the overarching aim of this thesis is to apply agential realism on an empirical case in order to explore and explain why it is difficult to design innovative IT. To fulfill the aim, a qualitative case study was conducted in publicly funded healthcare. The empirical case is an example of an attempt to design innovative IT in a healthcare context. The empirical material was generated through participant observations, including video recordings, and semi-structured interviews. The material was analyzed in several rounds, with and without a theoretical lens. In the agential realist analysis, IT has been viewed as entangled with the world. The analysis focused on what boundaries IT produced and how these boundaries were consequential for what was possible and impossible to design. The thesis illustrates how IT is produced and productive in terms of both matter and meaning, and thus, is agential – IT makes differences in the world. What is possible to design is not only constrained by social structures but by the materiality of IT, what boundaries IT helps produce and the material-discursive practices that enact IT. Innovative IT design means to design material configurations that produce boundaries that are different from what have been enacted before and, thus, deviate from existing material-discursive practices. However, it is difficult to deviate from these since material-discursive practices are agential and define what boundaries are meaningful and legitimate. Hence, it is difficult to design innovative IT since innovative IT design has to both enact boundaries that deviate from agential material-discursive practices and also gain legitimacy. Through this explanation, the thesis makes an explanatory knowledge contribution which differs from and adds to earlier explanations. It also makes a contribution to conceptualizing the IT artifact by emphasizing IT as sociomaterial and providing examples of how IT can be understood as produced, productive, agential and entangled. Finally, the thesis also makes an empirical and methodological contribution in the sense that it demonstrates how an agential realist case study can be conducted in the field of Information Systems. Det kan verka märkligt att påstå att det är svårt att designa innovativ informationsteknik (IT) i en tid då den tekniska utvecklingen går snabbare än någonsin förr. Men trots de många möjligheter som den snabba utvecklingen erbjuder så designar vi ofta IT som liknar existerande artefakter, vilket resulterar i inkrementell snarare än radikal IT-design. Samtidigt pekas IT-innovation ut som kritisk för att möta de samhälleliga utmaningar som vi står inför, inte minst i den offentliga sektorn där en växande och åldrande befolkning, ökade krav från medborgare och minskade skatteintäkter ställer stora krav på offentliga organisationer. Av denna anledning behöver vi förbättra vår förståelse för varför det är svårt att designa innovativ IT. Tidigare forskning inom detta ämne har främst fokuserat på mänskliga och sociala aspekter men inte uppmärksammat IT. I denna avhandling föreslås att den sociomateriella teorin agentiell realism kan bidra till att belysa ITs roll i innovativ IT-design genom att se IT som sociomateriell. Därmed är avhandlingens övergripande syfte att applicera agentiell realism på ett empiriskt fall för att utforska och förklara varför det är svårt att designa innovativ IT. För att uppfylla syftet har en kvalitativ fallstudie genomförts i offentlig sjukvård. Det empiriska fallet är ett exempel på ett försök att designa innovativ IT i en sjukvårdskontext. Det empiriska materialet genererades genom deltagande observationer, inklusive videofilmning, och semistrukturerade intervjuer. Materialet analyserades i flera omgångar, både med och utan teoretisk lins. I analysen där agentiell realism applicerades sågs IT som entangled (’intrasslad’) med världen. Denna analys fokuserade på vilka gränser som IT producerade och hur dessa gränser hade konsekvenser för vad som var möjligt respektive omöjligt att designa. Denna avhandling illustrerar hur IT är producerad och producerande både vad gäller materia och betydelser, och därmed är agentiell – IT gör skillnad i världen. Vad som är möjligt att designa är inte enbart begränsat av sociala strukturer utan också av ITs materialitet, vilka gränser som IT bidrar till att producera och de materiell-diskursiva praktiker som framställer IT. Innovativ ITdesign innebär att designa materiella konfigurationer som skapar gränser vilka skiljer sig från vad som blivit till innan och därmed avviker från rådande materiell-diskursiva praktiker. Det är dock svårt att avvika från dessa eftersom materiell-diskursiva praktiker är agentiella och definierar vilka gränser som är meningsfulla och legitima. Det är därmed svårt att designa innovativ IT då innovativ IT-design behöver både producera gränser som avviker från agentiella materiell-diskursiva praktiker och också uppnå legitimitet. Med denna förklaring ger avhandlingen ett kunskapsbidrag och bidrar till ny förståelse för varför det är svårt att designa innovativ IT. Avhandlingen bidrar också till att konceptualisera IT-artefakten genom att betona ITs sociomaterialitet och att ge exempel på hur IT kan förstås som producerad, producerande, agentiell och entangled. Slutligen ger avhandlingen också ett empiriskt och metodologiskt bidrag genom att demonstrera hur en agentiell realistisk fallstudie kan utföras inom informatikfältet.
Publisher: Linköping University Electronic Press
ISBN: 9176853160
Category :
Languages : en
Pages : 191
Book Description
It may seem strange to claim that it is difficult to design innovative information technology (IT) in a time when the technological progress leaps forward like never before. However, despite the numerous opportunities that this rapid progress provides, we often design IT that is similar to existing artifacts, making IT design incremental rather than radical. At the same time, IT innovations are pointed out as crucial to meet the societal challenges we are facing, not least in the public sector, including a growing and older population, increasing demands from citizens and reduced tax revenues. This calls for us to better understand why it is difficult to design innovative IT. Previous research on this topic have mainly focused on human and social aspects, not paying close attention to IT. In this thesis, it is suggested that the sociomaterial theory agential realism can help shed light on the role of IT in innovative IT design, acknowledging the sociomateriality of IT. Thus, the overarching aim of this thesis is to apply agential realism on an empirical case in order to explore and explain why it is difficult to design innovative IT. To fulfill the aim, a qualitative case study was conducted in publicly funded healthcare. The empirical case is an example of an attempt to design innovative IT in a healthcare context. The empirical material was generated through participant observations, including video recordings, and semi-structured interviews. The material was analyzed in several rounds, with and without a theoretical lens. In the agential realist analysis, IT has been viewed as entangled with the world. The analysis focused on what boundaries IT produced and how these boundaries were consequential for what was possible and impossible to design. The thesis illustrates how IT is produced and productive in terms of both matter and meaning, and thus, is agential – IT makes differences in the world. What is possible to design is not only constrained by social structures but by the materiality of IT, what boundaries IT helps produce and the material-discursive practices that enact IT. Innovative IT design means to design material configurations that produce boundaries that are different from what have been enacted before and, thus, deviate from existing material-discursive practices. However, it is difficult to deviate from these since material-discursive practices are agential and define what boundaries are meaningful and legitimate. Hence, it is difficult to design innovative IT since innovative IT design has to both enact boundaries that deviate from agential material-discursive practices and also gain legitimacy. Through this explanation, the thesis makes an explanatory knowledge contribution which differs from and adds to earlier explanations. It also makes a contribution to conceptualizing the IT artifact by emphasizing IT as sociomaterial and providing examples of how IT can be understood as produced, productive, agential and entangled. Finally, the thesis also makes an empirical and methodological contribution in the sense that it demonstrates how an agential realist case study can be conducted in the field of Information Systems. Det kan verka märkligt att påstå att det är svårt att designa innovativ informationsteknik (IT) i en tid då den tekniska utvecklingen går snabbare än någonsin förr. Men trots de många möjligheter som den snabba utvecklingen erbjuder så designar vi ofta IT som liknar existerande artefakter, vilket resulterar i inkrementell snarare än radikal IT-design. Samtidigt pekas IT-innovation ut som kritisk för att möta de samhälleliga utmaningar som vi står inför, inte minst i den offentliga sektorn där en växande och åldrande befolkning, ökade krav från medborgare och minskade skatteintäkter ställer stora krav på offentliga organisationer. Av denna anledning behöver vi förbättra vår förståelse för varför det är svårt att designa innovativ IT. Tidigare forskning inom detta ämne har främst fokuserat på mänskliga och sociala aspekter men inte uppmärksammat IT. I denna avhandling föreslås att den sociomateriella teorin agentiell realism kan bidra till att belysa ITs roll i innovativ IT-design genom att se IT som sociomateriell. Därmed är avhandlingens övergripande syfte att applicera agentiell realism på ett empiriskt fall för att utforska och förklara varför det är svårt att designa innovativ IT. För att uppfylla syftet har en kvalitativ fallstudie genomförts i offentlig sjukvård. Det empiriska fallet är ett exempel på ett försök att designa innovativ IT i en sjukvårdskontext. Det empiriska materialet genererades genom deltagande observationer, inklusive videofilmning, och semistrukturerade intervjuer. Materialet analyserades i flera omgångar, både med och utan teoretisk lins. I analysen där agentiell realism applicerades sågs IT som entangled (’intrasslad’) med världen. Denna analys fokuserade på vilka gränser som IT producerade och hur dessa gränser hade konsekvenser för vad som var möjligt respektive omöjligt att designa. Denna avhandling illustrerar hur IT är producerad och producerande både vad gäller materia och betydelser, och därmed är agentiell – IT gör skillnad i världen. Vad som är möjligt att designa är inte enbart begränsat av sociala strukturer utan också av ITs materialitet, vilka gränser som IT bidrar till att producera och de materiell-diskursiva praktiker som framställer IT. Innovativ ITdesign innebär att designa materiella konfigurationer som skapar gränser vilka skiljer sig från vad som blivit till innan och därmed avviker från rådande materiell-diskursiva praktiker. Det är dock svårt att avvika från dessa eftersom materiell-diskursiva praktiker är agentiella och definierar vilka gränser som är meningsfulla och legitima. Det är därmed svårt att designa innovativ IT då innovativ IT-design behöver både producera gränser som avviker från agentiella materiell-diskursiva praktiker och också uppnå legitimitet. Med denna förklaring ger avhandlingen ett kunskapsbidrag och bidrar till ny förståelse för varför det är svårt att designa innovativ IT. Avhandlingen bidrar också till att konceptualisera IT-artefakten genom att betona ITs sociomaterialitet och att ge exempel på hur IT kan förstås som producerad, producerande, agentiell och entangled. Slutligen ger avhandlingen också ett empiriskt och metodologiskt bidrag genom att demonstrera hur en agentiell realistisk fallstudie kan utföras inom informatikfältet.
Popular Science
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 164
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Publisher:
ISBN:
Category :
Languages : en
Pages : 164
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Project Announcement
Author: University of Missouri. Agricultural Extension Service
Publisher:
ISBN:
Category : Agricultural extension work
Languages : en
Pages : 374
Book Description
Each report has a distinctive title.
Publisher:
ISBN:
Category : Agricultural extension work
Languages : en
Pages : 374
Book Description
Each report has a distinctive title.
Consulting Services Manual 2006
Author:
Publisher: World Bank Publications
ISBN: 082136524X
Category : Business & Economics
Languages : en
Pages : 196
Book Description
The second edition of the Consulting Services Manual provides detailed guidance to borrowers, World Bank staff, and consultants on the application of mandatory provisions of the Consultant Guidelines, the Standard Request for Proposal (SRFP), and other policies, and provides advice on the application of professional best practices on non-mandatory aspects of working with the World Bank.
Publisher: World Bank Publications
ISBN: 082136524X
Category : Business & Economics
Languages : en
Pages : 196
Book Description
The second edition of the Consulting Services Manual provides detailed guidance to borrowers, World Bank staff, and consultants on the application of mandatory provisions of the Consultant Guidelines, the Standard Request for Proposal (SRFP), and other policies, and provides advice on the application of professional best practices on non-mandatory aspects of working with the World Bank.
Legends
Author: Jack Matchette
Publisher: FriesenPress
ISBN: 1039130704
Category : Games & Activities
Languages : en
Pages : 323
Book Description
Channel your inner hero with this exciting, new superhero role-playing game! LEGENDS introduces you to the world of New Olympus, where you can create your own unique hero to take you through the trials and tribulations necessary to become a true Legend. With 100 customizable Powers and over 650 Abilities and Enhancements to choose from, players young and old will find countless ways to create, experience, and enjoy, while fighting crime and keeping villains in line! This detailed rulebook covers character creation, game mechanics, the New Olympus campaign setting, and so much more. Immerse yourself in the world of LEGENDS and bring your biggest superhero dreams to life!
Publisher: FriesenPress
ISBN: 1039130704
Category : Games & Activities
Languages : en
Pages : 323
Book Description
Channel your inner hero with this exciting, new superhero role-playing game! LEGENDS introduces you to the world of New Olympus, where you can create your own unique hero to take you through the trials and tribulations necessary to become a true Legend. With 100 customizable Powers and over 650 Abilities and Enhancements to choose from, players young and old will find countless ways to create, experience, and enjoy, while fighting crime and keeping villains in line! This detailed rulebook covers character creation, game mechanics, the New Olympus campaign setting, and so much more. Immerse yourself in the world of LEGENDS and bring your biggest superhero dreams to life!
Official Master Register of Bicentennial Activities
Author: American Revolution Bicentennial Administration
Publisher:
ISBN:
Category : American Revolution Bicentennial, 1976
Languages : en
Pages : 592
Book Description
Publisher:
ISBN:
Category : American Revolution Bicentennial, 1976
Languages : en
Pages : 592
Book Description
Popular Science
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 116
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Publisher:
ISBN:
Category :
Languages : en
Pages : 116
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.