Author: Christopher D. Watkins
Publisher: Prentice Hall
ISBN: 9780137266135
Category : C (Computer program language)
Languages : en
Pages : 466
Book Description
Programming in 3 Dimensions
Author: Christopher D. Watkins
Publisher: Prentice Hall
ISBN: 9780137266135
Category : C (Computer program language)
Languages : en
Pages : 466
Book Description
Publisher: Prentice Hall
ISBN: 9780137266135
Category : C (Computer program language)
Languages : en
Pages : 466
Book Description
Programming in 3 Dimensions
Author: Christopher D. Watkins
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Foundations of 3D Graphics Programming
Author: Jim X. Chen
Publisher: Springer Science & Business Media
ISBN: 184800284X
Category : Computers
Languages : en
Pages : 409
Book Description
OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
Publisher: Springer Science & Business Media
ISBN: 184800284X
Category : Computers
Languages : en
Pages : 409
Book Description
OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
3D Graphics for Game Programming
Author: JungHyun Han
Publisher: CRC Press
ISBN: 1439827389
Category : Computers
Languages : en
Pages : 325
Book Description
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie
Publisher: CRC Press
ISBN: 1439827389
Category : Computers
Languages : en
Pages : 325
Book Description
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie
Foundations of 3D Graphics Programming
Author: Jim X. Chen
Publisher: Springer Science & Business Media
ISBN: 1846285976
Category : Computers
Languages : en
Pages : 306
Book Description
This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.
Publisher: Springer Science & Business Media
ISBN: 1846285976
Category : Computers
Languages : en
Pages : 306
Book Description
This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.
3D Programming for Windows
Author: Charles Petzold
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 452
Book Description
Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 452
Book Description
Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.
3-D Graphics Programming with OpenGL
Author: Clayton Walnum
Publisher: Que
ISBN:
Category : Computers
Languages : en
Pages : 544
Book Description
Readers will discover that they too can write programs using sophisticated 3D graphics that include shading, lighting, and texturing effects, and they don't have to be math majors to do it! This book includes a gentle introduction to 3D graphics principles, and then moves into how OpenGL programs are written under Visual C++ and Windows 95/NT.
Publisher: Que
ISBN:
Category : Computers
Languages : en
Pages : 544
Book Description
Readers will discover that they too can write programs using sophisticated 3D graphics that include shading, lighting, and texturing effects, and they don't have to be math majors to do it! This book includes a gentle introduction to 3D graphics principles, and then moves into how OpenGL programs are written under Visual C++ and Windows 95/NT.
Linux 3-D Graphics Programming
Author: Norman Lin
Publisher: Wordware Publishing
ISBN: 9781556227233
Category : Computer graphics
Languages : en
Pages : 0
Book Description
Currently, there are no directly competitive titles to Lin's title, and considering the explosive growth of not only 3-D graphics but the Linux operating system, this new book will be valuable to developers interested in graphics programming. The CD-ROM contains a series of animated 3-D videos illustrating key 3-D graphics concepts, such as the transformation from world space into camera space. It also features Blender 3-D, a professional quality 3-D modeler.
Publisher: Wordware Publishing
ISBN: 9781556227233
Category : Computer graphics
Languages : en
Pages : 0
Book Description
Currently, there are no directly competitive titles to Lin's title, and considering the explosive growth of not only 3-D graphics but the Linux operating system, this new book will be valuable to developers interested in graphics programming. The CD-ROM contains a series of animated 3-D videos illustrating key 3-D graphics concepts, such as the transformation from world space into camera space. It also features Blender 3-D, a professional quality 3-D modeler.
Flights of Fantasy
Author: Christopher Lampton
Publisher: Wait Groupe Press
ISBN:
Category : Computers
Languages : en
Pages : 604
Book Description
The first and only book to reveal the secrets of writing 3-D game applications for C++ programmers. Flights of Fantasy takes programmers behind the scenes to show achieved. Features sample games, demos, and a complete flight simulator on the enclosed disk.
Publisher: Wait Groupe Press
ISBN:
Category : Computers
Languages : en
Pages : 604
Book Description
The first and only book to reveal the secrets of writing 3-D game applications for C++ programmers. Flights of Fantasy takes programmers behind the scenes to show achieved. Features sample games, demos, and a complete flight simulator on the enclosed disk.
Programming in Three Dimensions
Author: Sandra Leonard
Publisher:
ISBN: 9780137266210
Category :
Languages : en
Pages : 500
Book Description
Publisher:
ISBN: 9780137266210
Category :
Languages : en
Pages : 500
Book Description