Author: Richard F. Ferraro
Publisher: Addison Wesley Publishing Company
ISBN: 9780201570250
Category : Computers
Languages : en
Pages : 1078
Book Description
Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.
Programmer's Guide to the EGA and VGA Cards
Author: Richard F. Ferraro
Publisher: Addison Wesley Publishing Company
ISBN: 9780201570250
Category : Computers
Languages : en
Pages : 1078
Book Description
Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.
Publisher: Addison Wesley Publishing Company
ISBN: 9780201570250
Category : Computers
Languages : en
Pages : 1078
Book Description
Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.
POSIX Programmers Guide
Author: Donald Lewine
Publisher: "O'Reilly Media, Inc."
ISBN: 9780937175736
Category : Computers
Languages : en
Pages : 654
Book Description
Software -- Operating Systems.
Publisher: "O'Reilly Media, Inc."
ISBN: 9780937175736
Category : Computers
Languages : en
Pages : 654
Book Description
Software -- Operating Systems.
Get Programming with F#
Author: Isaac Abraham
Publisher: Simon and Schuster
ISBN: 1638355983
Category : Computers
Languages : en
Pages : 832
Book Description
Summary Get Programming with F#: A guide for .NET developers teaches F# through 43 example-based lessons with built-in exercises so you can learn the only way that really works: by practicing. The book upgrades your .NET skills with a touch of functional programming in F#. You'll pick up core FP principles and learn techniques for iron-clad reliability and crystal clarity. You'll discover productivity techniques for coding F# in Visual Studio, functional design, and integrating functional and OO code. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Your .NET applications need to be good for the long haul. F#'s unique blend of functional and imperative programming is perfect for writing code that performs flawlessly now and keeps running as your needs grow and change. It takes a little practice to master F#'s functional-first style, so you may as well get programming! What's Inside Learn how to write bug-free programs Turn tedious common tasks into quick and easy ones Use minimal code to work with JSON, CSV, XML, and HTML data Integrate F# with your existing C# and VB.NET applications Create web-enabled applications About the Reader Written for intermediate C# and Visual Basic .NET developers. No experience with F# is assumed. Table of Contents Unit 1 - F# AND VISUAL STUDIO Lesson 1 - The Visual Studio experience Lesson 2 - Creating your first F# program Lesson 3 - The REPL-changing how we develop Unit 2 - HELLO F# Lesson 4 - Saying a little, doing a lot Lesson 5 - Trusting the compiler Lesson 6 - Working with immutable data Lesson 7 - Expressions and statements Lesson 8 Capstone 1 Unit 3 - TYPES AND FUNCTIONS Lesson 9 - Shaping data with tuples Lesson 10 - Shaping data with records Lesson 11 - Building composable functions Lesson 12 - Organizing code without classes Lesson 13 - Achieving code reuse in F# Lesson 14 - Capstone 2 Unit 4 - COLLECTIONS IN F# Lesson 15 - Working with collections in F# Lesson 16 - Useful collection functions Lesson 17 - Maps, dictionaries, and sets Lesson 18 - Folding your way to success Lesson 19 - Capstone 3 Unit 5 - THE PIT OF SUCCESS WITH THE F# TYPE SYSTEM Lesson 20 - Program flow in F# Lesson 21 - Modeling relationships in F# Lesson 22 - Fixing the billion-dollar mistake Lesson 23 - Business rules as code Lesson 24 - Capstone 4 Unit 6 - LIVING ON THE .NET PLATFORM Lesson 25 - Consuming C# from F# Lesson 26 - Working with NuGet packages Lesson 27 - Exposing F# types and functionsto C# Lesson 28 - Architecting hybrid language applications Lesson 29 - Capstone 5 Unit 7 - WORKING WITH DATA Lesson 30 - Introducing type providers Lesson 31 - Building schemas from live data Lesson 32 - Working with SQL Lesson 33 - Creating type provider-backed APIs Lesson 34 - Using type providers in the real world Lesson 35 - Capstone 6 Unit 8 - WEB PROGRAMMING Lesson 36 - Asynchronous workflows Lesson 37 - Exposing data over HTTP Lesson 38 - Consuming HTTP data Lesson 39 - Capstone 7 Unit 9 - UNIT TESTING Lesson 40 - Unit testing in F# Lesson 41 - Property-based testing in F# Lesson 42 - Web testing Lesson 43 - Capstone 8 Unit 10 - WHERE NEXT? Appendix A - The F# community Appendix B - F# in my organization Appendix C - Must-visit F# resources Appendix D - Must-have F# libraries Appendix E - Other F# language feature
Publisher: Simon and Schuster
ISBN: 1638355983
Category : Computers
Languages : en
Pages : 832
Book Description
Summary Get Programming with F#: A guide for .NET developers teaches F# through 43 example-based lessons with built-in exercises so you can learn the only way that really works: by practicing. The book upgrades your .NET skills with a touch of functional programming in F#. You'll pick up core FP principles and learn techniques for iron-clad reliability and crystal clarity. You'll discover productivity techniques for coding F# in Visual Studio, functional design, and integrating functional and OO code. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Your .NET applications need to be good for the long haul. F#'s unique blend of functional and imperative programming is perfect for writing code that performs flawlessly now and keeps running as your needs grow and change. It takes a little practice to master F#'s functional-first style, so you may as well get programming! What's Inside Learn how to write bug-free programs Turn tedious common tasks into quick and easy ones Use minimal code to work with JSON, CSV, XML, and HTML data Integrate F# with your existing C# and VB.NET applications Create web-enabled applications About the Reader Written for intermediate C# and Visual Basic .NET developers. No experience with F# is assumed. Table of Contents Unit 1 - F# AND VISUAL STUDIO Lesson 1 - The Visual Studio experience Lesson 2 - Creating your first F# program Lesson 3 - The REPL-changing how we develop Unit 2 - HELLO F# Lesson 4 - Saying a little, doing a lot Lesson 5 - Trusting the compiler Lesson 6 - Working with immutable data Lesson 7 - Expressions and statements Lesson 8 Capstone 1 Unit 3 - TYPES AND FUNCTIONS Lesson 9 - Shaping data with tuples Lesson 10 - Shaping data with records Lesson 11 - Building composable functions Lesson 12 - Organizing code without classes Lesson 13 - Achieving code reuse in F# Lesson 14 - Capstone 2 Unit 4 - COLLECTIONS IN F# Lesson 15 - Working with collections in F# Lesson 16 - Useful collection functions Lesson 17 - Maps, dictionaries, and sets Lesson 18 - Folding your way to success Lesson 19 - Capstone 3 Unit 5 - THE PIT OF SUCCESS WITH THE F# TYPE SYSTEM Lesson 20 - Program flow in F# Lesson 21 - Modeling relationships in F# Lesson 22 - Fixing the billion-dollar mistake Lesson 23 - Business rules as code Lesson 24 - Capstone 4 Unit 6 - LIVING ON THE .NET PLATFORM Lesson 25 - Consuming C# from F# Lesson 26 - Working with NuGet packages Lesson 27 - Exposing F# types and functionsto C# Lesson 28 - Architecting hybrid language applications Lesson 29 - Capstone 5 Unit 7 - WORKING WITH DATA Lesson 30 - Introducing type providers Lesson 31 - Building schemas from live data Lesson 32 - Working with SQL Lesson 33 - Creating type provider-backed APIs Lesson 34 - Using type providers in the real world Lesson 35 - Capstone 6 Unit 8 - WEB PROGRAMMING Lesson 36 - Asynchronous workflows Lesson 37 - Exposing data over HTTP Lesson 38 - Consuming HTTP data Lesson 39 - Capstone 7 Unit 9 - UNIT TESTING Lesson 40 - Unit testing in F# Lesson 41 - Property-based testing in F# Lesson 42 - Web testing Lesson 43 - Capstone 8 Unit 10 - WHERE NEXT? Appendix A - The F# community Appendix B - F# in my organization Appendix C - Must-visit F# resources Appendix D - Must-have F# libraries Appendix E - Other F# language feature
OpenGL Programming Guide
Author: John Kessenich
Publisher: Addison-Wesley Professional
ISBN: 0134495535
Category : Computers
Languages : en
Pages : 1528
Book Description
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
Publisher: Addison-Wesley Professional
ISBN: 0134495535
Category : Computers
Languages : en
Pages : 1528
Book Description
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
The Professional Programmers Guide To C
Author: Pat McKay
Publisher: CRC Press
ISBN: 0203168593
Category : Computers
Languages : en
Pages : 180
Book Description
This introduction to "C" programming takes a single general application and extends it to introduce new concepts, progressing from a simple programme to a complete menu driver system with file handling routines. The text emphasizes the importance of producing well-structured and efficient software and uses graded programme examples throughout which
Publisher: CRC Press
ISBN: 0203168593
Category : Computers
Languages : en
Pages : 180
Book Description
This introduction to "C" programming takes a single general application and extends it to introduce new concepts, progressing from a simple programme to a complete menu driver system with file handling routines. The text emphasizes the importance of producing well-structured and efficient software and uses graded programme examples throughout which
OpenGL Programming Guide
Author: Dave Shreiner
Publisher: Addison-Wesley
ISBN: 0132748436
Category : Computers
Languages : en
Pages : 1489
Book Description
Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance
Publisher: Addison-Wesley
ISBN: 0132748436
Category : Computers
Languages : en
Pages : 1489
Book Description
Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance
A Programmer's Guide to Computer Science
Author: William M Springer II
Publisher:
ISBN: 9781951204037
Category : Computers
Languages : en
Pages : 188
Book Description
You know how to code..but is it enough? Do you feel left out when other programmers talk about asymptotic bounds? Have you failed a job interview because you don't know computer science? The author, a senior developer at a major software company with a PhD in computer science, takes you through what you would have learned while earning a four-year computer science degree. Volume one covers the most frequently referenced topics, including algorithms and data structures, graphs, problem-solving techniques, and complexity theory. When you finish this book, you'll have the tools you need to hold your own with people who have - or expect you to have - a computer science degree.
Publisher:
ISBN: 9781951204037
Category : Computers
Languages : en
Pages : 188
Book Description
You know how to code..but is it enough? Do you feel left out when other programmers talk about asymptotic bounds? Have you failed a job interview because you don't know computer science? The author, a senior developer at a major software company with a PhD in computer science, takes you through what you would have learned while earning a four-year computer science degree. Volume one covers the most frequently referenced topics, including algorithms and data structures, graphs, problem-solving techniques, and complexity theory. When you finish this book, you'll have the tools you need to hold your own with people who have - or expect you to have - a computer science degree.
TWOPAS03 Programmer's Guide
The Programmer's Guide to ISeries Navigator
Author: Paul Touhy
Publisher:
ISBN: 9781583470473
Category : Computers
Languages : en
Pages : 0
Book Description
iSeries Navigator is a favorite tool of operators and administrators who use it with great success but many programmers have missed the great programming tools that is provides! This book introduces you to iSeries Navigator along with all the powerful tools and interfaces that will expand your programming horizons. As iSeries applications continue to move toward a graphical user interface (GUI), so does the development environment. Programs such as CODE and WDSC may fill the need for the programming environment, but iSeries Navigator fills the programmer's need for general system access as well as database management and development. Starting with an introduction to the basics of iSeries Navigator including how to perform standard day-to-day commands in Navigator as opposed to green screen the book goes on to explain the advantages of Navigator over green screen operations. For the programmer, it is in the GUI interface to DDL in Navigators that they will realize the most benefit. And, as DDS for database is replaced by SQL s DDL, the importance of knowing iSeries Navigator will grow. Navigator also provides GUI equivalents of standard green screen commands such as WRKSPLF, WRKSBMJOB, and DSPJOB, as well as graphical access to the Integrated File System (IFS). To maximize your efficiencies as a programmer, you need to learn the intricacies of this interface. Join Paul Tuohy as he shows you the ins and outs of iSeries Navigator in a helpful, comprehensive, and entertaining way. With a foreword by Susan Gantner With "The Programmer s Guide to iSeries Navigator" you will: Learn iSeries Navigator from a programmer's point of view Discover database features that are uniquely available with DDL Get a true GUI interface to the Database Navigator that far exceeds any green screen Use the Integrated File System (IFS) to access PCs from the iSeries Access the IFS to share directories, store program sources, and more Discover Navigator tools that simplify SQL coding Simplify the task of creating SQL tables in place of DDS-created physical files Improve the performance of your SQL statements with the Visual Explain tool Master the database feature of Navigator to create and maintain collections, tables, views, indexes, constraints, and functions "
Publisher:
ISBN: 9781583470473
Category : Computers
Languages : en
Pages : 0
Book Description
iSeries Navigator is a favorite tool of operators and administrators who use it with great success but many programmers have missed the great programming tools that is provides! This book introduces you to iSeries Navigator along with all the powerful tools and interfaces that will expand your programming horizons. As iSeries applications continue to move toward a graphical user interface (GUI), so does the development environment. Programs such as CODE and WDSC may fill the need for the programming environment, but iSeries Navigator fills the programmer's need for general system access as well as database management and development. Starting with an introduction to the basics of iSeries Navigator including how to perform standard day-to-day commands in Navigator as opposed to green screen the book goes on to explain the advantages of Navigator over green screen operations. For the programmer, it is in the GUI interface to DDL in Navigators that they will realize the most benefit. And, as DDS for database is replaced by SQL s DDL, the importance of knowing iSeries Navigator will grow. Navigator also provides GUI equivalents of standard green screen commands such as WRKSPLF, WRKSBMJOB, and DSPJOB, as well as graphical access to the Integrated File System (IFS). To maximize your efficiencies as a programmer, you need to learn the intricacies of this interface. Join Paul Tuohy as he shows you the ins and outs of iSeries Navigator in a helpful, comprehensive, and entertaining way. With a foreword by Susan Gantner With "The Programmer s Guide to iSeries Navigator" you will: Learn iSeries Navigator from a programmer's point of view Discover database features that are uniquely available with DDL Get a true GUI interface to the Database Navigator that far exceeds any green screen Use the Integrated File System (IFS) to access PCs from the iSeries Access the IFS to share directories, store program sources, and more Discover Navigator tools that simplify SQL coding Simplify the task of creating SQL tables in place of DDS-created physical files Improve the performance of your SQL statements with the Visual Explain tool Master the database feature of Navigator to create and maintain collections, tables, views, indexes, constraints, and functions "
Programming Ruby
Author: David Thomas
Publisher:
ISBN: 9780974514055
Category : Computers
Languages : en
Pages : 830
Book Description
A tutorial and reference to the object-oriented programming language for beginning to experienced programmers, updated for version 1.8, describes the language's structure, syntax, and operation, and explains how to build applications. Original. (Intermediate)
Publisher:
ISBN: 9780974514055
Category : Computers
Languages : en
Pages : 830
Book Description
A tutorial and reference to the object-oriented programming language for beginning to experienced programmers, updated for version 1.8, describes the language's structure, syntax, and operation, and explains how to build applications. Original. (Intermediate)