Author: Ian Stephenson
Publisher: Springer Science & Business Media
ISBN: 1846280850
Category : Computers
Languages : en
Pages : 324
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Production Rendering
Author: Ian Stephenson
Publisher: Springer Science & Business Media
ISBN: 1846280850
Category : Computers
Languages : en
Pages : 324
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Publisher: Springer Science & Business Media
ISBN: 1846280850
Category : Computers
Languages : en
Pages : 324
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Production Volume Rendering
Author: Magnus Wrenninge
Publisher: CRC Press
ISBN: 156881724X
Category : Computers
Languages : en
Pages : 357
Book Description
Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.
Publisher: CRC Press
ISBN: 156881724X
Category : Computers
Languages : en
Pages : 357
Book Description
Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.
Production Rendering
Author: Ian Stephenson
Publisher: Springer Science & Business Media
ISBN: 9781852338213
Category : Computers
Languages : en
Pages : 338
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Publisher: Springer Science & Business Media
ISBN: 9781852338213
Category : Computers
Languages : en
Pages : 338
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Physically Based Rendering
Author: Matt Pharr
Publisher: Morgan Kaufmann
ISBN: 0123750792
Category : Computers
Languages : en
Pages : 1201
Book Description
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Publisher: Morgan Kaufmann
ISBN: 0123750792
Category : Computers
Languages : en
Pages : 1201
Book Description
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
3ds Max In Simple Steps 2007 Ed
Author: Dreamtech Press
Publisher: Dreamtech Press
ISBN: 9788177227055
Category :
Languages : en
Pages : 260
Book Description
The book covers fundamentals of 3Ds max, animation techniques and various drawing and designing tools. It is the quickest and the easiest way to learn 2D and 3D modeling. From basic concepts to modeling techniques, this book satisfies every reader s need. The learning material of this book is prepared in an easy to understand language with lots of visual aids. · Getting Started With 3Ds Max· Working With Objects· Introducing Modifiers· Working With 2D Shapes· Polygonal Mesh Objects· Compound Objects· Materials And Maps· All About Lights· Animation In 3Ds Max
Publisher: Dreamtech Press
ISBN: 9788177227055
Category :
Languages : en
Pages : 260
Book Description
The book covers fundamentals of 3Ds max, animation techniques and various drawing and designing tools. It is the quickest and the easiest way to learn 2D and 3D modeling. From basic concepts to modeling techniques, this book satisfies every reader s need. The learning material of this book is prepared in an easy to understand language with lots of visual aids. · Getting Started With 3Ds Max· Working With Objects· Introducing Modifiers· Working With 2D Shapes· Polygonal Mesh Objects· Compound Objects· Materials And Maps· All About Lights· Animation In 3Ds Max
Physically Based Rendering
Author: Matt Pharr
Publisher: Morgan Kaufmann
ISBN: 0128007095
Category : Computers
Languages : en
Pages : 1270
Book Description
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering
Publisher: Morgan Kaufmann
ISBN: 0128007095
Category : Computers
Languages : en
Pages : 1270
Book Description
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering
Buying Practices and Food Use of Employee Food Services in Manufacturing Plants
Author: Rosalind Caribelle Lifquist
Publisher:
ISBN:
Category : Food service management
Languages : en
Pages : 1032
Book Description
Publisher:
ISBN:
Category : Food service management
Languages : en
Pages : 1032
Book Description
The Role of Catalysis for the Sustainable Production of Bio-fuels and Bio-chemicals
Author: Kostas Triantafyllidis
Publisher: Newnes
ISBN: 0444563326
Category : Technology & Engineering
Languages : en
Pages : 607
Book Description
The Role of Catalysis for the Sustainable Production of Bio-fuels and Bio-chemicals describes the importance of catalysis for the sustainable production of biofuels and biochemicals, focused primarily on the state-of-the-art catalysts and catalytic processes expected to play a decisive role in the "green" production of fuels and chemicals from biomass. In addition, the book includes general elements regarding the entire chain of biomass production, conversion, environment, economy, and life-cycle assessment. Very few books are available on catalysis in production schemes using biomass or its primary conversion products, such as bio-oil and lignin. This book fills that gap with detailed discussions of: - Catalytic pyrolysis of lignocellulosic biomass - Hybrid biogasoline by co-processing in FCC units - Fischer-Tropsch synthesis to biofuels (biomass-to-liquid process) - Steam reforming of bio-oils to hydrogen With energy prices rapidly rising, environmental concerns growing, and regulatory apparatus evolving, this book is a resource with tutorial, research, and technological value for chemists, chemical engineers, policymakers, and students. - Includes catalytic reaction mechanism schemes and gives a clear understanding of catalytic processes - Includes flow diagrams of bench-, pilot- and industrial-scale catalytic processing units and demonstrates the various process technologies involved, enabling easy selection of the best process - Incorporates many tables, enabling easy comparison of data based on a critical review of the available literature
Publisher: Newnes
ISBN: 0444563326
Category : Technology & Engineering
Languages : en
Pages : 607
Book Description
The Role of Catalysis for the Sustainable Production of Bio-fuels and Bio-chemicals describes the importance of catalysis for the sustainable production of biofuels and biochemicals, focused primarily on the state-of-the-art catalysts and catalytic processes expected to play a decisive role in the "green" production of fuels and chemicals from biomass. In addition, the book includes general elements regarding the entire chain of biomass production, conversion, environment, economy, and life-cycle assessment. Very few books are available on catalysis in production schemes using biomass or its primary conversion products, such as bio-oil and lignin. This book fills that gap with detailed discussions of: - Catalytic pyrolysis of lignocellulosic biomass - Hybrid biogasoline by co-processing in FCC units - Fischer-Tropsch synthesis to biofuels (biomass-to-liquid process) - Steam reforming of bio-oils to hydrogen With energy prices rapidly rising, environmental concerns growing, and regulatory apparatus evolving, this book is a resource with tutorial, research, and technological value for chemists, chemical engineers, policymakers, and students. - Includes catalytic reaction mechanism schemes and gives a clear understanding of catalytic processes - Includes flow diagrams of bench-, pilot- and industrial-scale catalytic processing units and demonstrates the various process technologies involved, enabling easy selection of the best process - Incorporates many tables, enabling easy comparison of data based on a critical review of the available literature
Vray 5.0 (NEXT) User Guide
Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 1954
Book Description
Universal V-Ray Settings This page provides a tutorial on universal settings for V-Ray that work for most still images. Overview The "universal" settings comprise a set of settings that work very well for still images in many situations and are the default for V-Ray Next. Please note that these settings are not optimal, in the sense that with enough tweaking, you can probably get similar quality with faster render times. The beauty of these settings, though, is that they require almost no tweaking, and you are guaranteed to get a good result in the end. The advantages of these settings are: o very little parameters for controlling render quality vs. speed o works for a very large number of scenes o produces high-quality results With the Progressive Image Sampler, the default Render time (min) is set to 1.0, which might be insufficient for some scenes. You can reset this to 0.0 min and rendering will continue until the Noise threshold is reached. Setting the V-Ray Renderer 1. Set V-Ray as the current rendering engine (with the default V-Ray settings). 2. The default settings are optimized to work universally, so it is recommended to keep them: Progressive image sampler with 100 Max. subdivs and 1 Min. subdivs; GI enabled, using Brute Force as Primary GI engine and Light Cache as Secondary GI engine. 3. You can further refine the noise levels from the Progressive Image sampler rollout by adjusting the Noise Threshold and placing a 0 value for the Render time (min). 4. You can control the amount of AA vs shading samples (for materials/lights/GI) using the Min shading rate parameter in the Image Sampler rollout but the default value is optimised to work well for the majority of scenes.
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 1954
Book Description
Universal V-Ray Settings This page provides a tutorial on universal settings for V-Ray that work for most still images. Overview The "universal" settings comprise a set of settings that work very well for still images in many situations and are the default for V-Ray Next. Please note that these settings are not optimal, in the sense that with enough tweaking, you can probably get similar quality with faster render times. The beauty of these settings, though, is that they require almost no tweaking, and you are guaranteed to get a good result in the end. The advantages of these settings are: o very little parameters for controlling render quality vs. speed o works for a very large number of scenes o produces high-quality results With the Progressive Image Sampler, the default Render time (min) is set to 1.0, which might be insufficient for some scenes. You can reset this to 0.0 min and rendering will continue until the Noise threshold is reached. Setting the V-Ray Renderer 1. Set V-Ray as the current rendering engine (with the default V-Ray settings). 2. The default settings are optimized to work universally, so it is recommended to keep them: Progressive image sampler with 100 Max. subdivs and 1 Min. subdivs; GI enabled, using Brute Force as Primary GI engine and Light Cache as Secondary GI engine. 3. You can further refine the noise levels from the Progressive Image sampler rollout by adjusting the Noise Threshold and placing a 0 value for the Render time (min). 4. You can control the amount of AA vs shading samples (for materials/lights/GI) using the Min shading rate parameter in the Image Sampler rollout but the default value is optimised to work well for the majority of scenes.
Rendering Techniques ’98
Author: George Drettakis
Publisher: Springer Science & Business Media
ISBN: 3709164532
Category : Technology & Engineering
Languages : en
Pages : 351
Book Description
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.
Publisher: Springer Science & Business Media
ISBN: 3709164532
Category : Technology & Engineering
Languages : en
Pages : 351
Book Description
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.