Author: David M. Weiss
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 460
Book Description
illustrates a process that has been successfully applied to reduce costs for organizations that develop large programming systems. With the help of this book, many more can learn how to exploit the idea of program families and bring about a substantial improvement in the state of practice in the software industry. --David Lorge Parnas Many organizations have mastered the practice of software development, yet few have become truly efficient at software production. With the adoption of an efficient, systematic software production method, organizations can gain significant competitive advantages, including reduced time to market, better schedule predictability, more reliable code, and decreased costs. Software Product-Line Engineering provides the actionable information and proven tactics necessary to effect organizational change and make your future software projects more successful. The authors outline a systematic method for rapid software production through the FAST (Family-Oriented Abstraction, Specification, and Translation) process, a revolutionary commercial product developed at AT&T that continues to evolve at Lucent Technologies. FAST uses practical domain engineering to dec
Software Product-line Engineering
Author: David M. Weiss
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 460
Book Description
illustrates a process that has been successfully applied to reduce costs for organizations that develop large programming systems. With the help of this book, many more can learn how to exploit the idea of program families and bring about a substantial improvement in the state of practice in the software industry. --David Lorge Parnas Many organizations have mastered the practice of software development, yet few have become truly efficient at software production. With the adoption of an efficient, systematic software production method, organizations can gain significant competitive advantages, including reduced time to market, better schedule predictability, more reliable code, and decreased costs. Software Product-Line Engineering provides the actionable information and proven tactics necessary to effect organizational change and make your future software projects more successful. The authors outline a systematic method for rapid software production through the FAST (Family-Oriented Abstraction, Specification, and Translation) process, a revolutionary commercial product developed at AT&T that continues to evolve at Lucent Technologies. FAST uses practical domain engineering to dec
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 460
Book Description
illustrates a process that has been successfully applied to reduce costs for organizations that develop large programming systems. With the help of this book, many more can learn how to exploit the idea of program families and bring about a substantial improvement in the state of practice in the software industry. --David Lorge Parnas Many organizations have mastered the practice of software development, yet few have become truly efficient at software production. With the adoption of an efficient, systematic software production method, organizations can gain significant competitive advantages, including reduced time to market, better schedule predictability, more reliable code, and decreased costs. Software Product-Line Engineering provides the actionable information and proven tactics necessary to effect organizational change and make your future software projects more successful. The authors outline a systematic method for rapid software production through the FAST (Family-Oriented Abstraction, Specification, and Translation) process, a revolutionary commercial product developed at AT&T that continues to evolve at Lucent Technologies. FAST uses practical domain engineering to dec
Software Reuse
Author: Ivar Jacobson
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 536
Book Description
Introducing the reuse-driven software engineering business; Architectural style; Processes; Organizing a reuse business.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 536
Book Description
Introducing the reuse-driven software engineering business; Architectural style; Processes; Organizing a reuse business.
Feature Models
Author: ALEXANDER. FALKNER FELFERNIG (ANDREAS. BENAVIDES, DAVID.)
Publisher: Springer Nature
ISBN: 3031618742
Category : Artificial intelligence
Languages : en
Pages : 129
Book Description
This open access book provides a basic introduction to feature modelling and analysis as well as to the integration of AI methods with feature modelling. It is intended as an introduction for researchers and practitioners who are new to the field and will also serve as a state-of-the-art reference to this audience. While focusing on the AI perspective, the book covers the topics of feature modelling (including languages and semantics), feature model analysis, and interacting with feature model configurators. These topics are discussed along the AI areas of knowledge representation and reasoning, explainable AI, and machine learning.
Publisher: Springer Nature
ISBN: 3031618742
Category : Artificial intelligence
Languages : en
Pages : 129
Book Description
This open access book provides a basic introduction to feature modelling and analysis as well as to the integration of AI methods with feature modelling. It is intended as an introduction for researchers and practitioners who are new to the field and will also serve as a state-of-the-art reference to this audience. While focusing on the AI perspective, the book covers the topics of feature modelling (including languages and semantics), feature model analysis, and interacting with feature model configurators. These topics are discussed along the AI areas of knowledge representation and reasoning, explainable AI, and machine learning.
Grammatical Inference: Algorithms and Applications
Author: Arlindo L. Oliveira
Publisher: Springer
ISBN: 3540452575
Category : Computers
Languages : en
Pages : 321
Book Description
This book constitutes the refereed proceedings of the 5th International Colloquium on Grammatical Inference, ICGI 2000, held in Lisbon, Portugal in September 2000. The 24 revised full papers presented were carefully reviewed and selected from 35 submissions. The papers address topics like machine learning, automata, theoretical computer science, computational linguistics, pattern recognition, artificial neural networks, natural language acquisition, computational biology, information retrieval, text processing, and adaptive intelligent agents.
Publisher: Springer
ISBN: 3540452575
Category : Computers
Languages : en
Pages : 321
Book Description
This book constitutes the refereed proceedings of the 5th International Colloquium on Grammatical Inference, ICGI 2000, held in Lisbon, Portugal in September 2000. The 24 revised full papers presented were carefully reviewed and selected from 35 submissions. The papers address topics like machine learning, automata, theoretical computer science, computational linguistics, pattern recognition, artificial neural networks, natural language acquisition, computational biology, information retrieval, text processing, and adaptive intelligent agents.
Proceedings of the 27th ACM International Systems and Software Product Line Conference - Volume B.
Author: Paolo Arcaini
Publisher:
ISBN:
Category : Computer science
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category : Computer science
Languages : en
Pages : 0
Book Description
Feature-Oriented Software Product Lines
Author: Sven Apel
Publisher: Springer Science & Business Media
ISBN: 3642375219
Category : Computers
Languages : en
Pages : 320
Book Description
While standardization has empowered the software industry to substantially scale software development and to provide affordable software to a broad market, it often does not address smaller market segments, nor the needs and wishes of individual customers. Software product lines reconcile mass production and standardization with mass customization in software engineering. Ideally, based on a set of reusable parts, a software manufacturer can generate a software product based on the requirements of its customer. The concept of features is central to achieving this level of automation, because features bridge the gap between the requirements the customer has and the functionality a product provides. Thus features are a central concept in all phases of product-line development. The authors take a developer’s viewpoint, focus on the development, maintenance, and implementation of product-line variability, and especially concentrate on automated product derivation based on a user’s feature selection. The book consists of three parts. Part I provides a general introduction to feature-oriented software product lines, describing the product-line approach and introducing the product-line development process with its two elements of domain and application engineering. The pivotal part II covers a wide variety of implementation techniques including design patterns, frameworks, components, feature-oriented programming, and aspect-oriented programming, as well as tool-based approaches including preprocessors, build systems, version-control systems, and virtual separation of concerns. Finally, part III is devoted to advanced topics related to feature-oriented product lines like refactoring, feature interaction, and analysis tools specific to product lines. In addition, an appendix lists various helpful tools for software product-line development, along with a description of how they relate to the topics covered in this book. To tie the book together, the authors use two running examples that are well documented in the product-line literature: data management for embedded systems, and variations of graph data structures. They start every chapter by explicitly stating the respective learning goals and finish it with a set of exercises; additional teaching material is also available online. All these features make the book ideally suited for teaching – both for academic classes and for professionals interested in self-study.
Publisher: Springer Science & Business Media
ISBN: 3642375219
Category : Computers
Languages : en
Pages : 320
Book Description
While standardization has empowered the software industry to substantially scale software development and to provide affordable software to a broad market, it often does not address smaller market segments, nor the needs and wishes of individual customers. Software product lines reconcile mass production and standardization with mass customization in software engineering. Ideally, based on a set of reusable parts, a software manufacturer can generate a software product based on the requirements of its customer. The concept of features is central to achieving this level of automation, because features bridge the gap between the requirements the customer has and the functionality a product provides. Thus features are a central concept in all phases of product-line development. The authors take a developer’s viewpoint, focus on the development, maintenance, and implementation of product-line variability, and especially concentrate on automated product derivation based on a user’s feature selection. The book consists of three parts. Part I provides a general introduction to feature-oriented software product lines, describing the product-line approach and introducing the product-line development process with its two elements of domain and application engineering. The pivotal part II covers a wide variety of implementation techniques including design patterns, frameworks, components, feature-oriented programming, and aspect-oriented programming, as well as tool-based approaches including preprocessors, build systems, version-control systems, and virtual separation of concerns. Finally, part III is devoted to advanced topics related to feature-oriented product lines like refactoring, feature interaction, and analysis tools specific to product lines. In addition, an appendix lists various helpful tools for software product-line development, along with a description of how they relate to the topics covered in this book. To tie the book together, the authors use two running examples that are well documented in the product-line literature: data management for embedded systems, and variations of graph data structures. They start every chapter by explicitly stating the respective learning goals and finish it with a set of exercises; additional teaching material is also available online. All these features make the book ideally suited for teaching – both for academic classes and for professionals interested in self-study.
Integrated Formal Methods
Author: Nikolai Kosmatov
Publisher: Springer Nature
ISBN: 3031765540
Category :
Languages : en
Pages : 336
Book Description
Publisher: Springer Nature
ISBN: 3031765540
Category :
Languages : en
Pages : 336
Book Description
Reuse and Software Quality
Author: Achilleas Achilleos
Publisher: Springer Nature
ISBN: 3031664590
Category :
Languages : en
Pages : 197
Book Description
Publisher: Springer Nature
ISBN: 3031664590
Category :
Languages : en
Pages : 197
Book Description
Requirements Engineering: Foundation for Software Quality
Author: Daniel Mendez
Publisher: Springer Nature
ISBN: 3031573277
Category :
Languages : en
Pages : 363
Book Description
Publisher: Springer Nature
ISBN: 3031573277
Category :
Languages : en
Pages : 363
Book Description
Production Methods
Author: Kim H. Madsen
Publisher: Springer Science & Business Media
ISBN: 1447100638
Category : Computers
Languages : en
Pages : 279
Book Description
Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every day environment, not only office buildings and private homes but also art and cul At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.
Publisher: Springer Science & Business Media
ISBN: 1447100638
Category : Computers
Languages : en
Pages : 279
Book Description
Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every day environment, not only office buildings and private homes but also art and cul At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.