Author: International Workshop on Network and Operating Systems Support for Digital Audio and Video
Publisher:
ISBN:
Category : Computer networks
Languages : en
Pages : 202
Book Description
Proceedings of the 15th International Workshop on Network and Operating Systems Support for Digital Audio and Video : NOSSDAV 2005 : June 13-14, 2005, Stevenson, Washington, USA.
Author: International Workshop on Network and Operating Systems Support for Digital Audio and Video
Publisher:
ISBN:
Category : Computer networks
Languages : en
Pages : 202
Book Description
Publisher:
ISBN:
Category : Computer networks
Languages : en
Pages : 202
Book Description
Multimedia Networking and Coding
Author: Farrugia, Reuben A.
Publisher: IGI Global
ISBN: 1466626917
Category : Computers
Languages : en
Pages : 476
Book Description
Advances in multimedia communication systems have enhanced the need for improved video coding standards. Due to the inherent nature of video content, large bandwidths and reliable communication links are required to ensure a satisfactory level of quality experience; inspiring industry and research communities to concentrate their efforts in this emerging research area. Multimedia Networking and Coding covers widespread knowledge and research as well as innovative applications in multimedia communication systems. This book highlights recent techniques that can evolve into future multimedia communication systems, also showing experimental results from systems and applications.
Publisher: IGI Global
ISBN: 1466626917
Category : Computers
Languages : en
Pages : 476
Book Description
Advances in multimedia communication systems have enhanced the need for improved video coding standards. Due to the inherent nature of video content, large bandwidths and reliable communication links are required to ensure a satisfactory level of quality experience; inspiring industry and research communities to concentrate their efforts in this emerging research area. Multimedia Networking and Coding covers widespread knowledge and research as well as innovative applications in multimedia communication systems. This book highlights recent techniques that can evolve into future multimedia communication systems, also showing experimental results from systems and applications.
MediaSync
Author: Mario Montagud
Publisher: Springer
ISBN: 3319658409
Category : Computers
Languages : en
Pages : 706
Book Description
This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users’ perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.
Publisher: Springer
ISBN: 3319658409
Category : Computers
Languages : en
Pages : 706
Book Description
This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users’ perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.
Networking -- ICN 2005
Author: Pascal Lorenz
Publisher: Springer Science & Business Media
ISBN: 3540253394
Category : Computers
Languages : en
Pages : 965
Book Description
The two-volume set LNCS 3420/3421 constitutes the refereed proceedings of the 4th International Conference on Networking, ICN 2005, held in Reunion Island, France in April 2005. The 238 revised full papers presented were carefully reviewed and selected from 651 submissions. The papers are organized in topical sections on grid computing, optical networks, wireless networks, QoS, WPAN, sensor networks, traffic control, communication architectures, audio and video communications, differentiated services, switching, streaming, MIMO, MPLS, ad-hoc networks, TCP, routing, signal processing, mobility, performance, peer-to-peer networks, network security, CDMA, network anomaly detection, multicast, 802.11 networks, and emergency, disaster, and resiliency.
Publisher: Springer Science & Business Media
ISBN: 3540253394
Category : Computers
Languages : en
Pages : 965
Book Description
The two-volume set LNCS 3420/3421 constitutes the refereed proceedings of the 4th International Conference on Networking, ICN 2005, held in Reunion Island, France in April 2005. The 238 revised full papers presented were carefully reviewed and selected from 651 submissions. The papers are organized in topical sections on grid computing, optical networks, wireless networks, QoS, WPAN, sensor networks, traffic control, communication architectures, audio and video communications, differentiated services, switching, streaming, MIMO, MPLS, ad-hoc networks, TCP, routing, signal processing, mobility, performance, peer-to-peer networks, network security, CDMA, network anomaly detection, multicast, 802.11 networks, and emergency, disaster, and resiliency.
Web Content Delivery
Author: Xueyan Tang
Publisher: Springer Science & Business Media
ISBN: 0387277277
Category : Computers
Languages : en
Pages : 388
Book Description
The concept of content delivery (also known as content distribution) is be coming increasingly important due to rapidly growing demands for efficient distribution and fast access of information in the Internet. Content delivery is very broad and comprehensive in that the contents for distribution cover a wide range of types with significantly different characteristics and performance concerns, including HTML documents, images, multimedia streams, database tables, and dynamically generated contents. Moreover, to facilitate ubiqui tous information access, the network architectures and hardware devices also vary widely. They range from broadband wired/fixed networks to bandwid- constrained wireless/mobile networks, and from powerful workstations/PCs to personal digital assistants (PDAs) and cellular phones with limited processing and display capabilities. All these levels of diversity are introducing numerous challenges on content delivery technologies. It is desirable to deliver contents in their best quality based on the nature of the contents, network connections and client devices. This book aims at providing a snapshot of the state-of-the-art research and development activities on web content delivery and laying the foundations for future web applications. The book focuses on four main areas: (1) web con tent delivery; (2) dynamic web content; (3) streaming media delivery; and (4) ubiquitous web access. It consists of 17 chapters written by leading experts in the field. The book is designed for a professional audience including academic researchers and industrial practitioners who are interested in the most recent research and development activities on web content delivery.
Publisher: Springer Science & Business Media
ISBN: 0387277277
Category : Computers
Languages : en
Pages : 388
Book Description
The concept of content delivery (also known as content distribution) is be coming increasingly important due to rapidly growing demands for efficient distribution and fast access of information in the Internet. Content delivery is very broad and comprehensive in that the contents for distribution cover a wide range of types with significantly different characteristics and performance concerns, including HTML documents, images, multimedia streams, database tables, and dynamically generated contents. Moreover, to facilitate ubiqui tous information access, the network architectures and hardware devices also vary widely. They range from broadband wired/fixed networks to bandwid- constrained wireless/mobile networks, and from powerful workstations/PCs to personal digital assistants (PDAs) and cellular phones with limited processing and display capabilities. All these levels of diversity are introducing numerous challenges on content delivery technologies. It is desirable to deliver contents in their best quality based on the nature of the contents, network connections and client devices. This book aims at providing a snapshot of the state-of-the-art research and development activities on web content delivery and laying the foundations for future web applications. The book focuses on four main areas: (1) web con tent delivery; (2) dynamic web content; (3) streaming media delivery; and (4) ubiquitous web access. It consists of 17 chapters written by leading experts in the field. The book is designed for a professional audience including academic researchers and industrial practitioners who are interested in the most recent research and development activities on web content delivery.
Network and Operating Systems Support for Digital Audio and Video
Author: Thomas D.C. Little
Publisher: Springer Science & Business Media
ISBN: 9783540606475
Category : Computers
Languages : en
Pages : 376
Book Description
The prevailing orthodoxy according to which all macroeconomic theory should be reducible to microeconomics is criticized. Such a dogma excludes from economics the creation of new knowledge, which - as distinguished from the mere transmission of knowledge in education and training - is a social process not reducible to microeconomics. A mathematical extension of the Lucas theory to allow for the effects of creation of knowledge upon economic development is shown to improve essentially the prediction of business cycle data, when compared with the conventional real business cycle models of Kydland and Prescott, Hansen and Rogerson, and Danthine and Donaldson.
Publisher: Springer Science & Business Media
ISBN: 9783540606475
Category : Computers
Languages : en
Pages : 376
Book Description
The prevailing orthodoxy according to which all macroeconomic theory should be reducible to microeconomics is criticized. Such a dogma excludes from economics the creation of new knowledge, which - as distinguished from the mere transmission of knowledge in education and training - is a social process not reducible to microeconomics. A mathematical extension of the Lucas theory to allow for the effects of creation of knowledge upon economic development is shown to improve essentially the prediction of business cycle data, when compared with the conventional real business cycle models of Kydland and Prescott, Hansen and Rogerson, and Danthine and Donaldson.
Handbook of Multimedia for Digital Entertainment and Arts
Author: Borko Furht
Publisher: Springer Science & Business Media
ISBN: 0387890246
Category : Computers
Languages : en
Pages : 764
Book Description
The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.
Publisher: Springer Science & Business Media
ISBN: 0387890246
Category : Computers
Languages : en
Pages : 764
Book Description
The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.
Readings in Multimedia Computing and Networking
Author: Kevin Jeffay
Publisher: Morgan Kaufmann
ISBN: 9781558606517
Category : Computers
Languages : en
Pages : 168
Book Description
Compiled for professionals working in designing, building and implementing multimedia-related hardware and applications, this volume examines media and content processing, systems-based solutions and networking suport for multimedia data types.
Publisher: Morgan Kaufmann
ISBN: 9781558606517
Category : Computers
Languages : en
Pages : 168
Book Description
Compiled for professionals working in designing, building and implementing multimedia-related hardware and applications, this volume examines media and content processing, systems-based solutions and networking suport for multimedia data types.
Information Highways for a Smaller World and Better Living
Author: Seon Jong Chung
Publisher: IOS Press
ISBN: 9051992408
Category : Computer networks
Languages : en
Pages : 924
Book Description
This work discusses the issues among people creating computer communication technology, the people using computer communication, the people impacted by it, and the regulators responsible for balancing the interest of these multiple groups.
Publisher: IOS Press
ISBN: 9051992408
Category : Computer networks
Languages : en
Pages : 924
Book Description
This work discusses the issues among people creating computer communication technology, the people using computer communication, the people impacted by it, and the regulators responsible for balancing the interest of these multiple groups.
Content Distribution for Mobile Internet: A Cloud-based Approach
Author: Zhenhua Li
Publisher: Springer Nature
ISBN: 9811969825
Category : Computers
Languages : en
Pages : 256
Book Description
Content distribution, i.e., distributing digital content from one node to another node or multiple nodes, is the most fundamental function of the Internet. Since Amazon’s launch of EC2 in 2006 and Apple’s release of the iPhone in 2007, Internet content distribution has shown a strong trend toward polarization. On the one hand, considerable investments have been made in creating heavyweight, integrated data centers (“heavy-cloud”) all over the world, in order to achieve economies of scale and high flexibility/efficiency of content distribution. On the other hand, end-user devices (“light-end”) have become increasingly lightweight, mobile and heterogeneous, creating new demands concerning traffic usage, energy consumption, bandwidth, latency, reliability, and/or the security of content distribution. Based on comprehensive real-world measurements at scale, we observe that existing content distribution techniques often perform poorly under the abovementioned new circumstances. Motivated by the trend of “heavy-cloud vs. light-end,” this book is dedicated to uncovering the root causes of today’s mobile networking problems and designing innovative cloud-based solutions to practically address such problems. Our work has produced not only academic papers published in prestigious conference proceedings like SIGCOMM, NSDI, MobiCom and MobiSys, but also concrete effects on industrial systems such as Xiaomi Mobile, MIUI OS, Tencent App Store, Baidu PhoneGuard, and WiFi.com. A series of practical takeaways and easy-to-follow testimonials are provided to researchers and practitioners working in mobile networking and cloud computing. In addition, we have released as much code and data used in our research as possible to benefit the community.
Publisher: Springer Nature
ISBN: 9811969825
Category : Computers
Languages : en
Pages : 256
Book Description
Content distribution, i.e., distributing digital content from one node to another node or multiple nodes, is the most fundamental function of the Internet. Since Amazon’s launch of EC2 in 2006 and Apple’s release of the iPhone in 2007, Internet content distribution has shown a strong trend toward polarization. On the one hand, considerable investments have been made in creating heavyweight, integrated data centers (“heavy-cloud”) all over the world, in order to achieve economies of scale and high flexibility/efficiency of content distribution. On the other hand, end-user devices (“light-end”) have become increasingly lightweight, mobile and heterogeneous, creating new demands concerning traffic usage, energy consumption, bandwidth, latency, reliability, and/or the security of content distribution. Based on comprehensive real-world measurements at scale, we observe that existing content distribution techniques often perform poorly under the abovementioned new circumstances. Motivated by the trend of “heavy-cloud vs. light-end,” this book is dedicated to uncovering the root causes of today’s mobile networking problems and designing innovative cloud-based solutions to practically address such problems. Our work has produced not only academic papers published in prestigious conference proceedings like SIGCOMM, NSDI, MobiCom and MobiSys, but also concrete effects on industrial systems such as Xiaomi Mobile, MIUI OS, Tencent App Store, Baidu PhoneGuard, and WiFi.com. A series of practical takeaways and easy-to-follow testimonials are provided to researchers and practitioners working in mobile networking and cloud computing. In addition, we have released as much code and data used in our research as possible to benefit the community.