Author:
Publisher:
ISBN:
Category : Computer networks
Languages : en
Pages : 216
Book Description
Proceedings of the ... International Workshop on Network and Operating Systems Support for Digital Audio and Video
Networked Graphics
Author: Anthony Steed
Publisher: Elsevier
ISBN: 0080922236
Category : Computers
Languages : en
Pages : 535
Book Description
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed
Publisher: Elsevier
ISBN: 0080922236
Category : Computers
Languages : en
Pages : 535
Book Description
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed
Threats, Countermeasures, and Advances in Applied Information Security
Author: Gupta, Manish
Publisher: IGI Global
ISBN: 1466609796
Category : Computers
Languages : en
Pages : 547
Book Description
Organizations are increasingly relying on electronic information to conduct business, which has caused the amount of personal information to grow exponentially. Threats, Countermeasures, and Advances in Applied Information Security addresses the fact that managing information security program while effectively managing risks has never been so critical. This book contains 24 chapters on the most relevant and important issues and advances in applied information security management. The chapters are authored by leading researchers and practitioners in the field of information security from across the globe. The chapters represent emerging threats and countermeasures for effective management of information security at organizations.
Publisher: IGI Global
ISBN: 1466609796
Category : Computers
Languages : en
Pages : 547
Book Description
Organizations are increasingly relying on electronic information to conduct business, which has caused the amount of personal information to grow exponentially. Threats, Countermeasures, and Advances in Applied Information Security addresses the fact that managing information security program while effectively managing risks has never been so critical. This book contains 24 chapters on the most relevant and important issues and advances in applied information security management. The chapters are authored by leading researchers and practitioners in the field of information security from across the globe. The chapters represent emerging threats and countermeasures for effective management of information security at organizations.
Online Multiplayer Games
Author: William Sims Bainbridge
Publisher: Morgan & Claypool Publishers
ISBN: 1608451429
Category : Computers
Languages : en
Pages : 105
Book Description
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society
Publisher: Morgan & Claypool Publishers
ISBN: 1608451429
Category : Computers
Languages : en
Pages : 105
Book Description
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society
Content Distribution for Mobile Internet: A Cloud-based Approach
Author: Zhenhua Li
Publisher: Springer Nature
ISBN: 9811969825
Category : Computers
Languages : en
Pages : 256
Book Description
Content distribution, i.e., distributing digital content from one node to another node or multiple nodes, is the most fundamental function of the Internet. Since Amazon’s launch of EC2 in 2006 and Apple’s release of the iPhone in 2007, Internet content distribution has shown a strong trend toward polarization. On the one hand, considerable investments have been made in creating heavyweight, integrated data centers (“heavy-cloud”) all over the world, in order to achieve economies of scale and high flexibility/efficiency of content distribution. On the other hand, end-user devices (“light-end”) have become increasingly lightweight, mobile and heterogeneous, creating new demands concerning traffic usage, energy consumption, bandwidth, latency, reliability, and/or the security of content distribution. Based on comprehensive real-world measurements at scale, we observe that existing content distribution techniques often perform poorly under the abovementioned new circumstances. Motivated by the trend of “heavy-cloud vs. light-end,” this book is dedicated to uncovering the root causes of today’s mobile networking problems and designing innovative cloud-based solutions to practically address such problems. Our work has produced not only academic papers published in prestigious conference proceedings like SIGCOMM, NSDI, MobiCom and MobiSys, but also concrete effects on industrial systems such as Xiaomi Mobile, MIUI OS, Tencent App Store, Baidu PhoneGuard, and WiFi.com. A series of practical takeaways and easy-to-follow testimonials are provided to researchers and practitioners working in mobile networking and cloud computing. In addition, we have released as much code and data used in our research as possible to benefit the community.
Publisher: Springer Nature
ISBN: 9811969825
Category : Computers
Languages : en
Pages : 256
Book Description
Content distribution, i.e., distributing digital content from one node to another node or multiple nodes, is the most fundamental function of the Internet. Since Amazon’s launch of EC2 in 2006 and Apple’s release of the iPhone in 2007, Internet content distribution has shown a strong trend toward polarization. On the one hand, considerable investments have been made in creating heavyweight, integrated data centers (“heavy-cloud”) all over the world, in order to achieve economies of scale and high flexibility/efficiency of content distribution. On the other hand, end-user devices (“light-end”) have become increasingly lightweight, mobile and heterogeneous, creating new demands concerning traffic usage, energy consumption, bandwidth, latency, reliability, and/or the security of content distribution. Based on comprehensive real-world measurements at scale, we observe that existing content distribution techniques often perform poorly under the abovementioned new circumstances. Motivated by the trend of “heavy-cloud vs. light-end,” this book is dedicated to uncovering the root causes of today’s mobile networking problems and designing innovative cloud-based solutions to practically address such problems. Our work has produced not only academic papers published in prestigious conference proceedings like SIGCOMM, NSDI, MobiCom and MobiSys, but also concrete effects on industrial systems such as Xiaomi Mobile, MIUI OS, Tencent App Store, Baidu PhoneGuard, and WiFi.com. A series of practical takeaways and easy-to-follow testimonials are provided to researchers and practitioners working in mobile networking and cloud computing. In addition, we have released as much code and data used in our research as possible to benefit the community.
Embedded Systems Design
Author: Bruno Bouyssounouse
Publisher: Springer Science & Business Media
ISBN: 3540251073
Category : Business & Economics
Languages : en
Pages : 507
Book Description
This extensive and increasing use of embedded systems and their integration in everyday products mark a significant evolution in information science and technology. Nowadays embedded systems design is subject to seamless integration with the physical and electronic environment while meeting requirements like reliability, availability, robustness, power consumption, cost, and deadlines. Thus, embedded systems design raises challenging problems for research, such as security, reliable and mobile services, large-scale heterogeneous distributed systems, adaptation, component-based development, and validation and tool-based certification. This book results from the ARTIST FP5 project funded by the European Commision. By integration 28 leading European research institutions with many top researchers in the area, this book assesses and strategically advances the state of the art in embedded systems. The coherently written monograph-like book is a valuable source of reference for researchers active in the field and serves well as an introduction to scientists and professionals interested in learning about embedded systems design.
Publisher: Springer Science & Business Media
ISBN: 3540251073
Category : Business & Economics
Languages : en
Pages : 507
Book Description
This extensive and increasing use of embedded systems and their integration in everyday products mark a significant evolution in information science and technology. Nowadays embedded systems design is subject to seamless integration with the physical and electronic environment while meeting requirements like reliability, availability, robustness, power consumption, cost, and deadlines. Thus, embedded systems design raises challenging problems for research, such as security, reliable and mobile services, large-scale heterogeneous distributed systems, adaptation, component-based development, and validation and tool-based certification. This book results from the ARTIST FP5 project funded by the European Commision. By integration 28 leading European research institutions with many top researchers in the area, this book assesses and strategically advances the state of the art in embedded systems. The coherently written monograph-like book is a valuable source of reference for researchers active in the field and serves well as an introduction to scientists and professionals interested in learning about embedded systems design.
Ubiquitous Multimedia Computing
Author: Qing Li
Publisher: CRC Press
ISBN: 1420093398
Category : Computers
Languages : en
Pages : 406
Book Description
Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless.Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia Computing educates readers on
Publisher: CRC Press
ISBN: 1420093398
Category : Computers
Languages : en
Pages : 406
Book Description
Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless.Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia Computing educates readers on
Overlay Networks
Author: Sasu Tarkoma
Publisher: CRC Press
ISBN: 1439813736
Category : Computers
Languages : en
Pages : 262
Book Description
With their ability to solve problems in massive information distribution and processing, while keeping scaling costs low, overlay systems represent a rapidly growing area of R&D with important implications for the evolution of Internet architecture. Inspired by the author's articles on content based routing, Overlay Networks: Toward Information
Publisher: CRC Press
ISBN: 1439813736
Category : Computers
Languages : en
Pages : 262
Book Description
With their ability to solve problems in massive information distribution and processing, while keeping scaling costs low, overlay systems represent a rapidly growing area of R&D with important implications for the evolution of Internet architecture. Inspired by the author's articles on content based routing, Overlay Networks: Toward Information
Advances in Multimedia Information Processing - PCM 2007
Author: Horace H. S. Ip
Publisher: Springer
ISBN: 3540772553
Category : Computers
Languages : en
Pages : 853
Book Description
This book constitutes the refereed proceedings of the 8th Pacific Rim Conference on Multimedia, PCM 2007, held in Hong Kong, China, in December 2007. The 73 revised full papers and 21 revised posters presented were carefully reviewed and selected from 247 submissions. The papers are organized in topical sections on image classification and retrieval, the AVS china national standard - technology, applications and products, human face and action recognition, and many more topics.
Publisher: Springer
ISBN: 3540772553
Category : Computers
Languages : en
Pages : 853
Book Description
This book constitutes the refereed proceedings of the 8th Pacific Rim Conference on Multimedia, PCM 2007, held in Hong Kong, China, in December 2007. The 73 revised full papers and 21 revised posters presented were carefully reviewed and selected from 247 submissions. The papers are organized in topical sections on image classification and retrieval, the AVS china national standard - technology, applications and products, human face and action recognition, and many more topics.
Encyclopedia of Multimedia
Author: Borko Furht
Publisher: Springer Science & Business Media
ISBN: 0387747249
Category : Computers
Languages : en
Pages : 1031
Book Description
This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.
Publisher: Springer Science & Business Media
ISBN: 0387747249
Category : Computers
Languages : en
Pages : 1031
Book Description
This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.