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Proceedings, Graphics Interface '88

Proceedings, Graphics Interface '88 PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 274

Book Description


Proceedings, Graphics Interface '88

Proceedings, Graphics Interface '88 PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 274

Book Description


Graphics Interface '88, 6-10 June, Edmonton, Alberta

Graphics Interface '88, 6-10 June, Edmonton, Alberta PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 270

Book Description


SIGGRAPH '88 Panels Proceedings

SIGGRAPH '88 Panels Proceedings PDF Author:
Publisher:
ISBN:
Category : Color computer graphics
Languages : en
Pages : 496

Book Description


Computer Graphics

Computer Graphics PDF Author: James D. Foley
Publisher: Addison-Wesley Professional
ISBN: 9780201848403
Category : Computers
Languages : en
Pages : 1294

Book Description
On computer graphics

Readings in Intelligent User Interfaces

Readings in Intelligent User Interfaces PDF Author: Mark Maybury
Publisher: Morgan Kaufmann
ISBN: 9781558604445
Category : Computers
Languages : en
Pages : 670

Book Description
This is a compilation of the classic readings in intelligent user interfaces. This text focuses on intelligent, knowledge-based interfaces, combining spoken language, natural language processing, and multimedia and multimodal processing.

Proceedings of Manufacturing International '88: Symposium on product and process design

Proceedings of Manufacturing International '88: Symposium on product and process design PDF Author:
Publisher:
ISBN:
Category : Manufacturing processes
Languages : en
Pages : 388

Book Description


Simulating Humans

Simulating Humans PDF Author: Norman I. Badler
Publisher: Oxford University Press, USA
ISBN: 0195073592
Category : Computers
Languages : en
Pages : 287

Book Description
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.

Multimedia Interface Design in Education

Multimedia Interface Design in Education PDF Author: Alistair D.N. Edwards
Publisher: Springer Science & Business Media
ISBN: 3642581269
Category : Computers
Languages : en
Pages : 232

Book Description
What the book is about This book is about the theory and practice of the use of multimedia, multimodal interfaces for leaming. Yet it is not about technology as such, at least in the sense that the authors do not subscribe to the idea that one should do something just because it is technologically possible. 'Multimedia' has been adopted in some commercial quarters to mean little more than a computer with some form of audio ar (more usually) video attachment. This is a trend which ought to be resisted, as exemplified by the material in this book. Rather than merely using a new technology 'because it is there', there is a need to examine how people leam and eommunicate, and to study diverse ways in which computers ean harness text, sounds, speech, images, moving pietures, gestures, touch, etc. , to promote effective human leaming. We need to identify which media, in whieh combinations, using what mappings of domain to representation, are appropriate far which educational purposes . . The word 'multimodal ' in the title underlies this perspective. The intention is to focus attention less on the technology and more on how to strueture different kinds of information via different sensory channels in order to yield the best possible quality of communication and educational interaction. (Though the reader should refer to Chapter 1 for a discussion of the use of the word 'multimodal' . ) Historically there was little problem.

Crowd Simulation

Crowd Simulation PDF Author: Daniel Thalmann
Publisher: Springer Science & Business Media
ISBN: 1447144503
Category : Computers
Languages : en
Pages : 305

Book Description
Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

People and Computers VII

People and Computers VII PDF Author: British Computer Society. Human Computer Interaction Specialist Group. Conference
Publisher: Cambridge University Press
ISBN: 9780521445917
Category : Computers
Languages : en
Pages : 596

Book Description
Covers topics like hypertext, multimedia and graphics. Essential for designers, researchers and manufacturers.