Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1619793644
Category : Games & Activities
Languages : en
Pages : 344
Book Description
Welcome back to Aperture Science, a world where your Companion Cube isn't you're only company. Take control of Chell once again in Valve's sequel which takes you on an humorous and puzzling adventure and in our detail-packed guide we'll show you: * How to solve every test chamber first time. * Conquer every co-op chamber with a friend. * Loads of High Definition screenshots and videos showing you the solutions to every single chamber. * High Definition strategy videos for every achievement in the game. * Uncover all of the hidden secrets and Easter eggs.
Portal 2
Author:
Publisher: BradyGames
ISBN: 9780744013078
Category : Artificial intelligence
Languages : en
Pages : 0
Book Description
BradyGames along with FuturePress' Portal 2 Signature Series Strategy Guide includes the following: Multilevel walkthrough: Offers expert guidance while avoiding unnecessary spoilers - allowing mastery of the game without ruining the experience. Extended co-op coverage: Comprehensive walkthrough for the co-op game, including shortcuts and alternate solutions. Simplified isometric maps: As simple and clear as possible, but with as much detail as necessary - for a quick and easy understanding of the solutions. The Art of Portal: Stunning artwork shows Portal and Portal 2 in a simply breathtaking way. An audience with Valve: In-depth interview with the key figures behind Portal and Portal 2. Trophies/Achievements: Detailed step-by-step path to unlocking all 50 Trophies/Achievements. Exclusive videos: Countless gameplay videos show the pro techniques and strategies from the guide.
Publisher: BradyGames
ISBN: 9780744013078
Category : Artificial intelligence
Languages : en
Pages : 0
Book Description
BradyGames along with FuturePress' Portal 2 Signature Series Strategy Guide includes the following: Multilevel walkthrough: Offers expert guidance while avoiding unnecessary spoilers - allowing mastery of the game without ruining the experience. Extended co-op coverage: Comprehensive walkthrough for the co-op game, including shortcuts and alternate solutions. Simplified isometric maps: As simple and clear as possible, but with as much detail as necessary - for a quick and easy understanding of the solutions. The Art of Portal: Stunning artwork shows Portal and Portal 2 in a simply breathtaking way. An audience with Valve: In-depth interview with the key figures behind Portal and Portal 2. Trophies/Achievements: Detailed step-by-step path to unlocking all 50 Trophies/Achievements. Exclusive videos: Countless gameplay videos show the pro techniques and strategies from the guide.
Portal 2 Collector's Edition Guide
Author: Future Press
Publisher: Future Press Verlag Und Marketing Gmbh
ISBN: 9783869930381
Category : Artificial intelligence
Languages : en
Pages : 0
Book Description
Publisher: Future Press Verlag Und Marketing Gmbh
ISBN: 9783869930381
Category : Artificial intelligence
Languages : en
Pages : 0
Book Description
Portal 2 - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1619793644
Category : Games & Activities
Languages : en
Pages : 344
Book Description
Welcome back to Aperture Science, a world where your Companion Cube isn't you're only company. Take control of Chell once again in Valve's sequel which takes you on an humorous and puzzling adventure and in our detail-packed guide we'll show you: * How to solve every test chamber first time. * Conquer every co-op chamber with a friend. * Loads of High Definition screenshots and videos showing you the solutions to every single chamber. * High Definition strategy videos for every achievement in the game. * Uncover all of the hidden secrets and Easter eggs.
Publisher: Gamer Guides
ISBN: 1619793644
Category : Games & Activities
Languages : en
Pages : 344
Book Description
Welcome back to Aperture Science, a world where your Companion Cube isn't you're only company. Take control of Chell once again in Valve's sequel which takes you on an humorous and puzzling adventure and in our detail-packed guide we'll show you: * How to solve every test chamber first time. * Conquer every co-op chamber with a friend. * Loads of High Definition screenshots and videos showing you the solutions to every single chamber. * High Definition strategy videos for every achievement in the game. * Uncover all of the hidden secrets and Easter eggs.
Skylanders: A Portal Master's Guide to Skylands
Author: Barry Hutchison
Publisher: Insight Kids
ISBN: 9781608879540
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Enter Skylands with this exciting and interactive guidebook to the world of Activision's Skylanders™ video game franchise, including its newest release, Skylanders™ Imaginators. Get to know all about the Skylanders with this fun and interactive guidebook that takes readers deep into Skylands. Featuring notes on heroes, senseis, villains (including a shout-out from Kaos himself!), and more, Skylanders™: A Portal Master’s Guide to Skylands is an exciting and upbeat in-world guide for fans of the games.
Publisher: Insight Kids
ISBN: 9781608879540
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Enter Skylands with this exciting and interactive guidebook to the world of Activision's Skylanders™ video game franchise, including its newest release, Skylanders™ Imaginators. Get to know all about the Skylanders with this fun and interactive guidebook that takes readers deep into Skylands. Featuring notes on heroes, senseis, villains (including a shout-out from Kaos himself!), and more, Skylanders™: A Portal Master’s Guide to Skylands is an exciting and upbeat in-world guide for fans of the games.
The Video Games Guide
Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Warcraft
Author: Daniel Wallace
Publisher: Harper Design
ISBN: 9780062466792
Category : Performing Arts
Languages : en
Pages : 0
Book Description
A stunning behind-the-scenes look at the making of Legendary Pictures’ and Universal Pictures’ Warcraft: Behind the Dark Portal, and based on Blizzard Entertainment’s World of Warcraft, the highest grossing role-playing video game series of all time. The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: Orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people, and their home. So begins a spectacular saga of power and sacrifice in which war has many faces and everyone fights for something. World of Warcraft holds the Guinness World Record for most popular MMORPG (massively multiplayer online role-playing game) ever and has grossed more than 11.5 billion dollars since it was released. Warcraft: Behind the Dark Portal tells the full story of the incredible creative journey that brought Blizzard Entertainment’s beloved epic adventure of world-colliding conflict to the big screen. Filled with stunning concept art, unit photography, and visual effects breakdowns, this book also features insightful interviews with the incredible cast and crew, as they share the secrets behind bringing war-torn Azeroth to life. Directed by Duncan Jones (Moon, Source Code) and written by Charles Leavitt and Jones, the film—starring Travis Fimmel, Paula Patton, Ben Foster, Dominic Cooper, Toby Kebbell, Ben Schnetzer, Rob Kazinsky, and Daniel Wu—is a Legendary Pictures, Blizzard Entertainment, and Atlas Entertainment production. The movie premieres June 10, 2016.
Publisher: Harper Design
ISBN: 9780062466792
Category : Performing Arts
Languages : en
Pages : 0
Book Description
A stunning behind-the-scenes look at the making of Legendary Pictures’ and Universal Pictures’ Warcraft: Behind the Dark Portal, and based on Blizzard Entertainment’s World of Warcraft, the highest grossing role-playing video game series of all time. The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: Orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people, and their home. So begins a spectacular saga of power and sacrifice in which war has many faces and everyone fights for something. World of Warcraft holds the Guinness World Record for most popular MMORPG (massively multiplayer online role-playing game) ever and has grossed more than 11.5 billion dollars since it was released. Warcraft: Behind the Dark Portal tells the full story of the incredible creative journey that brought Blizzard Entertainment’s beloved epic adventure of world-colliding conflict to the big screen. Filled with stunning concept art, unit photography, and visual effects breakdowns, this book also features insightful interviews with the incredible cast and crew, as they share the secrets behind bringing war-torn Azeroth to life. Directed by Duncan Jones (Moon, Source Code) and written by Charles Leavitt and Jones, the film—starring Travis Fimmel, Paula Patton, Ben Foster, Dominic Cooper, Toby Kebbell, Ben Schnetzer, Rob Kazinsky, and Daniel Wu—is a Legendary Pictures, Blizzard Entertainment, and Atlas Entertainment production. The movie premieres June 10, 2016.
MediEvil II
Author: Greg Off
Publisher: Prima Games
ISBN: 9780761530060
Category : Medievil (Game)
Languages : en
Pages : 0
Book Description
19th century London has been besieged by an army of the undead. Lord Palethorn, a greedy megalomaniac with a thirst for wealth and power, has found some of the pages of Zarok's ancient spell book. Yes . . . THAT Zarok- the very face of evil that Sir Daniel Fortesque conquered some 500 years earlier. Palethorn has used the limited knowledge of Black Magic that these transcripts have afforded him to raise the dead in Victorian England, causing a plague of the non-living upon the land. Unknown to Palethorn, Sir Dan has also been reanimated in the process. Our brave hero is back and ready to take on all of the powers of darkness. Are you prepared to aid Sir Dan in his noble quest? - Detailed maps for every level, with all critical items noted - Complete walkthroughs, featuring hundreds of full-color screenshots, for each of the game's 17 levels - " Rewards and Usage" chart shows locations of all special weapons - Special " Danhand" section reveals hidden treasures - All chalices located and special weapons obtained
Publisher: Prima Games
ISBN: 9780761530060
Category : Medievil (Game)
Languages : en
Pages : 0
Book Description
19th century London has been besieged by an army of the undead. Lord Palethorn, a greedy megalomaniac with a thirst for wealth and power, has found some of the pages of Zarok's ancient spell book. Yes . . . THAT Zarok- the very face of evil that Sir Daniel Fortesque conquered some 500 years earlier. Palethorn has used the limited knowledge of Black Magic that these transcripts have afforded him to raise the dead in Victorian England, causing a plague of the non-living upon the land. Unknown to Palethorn, Sir Dan has also been reanimated in the process. Our brave hero is back and ready to take on all of the powers of darkness. Are you prepared to aid Sir Dan in his noble quest? - Detailed maps for every level, with all critical items noted - Complete walkthroughs, featuring hundreds of full-color screenshots, for each of the game's 17 levels - " Rewards and Usage" chart shows locations of all special weapons - Special " Danhand" section reveals hidden treasures - All chalices located and special weapons obtained
Librarian's Guide to Games and Gamers
Author: Michelle Goodridge
Publisher: Bloomsbury Publishing USA
ISBN: 1440867321
Category : Language Arts & Disciplines
Languages : en
Pages : 262
Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Publisher: Bloomsbury Publishing USA
ISBN: 1440867321
Category : Language Arts & Disciplines
Languages : en
Pages : 262
Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
The Orange Box
Author: David S. J. Hodgson
Publisher: Prima Lifestyles
ISBN: 0761556931
Category : Computer adventure games
Languages : en
Pages : 353
Book Description
•Complete strategy forHalf-Life 2,Half-Life 2: Episode One,Half-Life 2: Episode Two,Portal, andTeam Fortress 2. •Half-Life 2: Enhanced biographies and enemy information showcasing all the new entities! •G-Man locations, hidden item stashes, and more revealed! •Portal: Tactics for every single level, with incredible, mind-bending shortcuts from the development team! •Team Fortress 2: Complete information for all characters and insanely advanced tactics for every map. •Comprehensive list of all Xbox 360 Achievements, with hints for completing them. •Fully labeled maps of every single level in all five games! •Raising the Bar: Exclusive artwork and developer interviews for all games!
Publisher: Prima Lifestyles
ISBN: 0761556931
Category : Computer adventure games
Languages : en
Pages : 353
Book Description
•Complete strategy forHalf-Life 2,Half-Life 2: Episode One,Half-Life 2: Episode Two,Portal, andTeam Fortress 2. •Half-Life 2: Enhanced biographies and enemy information showcasing all the new entities! •G-Man locations, hidden item stashes, and more revealed! •Portal: Tactics for every single level, with incredible, mind-bending shortcuts from the development team! •Team Fortress 2: Complete information for all characters and insanely advanced tactics for every map. •Comprehensive list of all Xbox 360 Achievements, with hints for completing them. •Fully labeled maps of every single level in all five games! •Raising the Bar: Exclusive artwork and developer interviews for all games!
The Guide to Computer Simulations and Games
Author: K. Becker
Publisher: John Wiley & Sons
ISBN: 1118235592
Category : Education
Languages : en
Pages : 480
Book Description
The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.
Publisher: John Wiley & Sons
ISBN: 1118235592
Category : Education
Languages : en
Pages : 480
Book Description
The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.