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Pocket Playground Games

Pocket Playground Games PDF Author: Jenny Mosley
Publisher: Jenny Mosley's Pocket Books
ISBN: 9781904866657
Category :
Languages : en
Pages : 24

Book Description


Pocket Playground Games

Pocket Playground Games PDF Author: Jenny Mosley
Publisher: Jenny Mosley's Pocket Books
ISBN: 9781904866657
Category :
Languages : en
Pages : 24

Book Description


Pocket Playground Games from Around the World

Pocket Playground Games from Around the World PDF Author: Jenny Mosley
Publisher: Jenny Mosley's Pocket Books
ISBN: 9781904866695
Category : Games
Languages : en
Pages : 33

Book Description


Play from Birth to Twelve

Play from Birth to Twelve PDF Author: Doris Pronin Fromberg
Publisher: Routledge
ISBN: 1000525201
Category : Education
Languages : en
Pages : 578

Book Description
First published in 1998. Play is pervasive, infusing human activity throughout the life span. In particular, it serves to characterize childhood, the period from birth to age twelve. Within the past twenty years, many additions to the knowledge base on childhood play have been published in popular and scholarly literature. This book assembles and integrates this information, discusses disparate and diverse components, highlights the underlying dynamic processes of play, and provides a forum from which new questions may emerge and new methods of inquiry may develop. The place of new technologies and the future of play in the context of contemporary society also are discussed.

Scratch 3 Programming Playground

Scratch 3 Programming Playground PDF Author: Al Sweigart
Publisher: No Starch Press
ISBN: 171850022X
Category : Juvenile Nonfiction
Languages : en
Pages : 226

Book Description
A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3

Jenny Mosley's Top 100 Playground Games to Enjoy SEAL Outside

Jenny Mosley's Top 100 Playground Games to Enjoy SEAL Outside PDF Author: Jenny Mosley
Publisher:
ISBN: 9781855034730
Category : Early childhood education
Languages : en
Pages : 110

Book Description
This new book is packed with 100 exciting playtime games. It includes a wealth of new games, plus some old favourites given an imaginative twist. Each game requires minimal resources and includes clear instructions, enabling you to start teaching them straight away. You might want to give the book to your Playground Friends so that they can get involved too. The games are designed to enable you to encourage children's social and emotional development. The games are grouped by the social or emotional skill they focus on so that you can select activities that suit your children's needs. Sections include motivation, social skills, empathy, managing feelings and self-awareness. All the games are compatible with the aims of the government's SEAL resources (distributed in England and Wales), but are suitable if this is not part of your curriculum.

Classic Playground Games

Classic Playground Games PDF Author: Susan Brewer
Publisher: Grub Street Publishers
ISBN: 1844689069
Category : History
Languages : en
Pages : 297

Book Description
“[A] combination of history and meaning behind favorite playground games and the verses . . . virtually guaranteed to make you laugh and sing” (Fiona Shoop, author of How to Deal in Antiques). This delightful book records favorite childhood games and recalls forgotten rhymes. With more children suffering from obesity, Susan Brewer looks at the social games we used to play from skipping to chase games that used up our energy during recess. Instead of costly computer games, we used rhyming games, played Jacks, and showed our balancing skills during competitive games of hopscotch. A charming book, full of anecdotes and nostalgia for how we remember our favorite place at school—the playground.

Play from Birth to Twelve and Beyond

Play from Birth to Twelve and Beyond PDF Author: Doris Pronin Fromberg
Publisher: Psychology Press
ISBN: 9780815317456
Category : Education
Languages : en
Pages : 608

Book Description
This Encyclopedia presents 62 essays by 78 distinguished experts who draw on their expertise in pedagogy, anthropology, ethology, history, philosophy, and psychology to examine play and its variety, complexity, and usefulness. Here you'll find out why play is vital in developing mathematical thinking and promoting social skills, how properly constructed play enhances classroom instruction, which games foster which skills, how playing stimulates creativity, and much more.

The Infinite Playground

The Infinite Playground PDF Author: Bernard De Koven
Publisher: MIT Press
ISBN: 0262543869
Category : Games & Activities
Languages : en
Pages : 207

Book Description
In his final work, a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. Bernard De Koven (1941–2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were about a sense of transcendent fun. This book, his last, is about the imagination: the imagination as a playground, a possibility space, and a gateway to wonder. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination. It offers a curriculum for playful learning. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world—observing, “the things we imagine can become the world.” Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with “Mill around”; and introduces blathering games—Blather, Group Blather, Singing Blather, and The Blather Chorale—that allow the player's consciousness to meander freely. Delivered during the last months of his life, The Infinite Playground has been painstakingly cowritten with Holly Gramazio, who worked together with coeditors Celia Pearce and Eric Zimmerman to complete the project as Bernie De Koven's illness made it impossible for him to continue writing. Other prominent game scholars and designers influenced by De Koven, including Katie Salen Tekinbaş, Jesper Juul, Frank Lantz, and members of Bernie's own family, contribute short interstitial essays.

Playground Games

Playground Games PDF Author: Jenny Mosley
Publisher: Positive
ISBN: 9780954541163
Category : Education, Elementary
Languages : en
Pages : 28

Book Description


The Pocket Guide to Dice & Dice Games

The Pocket Guide to Dice & Dice Games PDF Author: Keith Souter
Publisher: Simon and Schuster
ISBN: 1620879786
Category : Games & Activities
Languages : en
Pages : 231

Book Description
Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. Famous dice players, such as the Roman emperors Augustus and Caligula, lost money playing dice and quickly stole other people’s to continue their gaming sprees. In the early nineteenth century, fortunes could be won and lost at the roll of a die and it was not only money which was gambled away, but estates and even marriages. Full of fascinating facts and useful tips, this is a must-read book for everyone interested in family fun, games, gambling, or social history. Did you know? • Dice derives from the Latin datum, meaning “ought to be played” • The black marks showing the numbers are called pips • Dice were first played in India around 3000 bc • Dice were originally made from bones, including knuckle and ankle bones • Traditionally cubed, dice also come in other geometric shapes, incuding the zocchihedron, the 100-sided die, and the deltoidal icositetrahedron, where each side is shaped like a kite