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Pixel Art Sketchbook 32x32 Grid

Pixel Art Sketchbook 32x32 Grid PDF Author: Made By Sophie
Publisher: Independently Published
ISBN: 9781790594900
Category :
Languages : en
Pages : 101

Book Description
Perfect book to sharpen your pixel design skills! This is a 32x32 grid page notebook, designed and produced by a 25 year game industry veteran, to help video game programmers, designers, and illustrators create 2D pixel art for video games. Create sprites for your favorite game development platform or vintage and retro systems. The book is subdivided into smaller 8x8 sections to help you design pixel art for professional video games and other media. Book Features Beautiful matte cover design 32x32 Grid subdivided into 16x16 sections Create 16 8x8 sprite frames Create up to 4 16x16 sprite frames 6" x 9" book size is ideal take with you anywhere Lined note section to jot down color data and other info Drawing space under grid to sketch out ideas

Pixel Art Sketchbook 32x32 Grid

Pixel Art Sketchbook 32x32 Grid PDF Author: Made By Sophie
Publisher: Independently Published
ISBN: 9781790594900
Category :
Languages : en
Pages : 101

Book Description
Perfect book to sharpen your pixel design skills! This is a 32x32 grid page notebook, designed and produced by a 25 year game industry veteran, to help video game programmers, designers, and illustrators create 2D pixel art for video games. Create sprites for your favorite game development platform or vintage and retro systems. The book is subdivided into smaller 8x8 sections to help you design pixel art for professional video games and other media. Book Features Beautiful matte cover design 32x32 Grid subdivided into 16x16 sections Create 16 8x8 sprite frames Create up to 4 16x16 sprite frames 6" x 9" book size is ideal take with you anywhere Lined note section to jot down color data and other info Drawing space under grid to sketch out ideas

Pixel Art Sketchbook 64x64 Grid

Pixel Art Sketchbook 64x64 Grid PDF Author: Made By Sophie
Publisher: Independently Published
ISBN: 9781790597741
Category :
Languages : en
Pages : 101

Book Description
Perfect book to sharpen your pixel design skills! This is a 64x64 grid page notebook, designed and produced by a 25 year game industry veteran, to help video game programmers, designers, and illustrators create 2D pixel art for video games. Create sprites for your favorite game development platform or vintage and retro systems. The book is subdivided into smaller 8x8 sections to help you design pixel art for profession video games and other media. Book Features Beautiful matte cover design 64x64 Grid subdivided into 16x16 sections Create 64 8x8 sprite frames per page Create up to 16 32x32 sprite frames per page 6" x 9" book size is ideal take with you anywhere Lined note section to jot down color and other data Drawing space under grid to sketch out ideas

The Animator's Survival Kit

The Animator's Survival Kit PDF Author: Richard Williams
Publisher: Macmillan
ISBN: 086547897X
Category : Art
Languages : en
Pages : 393

Book Description
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

Pixel Art for Game Developers

Pixel Art for Game Developers PDF Author: Daniel Silber
Publisher: CRC Press
ISBN: 1482252317
Category : Computers
Languages : en
Pages : 256

Book Description
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provide

Iconism

Iconism PDF Author: Sandu Publications
Publisher: Gingko Press
ISBN: 9783943330526
Category :
Languages : en
Pages : 240

Book Description
Icons, pictograms, and symbols are an important part of how we communicate in our every day lives. Whether they're used for branding, interactive applications, or wayfinding signs, the designs must be informative and aesthetic. Iconism highlights the ingenuity of these symbols. The text is divided into four sections: Icon & Pictogram Collections, Visual Identity, Wayfinding, and Interaction Design.

Symbol Sourcebook

Symbol Sourcebook PDF Author: Henry Dreyfuss
Publisher: John Wiley & Sons
ISBN: 9780471288725
Category : Reference
Languages : en
Pages : 296

Book Description
"A ready reference aid and an inspiration to designers . All in all the best book now available on symbols." --Library Journal This unparalleled reference represents a major achievement in the field of graphic design. Famed industrial designer Henry Dreyfuss recognized the importance of symbols in communicating more quickly and effectively; for many years he and his staff collected and codified graphic symbols as they are used in all walks of life throughout the world. The result is this "dictionary" of universally used graphic symbols. Henry Dreyfuss designed this sourcebook to be as practical and easy to use as possible by arranging the symbol information within ingeniously devised sections: Basic Symbols represents a concise and highly selective grouping of symbols common to all disciplines (on-off, up-down, etc.). Disciplines provides symbols used in accommodations and travel, agriculture, architecture, business, communications, engineering, photography, sports, safety, traffic controls, and many other areas. Color lists the meanings of each of the colors in various worldwide applications and cultures. Graphic Form displays symbols from all disciplines grouped according to form (squares, circles, arrows, human figures, etc.) creating a unique way to identify a symbol out of context, as well as giving designers a frame of reference for developing new symbols. To make the sourcebook truly universal, the Table of Contents contains translations of each of the section titles and discipline areas into 17 languages in addition to English.

Insanely Great

Insanely Great PDF Author: Steven Levy
Publisher: Penguin
ISBN: 0140291776
Category : Computers
Languages : en
Pages : 337

Book Description
The creation of the Mac in 1984 catapulted America into the digital millennium, captured a fanatic cult audience, and transformed the computer industry into an unprecedented mix of technology, economics, and show business. Now veteran technology writer and Newsweek senior editor Steven Levy zooms in on the great machine and the fortunes of the unique company responsible for its evolution. Loaded with anecdote and insight, and peppered with sharp commentary, Insanely Great is the definitive book on the most important computer ever made. It is a must-have for anyone curious about how we got to the interactive age.

Graphic Design, Referenced

Graphic Design, Referenced PDF Author: Bryony Gomez-Palacio
Publisher:
ISBN: 1592534473
Category : Art
Languages : en
Pages : 401

Book Description
Graphic Design, Referenced is a visual and informational guide to the most commonly referenced terms, historical moments, landmark projects, and influential practitioners in the field of graphic design. With more than 2,000 design projects illustrating more than 400 entries, it provides an intense overview of the varied elements that make up the graphic design profession through a unique set of chapters: "principles" defines the very basic foundation of what constitutes graphic design to establish the language, terms, and concepts that govern what we do and how we do it, covering layout, typography, and printing terms; "knowledge" explores the most influential sources through which we learn about graphic design from the educational institutions we attend to the magazines and books we read; "representatives" gathers the designers who over the years have proven the most prominent or have steered the course of graphic design in one way or another; and "practice" highlights some of the most iconic work produced that not only serve as examples of best practices, but also illustrate its potential lasting legacy. Graphic Design, Referenced serves as a comprehensive source of information and inspiration by documenting and chronicling the scope of contemporary graphic design, stemming from the middle of the twentieth century to today.

Revolution in The Valley [Paperback]

Revolution in The Valley [Paperback] PDF Author: Andy Hertzfeld
Publisher: "O'Reilly Media, Inc."
ISBN: 0596007191
Category : Business & Economics
Languages : en
Pages : 322

Book Description
Subtitle on spine: The insanely great story of how the Mac was made.

PX 64x64

PX 64x64 PDF Author: 2k.design
Publisher: Createspace Independent Publishing Platform
ISBN: 9781978347083
Category :
Languages : en
Pages : 88

Book Description
Pixel art 64px X 64px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists, and enthusiast pixel art creators. Create awesome pixel art sprites in the style of art made for retro video game consoles like: Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis. Book features: 64px X 64px pixel art grids 40 pages x 1 grid per page (for a total of 40 64px X 64px grids) Final Fantasy II (FF2) and Final Fantasy III (FF3) sprite character body guides Single-sided grid pages Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."