Author:
Publisher:
ISBN:
Category : Power resources
Languages : en
Pages : 294
Book Description
Energy Research Abstracts
An Introduction to the Atomic and Radiation Physics of Plasmas
Author: G. J. Tallents
Publisher: Cambridge University Press
ISBN: 1108318010
Category : Science
Languages : en
Pages : 313
Book Description
Plasmas comprise more than 99% of the observable universe. They are important in many technologies and are key potential sources for fusion power. Atomic and radiation physics is critical for the diagnosis, observation and simulation of astrophysical and laboratory plasmas, and plasma physicists working in a range of areas from astrophysics, magnetic fusion, and inertial fusion utilise atomic and radiation physics to interpret measurements. This text develops the physics of emission, absorption and interaction of light in astrophysics and in laboratory plasmas from first principles using the physics of various fields of study including quantum mechanics, electricity and magnetism, and statistical physics. Linking undergraduate level atomic and radiation physics with the advanced material required for postgraduate study and research, this text adopts a highly pedagogical approach and includes numerous exercises within each chapter for students to reinforce their understanding of the key concepts.
Publisher: Cambridge University Press
ISBN: 1108318010
Category : Science
Languages : en
Pages : 313
Book Description
Plasmas comprise more than 99% of the observable universe. They are important in many technologies and are key potential sources for fusion power. Atomic and radiation physics is critical for the diagnosis, observation and simulation of astrophysical and laboratory plasmas, and plasma physicists working in a range of areas from astrophysics, magnetic fusion, and inertial fusion utilise atomic and radiation physics to interpret measurements. This text develops the physics of emission, absorption and interaction of light in astrophysics and in laboratory plasmas from first principles using the physics of various fields of study including quantum mechanics, electricity and magnetism, and statistical physics. Linking undergraduate level atomic and radiation physics with the advanced material required for postgraduate study and research, this text adopts a highly pedagogical approach and includes numerous exercises within each chapter for students to reinforce their understanding of the key concepts.
A Text-book of Physics, Largely Experimental
Author: Edwin Herbert Hall
Publisher:
ISBN:
Category : Physics
Languages : en
Pages : 616
Book Description
Publisher:
ISBN:
Category : Physics
Languages : en
Pages : 616
Book Description
Introduction to the Theory of Collisions of Electrons with Atoms and Molecules
Author: S.P. Khare
Publisher: Springer Science & Business Media
ISBN: 1461506115
Category : Science
Languages : en
Pages : 362
Book Description
An understanding of the collisions between micro particles is of great importance for the number of fields belonging to physics, chemistry, astrophysics, biophysics etc. The present book, a theory for electron-atom and molecule collisions is developed using non-relativistic quantum mechanics in a systematic and lucid manner. The scattering theory is an essential part of the quantum mechanics course of all universities. During the last 30 years, the author has lectured on the topics presented in this book (collisions physics, photon-atom collisions, electron-atom and electron-molecule collisions, "electron-photon delayed coincidence technique", etc.) at many institutions including Wayne State University, Detroit, MI, The University of Western Ontario, Canada, and The Meerut University, India. The present book is the outcome of those lectures and is written to serve as a textbook for post-graduate and pre-PhD students and as a reference book for researchers.
Publisher: Springer Science & Business Media
ISBN: 1461506115
Category : Science
Languages : en
Pages : 362
Book Description
An understanding of the collisions between micro particles is of great importance for the number of fields belonging to physics, chemistry, astrophysics, biophysics etc. The present book, a theory for electron-atom and molecule collisions is developed using non-relativistic quantum mechanics in a systematic and lucid manner. The scattering theory is an essential part of the quantum mechanics course of all universities. During the last 30 years, the author has lectured on the topics presented in this book (collisions physics, photon-atom collisions, electron-atom and electron-molecule collisions, "electron-photon delayed coincidence technique", etc.) at many institutions including Wayne State University, Detroit, MI, The University of Western Ontario, Canada, and The Meerut University, India. The present book is the outcome of those lectures and is written to serve as a textbook for post-graduate and pre-PhD students and as a reference book for researchers.
Library of Congress Catalog
Author: Library of Congress
Publisher:
ISBN:
Category : Subject catalogs
Languages : en
Pages : 646
Book Description
Publisher:
ISBN:
Category : Subject catalogs
Languages : en
Pages : 646
Book Description
ERDA Energy Research Abstracts
A Text Book of Physics for the Use of Students of Science and Engineering
Author: John Duncan
Publisher:
ISBN:
Category : Physics
Languages : en
Pages : 1134
Book Description
Publisher:
ISBN:
Category : Physics
Languages : en
Pages : 1134
Book Description
Nuclear Science Abstracts
Beginning Unreal Game Development
Author: David Nixon
Publisher: Apress
ISBN: 1484256395
Category : Computers
Languages : en
Pages : 402
Book Description
Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. What You Will Learn Learn the fundamentals of game designUnderstand how to use Unreal Engine 4Design amazing levels for your characters to play inScript logic to control the behavior of the world you create Who This Book Is For This book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.
Publisher: Apress
ISBN: 1484256395
Category : Computers
Languages : en
Pages : 402
Book Description
Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials. With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time. What You Will Learn Learn the fundamentals of game designUnderstand how to use Unreal Engine 4Design amazing levels for your characters to play inScript logic to control the behavior of the world you create Who This Book Is For This book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.
Turbophysics Grade 12
Author:
Publisher: Sudan Hansraj
ISBN: 0981415369
Category :
Languages : en
Pages : 210
Book Description
Publisher: Sudan Hansraj
ISBN: 0981415369
Category :
Languages : en
Pages : 210
Book Description