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Programming Techniques For Pc'S

Programming Techniques For Pc'S PDF Author: Govindaraju
Publisher:
ISBN: 9788170294443
Category :
Languages : en
Pages :

Book Description


Computer Programming Techniques

Computer Programming Techniques PDF Author: Theodore G. Scott
Publisher:
ISBN:
Category : Computer programming
Languages : en
Pages : 726

Book Description


Programming Techniques For Pc'S

Programming Techniques For Pc'S PDF Author: Govindaraju
Publisher:
ISBN: 9788170294443
Category :
Languages : en
Pages :

Book Description


Parallel Programming: Techniques And Applications Using Networked Workstations And Parallel Computers, 2/E

Parallel Programming: Techniques And Applications Using Networked Workstations And Parallel Computers, 2/E PDF Author: Philip Wilkinson
Publisher: Pearson Education India
ISBN: 9788131702390
Category :
Languages : en
Pages : 492

Book Description


Techniques in Computer Programming

Techniques in Computer Programming PDF Author: Philip M. Sherman
Publisher: Prentice Hall
ISBN:
Category : Business & Economics
Languages : en
Pages : 376

Book Description


Computer Programming Techniques

Computer Programming Techniques PDF Author: Robert J. Wimmert
Publisher:
ISBN:
Category : Computer programming
Languages : en
Pages : 252

Book Description


PC Underground

PC Underground PDF Author: B. Bertelsons
Publisher: Abacus Software
ISBN: 9781557552754
Category : Computers
Languages : en
Pages : 547

Book Description
An in-depth programmer's guide to system level programming. Teaches the professional techniques used to program 3-D graphics and sound cards, as well as memory management, parallel port programming and more.

Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming PDF Author: Daniel Sánchez-Crespo Dalmau
Publisher: New Riders
ISBN: 9780131020092
Category : Computers
Languages : en
Pages : 894

Book Description
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

Computer Programming Techniques [by] Robert J. Wimmert

Computer Programming Techniques [by] Robert J. Wimmert PDF Author: Robert J. Wimmert
Publisher:
ISBN:
Category : Computer programming
Languages : en
Pages :

Book Description


Programming Techniques in Computer Aided Design

Programming Techniques in Computer Aided Design PDF Author: British Computer Society
Publisher: Wiley-Blackwell
ISBN:
Category : Computers
Languages : en
Pages : 328

Book Description


Students' Guide to Program Design

Students' Guide to Program Design PDF Author: Lesley Anne Robertson
Publisher: Newnes
ISBN: 1483141446
Category : Computers
Languages : en
Pages : 189

Book Description
Students’ Guide to Program Design is a textbook on program design. This textbook approaches program design by using structures programming techniques and pseudocode to develop a solution algorithm. Divided into 10 chapters, the book begins with a basic explanation of structured programming techniques, top-down development, and modular design. This discussion is followed by detailed concepts of the syntax of pseudocode; methods of defining the problem; the application of basic control structures in the development of the solution algorithm; desk checking techniques; hierarchy charts; and module design considerations. Each step in the development of solution algorithms is covered in this book. These steps are defining the problem; grouping of activities into subtask or functions; creating a hierarchy chart; establishing the logic of the mainline of the algorithm; developing each pseudocode for each successive module in the hierarchy chart; and to desk check the solution algorithm. The development of general pseudocode algorithms as used in common business applications is then studied to help student programmers be familiarized with the concept. In program design, the independence of each module, the ease of maintenance, and the cohesive of the particular module with the other modules in the program are all considered as being important. This textbook will serve as a guide for both beginning and experienced programmers who want to solve common business programming problems.