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Orcs! a High Octane Adventure

Orcs! a High Octane Adventure PDF Author: Mike Evans
Publisher:
ISBN: 9781733037617
Category :
Languages : en
Pages :

Book Description
Orcs is a high octane adventure (duh!) for four to six 3rd level characters, set in Hubris: A World of Visceral Adventure (which uses the awesome Dungeon Crawl Classics ruleset). Inspired by Mad Max: Fury Road and Snowpiercer, the adventure begins with the PCs on a train, traveling the Great Plains of Unbidden Sorrow towards the Land of Perpetual Stone and Mire when it is beset by an Orc raid! The group must make their way up to the engine car (or they can just hop off and take their chances out in the open... yeah, good luck with that), battling orcs and their horrible abominations. The adventure doesn't have a map, instead it uses playing cards to generate the map at random. Each time a GM runs it, not only will the adventure be different based on player decisions, the map itself will be different. Many of the rooms have random events that occur to spice things up even more. It even includes a new Hubris/DCC class, the Gunslinger!

Orcs! a High Octane Adventure

Orcs! a High Octane Adventure PDF Author: Mike Evans
Publisher:
ISBN: 9781733037617
Category :
Languages : en
Pages :

Book Description
Orcs is a high octane adventure (duh!) for four to six 3rd level characters, set in Hubris: A World of Visceral Adventure (which uses the awesome Dungeon Crawl Classics ruleset). Inspired by Mad Max: Fury Road and Snowpiercer, the adventure begins with the PCs on a train, traveling the Great Plains of Unbidden Sorrow towards the Land of Perpetual Stone and Mire when it is beset by an Orc raid! The group must make their way up to the engine car (or they can just hop off and take their chances out in the open... yeah, good luck with that), battling orcs and their horrible abominations. The adventure doesn't have a map, instead it uses playing cards to generate the map at random. Each time a GM runs it, not only will the adventure be different based on player decisions, the map itself will be different. Many of the rooms have random events that occur to spice things up even more. It even includes a new Hubris/DCC class, the Gunslinger!

Orcs of Stonefang Pass

Orcs of Stonefang Pass PDF Author: Logan Bonner
Publisher:
ISBN: 9780786953912
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Book Description
A standalone Dungeons & Dragons(r) adventure for 4th-level characters. Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate Stonefang Keep from the orcs. Who s up for the challenge? This standalone D&D(r) adventure is designed for 4th-level characters and can be easily inserted into any D&D campaign. Combine it with HS1 "The Slaying Stone" for a great start to a new compaign "

Planet of the Orcs (Light Novel) Vol. 1

Planet of the Orcs (Light Novel) Vol. 1 PDF Author: Himataro Zukunashi
Publisher: National Geographic Books
ISBN: 1648276083
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Book Description
A high octane portal fantasy set in a world at war between orcs, armed with guns, and magic-wielding humans. He was fifteen when he first became a hero, blasted to another world by an unknown entity. At the end of his harsh and hapless journey, the hero defeated the Demon King. Over the next ten years, he was sent off to different worlds, and every time, he saved them. Now, on his thirteenth world, the enemy is the orc race whose highly advanced civilization has forced humanity into a desperate struggle for survival. What’s more, the orcs seem to have banded under a cunning leader. Has our hero finally met his match?

Into the Odd

Into the Odd PDF Author: Chris McDowall
Publisher:
ISBN: 9781506196589
Category :
Languages : en
Pages : 48

Book Description
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.

Rise of the King

Rise of the King PDF Author: R.A. Salvatore
Publisher: Wizards of the Coast
ISBN: 0786965517
Category : Fiction
Languages : en
Pages : 413

Book Description
In the chaotic aftermath of the Sundering, the orcs of Many-Arrows reignite their bloody feud with Bruenor Battlehammer Having escaped Gauntlgrym, the Companions of the Hall are united in body and spirt—but not in ideals. As the Darkening casts its shadows upon the northern cities of the Shining White, portending war, the past rears its angry head. Old debts insist on payment and old wrongs demand to be set right. The bloody dwarf-orc feud reignites with disastrous consequences. When drow Quenthel Baenre urges the orcs into war, a new and bloodthirsty king takes the throne of Many-Arrows. The savage orc hordes gather under his command, bringing an end to the decades of peace in the North. Dwarf steel meets ancient enemies, painting the Spine of the World in red. In the middle of this chaos, the Companions march onwards—to rescue Pwent from his vampiric curse and to reclaim Bruenor’s throne; to combat the treachery of the black-souled drow and to defeat the orcs. As the world repeats a deadly cycle of violence and hate, Drizzt Do’Urden is forced into a fight for his life, his loved ones, and his very soul. Rise of the King is the second book in the Companions Codex and the twenty-ninth book in the Legend of Drizzt series.

Dark Sun Campaign Setting

Dark Sun Campaign Setting PDF Author: Richard Baker
Publisher:
ISBN: 9780786954933
Category : Games & Activities
Languages : en
Pages : 0

Book Description
Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas--a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings.

The Dark Lord of Oklahoma

The Dark Lord of Oklahoma PDF Author: Ethan Richards
Publisher: Total Publishing and Media
ISBN: 9781633021440
Category : Fiction
Languages : en
Pages : 370

Book Description
Will the Dark Lord reign over the Sooner State, or will the Nomads gain control? This fantasy fiction is a fast paced action adventure in which Elena Doolan plays a major role. Enjoy the journey!

Dark Avengers: The Patriot List

Dark Avengers: The Patriot List PDF Author: David Guymer
Publisher: Simon and Schuster
ISBN: 1839080655
Category : Fiction
Languages : en
Pages : 368

Book Description
S.H.I.E.L.D. is gone, the Avengers have fallen. All that stands in defence of the world are its greatest villains, the Dark Avengers, in this high-octane adventure from the Marvel Untold line Under Norman Osborn’s jurisdiction, the Avengers have been secretly re-formed with a cabal of deadly super villains. This is Osborn’s chance to finally put the Green Goblin behind him and become the Iron Patriot the world needs him to be. But villains aren’t easy to wrangle into the place of heroes – doing damage control for his new line-up constantly puts his empire at risk. When S.H.I.E.L.D. loyalists break into Avengers Tower and steal the secret list of replacements for his team of maniacs, the threat to his reign becomes intolerable. Osborn unleashes the worst of the worst to crush those responsible… It’s hard to be a hero!

Dracula's America: Shadows of the West

Dracula's America: Shadows of the West PDF Author: Jonathan Haythornthwaite
Publisher: Bloomsbury Publishing
ISBN: 1472817796
Category : Games & Activities
Languages : en
Pages : 142

Book Description
It is 1875, and Count Dracula is President of the United States of America. In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and now rules the Union with fear and an iron fist. His vampiric progeny, the Coven of the Red Hand, infest every strata of society, and enforce Dracula's will with ruthless efficiency. Drawn by the shadows gathering across the nation, secretive cults and evil creatures emerge from their lairs to thrive in the darkness of the new regime. Fleeing from the oppression and menace of the East, hordes of pioneers head to the West, hoping for a new life. Dracula's greed, however, knows no bounds, and his reach is long... Dracula's America: Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country – from bustling boom-towns to the most remote wilderness – as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.

Wargaming Campaigns

Wargaming Campaigns PDF Author: Henry Hyde
Publisher: Pen and Sword Military
ISBN: 1473855942
Category : Games & Activities
Languages : en
Pages : 530

Book Description
Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.