Author: Ernie Lindsey
Publisher: JCL Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 36
Book Description
First came the heart-pounding intensity of Sara's Game, a USA Today bestseller. Then, the breathtaking sequels, Sara's Past and Sara's Fear, continued the terrifying journey where no one was safe and evil played by its own rules. Now, Lindsey returns with a final chapter, One More Game, the thrilling spin-off from The Sara Winthrop Series. **Novella-length title.** Teddy Rutherford, former coworker and arch nemesis of Sara Winthrop, now turned trusted friend and multi-millionaire, has left the United States behind for the supposed safety of Moscow. His beautiful and tolerant wife, Irina, pregnant and thrilled to once again be back in her homeland, has only one word of advice: "Relax." As if anything were really ever that easy in the life of Teddy Rutherford, especially when his closest in-laws are aren't shy about their connections to the Russian mafia. When Teddy tries to help, and the delivery of a small briefcase goes terribly wrong, he may find out just how many lives he has left.
One More Game
Author: Ernie Lindsey
Publisher: JCL Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 36
Book Description
First came the heart-pounding intensity of Sara's Game, a USA Today bestseller. Then, the breathtaking sequels, Sara's Past and Sara's Fear, continued the terrifying journey where no one was safe and evil played by its own rules. Now, Lindsey returns with a final chapter, One More Game, the thrilling spin-off from The Sara Winthrop Series. **Novella-length title.** Teddy Rutherford, former coworker and arch nemesis of Sara Winthrop, now turned trusted friend and multi-millionaire, has left the United States behind for the supposed safety of Moscow. His beautiful and tolerant wife, Irina, pregnant and thrilled to once again be back in her homeland, has only one word of advice: "Relax." As if anything were really ever that easy in the life of Teddy Rutherford, especially when his closest in-laws are aren't shy about their connections to the Russian mafia. When Teddy tries to help, and the delivery of a small briefcase goes terribly wrong, he may find out just how many lives he has left.
Publisher: JCL Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 36
Book Description
First came the heart-pounding intensity of Sara's Game, a USA Today bestseller. Then, the breathtaking sequels, Sara's Past and Sara's Fear, continued the terrifying journey where no one was safe and evil played by its own rules. Now, Lindsey returns with a final chapter, One More Game, the thrilling spin-off from The Sara Winthrop Series. **Novella-length title.** Teddy Rutherford, former coworker and arch nemesis of Sara Winthrop, now turned trusted friend and multi-millionaire, has left the United States behind for the supposed safety of Moscow. His beautiful and tolerant wife, Irina, pregnant and thrilled to once again be back in her homeland, has only one word of advice: "Relax." As if anything were really ever that easy in the life of Teddy Rutherford, especially when his closest in-laws are aren't shy about their connections to the Russian mafia. When Teddy tries to help, and the delivery of a small briefcase goes terribly wrong, he may find out just how many lives he has left.
Just One More Game
Author: Martha Hamlett
Publisher:
ISBN: 9781504954570
Category : Fiction
Languages : en
Pages : 40
Book Description
"Just One More Game" is about a young boy who is so obsessed with playing video games that he does not want to go outside to play or even eat dinner. His parents, sister, and friends all get upset with him, but he is determined to beat the Black Knight and win a spot in the Video Game Hall of Fame. He is cheered on by a wonderful cast of characters such as the family pets.
Publisher:
ISBN: 9781504954570
Category : Fiction
Languages : en
Pages : 40
Book Description
"Just One More Game" is about a young boy who is so obsessed with playing video games that he does not want to go outside to play or even eat dinner. His parents, sister, and friends all get upset with him, but he is determined to beat the Black Knight and win a spot in the Video Game Hall of Fame. He is cheered on by a wonderful cast of characters such as the family pets.
One Up
Author: Joost van Dreunen
Publisher: Columbia University Press
ISBN: 0231552211
Category : Business & Economics
Languages : en
Pages : 317
Book Description
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Publisher: Columbia University Press
ISBN: 0231552211
Category : Business & Economics
Languages : en
Pages : 317
Book Description
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
One More Play
Author: Dr. James M Perdue
Publisher: WestBow Press
ISBN: 1449768695
Category : Self-Help
Languages : en
Pages : 206
Book Description
At age sixteen, James grew-up fast when his father died. He played baseball in high school and received a college scholarship. Concerned about his mother and brothers, he hoped his athletic talent would lead to a financially successful professional baseball career. Then, one day, while playing a pick-up football game, James was seriously injured and diagnosed a quadriplegic. He asked the doctor, How bad is it? The doctor responded, Bad enough. Youll never walk again and possibly not move from the neck down. Thankfully, God placed James within a family that didnt accept such advice. After years of hard work, fortitude, and perseverance, he was able to return to college. After completing his bachelors degree, it took him three years to land a teaching contract. Prospective employers saw the wheelchair not the applicant. As an educator, James received teaching and coaching awards. Confident, he decided to return to college. After completing his doctoral degree in May 2011, James became a motivational speaker encouraging other people to triumph over tragedies. He knows all of this would not have been possible without God in his life, his familys support, and his personal values the desire to succeed in life and overcome adversities.
Publisher: WestBow Press
ISBN: 1449768695
Category : Self-Help
Languages : en
Pages : 206
Book Description
At age sixteen, James grew-up fast when his father died. He played baseball in high school and received a college scholarship. Concerned about his mother and brothers, he hoped his athletic talent would lead to a financially successful professional baseball career. Then, one day, while playing a pick-up football game, James was seriously injured and diagnosed a quadriplegic. He asked the doctor, How bad is it? The doctor responded, Bad enough. Youll never walk again and possibly not move from the neck down. Thankfully, God placed James within a family that didnt accept such advice. After years of hard work, fortitude, and perseverance, he was able to return to college. After completing his bachelors degree, it took him three years to land a teaching contract. Prospective employers saw the wheelchair not the applicant. As an educator, James received teaching and coaching awards. Confident, he decided to return to college. After completing his doctoral degree in May 2011, James became a motivational speaker encouraging other people to triumph over tragedies. He knows all of this would not have been possible without God in his life, his familys support, and his personal values the desire to succeed in life and overcome adversities.
Game Testing
Author: Charles P. Schultz
Publisher: Mercury Learning and Information
ISBN: 1944534423
Category : Computers
Languages : en
Pages : 483
Book Description
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Publisher: Mercury Learning and Information
ISBN: 1944534423
Category : Computers
Languages : en
Pages : 483
Book Description
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
The Status Game
Author: Will Storr
Publisher: William Collins
ISBN: 9780008354640
Category :
Languages : en
Pages : 304
Book Description
From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.
Publisher: William Collins
ISBN: 9780008354640
Category :
Languages : en
Pages : 304
Book Description
From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.
Sid Meier's Memoir!: A Life in Computer Games
Author: Sid Meier
Publisher: W. W. Norton & Company
ISBN: 1324005882
Category : Biography & Autobiography
Languages : en
Pages : 233
Book Description
The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
Publisher: W. W. Norton & Company
ISBN: 1324005882
Category : Biography & Autobiography
Languages : en
Pages : 233
Book Description
The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
Power Rangers RPG Core Book
Author: Bryan C.P. Steele
Publisher:
ISBN: 9781736884317
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781736884317
Category : Fantasy games
Languages : en
Pages : 0
Book Description
One Great Game
Author: Don Wallace
Publisher: Simon and Schuster
ISBN: 1416586415
Category : Sports & Recreation
Languages : en
Pages : 323
Book Description
For more than a century, no Number 1 and Number 2 high schoolfootball team had ever met -- until October 6, 2001 One Great Game This is the story of two teams -- Concord De La Salle, a private Catholic school in an upscale Northern California suburb, and Long Beach Poly, a proud public institution from a blue-collar SoCal seaport -- striving to achieve the same goal: the all-American dream. In this supercharged account of the first-ever national high-school championship game, acclaimed sports journalist -- and former Poly varsity football player -- Don Wallace goes out onto the field and straight into the heart of each team. One Great Game offers a rare look at the world of young-adult sportsmanship, featuring up-close and personal interviews with the team players and their families, coaches and cheerleaders, rabid fans and sworn enemies. The result is a powerful piece of sports literature in the tradition of the classic Friday Night Lights. More than a book about football, One Great Game is an engaging cultural history about twenty-first-century American life.
Publisher: Simon and Schuster
ISBN: 1416586415
Category : Sports & Recreation
Languages : en
Pages : 323
Book Description
For more than a century, no Number 1 and Number 2 high schoolfootball team had ever met -- until October 6, 2001 One Great Game This is the story of two teams -- Concord De La Salle, a private Catholic school in an upscale Northern California suburb, and Long Beach Poly, a proud public institution from a blue-collar SoCal seaport -- striving to achieve the same goal: the all-American dream. In this supercharged account of the first-ever national high-school championship game, acclaimed sports journalist -- and former Poly varsity football player -- Don Wallace goes out onto the field and straight into the heart of each team. One Great Game offers a rare look at the world of young-adult sportsmanship, featuring up-close and personal interviews with the team players and their families, coaches and cheerleaders, rabid fans and sworn enemies. The result is a powerful piece of sports literature in the tradition of the classic Friday Night Lights. More than a book about football, One Great Game is an engaging cultural history about twenty-first-century American life.