Author: Boy Scouts of America
Publisher:
ISBN:
Category : Boy Scouts
Languages : en
Pages : 504
Book Description
Official Report of the National Training Conference of Scout Executives of the Boy Scouts of America
Author: Boy Scouts of America
Publisher:
ISBN:
Category : Boy Scouts
Languages : en
Pages : 504
Book Description
Publisher:
ISBN:
Category : Boy Scouts
Languages : en
Pages : 504
Book Description
Official Report of the ... National Training Conference of Professional Scouters of the Boy Scouts of America
Author: Boy Scouts of America. National Training Conference of Professional Scouters
Publisher:
ISBN:
Category :
Languages : en
Pages : 456
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 456
Book Description
Official Report of the Seventh National Training Conference of Scout Executives of the Boy Scouts of America
Author: Boy Scouts of America
Publisher:
ISBN: 9781494112226
Category :
Languages : en
Pages : 472
Book Description
This is a new release of the original 1940 edition.
Publisher:
ISBN: 9781494112226
Category :
Languages : en
Pages : 472
Book Description
This is a new release of the original 1940 edition.
Official Report of the Seventh National Training Conference of Scout Executives of the Boy Scouts of America
Author: Boy Scouts of America
Publisher:
ISBN: 9781494110253
Category :
Languages : en
Pages : 452
Book Description
This is a new release of the original 1940 edition.
Publisher:
ISBN: 9781494110253
Category :
Languages : en
Pages : 452
Book Description
This is a new release of the original 1940 edition.
Official Report of the Fifth National Training Conference of Scout Executives of the Boy Scouts of America, Cornell University, Ithaca, New York, September 5-12, 1928
Author: Boy Scouts of America
Publisher:
ISBN:
Category : Boy Scouts
Languages : en
Pages : 657
Book Description
Publisher:
ISBN:
Category : Boy Scouts
Languages : en
Pages : 657
Book Description
Official Report of the Seventh National Training Conference of Scout Executives of the Boy Scouts of America, Mt. Washington Hotel, Bretton Woods, New Hampshire, September 14-21, 1939
Official Report of the Sixth National Training Conference of Scout Executives of the Boy Scouts of America, Franch Lick Springs Hotel, French Lick, Indiana, March 11-18, 1936
Annual Report of the Boy Scouts of America
Author: Boy Scouts of America
Publisher:
ISBN:
Category : Boy Scouts
Languages : en
Pages : 28
Book Description
Publisher:
ISBN:
Category : Boy Scouts
Languages : en
Pages : 28
Book Description
Annual Report of the Boy Scouts of America
Author: Boy Scouts of America
Publisher:
ISBN:
Category :
Languages : en
Pages : 258
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 258
Book Description
States of Childhood
Author: Jennifer S. Light
Publisher: MIT Press
ISBN: 0262358611
Category : History
Languages : en
Pages : 481
Book Description
How "virtual adulthood"--children's role play in simulated cities, states, and nations--helped construct a new kind of "sheltered" childhood for American young people. A number of curious communities sprang up across the United States in the late nineteenth and early twentieth century: simulated cities, states, and nations in which children played the roles of legislators, police officers, bankers, journalists, shopkeepers, and other adults. They performed real work--passing laws, growing food, and constructing buildings, among other tasks--inside virtual worlds. In this book, Jennifer Light examines the phenomena of "junior republics" and argues that they marked the transition to a new kind of "sheltered" childhood for American youth. Banished from the labor force and public life, children inhabited worlds that mirrored the one they had left. Light describes the invention of junior republics as independent institutions and how they were later established at schools, on playgrounds, in housing projects, and on city streets, as public officials discovered children's role playing helped their bottom line. The junior republic movement aligned with cutting-edge developmental psychology and educational philosophy, and complemented the era’s fascination with models and miniatures, shaping educational and recreational programs across the nation. Light’s account of how earlier generations distinguished "real life" from role playing reveals a hidden history of child labor in America and offers insights into the deep roots of such contemporary concepts as gamification, play labor, and virtuality.
Publisher: MIT Press
ISBN: 0262358611
Category : History
Languages : en
Pages : 481
Book Description
How "virtual adulthood"--children's role play in simulated cities, states, and nations--helped construct a new kind of "sheltered" childhood for American young people. A number of curious communities sprang up across the United States in the late nineteenth and early twentieth century: simulated cities, states, and nations in which children played the roles of legislators, police officers, bankers, journalists, shopkeepers, and other adults. They performed real work--passing laws, growing food, and constructing buildings, among other tasks--inside virtual worlds. In this book, Jennifer Light examines the phenomena of "junior republics" and argues that they marked the transition to a new kind of "sheltered" childhood for American youth. Banished from the labor force and public life, children inhabited worlds that mirrored the one they had left. Light describes the invention of junior republics as independent institutions and how they were later established at schools, on playgrounds, in housing projects, and on city streets, as public officials discovered children's role playing helped their bottom line. The junior republic movement aligned with cutting-edge developmental psychology and educational philosophy, and complemented the era’s fascination with models and miniatures, shaping educational and recreational programs across the nation. Light’s account of how earlier generations distinguished "real life" from role playing reveals a hidden history of child labor in America and offers insights into the deep roots of such contemporary concepts as gamification, play labor, and virtuality.