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Author: Michael J. Tarr Publisher: MIT Press ISBN: 9780262700702 Category : Psychology Languages : en Pages : 228
Book Description
The contributors bring a wide range of methodologies to bear on the common problem of image-based object recognition. These interconnected essays on three-dimensional visual object recognition present cutting-edge research by some of the most creative neuroscientific, cognitive, and computational scientists in the field. Cassandra Moore and Patrick Cavanagh take a classic demonstration, the perception of "two-tone" images, and turn it into a method for understanding the nature of object representations in terms of surfaces and the interaction between bottom-up and top-down processes. Michael J. Tarr and Isabel Gauthier use computer graphics to study whether viewpoint-dependent recognition mechanisms can generalize between exemplars of perceptually defined classes. Melvyn A. Goodale and G. Keith Humphrey use innovative psychophysical techniques to investigate dissociable aspects of visual and spatial processing in brain-injured subjects. D.I. Perrett, M.W. Oram, and E. Ashbridge combine neurophysiological single-cell data from monkeys with computational analyses for a new way of thinking about the mechanisms that mediate viewpoint-dependent object recognition and mental rotation. Shimon Ullman also addresses possible mechanisms to account for viewpoint-dependent behavior, but from the perspective of machine vision. Finally, Philippe G. Schyns synthesizes work from many areas, to provide a coherent account of how stimulus class and recognition task interact. The contributors bring a wide range of methodologies to bear on the common problem of image-based object recognition.
Author: Michael J. Tarr Publisher: MIT Press ISBN: 9780262700702 Category : Psychology Languages : en Pages : 228
Book Description
The contributors bring a wide range of methodologies to bear on the common problem of image-based object recognition. These interconnected essays on three-dimensional visual object recognition present cutting-edge research by some of the most creative neuroscientific, cognitive, and computational scientists in the field. Cassandra Moore and Patrick Cavanagh take a classic demonstration, the perception of "two-tone" images, and turn it into a method for understanding the nature of object representations in terms of surfaces and the interaction between bottom-up and top-down processes. Michael J. Tarr and Isabel Gauthier use computer graphics to study whether viewpoint-dependent recognition mechanisms can generalize between exemplars of perceptually defined classes. Melvyn A. Goodale and G. Keith Humphrey use innovative psychophysical techniques to investigate dissociable aspects of visual and spatial processing in brain-injured subjects. D.I. Perrett, M.W. Oram, and E. Ashbridge combine neurophysiological single-cell data from monkeys with computational analyses for a new way of thinking about the mechanisms that mediate viewpoint-dependent object recognition and mental rotation. Shimon Ullman also addresses possible mechanisms to account for viewpoint-dependent behavior, but from the perspective of machine vision. Finally, Philippe G. Schyns synthesizes work from many areas, to provide a coherent account of how stimulus class and recognition task interact. The contributors bring a wide range of methodologies to bear on the common problem of image-based object recognition.
Author: Chris Fields Publisher: Frontiers Media SA ISBN: 2889199401 Category : Psychology Languages : en Pages : 267
Book Description
Human beings experience a world of objects: bounded entities that occupy space and persist through time. Our actions are directed toward objects, and our language describes objects. We categorize objects into kinds that have different typical properties and behaviors. We regard some kinds of objects – each other, for example – as animate agents capable of independent experience and action, while we regard other kinds of objects as inert. We re-identify objects, immediately and without conscious deliberation, after days or even years of non-observation, and often following changes in the features, locations, or contexts of the objects being re-identified. Comparative, developmental and adult observations using a variety of approaches and methods have yielded a detailed understanding of object detection and recognition by the visual system and an advancing understanding of haptic and auditory information processing. Many fundamental questions, however, remain unanswered. What, for example, physically constitutes an “object”? How do specific, classically-characterizable object boundaries emerge from the physical dynamics described by quantum theory, and can this emergence process be described independently of any assumptions regarding the perceptual capabilities of observers? How are visual motion and feature information combined to create object information? How are the object trajectories that indicate persistence to human observers implemented, and how are these trajectory representations bound to feature representations? How, for example, are point-light walkers recognized as single objects? How are conflicts between trajectory-driven and feature-driven identifications of objects resolved, for example in multiple-object tracking situations? Are there separate “what” and “where” processing streams for haptic and auditory perception? Are there haptic and/or auditory equivalents of the visual object file? Are there equivalents of the visual object token? How are object-identification conflicts between different perceptual systems resolved? Is the common assumption that “persistent object” is a fundamental innate category justified? How does the ability to identify and categorize objects relate to the ability to name and describe them using language? How are features that an individual object had in the past but does not have currently represented? How are categorical constraints on how objects move or act represented, and how do such constraints influence categorization and the re-identification of individuals? How do human beings re-identify objects, including each other, as persistent individuals across changes in location, context and features, even after gaps in observation lasting months or years? How do human capabilities for object categorization and re-identification over time relate to those of other species, and how do human infants develop these capabilities? What can modeling approaches such as cognitive robotics tell us about the answers to these questions? Primary research reports, reviews, and hypothesis and theory papers addressing questions relevant to the understanding of perceptual object segmentation, categorization and individual identification at any scale and from any experimental or modeling perspective are solicited for this Research Topic. Papers that review particular sets of issues from multiple disciplinary perspectives or that advance integrative hypotheses or models that take data from multiple experimental approaches into account are especially encouraged.
Author: M. Bennamoun Publisher: Springer Science & Business Media ISBN: 1447137221 Category : Computers Languages : en Pages : 352
Book Description
Automatie object recognition is a multidisciplinary research area using con cepts and tools from mathematics, computing, optics, psychology, pattern recognition, artificial intelligence and various other disciplines. The purpose of this research is to provide a set of coherent paradigms and algorithms for the purpose of designing systems that will ultimately emulate the functions performed by the Human Visual System (HVS). Hence, such systems should have the ability to recognise objects in two or three dimensions independently of their positions, orientations or scales in the image. The HVS is employed for tens of thousands of recognition events each day, ranging from navigation (through the recognition of landmarks or signs), right through to communication (through the recognition of characters or people themselves). Hence, the motivations behind the construction of recognition systems, which have the ability to function in the real world, is unquestionable and would serve industrial (e.g. quality control), military (e.g. automatie target recognition) and community needs (e.g. aiding the visually impaired). Scope, Content and Organisation of this Book This book provides a comprehensive, yet readable foundation to the field of object recognition from which research may be initiated or guided. It repre sents the culmination of research topics that I have either covered personally or in conjunction with my PhD students. These areas include image acqui sition, 3-D object reconstruction, object modelling, and the matching of ob jects, all of which are essential in the construction of an object recognition system.
Author: Kristen Grauman Publisher: Morgan & Claypool Publishers ISBN: 1598299689 Category : Computers Languages : en Pages : 184
Book Description
The visual recognition problem is central to computer vision research. From robotics to information retrieval, many desired applications demand the ability to identify and localize categories, places, and objects. This tutorial overviews computer vision algorithms for visual object recognition and image classification. We introduce primary representations and learning approaches, with an emphasis on recent advances in the field. The target audience consists of researchers or students working in AI, robotics, or vision who would like to understand what methods and representations are available for these problems. This lecture summarizes what is and isn't possible to do reliably today, and overviews key concepts that could be employed in systems requiring visual categorization. Table of Contents: Introduction / Overview: Recognition of Specific Objects / Local Features: Detection and Description / Matching Local Features / Geometric Verification of Matched Features / Example Systems: Specific-Object Recognition / Overview: Recognition of Generic Object Categories / Representations for Object Categories / Generic Object Detection: Finding and Scoring Candidates / Learning Generic Object Category Models / Example Systems: Generic Object Recognition / Other Considerations and Current Challenges / Conclusions
Author: Naoyuki Osaka Publisher: Springer Science & Business Media ISBN: 4431730192 Category : Medical Languages : en Pages : 252
Book Description
Human object recognition is a classical topic both for philosophy and for the natural sciences. Ultimately, understanding of object recognition will be promoted by the cooperation of behavioral research, neurophysiology, and computation. This original book provides an excellent introduction to the issues that are involved. It contains chapters that address the ways in which humans and machines attend to, recognize, and act toward objects in the visual environment.
Author: Derek Hoiem Publisher: Morgan & Claypool Publishers ISBN: 1608457281 Category : Computers Languages : en Pages : 172
Book Description
One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions
Author: Mary A. Peterson Publisher: ISBN: 0195313658 Category : Medical Languages : en Pages : 402
Book Description
From a barrage of photons, we readily and effortlessly recognize the faces of our friends, and the familiar objects and scenes around us. However, these tasks cannot be simple for our visual systems--faces are all extremely similar as visual patterns, and objects look quite different when viewed from different viewpoints. How do our visual systems solve these problems? The contributors to this volume seek to answer this question by exploring how analytic and holistic processes contribute to our perception of faces, objects, and scenes. The role of parts and wholes in perception has been studied for a century, beginning with the debate between Structuralists, who championed the role of elements, and Gestalt psychologists, who argued that the whole was different from the sum of its parts. This is the first volume to focus on the current state of the debate on parts versus wholes as it exists in the field of visual perception by bringing together the views of the leading researchers. Too frequently, researchers work in only one domain, so they are unaware of the ways in which holistic and analytic processing are defined in different areas. The contributors to this volume ask what analytic and holistic processes are like; whether they contribute differently to the perception of faces, objects, and scenes; whether different cognitive and neural mechanisms code holistic and analytic information; whether a single, universal system can be sufficient for visual-information processing, and whether our subjective experience of holistic perception might be nothing more than a compelling illusion. The result is a snapshot of the current thinking on how the processing of wholes and parts contributes to our remarkable ability to recognize faces, objects, and scenes, and an illustration of the diverse conceptions of analytic and holistic processing that currently coexist, and the variety of approaches that have been brought to bear on the issues.
Author: Massachusetts Institute of Technology. Artificial Intelligence Laboratory Publisher: ISBN: Category : Languages : en Pages : 0
Book Description
How does the brain recognize three-dimensional objects? We trained monkeys to recognize computer rendered objects presented from an arbitrarily chosen {\it training} view, and subsequently tested their ability to generalize recognition for other views. Our results provide additional evidence in favor of with a recognition model that accomplishes view-invariant performance by storing a limited number of object views or templates together with the capacity to interpolate between the templates (Poggio and Edelman, 1990).
Author: AlpeshKumar Ranchordas Publisher: Springer Science & Business Media ISBN: 3642102255 Category : Computers Languages : en Pages : 290
Book Description
INSTICC organized the third edition of VISIGRAPP that took place in Funchal- Madeira, Portugal in January 2008 after successful previous editions. This book - cludes selected papers from VISIGRAPP 2008, the Joint Conference on Computer Vision Theory and Applications (VISAPP) and Computer Graphics Theory and - plications (GRAPP). The conference was intended to stimulate the exchange of ideas on the topics of c- puter vision and computer graphics. We received a high number of paper submissions: 374 in total for both conferences. We had contributions from more than 50 countries in all continents. This confirms the success and global dimension of these jointly organized conferences. After a rigorous double-blind evaluation method, 78 submissions were accepted as full papers. From those, 20 were selected for this book. To ensure the sci- tific quality of the contributions, these were selected from the ones that were evaluated with the highest scores by the VISIGRAPP Program Committee Members and then they were extended and revised by the authors. Special thanks go to all contributors and re- rees, without whom this book would not have been possible. VISIGRAPP 2008 also featured the comments of keynote speakers, in alphabetical order, Adrian Hilton (University of Surrey, UK), Geneviève Lucet (Computer S- vices for Research at the UNAM, Mexico), Peter Sturm (INRIA Rhône-Alpes, France) and Sharathchandra Pankanti (IBM - Exploratory Computer Vision Group, USA), who are internationally recognized researchers. The presentations represented an - portant contribution to the overall quality of the conference.