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Notebook of New Video Game Ideas: Book Eight

Notebook of New Video Game Ideas: Book Eight PDF Author: Adam Jeremy Capps
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 85

Book Description
This is a handwritten notebook containing over 300 ideas to use in any new video game. This is a free to use public domain book. These are no cost ideas that may be used with or without credit. “It’s a secret to everybody.” If an idea was considered unworthy to include it was not written in. If it was thought likely to have been used before it was not included. Where drawings were necessary to better describe an idea they were placed in. Like all of my books this is a free eBook and in the public domain.

Notebook of New Video Game Ideas: Book Eight

Notebook of New Video Game Ideas: Book Eight PDF Author: Adam Jeremy Capps
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 85

Book Description
This is a handwritten notebook containing over 300 ideas to use in any new video game. This is a free to use public domain book. These are no cost ideas that may be used with or without credit. “It’s a secret to everybody.” If an idea was considered unworthy to include it was not written in. If it was thought likely to have been used before it was not included. Where drawings were necessary to better describe an idea they were placed in. Like all of my books this is a free eBook and in the public domain.

Notebook Of New Video Game Ideas: Book Three

Notebook Of New Video Game Ideas: Book Three PDF Author: Adam Jeremy Capps
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 83

Book Description
Containing 350 ideas… Great, free, and anonymous help for a game maker. “It’s a secret to everyone,” in this public domain book. As far as is known these are never before used ideas. Nothing was added without it feeling worthy of being included. There is no filler here. No space was taken for granted. These ideas are not so synopsis based than they are element based. In other words they are more “ideas within a game” than they are “ideas for a game.” This book is sure to be a great help for any who use it and take it as being unconditionally free.

Notebook of New Video Game Ideas: Book Seven

Notebook of New Video Game Ideas: Book Seven PDF Author: Adam Jeremy Capps
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 81

Book Description
“It’s a secret to everybody.” This book has more than 300 unique ideas to use in any new video game. As a public domain book the ideas here are free. This book is the author's contribution to the game making community. Consider it like an open source book of video game ideas that anyone may use. Every entry in this book was thoughtfully created and only added when the author felt they were good enough to include. If there was any doubt they were used before then they were not included. There is enough content here to improve any game that anyone is making and this book also serves to expand a game maker’s imagination with “food for thought.”

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Games Magazine Junior Kids' Big Book of Games

Games Magazine Junior Kids' Big Book of Games PDF Author: Karen C. Anderson
Publisher: Workman Publishing
ISBN: 9780894806575
Category : Juvenile Nonfiction
Languages : en
Pages : 180

Book Description
Presents over 125 games, including picture puzzles, scrambled comics, riddle searches, logic defiers, memory contests, connect-the-dots, out-of-orders, mazes, crisscrosses, and rebuses.

Level Up!

Level Up! PDF Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515

Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Challenges for Games Designers

Challenges for Games Designers PDF Author: Brenda Brathwaite
Publisher: Createspace Independent Publishing Platform
ISBN: 9781542453318
Category :
Languages : en
Pages : 340

Book Description
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

Game Design

Game Design PDF Author: Lewis Pulsipher
Publisher: McFarland
ISBN: 0786491051
Category : Games & Activities
Languages : en
Pages : 277

Book Description
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

The New Art of Ideas

The New Art of Ideas PDF Author: Robin Landa
Publisher: Berrett-Koehler Publishers
ISBN: 1523002093
Category : Business & Economics
Languages : en
Pages : 224

Book Description
In a world with a surplus of ideas, what separates a good idea from a bad one? Learn how to cultivate a mindset that produces the kind of ideas people can't turn down. Most professionals cannot generate a solid idea. They either offer up tired or reused ones, or they generate lots of ideas but none that are worth pursuing. A great idea presents a well-formulated thought or plan of action that spurs growth, change, advancement, adaptation, or new insight. Worthwhile ideas move the needle; they change the playing field altogether. The New Art of Ideas is designed to help readers consistently produce worthwhile ideas by becoming nimble and imaginative thinkers better equipped to compete and produce in a global economy. Robin Landa identifies the Three Gs of every good idea: Goal-Your vision for the end Gap-The underdeveloped area that your idea fills Gain-The overall benefits of your goal With explanations and examples of each component, this book demystifies the process of effective ideation and hands you the key to unlock your creative potential.

Director 8 Demystified

Director 8 Demystified PDF Author: Phil Gross
Publisher: Macromedia Press
ISBN: 9780201709209
Category : Computers
Languages : en
Pages : 1222

Book Description
This best-selling book on Director has been updated to cover Director's many new features. The CD-ROM includes useful tutorials and scripts to get readers up and running with the software. This edition covers features new to this latest release, including new design and authoring tools and one-click publishing of Shockwave content.