Author: Stephen S. Greer
Publisher:
ISBN: 9781601254108
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The island penal mining colony of Deepmar off the north coast of Cheliax has provided the infernal House of Thrune with a steady supply of valuable crystals for decades -- but now all contact with the island has ceased! Sent to the isolated island to investigate, the heroes must explore the eerily abandoned mining colony and the surrounding island to discover what sinister threat has silenced the settlement and interrupted the steady flow of minerals from the colony's mines. Can the heroes discover the truth behind the disappearance of the island's inhabitants and get the rich resources of Deepmar flowing to the mainland again, or will they, too, vanish, never to be heard from again? No Response From Deepmar is a dungeon and wilderness exploration Pathfinder Module designed for 8th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG. The adventure includes a detailed gazetteer of a penal mining colony for use in the Pathfinder Campaign Setting or any fantasy roleplaying world.
No Response from Deepmar
Author: Stephen S. Greer
Publisher:
ISBN: 9781601254108
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The island penal mining colony of Deepmar off the north coast of Cheliax has provided the infernal House of Thrune with a steady supply of valuable crystals for decades -- but now all contact with the island has ceased! Sent to the isolated island to investigate, the heroes must explore the eerily abandoned mining colony and the surrounding island to discover what sinister threat has silenced the settlement and interrupted the steady flow of minerals from the colony's mines. Can the heroes discover the truth behind the disappearance of the island's inhabitants and get the rich resources of Deepmar flowing to the mainland again, or will they, too, vanish, never to be heard from again? No Response From Deepmar is a dungeon and wilderness exploration Pathfinder Module designed for 8th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG. The adventure includes a detailed gazetteer of a penal mining colony for use in the Pathfinder Campaign Setting or any fantasy roleplaying world.
Publisher:
ISBN: 9781601254108
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The island penal mining colony of Deepmar off the north coast of Cheliax has provided the infernal House of Thrune with a steady supply of valuable crystals for decades -- but now all contact with the island has ceased! Sent to the isolated island to investigate, the heroes must explore the eerily abandoned mining colony and the surrounding island to discover what sinister threat has silenced the settlement and interrupted the steady flow of minerals from the colony's mines. Can the heroes discover the truth behind the disappearance of the island's inhabitants and get the rich resources of Deepmar flowing to the mainland again, or will they, too, vanish, never to be heard from again? No Response From Deepmar is a dungeon and wilderness exploration Pathfinder Module designed for 8th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG. The adventure includes a detailed gazetteer of a penal mining colony for use in the Pathfinder Campaign Setting or any fantasy roleplaying world.
Marguerite
Author: Mary Jane Holmes
Publisher:
ISBN:
Category : American fiction
Languages : en
Pages : 488
Book Description
Publisher:
ISBN:
Category : American fiction
Languages : en
Pages : 488
Book Description
The Statist
Statist
Journal of the American Veterinary Medical Association
Author: American Veterinary Medical Association
Publisher:
ISBN:
Category : Veterinary medicine
Languages : en
Pages : 780
Book Description
Vols. for 1915-49 and 1956- include the Proceedings of the annual meeting of the association.
Publisher:
ISBN:
Category : Veterinary medicine
Languages : en
Pages : 780
Book Description
Vols. for 1915-49 and 1956- include the Proceedings of the annual meeting of the association.
Carrion Hill
Author: Richard Pett
Publisher:
ISBN: 9781601252067
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
Dark horror stalks the streets of Carrion Hill, the strangest and most debased city in the star-crossed gothic horror kingdom of Ustalav. Following the once-forgotten instructions of an ancient eldritch ritual, a cabal of villains conjured up a creature of terrible power in the ruined catacombs of the city. Putting a stop to the abomination means dealing with the cabal one by one, from its weakest devotee to its most potent dark master. A dark urban horror adventure for 5th-level Pathfinder Roleplaying Game characters, Carrion Hill brings Lovecraftian horror to the game table and irreparable psychic damage to your player characters.
Publisher:
ISBN: 9781601252067
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
Dark horror stalks the streets of Carrion Hill, the strangest and most debased city in the star-crossed gothic horror kingdom of Ustalav. Following the once-forgotten instructions of an ancient eldritch ritual, a cabal of villains conjured up a creature of terrible power in the ruined catacombs of the city. Putting a stop to the abomination means dealing with the cabal one by one, from its weakest devotee to its most potent dark master. A dark urban horror adventure for 5th-level Pathfinder Roleplaying Game characters, Carrion Hill brings Lovecraftian horror to the game table and irreparable psychic damage to your player characters.
Tomb of the Iron Medusa
Author: Mike Shel
Publisher:
ISBN: 9781601253187
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
Hidden in the remote southern range of the World's Edge Mountains lies a mysterious necropolis protected by a legendary guardian known as the Iron Medusa. When the last heir of the dungeon's long-dead noble builders hires the heroes to explore the forlorn and deadly site in search of evidence that may clear his family name, the heroes soon find themselves in over their heads. For the Tomb of the Iron Medusa does not give up its secrets lightly, and the dangerous truths that lie within these trap-laden crypts may have been hidden for a very good reason indeed. Tomb of the Iron Medusa is a Pathfinder Roleplaying Game adventure for 14th-level characters. It features an expansive necropolis of crypts and tombs, all guarded by devious traps, strange puzzles, fiendish monsters, bizarre creatures, and the undead remnants of a once-powerful aristocracy. Tomb of the Iron Medusa also includes a new monster and a fully-detailed borderland inn that can serve as both a place to begin the adventure or as any roadside tavern in any fantasy world.
Publisher:
ISBN: 9781601253187
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
Hidden in the remote southern range of the World's Edge Mountains lies a mysterious necropolis protected by a legendary guardian known as the Iron Medusa. When the last heir of the dungeon's long-dead noble builders hires the heroes to explore the forlorn and deadly site in search of evidence that may clear his family name, the heroes soon find themselves in over their heads. For the Tomb of the Iron Medusa does not give up its secrets lightly, and the dangerous truths that lie within these trap-laden crypts may have been hidden for a very good reason indeed. Tomb of the Iron Medusa is a Pathfinder Roleplaying Game adventure for 14th-level characters. It features an expansive necropolis of crypts and tombs, all guarded by devious traps, strange puzzles, fiendish monsters, bizarre creatures, and the undead remnants of a once-powerful aristocracy. Tomb of the Iron Medusa also includes a new monster and a fully-detailed borderland inn that can serve as both a place to begin the adventure or as any roadside tavern in any fantasy world.
Wake of the Watcher
Author: Greg A. Vaughan
Publisher:
ISBN: 9781601253118
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
No one goes to Illmarsh, a decrepit village haunted by tales of ghastly midnight rites and sacrifices to shadows from the sea. When the heroes learn of an unholy bargain between the cultists of the Whispering Way and the drowned gods of this wretched town, they must journey through a wilderness gone wrong to prevent it. Can the heroes discover what foulness festers in the mind of Illmarsh and withstand the whispers of an insanity from beyond the stars? A Pathfinder Roleplaying Game adventure for 9th-level characters, this volume continues the Carrion Crown Adventure Path, drawing on themes of classic horror stories long awaited by players. The heroes will investigate lands inspired by the mind-bending horrors of H.P. Lovecraft and face off against terrifying foes drawn from his ever-popular Cthulhu Mythos. This volume also introduces the unimaginable terrors of the Elder Gods to the Pathfinder campaign setting with an expanded Bestiary unleashing a host of maddening Lovecraftian monsters, plus much more including new fiction in the Pathfinder's Journal!
Publisher:
ISBN: 9781601253118
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
No one goes to Illmarsh, a decrepit village haunted by tales of ghastly midnight rites and sacrifices to shadows from the sea. When the heroes learn of an unholy bargain between the cultists of the Whispering Way and the drowned gods of this wretched town, they must journey through a wilderness gone wrong to prevent it. Can the heroes discover what foulness festers in the mind of Illmarsh and withstand the whispers of an insanity from beyond the stars? A Pathfinder Roleplaying Game adventure for 9th-level characters, this volume continues the Carrion Crown Adventure Path, drawing on themes of classic horror stories long awaited by players. The heroes will investigate lands inspired by the mind-bending horrors of H.P. Lovecraft and face off against terrifying foes drawn from his ever-popular Cthulhu Mythos. This volume also introduces the unimaginable terrors of the Elder Gods to the Pathfinder campaign setting with an expanded Bestiary unleashing a host of maddening Lovecraftian monsters, plus much more including new fiction in the Pathfinder's Journal!
Sand Injectites
Author: A. Hurst
Publisher: AAPG
ISBN: 0891813683
Category : Nature
Languages : en
Pages : 697
Book Description
Accompanying CD-ROM contains color illustrations.--cf. page 4 of cover.
Publisher: AAPG
ISBN: 0891813683
Category : Nature
Languages : en
Pages : 697
Book Description
Accompanying CD-ROM contains color illustrations.--cf. page 4 of cover.
From Shore to Sea
Author: Brandon Hodge
Publisher:
ISBN: 9781601252579
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The rustic folk of Blackbeach have kept their cursed heritage secret for thousands of years -- they are pureblooded scions of Lost Azlant, the sunken continent across the western sea, whose bloodline eventually causes them to transform into sea-folk and obey a strange underwater entity. A local sorcerer trying to cure his people has awakened a terrible evil, locked away in a nearby Azlanti ruin for thousands of years. Now the villagers are rapidly devolving into fishlike monsters and hearing a telepathic call they cannot refuse. Can the heroes save the villagers and stop the ancient abomination before it escapes to avenge itself? An aquatic dungeon adventure for 6th-level Pathfinder Roleplaying Game characters.
Publisher:
ISBN: 9781601252579
Category : Pathfinder (Game)
Languages : en
Pages : 0
Book Description
The rustic folk of Blackbeach have kept their cursed heritage secret for thousands of years -- they are pureblooded scions of Lost Azlant, the sunken continent across the western sea, whose bloodline eventually causes them to transform into sea-folk and obey a strange underwater entity. A local sorcerer trying to cure his people has awakened a terrible evil, locked away in a nearby Azlanti ruin for thousands of years. Now the villagers are rapidly devolving into fishlike monsters and hearing a telepathic call they cannot refuse. Can the heroes save the villagers and stop the ancient abomination before it escapes to avenge itself? An aquatic dungeon adventure for 6th-level Pathfinder Roleplaying Game characters.