No Props No Problem PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download No Props No Problem PDF full book. Access full book title No Props No Problem by Mark Collard. Download full books in PDF and EPUB format.

No Props No Problem

No Props No Problem PDF Author: Mark Collard
Publisher: Playmeo Pty Limited
ISBN: 9780992546427
Category : Games & Activities
Languages : en
Pages : 274

Book Description
If you're passionate about using interactive group games to help people interact, share and connect - and have no equipment whatsoever - this book is for you.Interactive group games and activities are one of the most powerful (and attractive) ways to help people connect. And research clearly shows that the most successful programs in the world are those which intentionally build trusting and healthy relationships.In this entertaining and simple how-to guide, Mark Collard distils 30+ years of experience to help you harness the power of group games to have fun and leave your group feeling engaged, valued and meaningfully connected to one another. All without props.This book will help you:Learn 150+ interactive group games & activities that people love, are universally appealing & require no props to play;Know the difference between an 'ice-breaker' and an 'ice-maker;'Understand why the latest research demands that we help our groups connect first before we deliver our content;Use five powerful tools to engage unwilling participants, create productive teams & exceed your group's expectations; andApply a simple four-step program design model that is guaranteed to invite your group to play, interact, trust & learn.Exclusive BonusesTo help you make all of this super-easy, No Props No Problem comes with four unique, value-added resources:QR code for every activity to access online video tutorials, leadership tips, variations & so much more;30-Days Free access to playmeo's ever-expanding activity database (premium subscribers already have immediate access);Free Group Games App to access everything in the palm of your hand; andForty Ready-to-Play Program Templates for 12 to 100+ people.This book makes no props, no problem, and will help you squeeze more than just fun out of your programs.Grab your copy of No Props No Problem today.Written by Mark Collard, 2018 (272 pages)

No Props No Problem

No Props No Problem PDF Author: Mark Collard
Publisher: Playmeo Pty Limited
ISBN: 9780992546427
Category : Games & Activities
Languages : en
Pages : 274

Book Description
If you're passionate about using interactive group games to help people interact, share and connect - and have no equipment whatsoever - this book is for you.Interactive group games and activities are one of the most powerful (and attractive) ways to help people connect. And research clearly shows that the most successful programs in the world are those which intentionally build trusting and healthy relationships.In this entertaining and simple how-to guide, Mark Collard distils 30+ years of experience to help you harness the power of group games to have fun and leave your group feeling engaged, valued and meaningfully connected to one another. All without props.This book will help you:Learn 150+ interactive group games & activities that people love, are universally appealing & require no props to play;Know the difference between an 'ice-breaker' and an 'ice-maker;'Understand why the latest research demands that we help our groups connect first before we deliver our content;Use five powerful tools to engage unwilling participants, create productive teams & exceed your group's expectations; andApply a simple four-step program design model that is guaranteed to invite your group to play, interact, trust & learn.Exclusive BonusesTo help you make all of this super-easy, No Props No Problem comes with four unique, value-added resources:QR code for every activity to access online video tutorials, leadership tips, variations & so much more;30-Days Free access to playmeo's ever-expanding activity database (premium subscribers already have immediate access);Free Group Games App to access everything in the palm of your hand; andForty Ready-to-Play Program Templates for 12 to 100+ people.This book makes no props, no problem, and will help you squeeze more than just fun out of your programs.Grab your copy of No Props No Problem today.Written by Mark Collard, 2018 (272 pages)

No Props

No Props PDF Author: Mark Collard
Publisher: No Props: Great Games with N
ISBN: 0934387052
Category : Adventure games
Languages : en
Pages : 19

Book Description
This book covers almost everything you need to know about how to run highly successful programs with absolutely no equipment. Imagine being able to run an activity to fill-in some downtime at the "drop of a hat". Wouldn't that be great? Or, what if you could inject more fun into your program, without cost? How would it feel if you could do this? Imagine being able to impress your colleagues and peers with your ever-expanding arsenal of games, trust exercises and group problem-solving activities - without ever needing any equipment? It truly is possible, but you need to know how.

Count Me in

Count Me in PDF Author: Mark Collard
Publisher: Playmeo Pty Limited
ISBN: 9780934387309
Category : Active learning
Languages : en
Pages : 262

Book Description
This publication contains ice-breakers, energisers, interactive games and team events - in total more then 140 activities, each accompanied with at least one variation. A veritable treasure chest of programming ideas, perfect for any group of people, especially if there are a lot of them.

No Problem

No Problem PDF Author: Meg Brogan
Publisher: Dramatic Publishing
ISBN: 9780871296832
Category : High school students
Languages : en
Pages : 60

Book Description


Serious Fun

Serious Fun PDF Author: Mark Collard
Publisher: Playmeo Pty Limited
ISBN: 9780992546403
Category : Games & Activities
Languages : en
Pages : 212

Book Description
Serious Fun is the first definitive step-by-step guide designed to help novice and experienced program leaders deliver truly exceptional and fun programs.Jam-packed with inspiration and practical advice, Serious Fun is specifically written for school teachers, corporate trainers, outdoor educators, conference organisers and camp & youth group leaders - anyone who works with people and wants to leave their group feeling incredibly valued and engaged, exceeding all of their expectations.From a five-minute conference energiser to semester-length school curriculum, this book will get you started on the right foot and help you add more fun and value in your program than you ever thought was possible.Inside these covers you will learn:The seven mistakes program leaders make, and how to fix them;The four-step sequence to leading programs that your group will love;The five elements every 'ice-breaker' must have to be successful;How to create a fun, safe and supportive environment for your group;How to motivate everyone in your group to willingly participate;How to manage difficult behaviours, such as dominant personalities;How to exceed your group's expectations; andAnswers to more than twenty common programming questions.If you want to make a difference, or simply have more fun in your programs, this book is your blueprint.

101 More Drama Games for Children

101 More Drama Games for Children PDF Author: Paul Rooyackers
Publisher: Turner Publishing Company
ISBN: 1630266205
Category : Juvenile Nonfiction
Languages : en
Pages : 164

Book Description
Designed to help teachers and group leaders create dynamic and supportive play environments, this book features completely different games than the first one. These improvisational, noncompetitive games encourage involvement and cooperation--the participants gain as much as they contribute. By expressing themselves physically and emotionally and by exploring a range of possibilities, players gain self-confidence and a greater awareness of the feelings and experiences of others. 39 black-and-white illustrations are included.

Maya Studio Projects

Maya Studio Projects PDF Author: Michael McKinley
Publisher: John Wiley & Sons
ISBN: 0470609338
Category : Computers
Languages : en
Pages : 479

Book Description
Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Islands of Healing

Islands of Healing PDF Author: Jim Schoel
Publisher: Project Adventure, Incorporated
ISBN:
Category : Body, Mind & Spirit
Languages : en
Pages : 328

Book Description
A guide to setting up an Adventure Based Counseling proegram and outlining the program.

Ignore Everybody

Ignore Everybody PDF Author: Hugh MacLeod
Publisher: Penguin
ISBN: 1101057726
Category : Self-Help
Languages : en
Pages : 180

Book Description
When Hugh MacLeod was a struggling young copywriter, living in a YMCA, he started to doodle on the backs of business cards while sitting at a bar. Those cartoons eventually led to a popular blog - gapingvoid.com - and a reputation for pithy insight and humor, in both words and pictures. MacLeod has opinions on everything from marketing to the meaning of life, but one of his main subjects is creativity. How do new ideas emerge in a cynical, risk-averse world? Where does inspiration come from? What does it take to make a living as a creative person? Now his first book, Ignore Everyone, expands on his sharpest insights, wittiest cartoons, and most useful advice. A sample: *Selling out is harder than it looks. Diluting your product to make it more commercial will just make people like it less. *If your plan depends on you suddenly being "discovered" by some big shot, your plan will probably fail. Nobody suddenly discovers anything. Things are made slowly and in pain. *Don't try to stand out from the crowd; avoid crowds altogether. There's no point trying to do the same thing as 250,000 other young hopefuls, waiting for a miracle. All existing business models are wrong. Find a new one. *The idea doesn't have to be big. It just has to be yours. The sovereignty you have over your work will inspire far more people than the actual content ever will. After learning MacLeod's 40 keys to creativity, you will be ready to unlock your own brilliance and unleash it on the world.

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration PDF Author: Mary Scannell
Publisher: McGraw Hill Professional
ISBN: 0071743669
Category : Business & Economics
Languages : en
Pages : 240

Book Description
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.