Author: Dave Barrett
Publisher:
ISBN: 9780578607566
Category : Young Adult Fiction
Languages : en
Pages : 230
Book Description
The conclusion to the Fun and Games series.
No More Games
Author: Dave Barrett
Publisher:
ISBN: 9780578607566
Category : Young Adult Fiction
Languages : en
Pages : 230
Book Description
The conclusion to the Fun and Games series.
Publisher:
ISBN: 9780578607566
Category : Young Adult Fiction
Languages : en
Pages : 230
Book Description
The conclusion to the Fun and Games series.
More Fun and Games
Author: Anthony Dowson
Publisher: Human Kinetics
ISBN: 1492584002
Category : Education
Languages : en
Pages : 351
Book Description
The e-book for More Fun and Games is available at a reduced price. It allows you to highlight, take notes, and easily use all the material in the book in seconds. The e-book is delivered through Adobe Digital Editions® and when purchased through the Human Kinetics site, access to the content is immediately granted when your order is received. Anthony Dowson is back with More Fun and Games. The book he coauthored in 2005, Fun and Games, was a big hit with teachers, coaches, and all activity leaders who work with kids. Dowson’s new book continues the premise from the first book—that children’s physical activity games need to be fun and creative as well as developmentally sound. But Dowson doesn’t stop there. For each of the 100 new games this expert physical education teacher and coach offers, he adds a pop-out box that notes the skills and fitness components the game will help kids develop. More Fun and Games covers warm-up, cool-down, and multisport games, as well as games for the following sports: soccer, cricket, basketball, tennis, netball, rugby, volleyball, badminton, and hockey. Each game includes information on equipment required, rules, and coaching advice. The games are easy to set up, require minimal equipment, and come with suggestions for adapting the games to suit not only the size of your group but also the skill level. And you can easily find the right game for your group by using the game finder section. These entertaining games and activities maximize participation while developing key skills, such as decision making, teamwork, attacking, and defending. By developing the technical skills they need in order to succeed in sports, kids will also develop greater self-confidence and enjoy their sport participation all the more. The games are crafted to help the kids stay focused, remain active, and have fun. The result is that they develop not only their motor skills and sport-specific skills but also positive attitudes toward physical activity. They’ll have loads of fun with these games and want to come back for more, and they’ll be on their way to establishing lifelong physical activity habits through More Fun and Games. Adobe Digital Editions® System Requirements Windows Microsoft® Windows® 2000 with Service Pack 4, Windows XP with Service Pack 2, or Windows Vista® (Home Basic 32-bit and Business 64-bit editions supported)Intel® Pentium® 500MHz processor128MB of RAM800x600 monitor resolution Mac PowerPC Mac OS X v10.4.10 or v10.5 PowerPC® G4 or G5 500MHz processor128MB of RAM Intel® Mac OS X v10.4.10 or v10.5500MHz processor128MB of RAM Supported browsers and Adobe Flash versions Windows Microsoft Internet Explorer 6 or 7, Mozilla Firefox 2 Adobe Flash® Player 7, 8, or 9 (Windows Vista requires Flash 9.0.28 to address a known bug) Mac Apple Safari 2.0.4, Mozilla Firefox 2 Adobe Flash Player 8 or 9 Supported devicesSony® Reader PRS-505 Language versions English French German Audience: Reference for physical education teachers, primary school teachers, children’s activity leaders, and sport coaches.
Publisher: Human Kinetics
ISBN: 1492584002
Category : Education
Languages : en
Pages : 351
Book Description
The e-book for More Fun and Games is available at a reduced price. It allows you to highlight, take notes, and easily use all the material in the book in seconds. The e-book is delivered through Adobe Digital Editions® and when purchased through the Human Kinetics site, access to the content is immediately granted when your order is received. Anthony Dowson is back with More Fun and Games. The book he coauthored in 2005, Fun and Games, was a big hit with teachers, coaches, and all activity leaders who work with kids. Dowson’s new book continues the premise from the first book—that children’s physical activity games need to be fun and creative as well as developmentally sound. But Dowson doesn’t stop there. For each of the 100 new games this expert physical education teacher and coach offers, he adds a pop-out box that notes the skills and fitness components the game will help kids develop. More Fun and Games covers warm-up, cool-down, and multisport games, as well as games for the following sports: soccer, cricket, basketball, tennis, netball, rugby, volleyball, badminton, and hockey. Each game includes information on equipment required, rules, and coaching advice. The games are easy to set up, require minimal equipment, and come with suggestions for adapting the games to suit not only the size of your group but also the skill level. And you can easily find the right game for your group by using the game finder section. These entertaining games and activities maximize participation while developing key skills, such as decision making, teamwork, attacking, and defending. By developing the technical skills they need in order to succeed in sports, kids will also develop greater self-confidence and enjoy their sport participation all the more. The games are crafted to help the kids stay focused, remain active, and have fun. The result is that they develop not only their motor skills and sport-specific skills but also positive attitudes toward physical activity. They’ll have loads of fun with these games and want to come back for more, and they’ll be on their way to establishing lifelong physical activity habits through More Fun and Games. Adobe Digital Editions® System Requirements Windows Microsoft® Windows® 2000 with Service Pack 4, Windows XP with Service Pack 2, or Windows Vista® (Home Basic 32-bit and Business 64-bit editions supported)Intel® Pentium® 500MHz processor128MB of RAM800x600 monitor resolution Mac PowerPC Mac OS X v10.4.10 or v10.5 PowerPC® G4 or G5 500MHz processor128MB of RAM Intel® Mac OS X v10.4.10 or v10.5500MHz processor128MB of RAM Supported browsers and Adobe Flash versions Windows Microsoft Internet Explorer 6 or 7, Mozilla Firefox 2 Adobe Flash® Player 7, 8, or 9 (Windows Vista requires Flash 9.0.28 to address a known bug) Mac Apple Safari 2.0.4, Mozilla Firefox 2 Adobe Flash Player 8 or 9 Supported devicesSony® Reader PRS-505 Language versions English French German Audience: Reference for physical education teachers, primary school teachers, children’s activity leaders, and sport coaches.
Fun and Games
Author: Duane Swierczynski
Publisher: Mulholland Books
ISBN: 0316179892
Category : Fiction
Languages : en
Pages : 290
Book Description
The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.
Publisher: Mulholland Books
ISBN: 0316179892
Category : Fiction
Languages : en
Pages : 290
Book Description
The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.
It's All Fun and Games
Author: Dave Barrett
Publisher: Inkshares
ISBN: 1941758819
Category : Fiction
Languages : en
Pages : 224
Book Description
Six friends cross over into a dangerous fantasy world — will they make it back alive?
Publisher: Inkshares
ISBN: 1941758819
Category : Fiction
Languages : en
Pages : 224
Book Description
Six friends cross over into a dangerous fantasy world — will they make it back alive?
All Fun and Games Until Somebody Loses an Eye
Author: Christopher Brookmyre
Publisher: Grove Press
ISBN: 0802165729
Category : Fiction
Languages : en
Pages : 467
Book Description
This prize-winning comic thriller takes readers “from high-octane gun antics to kitchen mopping in East Kilbride . . . [in] one beast of a story” (The Guardian, UK). International bestselling author Christopher Brookmyre has been lauded for his dark sense of humor and brilliant suspense plotting. Now his Bollinger Everyman Wodehouse Prize–winning novel follows “his most ambitious heroine yet”: a forty-six-year-old house-proud grandmother (The Guardian, UK). As a teenager, Jane Bell had dreamt of playing in the casinos of Monte Carlo, surrounded by the likes of James Bond. But now her dreams are as dry as the dust her Dyson sucks up from her hall carpet. Her son Ross, a researcher for a Swiss arms manufacturer, is the one with the exciting life. But lately it’s gotten a bit too exciting. Ross needs to disappear before some shady characters force him to divulge the secrets of his research. And they’re not the only ones desperate to locate him. Ross’s firm has hired a team of security experts, and, headed by the enigmatic Bett, they have little in common apart from total professionalism and a thorough disregard for the law. Bett believes the key to Ross’s whereabouts is his mother, and in one respect, he is right. But even he is taken aback by her dogged determination to secure her son’s safety. The teenage dreams of fast cars, high-tech firepower, and extreme action had always promised to be fun and games, but in real life, it’s likely someone is going to lose an eye . . . “Funny, electric and captivating.” —Times (UK)
Publisher: Grove Press
ISBN: 0802165729
Category : Fiction
Languages : en
Pages : 467
Book Description
This prize-winning comic thriller takes readers “from high-octane gun antics to kitchen mopping in East Kilbride . . . [in] one beast of a story” (The Guardian, UK). International bestselling author Christopher Brookmyre has been lauded for his dark sense of humor and brilliant suspense plotting. Now his Bollinger Everyman Wodehouse Prize–winning novel follows “his most ambitious heroine yet”: a forty-six-year-old house-proud grandmother (The Guardian, UK). As a teenager, Jane Bell had dreamt of playing in the casinos of Monte Carlo, surrounded by the likes of James Bond. But now her dreams are as dry as the dust her Dyson sucks up from her hall carpet. Her son Ross, a researcher for a Swiss arms manufacturer, is the one with the exciting life. But lately it’s gotten a bit too exciting. Ross needs to disappear before some shady characters force him to divulge the secrets of his research. And they’re not the only ones desperate to locate him. Ross’s firm has hired a team of security experts, and, headed by the enigmatic Bett, they have little in common apart from total professionalism and a thorough disregard for the law. Bett believes the key to Ross’s whereabouts is his mother, and in one respect, he is right. But even he is taken aback by her dogged determination to secure her son’s safety. The teenage dreams of fast cars, high-tech firepower, and extreme action had always promised to be fun and games, but in real life, it’s likely someone is going to lose an eye . . . “Funny, electric and captivating.” —Times (UK)
Save the Cat!
Author: Blake Snyder
Publisher:
ISBN: 9781615931712
Category : Performing Arts
Languages : en
Pages : 0
Book Description
This ultimate insider's guide reveals the secrets that none dare admit, told by a show biz veteran who's proven that you can sell your script if you can save the cat!
Publisher:
ISBN: 9781615931712
Category : Performing Arts
Languages : en
Pages : 0
Book Description
This ultimate insider's guide reveals the secrets that none dare admit, told by a show biz veteran who's proven that you can sell your script if you can save the cat!
More Fun and Games
Author: Dave Barrett
Publisher:
ISBN: 9780578214610
Category :
Languages : en
Pages : 248
Book Description
More Fun and Games continues the Dragon Award nominated adventures of Allison Duggan and her best friend TJ, who found themselves magically transported into their LARP's game world. On their journey toward the Arcanum and its evil wizard-king, they get pulled into a mystery that could grant them powerful allies, or leave them among the casualties.
Publisher:
ISBN: 9780578214610
Category :
Languages : en
Pages : 248
Book Description
More Fun and Games continues the Dragon Award nominated adventures of Allison Duggan and her best friend TJ, who found themselves magically transported into their LARP's game world. On their journey toward the Arcanum and its evil wizard-king, they get pulled into a mystery that could grant them powerful allies, or leave them among the casualties.
Play Anything
Author: Ian Bogost
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Theory of Fun for Game Design
Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
ISBN: 1449363172
Category : Computers
Languages : en
Pages : 292
Book Description
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins
Publisher: "O'Reilly Media, Inc."
ISBN: 1449363172
Category : Computers
Languages : en
Pages : 292
Book Description
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins
Ideas Under Fire
Author: Jonathan Lavery
Publisher: Rowman & Littlefield
ISBN: 1611475422
Category : History
Languages : en
Pages : 388
Book Description
Since Aristotle's famous declaration that the speculative sciences originated with the emergence of a leisure class, it has been accepted as a truism that intellectual activity requires political stability and leisure in order to flourish. Paradoxically, however, some of the most powerful and influential contributions to Western intellectual culture have been produced in conditions that were adverse-indeed hostile-to intellectual activity. Examples include Socrates' stirring defense of the examined life before a hostile Athenian jury, Boethius writing The Consolation of Philosophy under the specter of impending torture and execution, Galileo devising key notions for modern mechanics while under house arrest, and Jean-Paul Sartre drafting portions of Being and Nothingness in his war diaries, to name only a few of the most famous incidents-all extraordinary achievements spawned, developed or completed in adversity. In cases such as these, a philosopher or scientist must manage somehow to remain intellectually creative and focused despite living in conditions that are adverse or hostile to thought. In brief, they are working on ideas under fire. This book is a survey of several momentous cases of philosophers and scientists working under fire. Each chapter of Ideas Under Fire explores a particular case or set of related cases. For each case contributors consider two questions: How did the individual at the center of a particular moment of discovery overcome such formidable obstacles to leisure and conceptually abstract thought? And how did adversity shape their thinking under fire? Each chapter has been written by a specialist on its respective subject, and the book covers every period of Western history. All the chapters are written in an accessible style that is intended to appeal to both specialists and generalists.
Publisher: Rowman & Littlefield
ISBN: 1611475422
Category : History
Languages : en
Pages : 388
Book Description
Since Aristotle's famous declaration that the speculative sciences originated with the emergence of a leisure class, it has been accepted as a truism that intellectual activity requires political stability and leisure in order to flourish. Paradoxically, however, some of the most powerful and influential contributions to Western intellectual culture have been produced in conditions that were adverse-indeed hostile-to intellectual activity. Examples include Socrates' stirring defense of the examined life before a hostile Athenian jury, Boethius writing The Consolation of Philosophy under the specter of impending torture and execution, Galileo devising key notions for modern mechanics while under house arrest, and Jean-Paul Sartre drafting portions of Being and Nothingness in his war diaries, to name only a few of the most famous incidents-all extraordinary achievements spawned, developed or completed in adversity. In cases such as these, a philosopher or scientist must manage somehow to remain intellectually creative and focused despite living in conditions that are adverse or hostile to thought. In brief, they are working on ideas under fire. This book is a survey of several momentous cases of philosophers and scientists working under fire. Each chapter of Ideas Under Fire explores a particular case or set of related cases. For each case contributors consider two questions: How did the individual at the center of a particular moment of discovery overcome such formidable obstacles to leisure and conceptually abstract thought? And how did adversity shape their thinking under fire? Each chapter has been written by a specialist on its respective subject, and the book covers every period of Western history. All the chapters are written in an accessible style that is intended to appeal to both specialists and generalists.