Author: Jorge Casalderrey-Solana
Publisher: Cambridge University Press
ISBN: 1009403494
Category : Science
Languages : en
Pages : 469
Book Description
Gauge/String Duality, Hot QCD and Heavy Ion Collisions
Author: Jorge Casalderrey-Solana
Publisher: Cambridge University Press
ISBN: 1009403494
Category : Science
Languages : en
Pages : 469
Book Description
Publisher: Cambridge University Press
ISBN: 1009403494
Category : Science
Languages : en
Pages : 469
Book Description
Introduction to Soft-Collinear Effective Theory
Author: Thomas Becher
Publisher: Springer
ISBN: 3319148486
Category : Science
Languages : en
Pages : 214
Book Description
Among resummation techniques for perturbative QCD in the context of collider and flavor physics, soft-collinear effective theory (SCET) has emerged as both a powerful and versatile tool, having been applied to a large variety of processes, from B-meson decays to jet production at the LHC. This book provides a concise, pedagogical introduction to this technique. It discusses the expansion of Feynman diagrams around the high-energy limit, followed by the explicit construction of the effective Lagrangian - first for a scalar theory, then for QCD. The underlying concepts are illustrated with the quark vector form factor at large momentum transfer, and the formalism is applied to compute soft-gluon resummation and to perform transverse-momentum resummation for the Drell-Yan process utilizing renormalization group evolution in SCET. Finally, the infrared structure of n-point gauge-theory amplitudes is analyzed by relating them to effective-theory operators. This text is suitable for graduate students and non-specialist researchers alike as it requires only basic knowledge of perturbative QCD.
Publisher: Springer
ISBN: 3319148486
Category : Science
Languages : en
Pages : 214
Book Description
Among resummation techniques for perturbative QCD in the context of collider and flavor physics, soft-collinear effective theory (SCET) has emerged as both a powerful and versatile tool, having been applied to a large variety of processes, from B-meson decays to jet production at the LHC. This book provides a concise, pedagogical introduction to this technique. It discusses the expansion of Feynman diagrams around the high-energy limit, followed by the explicit construction of the effective Lagrangian - first for a scalar theory, then for QCD. The underlying concepts are illustrated with the quark vector form factor at large momentum transfer, and the formalism is applied to compute soft-gluon resummation and to perform transverse-momentum resummation for the Drell-Yan process utilizing renormalization group evolution in SCET. Finally, the infrared structure of n-point gauge-theory amplitudes is analyzed by relating them to effective-theory operators. This text is suitable for graduate students and non-specialist researchers alike as it requires only basic knowledge of perturbative QCD.
Introduction to Embedded Systems, Second Edition
Author: Edward Ashford Lee
Publisher: MIT Press
ISBN: 0262340526
Category : Computers
Languages : en
Pages : 562
Book Description
An introduction to the engineering principles of embedded systems, with a focus on modeling, design, and analysis of cyber-physical systems. The most visible use of computers and software is processing information for human consumption. The vast majority of computers in use, however, are much less visible. They run the engine, brakes, seatbelts, airbag, and audio system in your car. They digitally encode your voice and construct a radio signal to send it from your cell phone to a base station. They command robots on a factory floor, power generation in a power plant, processes in a chemical plant, and traffic lights in a city. These less visible computers are called embedded systems, and the software they run is called embedded software. The principal challenges in designing and analyzing embedded systems stem from their interaction with physical processes. This book takes a cyber-physical approach to embedded systems, introducing the engineering concepts underlying embedded systems as a technology and as a subject of study. The focus is on modeling, design, and analysis of cyber-physical systems, which integrate computation, networking, and physical processes. The second edition offers two new chapters, several new exercises, and other improvements. The book can be used as a textbook at the advanced undergraduate or introductory graduate level and as a professional reference for practicing engineers and computer scientists. Readers should have some familiarity with machine structures, computer programming, basic discrete mathematics and algorithms, and signals and systems.
Publisher: MIT Press
ISBN: 0262340526
Category : Computers
Languages : en
Pages : 562
Book Description
An introduction to the engineering principles of embedded systems, with a focus on modeling, design, and analysis of cyber-physical systems. The most visible use of computers and software is processing information for human consumption. The vast majority of computers in use, however, are much less visible. They run the engine, brakes, seatbelts, airbag, and audio system in your car. They digitally encode your voice and construct a radio signal to send it from your cell phone to a base station. They command robots on a factory floor, power generation in a power plant, processes in a chemical plant, and traffic lights in a city. These less visible computers are called embedded systems, and the software they run is called embedded software. The principal challenges in designing and analyzing embedded systems stem from their interaction with physical processes. This book takes a cyber-physical approach to embedded systems, introducing the engineering concepts underlying embedded systems as a technology and as a subject of study. The focus is on modeling, design, and analysis of cyber-physical systems, which integrate computation, networking, and physical processes. The second edition offers two new chapters, several new exercises, and other improvements. The book can be used as a textbook at the advanced undergraduate or introductory graduate level and as a professional reference for practicing engineers and computer scientists. Readers should have some familiarity with machine structures, computer programming, basic discrete mathematics and algorithms, and signals and systems.
The Deep Mixing Method
Author: Masaki Kitazume
Publisher: CRC Press
ISBN: 0203589637
Category : Technology & Engineering
Languages : en
Pages : 436
Book Description
The Deep Mixing Method (DMM), a deep in-situ soil stabilization technique using cement and/or lime as a stabilizing agent, was developed in Japan and in the Nordic countries independently in the 1970s. Numerous research efforts have been made in these areas investigating properties of treated soil, behavior of DMM improved ground under static and d
Publisher: CRC Press
ISBN: 0203589637
Category : Technology & Engineering
Languages : en
Pages : 436
Book Description
The Deep Mixing Method (DMM), a deep in-situ soil stabilization technique using cement and/or lime as a stabilizing agent, was developed in Japan and in the Nordic countries independently in the 1970s. Numerous research efforts have been made in these areas investigating properties of treated soil, behavior of DMM improved ground under static and d
The Physics of Quantum Mechanics
Author: James Binney
Publisher: Oxford University Press, USA
ISBN: 0199688575
Category : Science
Languages : en
Pages : 408
Book Description
This title gives students a good understanding of how quantum mechanics describes the material world. The text stresses the continuity between the quantum world and the classical world, which is merely an approximation to the quantum world.
Publisher: Oxford University Press, USA
ISBN: 0199688575
Category : Science
Languages : en
Pages : 408
Book Description
This title gives students a good understanding of how quantum mechanics describes the material world. The text stresses the continuity between the quantum world and the classical world, which is merely an approximation to the quantum world.
Classical Aerodynamic Theory
Scattering and Structures
Author: Bogdan Povh
Publisher: Springer
ISBN: 3662545152
Category : Science
Languages : en
Pages : 230
Book Description
Quantum physics may appear complicated, especially if one forgets the "big picture" and gets lost in the details. However, it can become clearer and less tangled if one applies a few fundamental concepts so that simplified approaches can emerge and estimated orders of magnitude become clear. Povh and Rosina’s Scattering and Structures presents the properties of quantum systems (elementary particles, nucleons, atoms, molecules, quantum gases, quantum liquids, stars, and early universe) with the help of elementary concepts and analogies between these seemingly different systems. In this new edition, sections on quantum gases and an up to date overview of elementary particles have been added.
Publisher: Springer
ISBN: 3662545152
Category : Science
Languages : en
Pages : 230
Book Description
Quantum physics may appear complicated, especially if one forgets the "big picture" and gets lost in the details. However, it can become clearer and less tangled if one applies a few fundamental concepts so that simplified approaches can emerge and estimated orders of magnitude become clear. Povh and Rosina’s Scattering and Structures presents the properties of quantum systems (elementary particles, nucleons, atoms, molecules, quantum gases, quantum liquids, stars, and early universe) with the help of elementary concepts and analogies between these seemingly different systems. In this new edition, sections on quantum gases and an up to date overview of elementary particles have been added.
Diffraction Radiation from Relativistic Particles
Author: Alexander Potylitsyn
Publisher: Springer Science & Business Media
ISBN: 3642125123
Category : Science
Languages : en
Pages : 285
Book Description
This book deals with diffraction radiation, which implies the boundary problems of electromagnetic radiation theory. Diffraction radiation is generated when a charged particle moves near a target edge at a distance ( – Lorentz factor, – wave length). Diffraction radiation of non-relativistic particles is widely used to design intense emitters in the cm wavelength range. Diffraction radiation from relativistic charged particles is important for noninvasive beam diagnostics and design of free electron lasers based on Smith-Purcell radiation which is diffraction radiation from periodic structures. Different analytical models of diffraction radiation and results of recent experimental studies are presented in this book. The book may also serve as guide to classical electrodynamics applications in beam physics and electrodynamics. It can be of great use for young researchers to develop skills and for experienced scientists to obtain new results.
Publisher: Springer Science & Business Media
ISBN: 3642125123
Category : Science
Languages : en
Pages : 285
Book Description
This book deals with diffraction radiation, which implies the boundary problems of electromagnetic radiation theory. Diffraction radiation is generated when a charged particle moves near a target edge at a distance ( – Lorentz factor, – wave length). Diffraction radiation of non-relativistic particles is widely used to design intense emitters in the cm wavelength range. Diffraction radiation from relativistic charged particles is important for noninvasive beam diagnostics and design of free electron lasers based on Smith-Purcell radiation which is diffraction radiation from periodic structures. Different analytical models of diffraction radiation and results of recent experimental studies are presented in this book. The book may also serve as guide to classical electrodynamics applications in beam physics and electrodynamics. It can be of great use for young researchers to develop skills and for experienced scientists to obtain new results.
Feedback Systems
Author: Karl Johan Åström
Publisher: Princeton University Press
ISBN: 069121347X
Category : Technology & Engineering
Languages : en
Pages :
Book Description
The essential introduction to the principles and applications of feedback systems—now fully revised and expanded This textbook covers the mathematics needed to model, analyze, and design feedback systems. Now more user-friendly than ever, this revised and expanded edition of Feedback Systems is a one-volume resource for students and researchers in mathematics and engineering. It has applications across a range of disciplines that utilize feedback in physical, biological, information, and economic systems. Karl Åström and Richard Murray use techniques from physics, computer science, and operations research to introduce control-oriented modeling. They begin with state space tools for analysis and design, including stability of solutions, Lyapunov functions, reachability, state feedback observability, and estimators. The matrix exponential plays a central role in the analysis of linear control systems, allowing a concise development of many of the key concepts for this class of models. Åström and Murray then develop and explain tools in the frequency domain, including transfer functions, Nyquist analysis, PID control, frequency domain design, and robustness. Features a new chapter on design principles and tools, illustrating the types of problems that can be solved using feedback Includes a new chapter on fundamental limits and new material on the Routh-Hurwitz criterion and root locus plots Provides exercises at the end of every chapter Comes with an electronic solutions manual An ideal textbook for undergraduate and graduate students Indispensable for researchers seeking a self-contained resource on control theory
Publisher: Princeton University Press
ISBN: 069121347X
Category : Technology & Engineering
Languages : en
Pages :
Book Description
The essential introduction to the principles and applications of feedback systems—now fully revised and expanded This textbook covers the mathematics needed to model, analyze, and design feedback systems. Now more user-friendly than ever, this revised and expanded edition of Feedback Systems is a one-volume resource for students and researchers in mathematics and engineering. It has applications across a range of disciplines that utilize feedback in physical, biological, information, and economic systems. Karl Åström and Richard Murray use techniques from physics, computer science, and operations research to introduce control-oriented modeling. They begin with state space tools for analysis and design, including stability of solutions, Lyapunov functions, reachability, state feedback observability, and estimators. The matrix exponential plays a central role in the analysis of linear control systems, allowing a concise development of many of the key concepts for this class of models. Åström and Murray then develop and explain tools in the frequency domain, including transfer functions, Nyquist analysis, PID control, frequency domain design, and robustness. Features a new chapter on design principles and tools, illustrating the types of problems that can be solved using feedback Includes a new chapter on fundamental limits and new material on the Routh-Hurwitz criterion and root locus plots Provides exercises at the end of every chapter Comes with an electronic solutions manual An ideal textbook for undergraduate and graduate students Indispensable for researchers seeking a self-contained resource on control theory
Game Engine Architecture
Author: Jason Gregory
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042
Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042
Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.