Author: Gojko Adzic
Publisher:
ISBN: 9780993088148
Category :
Languages : en
Pages :
Book Description
Humans vs Computers is a book about ordinary people caught between wrong assumptions and computer bugs. You'll read about humans who are invisible to computers, how a default password caused a zombie apocalypse and why airlines sometimes give away free tickets. This is also a book on how to prevent, avoid and reduce the impact of such problems.
Humans Vs Computers
Author: Gojko Adzic
Publisher:
ISBN: 9780993088148
Category :
Languages : en
Pages :
Book Description
Humans vs Computers is a book about ordinary people caught between wrong assumptions and computer bugs. You'll read about humans who are invisible to computers, how a default password caused a zombie apocalypse and why airlines sometimes give away free tickets. This is also a book on how to prevent, avoid and reduce the impact of such problems.
Publisher:
ISBN: 9780993088148
Category :
Languages : en
Pages :
Book Description
Humans vs Computers is a book about ordinary people caught between wrong assumptions and computer bugs. You'll read about humans who are invisible to computers, how a default password caused a zombie apocalypse and why airlines sometimes give away free tickets. This is also a book on how to prevent, avoid and reduce the impact of such problems.
Why I Am Not Going to Buy a Computer
Author: Wendell Berry
Publisher: Catapult
ISBN: 164009458X
Category : Social Science
Languages : en
Pages : 80
Book Description
A brief meditation on the role of technology in his own life and how it has changed the landscape of the United States from "America's greatest philosopher on sustainable life and living" (Chicago Tribune). "A number of people, by now, have told me that I could greatly improve things by buying a computer. My answer is that I am not going to do it. I have several reasons, and they are good ones." Wendell Berry first challenged the idea that our advanced technological age is a good thing when he penned "Why I Am Not Going to Buy a Computer" in the late 1980s for Harper's Magazine, galvanizing a critical reaction eclipsing any the magazine had seen before. He followed by responding with "Feminism, the Body, and the Machine." Both essays are collected in one short volume for the first time.
Publisher: Catapult
ISBN: 164009458X
Category : Social Science
Languages : en
Pages : 80
Book Description
A brief meditation on the role of technology in his own life and how it has changed the landscape of the United States from "America's greatest philosopher on sustainable life and living" (Chicago Tribune). "A number of people, by now, have told me that I could greatly improve things by buying a computer. My answer is that I am not going to do it. I have several reasons, and they are good ones." Wendell Berry first challenged the idea that our advanced technological age is a good thing when he penned "Why I Am Not Going to Buy a Computer" in the late 1980s for Harper's Magazine, galvanizing a critical reaction eclipsing any the magazine had seen before. He followed by responding with "Feminism, the Body, and the Machine." Both essays are collected in one short volume for the first time.
More than a game
Author: Barry Atkins
Publisher: Manchester University Press
ISBN: 1847795587
Category : Literary Criticism
Languages : en
Pages : 180
Book Description
This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
Publisher: Manchester University Press
ISBN: 1847795587
Category : Literary Criticism
Languages : en
Pages : 180
Book Description
This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
Computers Ltd
Author: David Harel
Publisher: Oxford University Press
ISBN: 9780198604426
Category : Computers
Languages : en
Pages : 244
Book Description
David Harel explains and illustrates one of the most fundamental, yet under-exposed facets of computers - their inherent limitations.
Publisher: Oxford University Press
ISBN: 9780198604426
Category : Computers
Languages : en
Pages : 244
Book Description
David Harel explains and illustrates one of the most fundamental, yet under-exposed facets of computers - their inherent limitations.
How Computers Work
Author: Ron White
Publisher: Que Publishing
ISBN:
Category : Computers
Languages : en
Pages : 468
Book Description
Illustrations and text provide information on the inner workings of computers, printers, and the Internet, discussing the boot-up process, hardware, microchips, data-storage, input/output devices, and multimedia.
Publisher: Que Publishing
ISBN:
Category : Computers
Languages : en
Pages : 468
Book Description
Illustrations and text provide information on the inner workings of computers, printers, and the Internet, discussing the boot-up process, hardware, microchips, data-storage, input/output devices, and multimedia.
More Than a Game
Author: Barry Atkins
Publisher: Manchester University Press
ISBN: 9780719063657
Category : Computers
Languages : en
Pages : 180
Book Description
Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.
Publisher: Manchester University Press
ISBN: 9780719063657
Category : Computers
Languages : en
Pages : 180
Book Description
Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.
The Myth of Artificial Intelligence
Author: Erik J. Larson
Publisher: Harvard University Press
ISBN: 0674983513
Category : Computers
Languages : en
Pages : 321
Book Description
“Artificial intelligence has always inspired outlandish visions—that AI is going to destroy us, save us, or at the very least radically transform us. Erik Larson exposes the vast gap between the actual science underlying AI and the dramatic claims being made for it. This is a timely, important, and even essential book.” —John Horgan, author of The End of Science Many futurists insist that AI will soon achieve human levels of intelligence. From there, it will quickly eclipse the most gifted human mind. The Myth of Artificial Intelligence argues that such claims are just that: myths. We are not on the path to developing truly intelligent machines. We don’t even know where that path might be. Erik Larson charts a journey through the landscape of AI, from Alan Turing’s early work to today’s dominant models of machine learning. Since the beginning, AI researchers and enthusiasts have equated the reasoning approaches of AI with those of human intelligence. But this is a profound mistake. Even cutting-edge AI looks nothing like human intelligence. Modern AI is based on inductive reasoning: computers make statistical correlations to determine which answer is likely to be right, allowing software to, say, detect a particular face in an image. But human reasoning is entirely different. Humans do not correlate data sets; we make conjectures sensitive to context—the best guess, given our observations and what we already know about the world. We haven’t a clue how to program this kind of reasoning, known as abduction. Yet it is the heart of common sense. Larson argues that all this AI hype is bad science and bad for science. A culture of invention thrives on exploring unknowns, not overselling existing methods. Inductive AI will continue to improve at narrow tasks, but if we are to make real progress, we must abandon futuristic talk and learn to better appreciate the only true intelligence we know—our own.
Publisher: Harvard University Press
ISBN: 0674983513
Category : Computers
Languages : en
Pages : 321
Book Description
“Artificial intelligence has always inspired outlandish visions—that AI is going to destroy us, save us, or at the very least radically transform us. Erik Larson exposes the vast gap between the actual science underlying AI and the dramatic claims being made for it. This is a timely, important, and even essential book.” —John Horgan, author of The End of Science Many futurists insist that AI will soon achieve human levels of intelligence. From there, it will quickly eclipse the most gifted human mind. The Myth of Artificial Intelligence argues that such claims are just that: myths. We are not on the path to developing truly intelligent machines. We don’t even know where that path might be. Erik Larson charts a journey through the landscape of AI, from Alan Turing’s early work to today’s dominant models of machine learning. Since the beginning, AI researchers and enthusiasts have equated the reasoning approaches of AI with those of human intelligence. But this is a profound mistake. Even cutting-edge AI looks nothing like human intelligence. Modern AI is based on inductive reasoning: computers make statistical correlations to determine which answer is likely to be right, allowing software to, say, detect a particular face in an image. But human reasoning is entirely different. Humans do not correlate data sets; we make conjectures sensitive to context—the best guess, given our observations and what we already know about the world. We haven’t a clue how to program this kind of reasoning, known as abduction. Yet it is the heart of common sense. Larson argues that all this AI hype is bad science and bad for science. A culture of invention thrives on exploring unknowns, not overselling existing methods. Inductive AI will continue to improve at narrow tasks, but if we are to make real progress, we must abandon futuristic talk and learn to better appreciate the only true intelligence we know—our own.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 740
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 740
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
More than Moore Technologies for Next Generation Computer Design
Author: Rasit O. Topaloglu
Publisher: Springer
ISBN: 9781493921621
Category : Technology & Engineering
Languages : en
Pages : 0
Book Description
This book provides a comprehensive overview of key technologies being used to address challenges raised by continued device scaling and the extending gap between memory and central processing unit performance. Authors discuss in detail what are known commonly as “More than Moore” (MtM), technologies, which add value to devices by incorporating functionalities that do not necessarily scale according to “Moore's Law”. Coverage focuses on three key technologies needed for efficient power management and cost per performance: novel memories, 3D integration and photonic on-chip interconnect.
Publisher: Springer
ISBN: 9781493921621
Category : Technology & Engineering
Languages : en
Pages : 0
Book Description
This book provides a comprehensive overview of key technologies being used to address challenges raised by continued device scaling and the extending gap between memory and central processing unit performance. Authors discuss in detail what are known commonly as “More than Moore” (MtM), technologies, which add value to devices by incorporating functionalities that do not necessarily scale according to “Moore's Law”. Coverage focuses on three key technologies needed for efficient power management and cost per performance: novel memories, 3D integration and photonic on-chip interconnect.
Emmy in the Key of Code
Author: Aimee Lucido
Publisher: Versify
ISBN: 0358040825
Category : Juvenile Fiction
Languages : en
Pages : 417
Book Description
Sixth-grader Emmy tries to find her place in a new school and to figure out how she can create her own kind of music using a computer.
Publisher: Versify
ISBN: 0358040825
Category : Juvenile Fiction
Languages : en
Pages : 417
Book Description
Sixth-grader Emmy tries to find her place in a new school and to figure out how she can create her own kind of music using a computer.