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Modelling and use of SysML behaviour models for achieving dynamic use cases of technical products in different VR-systems

Modelling and use of SysML behaviour models for achieving dynamic use cases of technical products in different VR-systems PDF Author: Atif Mahboob
Publisher: BoD – Books on Demand
ISBN: 386360234X
Category : Technology & Engineering
Languages : en
Pages : 274

Book Description
This thesis presents a method that aims at achieving generic behavioural descriptions for use in Virtual Reality (VR) that can also be reused to form dynamic use cases of a product in different VR-systems. The focus lies on reducing the overall preparation effort of VR-models and on achieving high reusability of already created models. The core components of the thesis consist of the use of Model Based Systems Engineering (MBSE) to develop generic behavioural model descriptions, their use in building different use cases of a product in one VR-system and their reuse in different VR-systems as well. The Systems Modeling Language (SysML) is used to describe the behavioural models, the modelling process is described systematically and is also summarised in the form of general-purpose guidelines for later use. Furthermore, a dedicated physics engine is integrated with these descriptions. Two VR prototypes are developed to demonstrate the effectivity and use of the presented method. Finally, one of the prototypes is put to empirical evaluation performed with the help of experts from academia as well as industry.

Modelling and use of SysML behaviour models for achieving dynamic use cases of technical products in different VR-systems

Modelling and use of SysML behaviour models for achieving dynamic use cases of technical products in different VR-systems PDF Author: Atif Mahboob
Publisher: BoD – Books on Demand
ISBN: 386360234X
Category : Technology & Engineering
Languages : en
Pages : 274

Book Description
This thesis presents a method that aims at achieving generic behavioural descriptions for use in Virtual Reality (VR) that can also be reused to form dynamic use cases of a product in different VR-systems. The focus lies on reducing the overall preparation effort of VR-models and on achieving high reusability of already created models. The core components of the thesis consist of the use of Model Based Systems Engineering (MBSE) to develop generic behavioural model descriptions, their use in building different use cases of a product in one VR-system and their reuse in different VR-systems as well. The Systems Modeling Language (SysML) is used to describe the behavioural models, the modelling process is described systematically and is also summarised in the form of general-purpose guidelines for later use. Furthermore, a dedicated physics engine is integrated with these descriptions. Two VR prototypes are developed to demonstrate the effectivity and use of the presented method. Finally, one of the prototypes is put to empirical evaluation performed with the help of experts from academia as well as industry.

Design Methodology for Future Products

Design Methodology for Future Products PDF Author: Dieter Krause
Publisher: Springer Nature
ISBN: 3030783685
Category : Technology & Engineering
Languages : en
Pages : 306

Book Description
Design Methodology for Future Products – Data Driven, Agile and Flexible provides an overview of the recent research in the field of design methodology from the point of view of the members of the scientific society for product development (WiGeP - Wissenschaftliche Gesellschaft für Produktenwicklung e.V.). This book aims to contribute to design methods and their implementation for innovative future products. The main focus is the crucial data-driven, agile, and flexible way of working. Four topics are covered in corresponding chapters, Methods for Product Development and Management, Methods for Specific Products and Systems, Facing the Challenges in Product Development and Model-Based Engineering in Product Development. This publication starts with the agile strategic foresight of sustainable mechatronic and cyber-physical systems, moves on to the topics of system generation engineering in development processes, followed by the technical inheritance in data-driven product development. Product improvements are shown via agile experiential learning based on reverse engineering and via combination of usability and emotions. Furthermore, the development of future-oriented products in the field of biomechatronic systems, sustainable mobility systems and in situ sensor integration is shown. The overcoming of challenges in product development is demonstrated through context-adapted methods by focusing on efficiency and effectiveness, as well as designer-centered methods to tackle cognitive bias. Flow design for target-oriented availability of data and information in product development is addressed. Topics of model-based systems engineering are applied to the function-driven product development by linking model elements at all stages and phases of the product. The potential of model-based systems engineering for modular product families and engineering of multidisciplinary complex systems is shown.

SysML Behaviour Models for Description of Virtual Reality Environments for Early Evaluation of a Product

SysML Behaviour Models for Description of Virtual Reality Environments for Early Evaluation of a Product PDF Author: Atif Mahboob
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
Virtual Reality (VR) can help designers to realise later life phase situations of a product in presence of a specific actor (or actors) in a specific environment by building product use-cases in VR, thus facilitating an early evaluation of a design. In this paper, we present a model-based approach that uses SysML behaviour models to describe and control VR environments. The behaviour modelling process with SysML and the simulation results obtained using these behaviour models are discussed. An overview over simulation processes is provided by constructing an example product use-case in VR.

Designing Virtual Reality Systems

Designing Virtual Reality Systems PDF Author: Gerard Kim
Publisher: Springer Science & Business Media
ISBN: 1846282306
Category : Computers
Languages : en
Pages : 238

Book Description
Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

Social-Behavioral Modeling for Complex Systems

Social-Behavioral Modeling for Complex Systems PDF Author: Paul K. Davis
Publisher: John Wiley & Sons
ISBN: 1119484960
Category : Technology & Engineering
Languages : en
Pages : 992

Book Description
This volume describes frontiers in social-behavioral modeling for contexts as diverse as national security, health, and on-line social gaming. Recent scientific and technological advances have created exciting opportunities for such improvements. However, the book also identifies crucial scientific, ethical, and cultural challenges to be met if social-behavioral modeling is to achieve its potential. Doing so will require new methods, data sources, and technology. The volume discusses these, including those needed to achieve and maintain high standards of ethics and privacy. The result should be a new generation of modeling that will advance science and, separately, aid decision-making on major social and security-related subjects despite the myriad uncertainties and complexities of social phenomena. Intended to be relatively comprehensive in scope, the volume balances theory-driven, data-driven, and hybrid approaches. The latter may be rapidly iterative, as when artificial-intelligence methods are coupled with theory-driven insights to build models that are sound, comprehensible and usable in new situations. With the intent of being a milestone document that sketches a research agenda for the next decade, the volume draws on the wisdom, ideas and suggestions of many noted researchers who draw in turn from anthropology, communications, complexity science, computer science, defense planning, economics, engineering, health systems, medicine, neuroscience, physics, political science, psychology, public policy and sociology. In brief, the volume discusses: Cutting-edge challenges and opportunities in modeling for social and behavioral science Special requirements for achieving high standards of privacy and ethics New approaches for developing theory while exploiting both empirical and computational data Issues of reproducibility, communication, explanation, and validation Special requirements for models intended to inform decision making about complex social systems

Haptic Interaction with Deformable Objects

Haptic Interaction with Deformable Objects PDF Author: Guido Böttcher
Publisher: Springer Science & Business Media
ISBN: 0857299352
Category : Computers
Languages : en
Pages : 148

Book Description
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work

Designing Virtual Reality Systems

Designing Virtual Reality Systems PDF Author: Gerard Kim
Publisher: Springer
ISBN: 9781848008618
Category : Computers
Languages : en
Pages : 233

Book Description
Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

New Trends in Interaction, Virtual Reality and Modeling

New Trends in Interaction, Virtual Reality and Modeling PDF Author: Victor M.R. Penichet
Publisher: Springer Science & Business Media
ISBN: 1447154452
Category : Computers
Languages : en
Pages : 150

Book Description
The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

Systems Engineering for Automotive Powertrain Development

Systems Engineering for Automotive Powertrain Development PDF Author: Hannes Hick
Publisher: Springer
ISBN: 9783319996288
Category : Technology & Engineering
Languages : en
Pages : 0

Book Description
For the last century, the automotive industry has been dominated by internal combustion engines. Their flexibility of application, driving range, performance and sporty characteristics has resulted in several generations of this technology and has formed generations of engineers. But that is not the end of the story. Stricter legislation and increased environmental awareness have resulted in the development of new powertrain technologies in addition and parallel to the highly optimized internal combustion engine. Hybrid powertrains systems, pure battery electric systems and fuel cell systems, in conjunction with a diverse range of applications, have increased the spectrum of powertrain technologies. Furthermore, automated driving together with intelligent and highly connected systems are changing the way to get from A to B. Not only is the interaction of all these new technologies challenging, but also several different disciplines have to collaborate intensively in order for new powertrain systems to be successfully developed. These new technologies and the resulting challenges lead to an increase in system complexity. Approaches such as systems engineering are necessary to manage this complexity. To show how systems engineering manages the increasing complexity of modern powertrain systems, by providing processes, methods, organizational aspects and tools, this book has been structured into five parts. Starting with Challenges for Powertrain Development, which describes automotive-related challenges at different levels of the system hierarchy and from different point of views. The book then continues with the core part, Systems Engineering, in which all the basics of systems engineering, model-based systems engineering, and their related processes, methods, tools, and organizational matters are described. A special focus is placed on important standards and the human factor. The third part, Automotive Powertrain Systems Engineering Approach, puts the fundamentals of systems engineering into practice by adding the automotive context. This part focuses on system development and also considers the interactions to hardware and software development. Several approaches and methods are presented based on systems engineering philosophy. Part four, Powertrain Development Case Studies, adds the practical point of view by providing a range of case studies on powertrain system level and on powertrain element level and discusses the development of hybrid powertrain, internal combustion engines, e-drives, transmissions, batteries and fuel cell systems. Two case studies on a vehicle level are also presented. The final part, Outlook, considers the development of systems engineering itself with particular focus on information communication technologies. Even though this book covers systems engineering from an automotive perspective, many of the challenges, fundamental principles, conclusions and outlooks can be applied to other domains too. Therefore, this book is not only relevant for automotive engineers and students, but also for specialists in scientific and industrial positions in other domains and anyone who has to cope with the challenge of successfully developing complex systems with a large number of collaborating disciplines.

Modeling and Simulation in the Systems Engineering Life Cycle

Modeling and Simulation in the Systems Engineering Life Cycle PDF Author: Margaret L. Loper
Publisher: Springer
ISBN: 144715634X
Category : Computers
Languages : en
Pages : 405

Book Description
This easy to read text provides a broad introduction to the fundamental concepts of modeling and simulation (M&S) and systems engineering, highlighting how M&S is used across the entire systems engineering lifecycle. Features: reviews the full breadth of technologies, methodologies and uses of M&S, rather than just focusing on a specific aspect of the field; presents contributions from specialists in each topic covered; introduces the foundational elements and processes that serve as the groundwork for understanding M&S; explores common methods and methodologies used in M&S; discusses how best to design and execute experiments, covering the use of Monte Carlo techniques, surrogate modeling and distributed simulation; explores the use of M&S throughout the systems development lifecycle, describing a number of methods, techniques, and tools available to support systems engineering processes; provides a selection of case studies illustrating the use of M&S in systems engineering across a variety of domains.