Maya 2015 Essential Training PDF Download

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Maya 2015 Essential Training

Maya 2015 Essential Training PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
Learn how to model, texture, render, and animate 3D characters and scenes with Maya 2015.

Maya 2015 Essential Training

Maya 2015 Essential Training PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
Learn how to model, texture, render, and animate 3D characters and scenes with Maya 2015.

Maya 2015 Essential Training

Maya 2015 Essential Training PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
Need to get a strong foundation in Maya? Start here. This Essential Training course covers all the latest features in Maya 2015, while giving you a background in the basics of 3D modeling, texturing, animating, and rendering. Need a quick overview? Check out the first chapter of the course, which covers the interface and basic object manipulation tools. Author George Maestri then takes you deeper into polygonal modeling, editing and refining meshes, and NURBS modeling-for sculpting curves and organic surfaces in Maya. After that, learn how to create and apply materials to give the surface of your models color, texture, reflectivity, and more. Next, create realistic images (with lighting and depth-of-field effects) in the final rendering process, and finally, add movement and life to your characters with Maya's animation tools.

Introducing Autodesk Maya

Introducing Autodesk Maya PDF Author: Dariush Derakhshani
Publisher: CRC Press
ISBN: 0429956444
Category : Computers
Languages : en
Pages : 930

Book Description
This book is your perfect hands‐on guide to start animating quickly. Using approachable, real‐world exercises, you’ll master the fundamentals of this animation software by following full‐color screenshots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands‐on tutorials that give you firsthand experience and a good start. You’ll learn the basics of modeling, texturing, animating, and visual effects. Whether you’re a complete beginner or migrating from another 3D application, this task‐based book provides the solid grounding you need in Autodesk Maya. Key Features Model with polygons, meshes, and more Add motion with simple and complex animations Add color and textures to visualize materials and surfaces Render scenes with great lighting and camera placement

Maya 2017 Essential Training

Maya 2017 Essential Training PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
Get the essential training you need to create high-quality 3D models and animations in Maya 2017. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world project-based workflow that translates equally well to film, motion graphics, and game design. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces-adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.

Maya 2013 Essential Training: 1 Interface and Organization

Maya 2013 Essential Training: 1 Interface and Organization PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
Introduces designers to the Maya environment and shows them how to move objects and keep scenes organized.

Maya 2016 Essential Training

Maya 2016 Essential Training PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
Need to learn Maya? Start here. This course covers the latest features in Maya 2016, while giving you a strong foundation in all the core tools, including 3D modeling, texturing, rendering, animation, and more. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. After you begin to understand modeling, George will show you how to create and apply materials to surfaces-adding color, texture, and reflectivity. He'll then integrate cameras, lighting and depth-of-field effects in the rendering process, and finally, show how to add movement and life to your work with Maya's animation tools.

Maya 2022 Essential Training

Maya 2022 Essential Training PDF Author: George Maestri
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

Book Description
Learn to create high-quality 3D models and animations in Maya 2022. This course covers the core Maya skills-modeling, texturing, rendering, and animation-in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces-adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools.

Maya 2013 Essential Training: 6 Lights and Rendering

Maya 2013 Essential Training: 6 Lights and Rendering PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
Covers the basics of rendering and lighting tools in Maya.

Maya 2019 Essential Training

Maya 2019 Essential Training PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description
Get the essential training you need to create high-quality 3D models and animations in Maya 2019. Learn core Maya skills such as modeling, texturing, rendering, and animation.

Learning Maya 5

Learning Maya 5 PDF Author: Alias Wavefront
Publisher: Sybex
ISBN: 9781894893411
Category : Computers
Languages : en
Pages : 352

Book Description
"...the best book out there for learning how to do MAYA rigging and animation." --Ian Cairns, Editor, MAYA Association Learning Maya 5: Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Learn what you need to become a true puppet master! New for Maya 5! Updated from the popular Learning Maya: Character Rigging and Animation, the book's latest edition will allow you to explore powerful new features in Maya 5 such as IK/FK Blending and Parent Constraints. We've also updated Melvin to a polygonal model from a NURBS path model to make him easier to manipulate. In addition, you'll take advantage of updated graphical selectors and controls that will make your rigs more customizable and easier for artists to work with. Features: This book will allow you to explore character rigging that is based on a human character - walking you through the process as you rig arms, legs, a face, and more. Learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Starting from an introductory level, this book covers advanced concepts in a comfortable format. Each topics is explored in both theory and practice so that you'll be able to complete easy-to-follow, step-by-step tutorials. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime format on DVD-ROM. Offered by one of the book's authors, Bill Dwelly, an Alias|Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book. With this book you will: * Create Skeleton Chains and edit Joint Orientation. * Render particles with hardware graphics and software techniques. * Set up Single Chain, Rotation Plane, and Spline IK Solvers. * Use Set Driven Key to create powerful control systems. * Use of both Forward and Inverse Kinematics. * Simulated the deformation of clothing using Wire Deformers and Set Drivin Key. * Drive Joint Rotation with a Blendshapte Slider to help consolidate you control windows. * Understand the difference between Smooth and Rigid Binding. * Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs. * Create a complex and subtle character deformations.