Author: Luiz Velho
Publisher: Morgan Kaufmann
ISBN: 008087858X
Category : Computers
Languages : en
Pages : 301
Book Description
Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work. Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics community today. - Distills down a vast and complex world of information on optimization into one short, self-contained volume especially for computer graphics - Helps CG professionals identify the best technique for solving particular problems quickly, by categorizing the most effective algorithms by application - Keeps readers current by supplementing the focus on key, classic methods with special end-of-chapter sections on cutting-edge developments
Mathematical Optimization in Computer Graphics and Vision
Author: Luiz Velho
Publisher: Morgan Kaufmann
ISBN: 008087858X
Category : Computers
Languages : en
Pages : 301
Book Description
Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work. Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics community today. - Distills down a vast and complex world of information on optimization into one short, self-contained volume especially for computer graphics - Helps CG professionals identify the best technique for solving particular problems quickly, by categorizing the most effective algorithms by application - Keeps readers current by supplementing the focus on key, classic methods with special end-of-chapter sections on cutting-edge developments
Publisher: Morgan Kaufmann
ISBN: 008087858X
Category : Computers
Languages : en
Pages : 301
Book Description
Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work. Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics community today. - Distills down a vast and complex world of information on optimization into one short, self-contained volume especially for computer graphics - Helps CG professionals identify the best technique for solving particular problems quickly, by categorizing the most effective algorithms by application - Keeps readers current by supplementing the focus on key, classic methods with special end-of-chapter sections on cutting-edge developments
Numerical Algorithms
Author: Justin Solomon
Publisher: CRC Press
ISBN: 1482251892
Category : Computers
Languages : en
Pages : 400
Book Description
Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook introduces numerical modeling and algorithmic desig
Publisher: CRC Press
ISBN: 1482251892
Category : Computers
Languages : en
Pages : 400
Book Description
Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook introduces numerical modeling and algorithmic desig
Evolutionary Computer Vision
Author: Gustavo Olague
Publisher: Springer
ISBN: 3662436930
Category : Computers
Languages : en
Pages : 432
Book Description
This book explains the theory and application of evolutionary computer vision, a new paradigm where challenging vision problems can be approached using the techniques of evolutionary computing. This methodology achieves excellent results for defining fitness functions and representations for problems by merging evolutionary computation with mathematical optimization to produce automatic creation of emerging visual behaviors. In the first part of the book the author surveys the literature in concise form, defines the relevant terminology, and offers historical and philosophical motivations for the key research problems in the field. For researchers from the computer vision community, he offers a simple introduction to the evolutionary computing paradigm. The second part of the book focuses on implementing evolutionary algorithms that solve given problems using working programs in the major fields of low-, intermediate- and high-level computer vision. This book will be of value to researchers, engineers, and students in the fields of computer vision, evolutionary computing, robotics, biologically inspired mechatronics, electronics engineering, control, and artificial intelligence.
Publisher: Springer
ISBN: 3662436930
Category : Computers
Languages : en
Pages : 432
Book Description
This book explains the theory and application of evolutionary computer vision, a new paradigm where challenging vision problems can be approached using the techniques of evolutionary computing. This methodology achieves excellent results for defining fitness functions and representations for problems by merging evolutionary computation with mathematical optimization to produce automatic creation of emerging visual behaviors. In the first part of the book the author surveys the literature in concise form, defines the relevant terminology, and offers historical and philosophical motivations for the key research problems in the field. For researchers from the computer vision community, he offers a simple introduction to the evolutionary computing paradigm. The second part of the book focuses on implementing evolutionary algorithms that solve given problems using working programs in the major fields of low-, intermediate- and high-level computer vision. This book will be of value to researchers, engineers, and students in the fields of computer vision, evolutionary computing, robotics, biologically inspired mechatronics, electronics engineering, control, and artificial intelligence.
Handbook of Mathematical Models and Algorithms in Computer Vision and Imaging
Author: Ke Chen
Publisher:
ISBN: 9783030030094
Category : Computer algorithms
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9783030030094
Category : Computer algorithms
Languages : en
Pages :
Book Description
Image Processing for Computer Graphics
Author: Jonas Gomes
Publisher: Springer Science & Business Media
ISBN: 1475727453
Category : Computers
Languages : en
Pages : 365
Book Description
The focus of this book is on providing a thorough treatment of image processing with an emphasis on those aspects most used in computer graphics. Throughout, the authors concentrate on describing and analysing the underlying concepts rather than on presenting algorithms or pseudocode. As befits a modern introduction to this topic, a healthy balance is struck between discussing the underlying mathematics of the subject and the main topics covered: signal processing, data discretization, the theory of colour and different colour systems, operations in images, dithering and half-toning, warping and morphing, and image processing.
Publisher: Springer Science & Business Media
ISBN: 1475727453
Category : Computers
Languages : en
Pages : 365
Book Description
The focus of this book is on providing a thorough treatment of image processing with an emphasis on those aspects most used in computer graphics. Throughout, the authors concentrate on describing and analysing the underlying concepts rather than on presenting algorithms or pseudocode. As befits a modern introduction to this topic, a healthy balance is struck between discussing the underlying mathematics of the subject and the main topics covered: signal processing, data discretization, the theory of colour and different colour systems, operations in images, dithering and half-toning, warping and morphing, and image processing.
Handbook of Mathematical Models in Computer Vision
Author: Nikos Paragios
Publisher: Springer Science & Business Media
ISBN: 0387288317
Category : Computers
Languages : en
Pages : 612
Book Description
Abstract Biological vision is a rather fascinating domain of research. Scientists of various origins like biology, medicine, neurophysiology, engineering, math ematics, etc. aim to understand the processes leading to visual perception process and at reproducing such systems. Understanding the environment is most of the time done through visual perception which appears to be one of the most fundamental sensory abilities in humans and therefore a significant amount of research effort has been dedicated towards modelling and repro ducing human visual abilities. Mathematical methods play a central role in this endeavour. Introduction David Marr's theory v^as a pioneering step tov^ards understanding visual percep tion. In his view human vision was based on a complete surface reconstruction of the environment that was then used to address visual subtasks. This approach was proven to be insufficient by neuro-biologists and complementary ideas from statistical pattern recognition and artificial intelligence were introduced to bet ter address the visual perception problem. In this framework visual perception is represented by a set of actions and rules connecting these actions. The emerg ing concept of active vision consists of a selective visual perception paradigm that is basically equivalent to recovering from the environment the minimal piece information required to address a particular task of interest.
Publisher: Springer Science & Business Media
ISBN: 0387288317
Category : Computers
Languages : en
Pages : 612
Book Description
Abstract Biological vision is a rather fascinating domain of research. Scientists of various origins like biology, medicine, neurophysiology, engineering, math ematics, etc. aim to understand the processes leading to visual perception process and at reproducing such systems. Understanding the environment is most of the time done through visual perception which appears to be one of the most fundamental sensory abilities in humans and therefore a significant amount of research effort has been dedicated towards modelling and repro ducing human visual abilities. Mathematical methods play a central role in this endeavour. Introduction David Marr's theory v^as a pioneering step tov^ards understanding visual percep tion. In his view human vision was based on a complete surface reconstruction of the environment that was then used to address visual subtasks. This approach was proven to be insufficient by neuro-biologists and complementary ideas from statistical pattern recognition and artificial intelligence were introduced to bet ter address the visual perception problem. In this framework visual perception is represented by a set of actions and rules connecting these actions. The emerg ing concept of active vision consists of a selective visual perception paradigm that is basically equivalent to recovering from the environment the minimal piece information required to address a particular task of interest.
Optimization Techniques in Computer Vision
Author: Mongi A. Abidi
Publisher: Springer
ISBN: 3319463640
Category : Computers
Languages : en
Pages : 295
Book Description
This book presents practical optimization techniques used in image processing and computer vision problems. Ill-posed problems are introduced and used as examples to show how each type of problem is related to typical image processing and computer vision problems. Unconstrained optimization gives the best solution based on numerical minimization of a single, scalar-valued objective function or cost function. Unconstrained optimization problems have been intensively studied, and many algorithms and tools have been developed to solve them. Most practical optimization problems, however, arise with a set of constraints. Typical examples of constraints include: (i) pre-specified pixel intensity range, (ii) smoothness or correlation with neighboring information, (iii) existence on a certain contour of lines or curves, and (iv) given statistical or spectral characteristics of the solution. Regularized optimization is a special method used to solve a class of constrained optimization problems. The term regularization refers to the transformation of an objective function with constraints into a different objective function, automatically reflecting constraints in the unconstrained minimization process. Because of its simplicity and efficiency, regularized optimization has many application areas, such as image restoration, image reconstruction, optical flow estimation, etc. Optimization plays a major role in a wide variety of theories for image processing and computer vision. Various optimization techniques are used at different levels for these problems, and this volume summarizes and explains these techniques as applied to image processing and computer vision.
Publisher: Springer
ISBN: 3319463640
Category : Computers
Languages : en
Pages : 295
Book Description
This book presents practical optimization techniques used in image processing and computer vision problems. Ill-posed problems are introduced and used as examples to show how each type of problem is related to typical image processing and computer vision problems. Unconstrained optimization gives the best solution based on numerical minimization of a single, scalar-valued objective function or cost function. Unconstrained optimization problems have been intensively studied, and many algorithms and tools have been developed to solve them. Most practical optimization problems, however, arise with a set of constraints. Typical examples of constraints include: (i) pre-specified pixel intensity range, (ii) smoothness or correlation with neighboring information, (iii) existence on a certain contour of lines or curves, and (iv) given statistical or spectral characteristics of the solution. Regularized optimization is a special method used to solve a class of constrained optimization problems. The term regularization refers to the transformation of an objective function with constraints into a different objective function, automatically reflecting constraints in the unconstrained minimization process. Because of its simplicity and efficiency, regularized optimization has many application areas, such as image restoration, image reconstruction, optical flow estimation, etc. Optimization plays a major role in a wide variety of theories for image processing and computer vision. Various optimization techniques are used at different levels for these problems, and this volume summarizes and explains these techniques as applied to image processing and computer vision.
An Invitation to 3-D Vision
Author: Yi Ma
Publisher: Springer Science & Business Media
ISBN: 0387217797
Category : Computers
Languages : en
Pages : 542
Book Description
This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.
Publisher: Springer Science & Business Media
ISBN: 0387217797
Category : Computers
Languages : en
Pages : 542
Book Description
This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.
Geometric Methods and Applications
Author: Jean Gallier
Publisher: Springer Science & Business Media
ISBN: 1461301378
Category : Mathematics
Languages : en
Pages : 584
Book Description
As an introduction to fundamental geometric concepts and tools needed for solving problems of a geometric nature using a computer, this book fills the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics, computer vision, or robotics that do not cover the underlying geometric concepts in detail. Gallier offers an introduction to affine, projective, computational, and Euclidean geometry, basics of differential geometry and Lie groups, and explores many of the practical applications of geometry. Some of these include computer vision, efficient communication, error correcting codes, cryptography, motion interpolation, and robot kinematics. This comprehensive text covers most of the geometric background needed for conducting research in computer graphics, geometric modeling, computer vision, and robotics and as such will be of interest to a wide audience including computer scientists, mathematicians, and engineers.
Publisher: Springer Science & Business Media
ISBN: 1461301378
Category : Mathematics
Languages : en
Pages : 584
Book Description
As an introduction to fundamental geometric concepts and tools needed for solving problems of a geometric nature using a computer, this book fills the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics, computer vision, or robotics that do not cover the underlying geometric concepts in detail. Gallier offers an introduction to affine, projective, computational, and Euclidean geometry, basics of differential geometry and Lie groups, and explores many of the practical applications of geometry. Some of these include computer vision, efficient communication, error correcting codes, cryptography, motion interpolation, and robot kinematics. This comprehensive text covers most of the geometric background needed for conducting research in computer graphics, geometric modeling, computer vision, and robotics and as such will be of interest to a wide audience including computer scientists, mathematicians, and engineers.
Multiple View Geometry in Computer Vision
Author: Richard Hartley
Publisher: Cambridge University Press
ISBN: 1139449141
Category : Computers
Languages : en
Pages : 676
Book Description
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.
Publisher: Cambridge University Press
ISBN: 1139449141
Category : Computers
Languages : en
Pages : 676
Book Description
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.