Author: Laurence Russ
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 122
Book Description
Mancala has been played for thousands of years. The Complete Mancala Games Book contains descriptions and clearly written rules for both the most popular two-row Mancala games and the rarer three- and four-row versions.
Mancala Games
Author: Laurence Russ
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 122
Book Description
Mancala has been played for thousands of years. The Complete Mancala Games Book contains descriptions and clearly written rules for both the most popular two-row Mancala games and the rarer three- and four-row versions.
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 122
Book Description
Mancala has been played for thousands of years. The Complete Mancala Games Book contains descriptions and clearly written rules for both the most popular two-row Mancala games and the rarer three- and four-row versions.
All about Mancala
Author: Sue Hanson
Publisher:
ISBN: 9780974017501
Category : Mancala (Game)
Languages : en
Pages : 0
Book Description
"Mancala is an ancient board game, originating in Egypt around this book discounts the history and culture of mancala as well as the elements of the game. It teaches you how to play with instructions for over 100 variations, illustrated examples, and comments on strategy. It is a comprehensive guide to this ancient and still popular game."
Publisher:
ISBN: 9780974017501
Category : Mancala (Game)
Languages : en
Pages : 0
Book Description
"Mancala is an ancient board game, originating in Egypt around this book discounts the history and culture of mancala as well as the elements of the game. It teaches you how to play with instructions for over 100 variations, illustrated examples, and comments on strategy. It is a comprehensive guide to this ancient and still popular game."
Mancala Board Games
Author: Alexander J. de Voogt
Publisher:
ISBN:
Category : Gameboards
Languages : en
Pages : 96
Book Description
Mancala is a popular board game played across Africa, in Central and Southeast Asia and the Middle East. Its antiquity and origins are still disputed by scholars. Drawing on historical, literary and ethnographic evidence, this book aims to discuss the possible origins of mancala and its distribution.
Publisher:
ISBN:
Category : Gameboards
Languages : en
Pages : 96
Book Description
Mancala is a popular board game played across Africa, in Central and Southeast Asia and the Middle East. Its antiquity and origins are still disputed by scholars. Drawing on historical, literary and ethnographic evidence, this book aims to discuss the possible origins of mancala and its distribution.
Mancala, the National Game of Africa
Author: Stewart Culin
Publisher: Alpha Edition
ISBN: 9789356715431
Category : Social Science
Languages : en
Pages : 0
Book Description
Mancala, the National Game of Africa, has been considered an important book throughout the human history. So that this work is never forgotten we have made efforts in its preservation by republishing this book in a modern format for present and future generations. The whole book has been reformatted, retyped and designed. This book is not made of scanned copies and hence the text is clear and readable.
Publisher: Alpha Edition
ISBN: 9789356715431
Category : Social Science
Languages : en
Pages : 0
Book Description
Mancala, the National Game of Africa, has been considered an important book throughout the human history. So that this work is never forgotten we have made efforts in its preservation by republishing this book in a modern format for present and future generations. The whole book has been reformatted, retyped and designed. This book is not made of scanned copies and hence the text is clear and readable.
The Book of Games
Author: Jack Botermans
Publisher: Sterling Publishing Company
ISBN: 9781402742217
Category : Games & Activities
Languages : en
Pages : 744
Book Description
This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!
Publisher: Sterling Publishing Company
ISBN: 9781402742217
Category : Games & Activities
Languages : en
Pages : 744
Book Description
This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!
Critical Play
Author: Mary Flanagan
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363
Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363
Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
African Folklore
Author: Philip M. Peek
Publisher: Routledge
ISBN: 1135948720
Category : Reference
Languages : en
Pages : 1509
Book Description
Written by an international team of experts, this is the first work of its kind to offer comprehensive coverage of folklore throughout the African continent. Over 300 entries provide in-depth examinations of individual African countries, ethnic groups, religious practices, artistic genres, and numerous other concepts related to folklore. Featuring original field photographs, a comprehensive index, and thorough cross-references, African Folklore: An Encyclopedia is an indispensable resource for any library's folklore or African studies collection. Also includes seven maps.
Publisher: Routledge
ISBN: 1135948720
Category : Reference
Languages : en
Pages : 1509
Book Description
Written by an international team of experts, this is the first work of its kind to offer comprehensive coverage of folklore throughout the African continent. Over 300 entries provide in-depth examinations of individual African countries, ethnic groups, religious practices, artistic genres, and numerous other concepts related to folklore. Featuring original field photographs, a comprehensive index, and thorough cross-references, African Folklore: An Encyclopedia is an indispensable resource for any library's folklore or African studies collection. Also includes seven maps.
Warri, Antigua's Mancala Game
Author: Madeleine Irene Hall
Publisher:
ISBN:
Category :
Languages : en
Pages : 152
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 152
Book Description
It's All a Game
Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
A Book of Historic Board Games
Author: Damian Gareth Walker
Publisher: Lulu.com
ISBN: 1326066951
Category : Crafts & Hobbies
Languages : en
Pages : 235
Book Description
Board games have been played throughout the world for thousands of years. Many times, in many different cultures, people have amused themselves by devising mock races, battles and hunts, played in miniature on a small surface. The rules and the level of sophistication has changed through the ages, but the general idea has remained the same. Some of the oldest games, like backgammon, chess and draughts, are still popular today. This book looks at twelve different games taken from various periods of history. Most will not be recognised by the general public, but deserve to be better known. They are pachisi, halma, agon, tâb, fanorona, nine men's morris, wari, konane, xiang qi, tablut, asalto and renju. Each game has a whole chapter to itself, which includes a history, the rules, and a section on strategy and tactics. It is the author's intention that the reader will gain appreciation and enthusiasm for these wonderful old games, and be entertained by them for years to come.
Publisher: Lulu.com
ISBN: 1326066951
Category : Crafts & Hobbies
Languages : en
Pages : 235
Book Description
Board games have been played throughout the world for thousands of years. Many times, in many different cultures, people have amused themselves by devising mock races, battles and hunts, played in miniature on a small surface. The rules and the level of sophistication has changed through the ages, but the general idea has remained the same. Some of the oldest games, like backgammon, chess and draughts, are still popular today. This book looks at twelve different games taken from various periods of history. Most will not be recognised by the general public, but deserve to be better known. They are pachisi, halma, agon, tâb, fanorona, nine men's morris, wari, konane, xiang qi, tablut, asalto and renju. Each game has a whole chapter to itself, which includes a history, the rules, and a section on strategy and tactics. It is the author's intention that the reader will gain appreciation and enthusiasm for these wonderful old games, and be entertained by them for years to come.