Author: Helena Dahlgren
Publisher: Andrews McMeel Publishing
ISBN: 1524861421
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
Step into the second installment of the massively popular online Massively Multiplayer Online Role-Playing Game (MMORPG) Star Stable, and follow four friends who discover their magic powers and learn that every girl can be a hero in this fantasy trilogy. The Soul Riders series tells the heroic tale of four young girls who have been chosen by destiny to save the world from the ancient demon: Garnok and his band of dangerous Dark Riders. Having split up on their own individual missions at the end of book 1, the Soul Riders are now in increasing danger. In a desperate act, Anne manages to save her friends by using her newfound magical abilities. Together again, the Soul Riders feel their powers intensify as they work in unison for the first time. The legend awakens as they start their training with the druids and learn who they are and what it means to be a Soul Rider. To truly master their powers they must obtain a book that is kept by the witch Pi who was once an ally to the druids, but now has turned on them. When they return to the druids, they learn that a magical rift has been opened up threatening to destroy Winter Valley and the thousands who live there. Linda has visions of the dark and terrible fate that awaits if the Dark Riders succeed. But worst of all, they realize that they are the ones who caused the rift and have no choice but to ride out together to try and neutralize the threat . . . The Legend Awakens is the second installment in the epic, fantasy trilogy, Soul Riders, about magic, friendship, and horses bound to thrill all young equestrian fans.
Soul Riders
Author: Helena Dahlgren
Publisher: Andrews McMeel Publishing
ISBN: 1524861421
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
Step into the second installment of the massively popular online Massively Multiplayer Online Role-Playing Game (MMORPG) Star Stable, and follow four friends who discover their magic powers and learn that every girl can be a hero in this fantasy trilogy. The Soul Riders series tells the heroic tale of four young girls who have been chosen by destiny to save the world from the ancient demon: Garnok and his band of dangerous Dark Riders. Having split up on their own individual missions at the end of book 1, the Soul Riders are now in increasing danger. In a desperate act, Anne manages to save her friends by using her newfound magical abilities. Together again, the Soul Riders feel their powers intensify as they work in unison for the first time. The legend awakens as they start their training with the druids and learn who they are and what it means to be a Soul Rider. To truly master their powers they must obtain a book that is kept by the witch Pi who was once an ally to the druids, but now has turned on them. When they return to the druids, they learn that a magical rift has been opened up threatening to destroy Winter Valley and the thousands who live there. Linda has visions of the dark and terrible fate that awaits if the Dark Riders succeed. But worst of all, they realize that they are the ones who caused the rift and have no choice but to ride out together to try and neutralize the threat . . . The Legend Awakens is the second installment in the epic, fantasy trilogy, Soul Riders, about magic, friendship, and horses bound to thrill all young equestrian fans.
Publisher: Andrews McMeel Publishing
ISBN: 1524861421
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
Step into the second installment of the massively popular online Massively Multiplayer Online Role-Playing Game (MMORPG) Star Stable, and follow four friends who discover their magic powers and learn that every girl can be a hero in this fantasy trilogy. The Soul Riders series tells the heroic tale of four young girls who have been chosen by destiny to save the world from the ancient demon: Garnok and his band of dangerous Dark Riders. Having split up on their own individual missions at the end of book 1, the Soul Riders are now in increasing danger. In a desperate act, Anne manages to save her friends by using her newfound magical abilities. Together again, the Soul Riders feel their powers intensify as they work in unison for the first time. The legend awakens as they start their training with the druids and learn who they are and what it means to be a Soul Rider. To truly master their powers they must obtain a book that is kept by the witch Pi who was once an ally to the druids, but now has turned on them. When they return to the druids, they learn that a magical rift has been opened up threatening to destroy Winter Valley and the thousands who live there. Linda has visions of the dark and terrible fate that awaits if the Dark Riders succeed. But worst of all, they realize that they are the ones who caused the rift and have no choice but to ride out together to try and neutralize the threat . . . The Legend Awakens is the second installment in the epic, fantasy trilogy, Soul Riders, about magic, friendship, and horses bound to thrill all young equestrian fans.
Proofreading, Revising & Editing Skills Success in 20 Minutes a Day
Author: Brady Smith
Publisher:
ISBN:
Category : Editing
Languages : en
Pages : 187
Book Description
"In this eBook, you'll learn the principles of grammar and how to manipulate your words until they're just right. Strengthen your revising and editing skills and become a clear and consistent writer." --
Publisher:
ISBN:
Category : Editing
Languages : en
Pages : 187
Book Description
"In this eBook, you'll learn the principles of grammar and how to manipulate your words until they're just right. Strengthen your revising and editing skills and become a clear and consistent writer." --
Ohio Practical Farmer
The Sketch
501 Writing Prompts
Author: LearningExpress (Organization)
Publisher:
ISBN:
Category : English language
Languages : en
Pages : 168
Book Description
"This eBook features 501 sample writing prompts that are designed to help you improve your writing and gain the necessary writing skills needed to ace essay exams. Build your essay-writing confidence fast with 501 Writing Prompts!" --
Publisher:
ISBN:
Category : English language
Languages : en
Pages : 168
Book Description
"This eBook features 501 sample writing prompts that are designed to help you improve your writing and gain the necessary writing skills needed to ace essay exams. Build your essay-writing confidence fast with 501 Writing Prompts!" --
Forest and Stream
Montgomery Ward
Author: Montgomery Ward
Publisher:
ISBN:
Category : Advertising, Direct-mail
Languages : en
Pages : 742
Book Description
Publisher:
ISBN:
Category : Advertising, Direct-mail
Languages : en
Pages : 742
Book Description
Iron
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.