Author: Mairghread Scott
Publisher: Boom! Studios
ISBN: 1646685857
Category : Comics & Graphic Novels
Languages : en
Pages : 50
Book Description
When the fate of the Multiverse is at stake, what game will the scheming Master of Metal play? Tezzeret of Esper, the cruel artificer now free from his former master Nicol Bolas, the God-Pharaoh of Amonkhet, has traveled across the Multiverse seeking the answer to a question only he knows. Once he finds it, he will manipulate anyone necessary and do whatever it takes to claim his prize... but to what end?
Magic: Master of Metal #1
Author: Mairghread Scott
Publisher: Boom! Studios
ISBN: 1646685857
Category : Comics & Graphic Novels
Languages : en
Pages : 50
Book Description
When the fate of the Multiverse is at stake, what game will the scheming Master of Metal play? Tezzeret of Esper, the cruel artificer now free from his former master Nicol Bolas, the God-Pharaoh of Amonkhet, has traveled across the Multiverse seeking the answer to a question only he knows. Once he finds it, he will manipulate anyone necessary and do whatever it takes to claim his prize... but to what end?
Publisher: Boom! Studios
ISBN: 1646685857
Category : Comics & Graphic Novels
Languages : en
Pages : 50
Book Description
When the fate of the Multiverse is at stake, what game will the scheming Master of Metal play? Tezzeret of Esper, the cruel artificer now free from his former master Nicol Bolas, the God-Pharaoh of Amonkhet, has traveled across the Multiverse seeking the answer to a question only he knows. Once he finds it, he will manipulate anyone necessary and do whatever it takes to claim his prize... but to what end?
Test of Metal
Author: Matthew Stover
Publisher: Wizards of the Coast
ISBN: 0786958057
Category : Fiction
Languages : en
Pages : 379
Book Description
Downtrodden and powerless, Planeswalker Tezzeret must do everything he can to return to his former glory—even if it means relying on old enemies From the ashes of defeat, Tezzeret rises again. Beaten to within an inch of his life and left for dead by the psychic sorcerer Jace Beleren, Tezzeret has lost control of the Infinite Consortium—an interplanar cabal he commanded with a power and influence few in the Multiverse have ever achieved. Now he must turn to a former enemy for help: the dragon Nicol Bolas, perhaps the only Planeswalker in the Multiverse powerful enough to get him back on his feet. Bolas, however, has his reservations. What can Tezzeret give him that he doesn’t already have? So begins Tezzeret’s search for the secret of etherium—a magical alloy infused with all the power of the Blind Eternities—thought to have been lost with the disappearance of the great sphinx, Crucius the Mad. Tezzeret’s quest is clear, but his thirst for revenge clouds his decisions. Will he achieve his goal, or will he be bested by his own ambition?
Publisher: Wizards of the Coast
ISBN: 0786958057
Category : Fiction
Languages : en
Pages : 379
Book Description
Downtrodden and powerless, Planeswalker Tezzeret must do everything he can to return to his former glory—even if it means relying on old enemies From the ashes of defeat, Tezzeret rises again. Beaten to within an inch of his life and left for dead by the psychic sorcerer Jace Beleren, Tezzeret has lost control of the Infinite Consortium—an interplanar cabal he commanded with a power and influence few in the Multiverse have ever achieved. Now he must turn to a former enemy for help: the dragon Nicol Bolas, perhaps the only Planeswalker in the Multiverse powerful enough to get him back on his feet. Bolas, however, has his reservations. What can Tezzeret give him that he doesn’t already have? So begins Tezzeret’s search for the secret of etherium—a magical alloy infused with all the power of the Blind Eternities—thought to have been lost with the disappearance of the great sphinx, Crucius the Mad. Tezzeret’s quest is clear, but his thirst for revenge clouds his decisions. Will he achieve his goal, or will he be bested by his own ambition?
Magic #8
Author: Jed MacKay
Publisher: Boom! Studios
ISBN: 1646685849
Category : Comics & Graphic Novels
Languages : en
Pages : 27
Book Description
Tying directly into the events of Magic: Master of Metal #1, Tezzeret enters the fray and brings with him vital information to the cabal of Planeswalkers defending Ravnica regarding [REDACTED]! Only Tezzeret knows the truth about why Jace Beleren was attacked and why he is the key to saving the Multiverse from the utter destruction coming to Ravnica. But that secret and what it means force Jace, Vraska, Kaya, and the allied Guilds of Ravnica to make an unthinkable choice... linked to the very crimes that Tezzeret seeks to be pardoned for in exchange for his help!
Publisher: Boom! Studios
ISBN: 1646685849
Category : Comics & Graphic Novels
Languages : en
Pages : 27
Book Description
Tying directly into the events of Magic: Master of Metal #1, Tezzeret enters the fray and brings with him vital information to the cabal of Planeswalkers defending Ravnica regarding [REDACTED]! Only Tezzeret knows the truth about why Jace Beleren was attacked and why he is the key to saving the Multiverse from the utter destruction coming to Ravnica. But that secret and what it means force Jace, Vraska, Kaya, and the allied Guilds of Ravnica to make an unthinkable choice... linked to the very crimes that Tezzeret seeks to be pardoned for in exchange for his help!
Magic
Author: Jed MacKay
Publisher: Boom! Studios
ISBN: 1646687477
Category : Comics & Graphic Novels
Languages : en
Pages : 26
Book Description
It’s open war on Amonkhet as the Planeswalkers battle an entire plane’s worth of ravenous undead. The plan is made and the stage is set, but against overwhelming odds and with Marit Lage’s arrival imminent, can they unite to stop her once and for all? And with stakes unlike anything the Multiverse has seen before, can our coterie of heroes be victorious without paying the ultimate price?
Publisher: Boom! Studios
ISBN: 1646687477
Category : Comics & Graphic Novels
Languages : en
Pages : 26
Book Description
It’s open war on Amonkhet as the Planeswalkers battle an entire plane’s worth of ravenous undead. The plan is made and the stage is set, but against overwhelming odds and with Marit Lage’s arrival imminent, can they unite to stop her once and for all? And with stakes unlike anything the Multiverse has seen before, can our coterie of heroes be victorious without paying the ultimate price?
Easy-to-Master Mental Magic
Author: James L Clark
Publisher: Courier Corporation
ISBN: 0486479544
Category : Games & Activities
Languages : en
Pages : 114
Book Description
Learn to read minds, conduct hypnosis, and predict the future! Instead of employing visual magic, the tricks in this book help aspiring performers exercise mental powers that seem downright supernatural. A seasoned magician shares his professional secrets throughout 15 psychological illusions, which include magic squares, stacked decks, thought transmissions, and other feints.
Publisher: Courier Corporation
ISBN: 0486479544
Category : Games & Activities
Languages : en
Pages : 114
Book Description
Learn to read minds, conduct hypnosis, and predict the future! Instead of employing visual magic, the tricks in this book help aspiring performers exercise mental powers that seem downright supernatural. A seasoned magician shares his professional secrets throughout 15 psychological illusions, which include magic squares, stacked decks, thought transmissions, and other feints.
Aster and the Mixed-Up Magic
Author: Thom Pico
Publisher: Random House Graphic
ISBN: 0593118898
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
Aster is charming, resourceful, and fun." - Dana Simpson, author of Phoebe and Her Unicorn Magic turned Aster's life upside-down -- and it's not over! Get ready for more family, more fun, and even more magic in this graphic novel adventure. Moving to the middle of nowhere has been less of a disaster than Aster expected. Her mom's science experiments are actually pretty cool; her dad's cooking has gotten much better; her new dog is possibly the best canine companion anyone could ask for. And she's gotten to save the day -- and her family -- and the whole valley she lives in -- from various magical calamities in what even she has to admit were extremely fun adventures. So now she can have a break, right? Guess what? Oh no; things get even more interesting.
Publisher: Random House Graphic
ISBN: 0593118898
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
Aster is charming, resourceful, and fun." - Dana Simpson, author of Phoebe and Her Unicorn Magic turned Aster's life upside-down -- and it's not over! Get ready for more family, more fun, and even more magic in this graphic novel adventure. Moving to the middle of nowhere has been less of a disaster than Aster expected. Her mom's science experiments are actually pretty cool; her dad's cooking has gotten much better; her new dog is possibly the best canine companion anyone could ask for. And she's gotten to save the day -- and her family -- and the whole valley she lives in -- from various magical calamities in what even she has to admit were extremely fun adventures. So now she can have a break, right? Guess what? Oh no; things get even more interesting.
The Magic of Recluce
Author: L. E. Modesitt, Jr.
Publisher: Tor Fantasy
ISBN: 1429932848
Category : Fiction
Languages : en
Pages : 518
Book Description
L.E. Modesitt, Jr.'s The Magic of Recluce begins his bestselling fantasy series the Saga of Recluce, which is one of the most popular in contemporary epic fantasy. Young Lerris yearns to find a place in the world better suited to his skills and temperament. In Recluce this means taking one of two options: permanent exile from Recluce or the dangergeld, a complex, rule-laden wanderjahr in the lands beyond. Many do not survive. Lerris chooses dangergeld. Lerris will need magic in the lands beyond, where the power of the Chaos Wizards reigns unchecked, and he must learn to use his powers in an orderly way before his wanderjahr, or fall prey to Chaos. Saga of Recluce #1 The Magic of Recluce / #2 The Towers of Sunset / #3 The Magic Engineer / #4 The Order War / #5 The Death of Chaos / #6 Fall of Angels / #7 The Chaos Balance / #8 The White Order / #9 Colors of Chaos / #10 Magi’i of Cyador / #11 Scion of Cyador / #12 Wellspring of Chaos / #13 Ordermaster / #14 Natural Order Mage / #15 Mage-Guard of Hamor / #16 Arms-Commander / #17 Cyador’s Heirs / #18 Heritage of Cyador /#19 The Mongrel Mage / #20 Outcasts of Order / #21 The Mage-Fire War (forthcoming) Story Collection: Recluce Tales Other Series by L.E. Modesitt, Jr. The Imager Portfolio The Corean Chronicles The Spellsong Cycle The Ghost Books The Ecolitan Matter At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Tor Fantasy
ISBN: 1429932848
Category : Fiction
Languages : en
Pages : 518
Book Description
L.E. Modesitt, Jr.'s The Magic of Recluce begins his bestselling fantasy series the Saga of Recluce, which is one of the most popular in contemporary epic fantasy. Young Lerris yearns to find a place in the world better suited to his skills and temperament. In Recluce this means taking one of two options: permanent exile from Recluce or the dangergeld, a complex, rule-laden wanderjahr in the lands beyond. Many do not survive. Lerris chooses dangergeld. Lerris will need magic in the lands beyond, where the power of the Chaos Wizards reigns unchecked, and he must learn to use his powers in an orderly way before his wanderjahr, or fall prey to Chaos. Saga of Recluce #1 The Magic of Recluce / #2 The Towers of Sunset / #3 The Magic Engineer / #4 The Order War / #5 The Death of Chaos / #6 Fall of Angels / #7 The Chaos Balance / #8 The White Order / #9 Colors of Chaos / #10 Magi’i of Cyador / #11 Scion of Cyador / #12 Wellspring of Chaos / #13 Ordermaster / #14 Natural Order Mage / #15 Mage-Guard of Hamor / #16 Arms-Commander / #17 Cyador’s Heirs / #18 Heritage of Cyador /#19 The Mongrel Mage / #20 Outcasts of Order / #21 The Mage-Fire War (forthcoming) Story Collection: Recluce Tales Other Series by L.E. Modesitt, Jr. The Imager Portfolio The Corean Chronicles The Spellsong Cycle The Ghost Books The Ecolitan Matter At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Half Magic
Author: Edward Eager
Publisher: Houghton Mifflin Harcourt
ISBN: 9780152020682
Category : Juvenile Fiction
Languages : en
Pages : 212
Book Description
Publisher Description
Publisher: Houghton Mifflin Harcourt
ISBN: 9780152020682
Category : Juvenile Fiction
Languages : en
Pages : 212
Book Description
Publisher Description
Masters of Doom
Author: David Kushner
Publisher: Random House
ISBN: 1588362892
Category : Biography & Autobiography
Languages : en
Pages : 394
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Publisher: Random House
ISBN: 1588362892
Category : Biography & Autobiography
Languages : en
Pages : 394
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Master of Sorrows
Author: Justin Travis Call
Publisher: Blackstone Publishing
ISBN: 1982592508
Category : Fiction
Languages : en
Pages : 542
Book Description
You’ve heard the story before: an orphaned boy, raised by a wise old man, comes to a fuller knowledge of his magic and uses it to fight the great evil threatening his world. But what if that hero were destined to become the new dark lord? The Academy of Chaenbalu has stood against magic for centuries. Hidden from the world, acting from the shadows, it trains its students to detect and retrieve magic artifacts, which it jealously guards from the misuse of others. Because magic is dangerous: something that heals can also harm, and a power that aids one person may destroy another. Of the academy’s many students, only the most skilled can become avatars—warrior thieves, capable of infiltrating the most heavily guarded vaults—and only the most determined can be trusted to resist the lure of magic. More than anything, Annev de Breth wants to become one of them. But Annev carries a secret. Unlike his classmates who were stolen as infants from the capital city, Annev was born in the village of Chaenbalu, was believed to be executed, and then unknowingly raised by his parents’ killers. Seventeen years later, he struggles with the burdens of a forbidden magic, a forgotten heritage, and a secret deformity. When Annev is subsequently caught between the warring ideologies of his priestly mentor and the Academy’s masters, he must finally decide whether to accept the truth of who he really is ... or embrace the darker truth of what he may one day become.
Publisher: Blackstone Publishing
ISBN: 1982592508
Category : Fiction
Languages : en
Pages : 542
Book Description
You’ve heard the story before: an orphaned boy, raised by a wise old man, comes to a fuller knowledge of his magic and uses it to fight the great evil threatening his world. But what if that hero were destined to become the new dark lord? The Academy of Chaenbalu has stood against magic for centuries. Hidden from the world, acting from the shadows, it trains its students to detect and retrieve magic artifacts, which it jealously guards from the misuse of others. Because magic is dangerous: something that heals can also harm, and a power that aids one person may destroy another. Of the academy’s many students, only the most skilled can become avatars—warrior thieves, capable of infiltrating the most heavily guarded vaults—and only the most determined can be trusted to resist the lure of magic. More than anything, Annev de Breth wants to become one of them. But Annev carries a secret. Unlike his classmates who were stolen as infants from the capital city, Annev was born in the village of Chaenbalu, was believed to be executed, and then unknowingly raised by his parents’ killers. Seventeen years later, he struggles with the burdens of a forbidden magic, a forgotten heritage, and a secret deformity. When Annev is subsequently caught between the warring ideologies of his priestly mentor and the Academy’s masters, he must finally decide whether to accept the truth of who he really is ... or embrace the darker truth of what he may one day become.