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Author: Rudolf Frieling Publisher: Hatje Cantz ISBN: 9783775746113 Category : Languages : en Pages : 120
Book Description
At the center of this publication is Lynn Hershman Leeson's installation The Infinity Engine, modeled after a genetics laboratory. The artist demonstrates that the boundaries between natural and artificial life are dissolving at an increasingly rapid pace in the age of synthetic biology, and that today life itself can be artificially shaped. This includes DNA manipulation, artificial human organs manufactured via 3-D-bioprinting, antibody research, and use of DNA as a biological storage medium. Leeson presents these achievements as works of art embedded in an inimitable aesthetic. Documenting these work cycles in photographs of the exhibition at the HeK Basel, this volume also contains numerous essays that offer both a scientific context and insight into this trailblazing media artist's oeuvre and her current focus on biotechnology.
Author: Hans Ulrich Obrist Publisher: Penguin UK ISBN: 0141995327 Category : Science Languages : en Pages : 253
Book Description
Through 140 drawings, thought experiments, recipes, activist instructions, gardening ideas, insurgences and personal revolutions, artists who spend their lives thinking outside the box guide you to a new worldview; where you and the planet are one. Everything here is new. We invite you to rip out pages, to hang them up at home, to draw and scribble, to cook, to meditate, to take the book to your nearest green space. Featuring Olafur Eliasson, Etel Adnan, Alexis Pauline Gumbs, Jane Fonda & Swoon, Judy Chicago, Black Quantum Futurism Collective, Vivienne Westwood, Cauleen Smith, Marina Abramovic, Karrabing Film Collective, and many more.
Author: Legacy Russell Publisher: Verso Books ISBN: 1786632683 Category : Social Science Languages : en Pages : 140
Book Description
The divide between the digital and the real world no longer exists: we are connected all the time. How do we find out who we are within this digital era? Where do we create the space to explore our identity? How can we come together and create solidarity? The glitch is often dismissed as an error, a faulty overlaying, but, as Legacy Russell shows, liberation can be found within the fissures between gender, technology and the body that it creates. The glitch offers the opportunity for us to perform and transform ourselves in an infinite variety of identities. In Glitch Feminism, Russell makes a series of radical demands through memoir, art and critical theory, and the work of contemporary artists who have travelled through the glitch in their work. Timely and provocative, Glitch Feminism shows how the error can be a revolution.
Author: Melodie Calvert Publisher: Routledge ISBN: 1134824424 Category : Art Languages : en Pages : 268
Book Description
Considers how the terms of gender are embodied in technologies, and conversely, how technologies shape our notions of gender. The contributors explore the complex territory between the lust for, and the fear of, technology, commenting on the ambivalence women experience in relation to machines. Discussing topics such as embryonic fertilization, the virtual female, networking women, the sexuality of computers, surveillance systems, UFOs, and the emancipation of Barbie, rocessed Lives offers a provocative, visually rich critical approach to th multifaceted relationships between masculinity, femininity and machines. Contributors: Barbie Liberation Organization, Ericka Beckman, Lisa Cartwright, Gregg Bordowitz, Sara Diamond, Judith Halberstam, Evelynn Hammonds, Kathy High, David Horn, Ira Livingston, Bonita Makuch, Margaret Morse, Soheir Morsy, Liss Platt, B Ruby Rich, Connie Samaras, Joya Saunders, Julia Scher, Andrea Slane, Mary Ellen Strom, Christime Tamblyn, Nina Wakeford.
Author: Eva Respini Publisher: Yale University Press ISBN: 0300228252 Category : Art Languages : en Pages : 317
Book Description
Art in the Age of the Internet, 1989 to Today is the first major thematic group exhibition in the United States to examine the radical impact of internet culture on visual art. Featuring 60 artists, collaborations, and collectives, the exhibition is comprised of over 70 works across a variety of mediums, including painting, performance, photography, sculpture, video, web-based projects, and virtual reality. The exhibition is divided into five sections that explore themes such as emergent ideas of the body and notions of human enhancement; the internet as a site of both surveillance and resistance; the circulation and control of images and information; the possibilities for exploring identity and community afforded by virtual domains; and new economies of visibility accelerated by social media. Throughout, the work in the exhibition addresses the internet-age democratization of culture that comprises our current moment. The earliest work in the exhibition is from 1989, the year that Tim Berners-Lee invented the World Wide Web. This development, and others that followed in quick succession, modernized the internet, and in the process radically changed our way of life--from how we access and generate information, make friends and share experiences, to how we imagine our future bodies and how nations police national security. 1989 also marked a watershed moment across the globe, with significant shifts in politics, geographies, and economies. Events such as the fall of the Berlin Wall and protests in Tiananmen Square signaled the beginning of our current globalized age, which cannot be imagined without the internet.
Author: Casey Reas Publisher: MIT Press ISBN: 026202828X Category : Computers Languages : en Pages : 663
Book Description
The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter
Author: Gabriella Giannachi Publisher: MIT Press ISBN: 0262549247 Category : Art Languages : en Pages : 237
Book Description
How the archive evolved to include new technologies, practices, and media, and how it became the apparatus through which we map the everyday. In Archive Everything, Gabriella Giannachi traces the evolution of the archive into the apparatus through which we map the everyday. The archive, traditionally a body of documents or a site for the preservation of documents, changed over the centuries to encompass, often concurrently, a broad but interrelated number of practices not traditionally considered as archival. Archives now consist of not only documents and sites but also artworks, installations, museums, social media platforms, and mediated and mixed reality environments. Giannachi tracks the evolution of these diverse archival practices across the centuries. Archives today offer a multiplicity of viewing platforms to replay the past, capture the present, and map our presence. Giannachi uses archaeological practices to explore all the layers of the archive, analyzing Lynn Hershman Leeson's !Women Art Revolution project, a digital archive of feminist artists. She considers the archive as a memory laboratory, with case studies that include visitors' encounters with archival materials in the Jewish Museum in Berlin. She discusses the importance of participatory archiving, examining the “multimedia roadshow” Digital Diaspora Family Reunion as an example. She explores the use of the archive in works that express the relationship between ourselves and our environment, citing Andy Warhol and Ant Farm, among others. And she looks at the transmission of the archive through the body in performance, bioart, and database artworks, closing with a detailed analysis of Lynn Hershman Leeson's Infinity Engine.
Author: Sondra Perry Publisher: Koenig Books ISBN: 9783960982777 Category : Art, Modern Languages : en Pages : 220
Book Description
Artist Sondra Perry (b. 1986, USA) foregrounds the tools of digital production in her videos and performances to reflect critically on new technologies of representation and to remobilise their potential. Her work revolves around black American history and ways in which technology shapes identities, often with her own personal history as a point of departure. The exhibition at the Serpentine Sackler Gallery will be Perry’s first solo presentation of her work in Europe and continues the Serpentine’s engagement with her practice, which began with her moving image intervention for the 2016 Park Nights series. The exhibition will include a site-specific installation incorporating existing works.