Author: Philippe Funk
Publisher: BoD – Books on Demand
ISBN: 3735758363
Category : Games & Activities
Languages : en
Pages : 94
Book Description
SUKEIMA ORIGINAL EDITION The regular colored edition! Colored version in Europe ONLY ! YELLOW BELT BOOK- BONSAI N°2 – BEGINNER Easy to play! SUKEIMA – THE GAME US: "Sukeima" is a number placement puzzle game. Find the next number by "L" tracks, as for the knight move in chess, or the"GO" game. FR: "Sukeima" est un jeu d'énigme de placements de nombres, sous forme de puzzles. Trouvez le nombre suivant par figures en "L", comme le chevalier en échecs, ou encore le jeu "GO". DE: "Sukeima" ist ein Puzzlespiel basierend auf Zahlen. Finden Sie die nächste Zahl durch"L" Bewegungen auf dem Raster, wie der Springer beim Schach, oder aber auch der « keima » beim « Go » Spiel. ES: "Sukeima" es un juego de enigma de colocación de números. Encuentre el número que sigue por "L" pistas, en cuanto al caballero el movimiento en jaques, o el juego "GO".
SUKEIMA ORIGINAL EDITION
Author: Philippe Funk
Publisher: BoD – Books on Demand
ISBN: 3735758363
Category : Games & Activities
Languages : en
Pages : 94
Book Description
SUKEIMA ORIGINAL EDITION The regular colored edition! Colored version in Europe ONLY ! YELLOW BELT BOOK- BONSAI N°2 – BEGINNER Easy to play! SUKEIMA – THE GAME US: "Sukeima" is a number placement puzzle game. Find the next number by "L" tracks, as for the knight move in chess, or the"GO" game. FR: "Sukeima" est un jeu d'énigme de placements de nombres, sous forme de puzzles. Trouvez le nombre suivant par figures en "L", comme le chevalier en échecs, ou encore le jeu "GO". DE: "Sukeima" ist ein Puzzlespiel basierend auf Zahlen. Finden Sie die nächste Zahl durch"L" Bewegungen auf dem Raster, wie der Springer beim Schach, oder aber auch der « keima » beim « Go » Spiel. ES: "Sukeima" es un juego de enigma de colocación de números. Encuentre el número que sigue por "L" pistas, en cuanto al caballero el movimiento en jaques, o el juego "GO".
Publisher: BoD – Books on Demand
ISBN: 3735758363
Category : Games & Activities
Languages : en
Pages : 94
Book Description
SUKEIMA ORIGINAL EDITION The regular colored edition! Colored version in Europe ONLY ! YELLOW BELT BOOK- BONSAI N°2 – BEGINNER Easy to play! SUKEIMA – THE GAME US: "Sukeima" is a number placement puzzle game. Find the next number by "L" tracks, as for the knight move in chess, or the"GO" game. FR: "Sukeima" est un jeu d'énigme de placements de nombres, sous forme de puzzles. Trouvez le nombre suivant par figures en "L", comme le chevalier en échecs, ou encore le jeu "GO". DE: "Sukeima" ist ein Puzzlespiel basierend auf Zahlen. Finden Sie die nächste Zahl durch"L" Bewegungen auf dem Raster, wie der Springer beim Schach, oder aber auch der « keima » beim « Go » Spiel. ES: "Sukeima" es un juego de enigma de colocación de números. Encuentre el número que sigue por "L" pistas, en cuanto al caballero el movimiento en jaques, o el juego "GO".
Ultimate Game
Author: Christian Lehmann
Publisher: David R. Godine Publisher
ISBN: 9781567922158
Category : Fiction
Languages : en
Pages : 196
Book Description
When three high-school-age video game fanatics purchase a new virtual reality game they have no idea they are about to be transported to the battlefields of Verdun, Guernica, and Bosnia.
Publisher: David R. Godine Publisher
ISBN: 9781567922158
Category : Fiction
Languages : en
Pages : 196
Book Description
When three high-school-age video game fanatics purchase a new virtual reality game they have no idea they are about to be transported to the battlefields of Verdun, Guernica, and Bosnia.
Sukeima deluxe Edition
Author: Philippe Funk
Publisher: BoD – Books on Demand
ISBN: 3735742718
Category : Games & Activities
Languages : en
Pages : 94
Book Description
SUKEIMA DELUXE EDITION The color version edition. Only back & white inside, for countries outside Europe! YELLOW BELT BOOK- BONSAI N°2 – BEGINNER Easy to play! SUKEIMA – THE GAME US: "Sukeima" is a number placement puzzle game. Find the next number by "L" tracks, as for the knight move in chess, or the"GO" game. FR: "Sukeima" est un jeu d'énigme de placements de nombres, sous forme de puzzles. Trouvez le nombre suivant par figures en "L", comme le chevalier en échecs, ou encore le jeu "GO". DE: "Sukeima" ist ein Puzzlespiel basierend auf Zahlen. Finden Sie die nächste Zahl durch"L" Bewegungen auf dem Raster, wie beim Schach, oder aber auch dem "GO" Spiel. ES: "Sukeima" es un juego de enigma de colocación de números. Encuentre el número que sigue por "L" pistas, en cuanto al caballero el movimiento en jaques, o el juego "GO".
Publisher: BoD – Books on Demand
ISBN: 3735742718
Category : Games & Activities
Languages : en
Pages : 94
Book Description
SUKEIMA DELUXE EDITION The color version edition. Only back & white inside, for countries outside Europe! YELLOW BELT BOOK- BONSAI N°2 – BEGINNER Easy to play! SUKEIMA – THE GAME US: "Sukeima" is a number placement puzzle game. Find the next number by "L" tracks, as for the knight move in chess, or the"GO" game. FR: "Sukeima" est un jeu d'énigme de placements de nombres, sous forme de puzzles. Trouvez le nombre suivant par figures en "L", comme le chevalier en échecs, ou encore le jeu "GO". DE: "Sukeima" ist ein Puzzlespiel basierend auf Zahlen. Finden Sie die nächste Zahl durch"L" Bewegungen auf dem Raster, wie beim Schach, oder aber auch dem "GO" Spiel. ES: "Sukeima" es un juego de enigma de colocación de números. Encuentre el número que sigue por "L" pistas, en cuanto al caballero el movimiento en jaques, o el juego "GO".
SUKEIMA ECO EDITION
Author: Philippe Funk
Publisher: BoD – Books on Demand
ISBN: 3735758290
Category : Games & Activities
Languages : en
Pages : 94
Book Description
SUKEIMA ECO EDITION Black & white only, the money saver edition! YELLOW BELT BOOK- BONSAI N°2 – BEGINNER Easy to play! SUKEIMA – THE GAME US: "Sukeima" is a number placement puzzle game. Find the next number by "L" tracks, as for the knight move in chess, or the"GO" game. FR: "Sukeima" est un jeu d'énigme de placements de nombres, sous forme de puzzles. Trouvez le nombre suivant par figures en "L", comme le chevalier en échecs, ou encore le jeu "GO". DE: "Sukeima" ist ein Puzzlespiel basierend auf Zahlen. Finden Sie die nächste Zahl durch"L" Bewegungen auf dem Raster, wie der Springer beim Schach, oder aber auch der « keima » beim « Go » Spiel. ES: "Sukeima" es un juego de enigma de colocación de números. Encuentre el número que sigue por "L" pistas, en cuanto al caballero el movimiento en jaques, o el juego "GO".
Publisher: BoD – Books on Demand
ISBN: 3735758290
Category : Games & Activities
Languages : en
Pages : 94
Book Description
SUKEIMA ECO EDITION Black & white only, the money saver edition! YELLOW BELT BOOK- BONSAI N°2 – BEGINNER Easy to play! SUKEIMA – THE GAME US: "Sukeima" is a number placement puzzle game. Find the next number by "L" tracks, as for the knight move in chess, or the"GO" game. FR: "Sukeima" est un jeu d'énigme de placements de nombres, sous forme de puzzles. Trouvez le nombre suivant par figures en "L", comme le chevalier en échecs, ou encore le jeu "GO". DE: "Sukeima" ist ein Puzzlespiel basierend auf Zahlen. Finden Sie die nächste Zahl durch"L" Bewegungen auf dem Raster, wie der Springer beim Schach, oder aber auch der « keima » beim « Go » Spiel. ES: "Sukeima" es un juego de enigma de colocación de números. Encuentre el número que sigue por "L" pistas, en cuanto al caballero el movimiento en jaques, o el juego "GO".
Organ Compositions
Author: Louis Marchand
Publisher: Alfred Music
ISBN: 9781457477935
Category : Music
Languages : en
Pages : 60
Book Description
A collection of exercises, for Organ, composed by Louis Marchand.
Publisher: Alfred Music
ISBN: 9781457477935
Category : Music
Languages : en
Pages : 60
Book Description
A collection of exercises, for Organ, composed by Louis Marchand.
The Agile Self-assessment Game
Author: Ben Linders
Publisher: Ben Linders Publishing
ISBN: 9492119153
Category :
Languages : en
Pages : 108
Book Description
The Agile Self-Assessment Game is used by teams and organizations to self-assess their agility. Playing the game enables teams to reflect on their own team interworking, discover how agile they are and decide what they can do to increase their agility to deliver more value to their customers and stakeholders. This is the first book specifically about Agile Self-assessments. In this book, Ben Linders explains what self-assessments are and why you would do them, and explores how to do them using the Agile Self-assessment Game. He's also sharing experience stories from people who played the game. This book is based on his experience as a developer, tester, team leader, project manager, quality manager, process manager, consultant, coach, trainer, and adviser in Agile, Lean, Quality and Continuous Improvement. It takes a deep dive into self-assessments, viewing them from different perspectives and provides ideas, suggestions, practices, and experiences that will help you to do effective agile self-assessments with your teams. The book is aimed at Scrum masters, agile coaches, consultants leading agile transformations, developers and testers, project managers, line managers, and CxOs; basically for anyone who is looking for an effective way to help their agile teams improve and to increase the agility of their organization. With plenty of ideas, suggestions, and practical cases on Agile Self-assessments, this book will help you to apply assessments and help teams to improve. Note: The agile coaching cards needed to play the games described in the book can be downloaded for a nominal fee at benlinders.com/downloads.
Publisher: Ben Linders Publishing
ISBN: 9492119153
Category :
Languages : en
Pages : 108
Book Description
The Agile Self-Assessment Game is used by teams and organizations to self-assess their agility. Playing the game enables teams to reflect on their own team interworking, discover how agile they are and decide what they can do to increase their agility to deliver more value to their customers and stakeholders. This is the first book specifically about Agile Self-assessments. In this book, Ben Linders explains what self-assessments are and why you would do them, and explores how to do them using the Agile Self-assessment Game. He's also sharing experience stories from people who played the game. This book is based on his experience as a developer, tester, team leader, project manager, quality manager, process manager, consultant, coach, trainer, and adviser in Agile, Lean, Quality and Continuous Improvement. It takes a deep dive into self-assessments, viewing them from different perspectives and provides ideas, suggestions, practices, and experiences that will help you to do effective agile self-assessments with your teams. The book is aimed at Scrum masters, agile coaches, consultants leading agile transformations, developers and testers, project managers, line managers, and CxOs; basically for anyone who is looking for an effective way to help their agile teams improve and to increase the agility of their organization. With plenty of ideas, suggestions, and practical cases on Agile Self-assessments, this book will help you to apply assessments and help teams to improve. Note: The agile coaching cards needed to play the games described in the book can be downloaded for a nominal fee at benlinders.com/downloads.
French for Everyone Junior: 5 Words a Day
Author: DK
Publisher: Penguin
ISBN: 0744052858
Category : Juvenile Nonfiction
Languages : en
Pages : 240
Book Description
Learn 1,000 French words over the course of a year — five words at a time! Packed with fun and useful everyday vocabulary, this French workbook for beginners will capture the imagination of young learners and encourage a love for learning their first French words. Discover the perfect introduction to French for children ages 6-9. It’s the ultimate French lesson for kids! It includes: • Beautifully illustrated scenes that teach and test five words at a time. New vocabulary is practiced again at the end of each week in two pages of exercises. • Clever flaps on the jacket that cover the scene so your child can practice what they have just learned. • Uses the effective rote-learning method to teach new vocabulary. • Teaches a range of nouns and verbs that are useful in everyday life. Audio is available online and via a handy app to help with pronunciation. Help your child learn French From colors, numbers and fruits to animals, sports and weather, just about every subject in the French language is covered in eye-catching, illustrative detail. French for Everyone Junior presents your child with five new words to learn and practice each day for four days, then tests these words through a variety of interactive exercises at the end of the week. Over the course of one year, your child will build up a vocabulary of more than 1000 French words. This unique French teaching guide encourages parents, teachers and children to work together as a team to grasp all aspects of the French language. Incredibly easy to use, it includes daily “test yourself” activities with cleverly designed flaps that hide the words your child has just learned, and helps ingrain those words in their memory. Accompanying audio means that kids are also able to practice their French pronunciation as many times as they want. More titles in the series! The colorful, clear and comprehensive 5 Words a Day series from DK lays the foundations for your child's journey in learning a foreign language, at school or at home. Look out for more workbooks! Help your child learn, practice, and understand 1,000 Spanish words in Spanish for Everyone Junior: 5 Words a Day.
Publisher: Penguin
ISBN: 0744052858
Category : Juvenile Nonfiction
Languages : en
Pages : 240
Book Description
Learn 1,000 French words over the course of a year — five words at a time! Packed with fun and useful everyday vocabulary, this French workbook for beginners will capture the imagination of young learners and encourage a love for learning their first French words. Discover the perfect introduction to French for children ages 6-9. It’s the ultimate French lesson for kids! It includes: • Beautifully illustrated scenes that teach and test five words at a time. New vocabulary is practiced again at the end of each week in two pages of exercises. • Clever flaps on the jacket that cover the scene so your child can practice what they have just learned. • Uses the effective rote-learning method to teach new vocabulary. • Teaches a range of nouns and verbs that are useful in everyday life. Audio is available online and via a handy app to help with pronunciation. Help your child learn French From colors, numbers and fruits to animals, sports and weather, just about every subject in the French language is covered in eye-catching, illustrative detail. French for Everyone Junior presents your child with five new words to learn and practice each day for four days, then tests these words through a variety of interactive exercises at the end of the week. Over the course of one year, your child will build up a vocabulary of more than 1000 French words. This unique French teaching guide encourages parents, teachers and children to work together as a team to grasp all aspects of the French language. Incredibly easy to use, it includes daily “test yourself” activities with cleverly designed flaps that hide the words your child has just learned, and helps ingrain those words in their memory. Accompanying audio means that kids are also able to practice their French pronunciation as many times as they want. More titles in the series! The colorful, clear and comprehensive 5 Words a Day series from DK lays the foundations for your child's journey in learning a foreign language, at school or at home. Look out for more workbooks! Help your child learn, practice, and understand 1,000 Spanish words in Spanish for Everyone Junior: 5 Words a Day.
Taming Gaming
Author: Andy Robertson
Publisher: Unbound Publishing
ISBN: 1783528931
Category : Games & Activities
Languages : en
Pages : 379
Book Description
Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.
Publisher: Unbound Publishing
ISBN: 1783528931
Category : Games & Activities
Languages : en
Pages : 379
Book Description
Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.
Mastering Rust
Author: Rahul Sharma
Publisher: Packt Publishing Ltd
ISBN: 1789341183
Category : Computers
Languages : en
Pages : 543
Book Description
Become proficient in designing, developing and deploying effective software systems using the advanced constructs of Rust Key FeaturesImprove your productivity using the latest version of Rust and write simpler and easier codeUnderstand Rust’s immutability and ownership principle, expressive type system, safe concurrencyDeep dive into the new doamins of Rust like WebAssembly, Networking and Command line toolsBook Description Rust is an empowering language that provides a rare combination of safety, speed, and zero-cost abstractions. Mastering Rust – Second Edition is filled with clear and simple explanations of the language features along with real-world examples, showing you how you can build robust, scalable, and reliable programs. This second edition of the book improves upon the previous one and touches on all aspects that make Rust a great language. We have included the features from latest Rust 2018 edition such as the new module system, the smarter compiler, helpful error messages, and the stable procedural macros. You’ll learn how Rust can be used for systems programming, network programming, and even on the web. You’ll also learn techniques such as writing memory-safe code, building idiomatic Rust libraries, writing efficient asynchronous networking code, and advanced macros. The book contains a mix of theory and hands-on tasks so you acquire the skills as well as the knowledge, and it also provides exercises to hammer the concepts in. After reading this book, you will be able to implement Rust for your enterprise projects, write better tests and documentation, design for performance, and write idiomatic Rust code. What you will learnWrite generic and type-safe code by using Rust’s powerful type system How memory safety works without garbage collection Know the different strategies in error handling and when to use themLearn how to use concurrency primitives such as threads and channels Use advanced macros to reduce boilerplate code Create efficient web applications with the Actix-web frameworkUse Diesel for type-safe database interactions in your web applicationWho this book is for The book is aimed at beginner and intermediate programmers who already have familiarity with any imperative language and have only heard of Rust as a new language. If you are a developer who wants to write robust, efficient and maintainable software systems and want to become proficient with Rust, this book is for you. It starts by giving a whirlwind tour of the important concepts of Rust and covers advanced features of the language in subsequent chapters using code examples that readers will find useful to advance their knowledge.
Publisher: Packt Publishing Ltd
ISBN: 1789341183
Category : Computers
Languages : en
Pages : 543
Book Description
Become proficient in designing, developing and deploying effective software systems using the advanced constructs of Rust Key FeaturesImprove your productivity using the latest version of Rust and write simpler and easier codeUnderstand Rust’s immutability and ownership principle, expressive type system, safe concurrencyDeep dive into the new doamins of Rust like WebAssembly, Networking and Command line toolsBook Description Rust is an empowering language that provides a rare combination of safety, speed, and zero-cost abstractions. Mastering Rust – Second Edition is filled with clear and simple explanations of the language features along with real-world examples, showing you how you can build robust, scalable, and reliable programs. This second edition of the book improves upon the previous one and touches on all aspects that make Rust a great language. We have included the features from latest Rust 2018 edition such as the new module system, the smarter compiler, helpful error messages, and the stable procedural macros. You’ll learn how Rust can be used for systems programming, network programming, and even on the web. You’ll also learn techniques such as writing memory-safe code, building idiomatic Rust libraries, writing efficient asynchronous networking code, and advanced macros. The book contains a mix of theory and hands-on tasks so you acquire the skills as well as the knowledge, and it also provides exercises to hammer the concepts in. After reading this book, you will be able to implement Rust for your enterprise projects, write better tests and documentation, design for performance, and write idiomatic Rust code. What you will learnWrite generic and type-safe code by using Rust’s powerful type system How memory safety works without garbage collection Know the different strategies in error handling and when to use themLearn how to use concurrency primitives such as threads and channels Use advanced macros to reduce boilerplate code Create efficient web applications with the Actix-web frameworkUse Diesel for type-safe database interactions in your web applicationWho this book is for The book is aimed at beginner and intermediate programmers who already have familiarity with any imperative language and have only heard of Rust as a new language. If you are a developer who wants to write robust, efficient and maintainable software systems and want to become proficient with Rust, this book is for you. It starts by giving a whirlwind tour of the important concepts of Rust and covers advanced features of the language in subsequent chapters using code examples that readers will find useful to advance their knowledge.