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The Shattered Crown

The Shattered Crown PDF Author: J. W. Webb
Publisher: J W Webb
ISBN: 9780986350719
Category :
Languages : en
Pages :

Book Description
Corin an Fol, Longswordsman and ex mercenary has but one objective: retire early and settle down. Unfortunately the gods have other ideas. When Corin arrives home after many years fighting foreign wars, he finds bad news waiting for him. The High King has been murdered and his crystal crown, the Tekara, destroyed. The Tekara is no ordinary crown. Wrought of solid crystal it contains a charm of strength that has protected the Four Kingdoms for millennia. But the Tekara is vulnerable to one thing: treachery. So when Caswallon the schemer secretly places the crown on Prince Tarin's head he knows it will shatter, causing the realms to fall apart. He stands to gain as soon as it breaks. Though many suspect Caswallon, who is known as a sorcerer, only one dares stand against him: Queen Ariane of Kelwyn. She is visited by her goddess in a dream who warns that Prince Tarin has fled with the shards of the Shattered Crown, and only by finding both Prince and Crown can the Four Kingdoms be saved. After being promised gold, Corin an Fol reluctantly joins the queen's desperate quest to salvage the missing shards. But Caswallon is on to them and already watching their every move.

The Shattered Crown

The Shattered Crown PDF Author: J. W. Webb
Publisher: J W Webb
ISBN: 9780986350719
Category :
Languages : en
Pages :

Book Description
Corin an Fol, Longswordsman and ex mercenary has but one objective: retire early and settle down. Unfortunately the gods have other ideas. When Corin arrives home after many years fighting foreign wars, he finds bad news waiting for him. The High King has been murdered and his crystal crown, the Tekara, destroyed. The Tekara is no ordinary crown. Wrought of solid crystal it contains a charm of strength that has protected the Four Kingdoms for millennia. But the Tekara is vulnerable to one thing: treachery. So when Caswallon the schemer secretly places the crown on Prince Tarin's head he knows it will shatter, causing the realms to fall apart. He stands to gain as soon as it breaks. Though many suspect Caswallon, who is known as a sorcerer, only one dares stand against him: Queen Ariane of Kelwyn. She is visited by her goddess in a dream who warns that Prince Tarin has fled with the shards of the Shattered Crown, and only by finding both Prince and Crown can the Four Kingdoms be saved. After being promised gold, Corin an Fol reluctantly joins the queen's desperate quest to salvage the missing shards. But Caswallon is on to them and already watching their every move.

Illuminae

Illuminae PDF Author: Amie Kaufman
Publisher: Knopf Books for Young Readers
ISBN: 0553499130
Category : Young Adult Fiction
Languages : en
Pages : 610

Book Description
For fans of Marie Lu comes the first book in an epic series that bends the sci-fi genre into a new dimension. “A truly beautiful novel that redefines the form." —Victoria Aveyard, bestselling author of Red Queen This morning, Kady thought breaking up with Ezra was the hardest thing she’d have to do. This afternoon, her planet was invaded. The year is 2575, and two rival megacorporations are at war over a planet that’s little more than a speck at the edge of the universe. Now with enemy fire raining down on them, Kady and Ezra—who are barely even talking to each other—are forced to evacuate with a hostile warship in hot pursuit. But their problems are just getting started. A plague has broken out and is mutating with terrifying results; the fleet’s AI may actually be their enemy; and nobody in charge will say what’s really going on. As Kady hacks into a web of data to find the truth, it’s clear the only person who can help her is the ex-boyfriend she swore she’d never speak to again. Told through a fascinating dossier of hacked documents—including emails, maps, files, IMs, medical reports, interviews, and more—Illuminae is the first book in a heart-stopping trilogy about lives interrupted, the price of truth, and the courage of everyday heroes. “Prepare yourselves for Illuminae.” —EW.com “[Y]ou’re not in for an ordinary novel experience. . . .” —Bustle.com “A truly interactive experience. . . . A fantastically fun ride.” —MTV.com ★ “[O]ut-of-this-world awesome.” —Kirkus Reviews, starred ★ “…stylistically mesmerizing.” —Publishers Weekly, starred ★ “[A]n arresting visual experience.”—Booklist, starred ★ “[A] game-changer.” —Shelf Awareness, starred “Brace yourself. You're about to be immersed in a mindscape that you'll never want to leave.” —Marie Lu, bestselling author of the Legend trilogy "Genre: Undefinable. Novel: Unforgettable." —Kami Garcia, bestselling coauthor of Beautiful Creatures & author of Unbreakable “An exuberant mix of space opera, romance, zombies, hackers, and political thrills.” —Scott Westerfeld, bestselling author of Zeroes and Uglies “Stunningly creative. Smart, funny, and romantic.” —Veronica Rossi, bestselling author of Under the Never Sky “This is one of those rare books that will truly keep your heart pounding.” —Beth Revis, bestselling author of Across the Universe “This book is xxxxing awesome.” —Laini Taylor, bestselling author of Daughter of Smoke and Bone

Space Odyssey

Space Odyssey PDF Author: Michael Benson
Publisher: Simon & Schuster
ISBN: 1501163949
Category : Performing Arts
Languages : en
Pages : 512

Book Description
The definitive story of the making of 2001: A Space Odyssey, acclaimed today as one of the greatest films ever made, and of director Stanley Kubrick and writer Arthur C. Clarke—“a tremendous explication of a tremendous film….Breathtaking” (The Washington Post). Fifty years ago a strikingly original film had its premiere. Still acclaimed as one of the most remarkable and important motion pictures ever made, 2001: A Space Odyssey depicted the first contacts between humanity and extraterrestrial intelligence. The movie was the product of a singular collaboration between Stanley Kubrick and science fiction visionary Arthur C. Clarke. Fresh off the success of his cold war satire Dr. Strangelove, Kubrick wanted to make the first truly first-rate science fiction film. Drawing from Clarke’s ideas and with one of the author’s short stories as the initial inspiration, their bold vision benefited from pioneering special effects that still look extraordinary today, even in an age of computer-generated images. In Space Odyssey, author, artist, and award-winning filmmaker Michael Benson “delivers expert inside stuff” (San Francisco Chronicle) from his extensive research of Kubrick’s and Clarke’s archives. He has had the cooperation of Kubrick’s widow, Christiane, and interviewed most of the key people still alive who worked on the film. Drawing also from other previously unpublished interviews, Space Odyssey provides a 360-degree view of the film from its genesis to its legacy, including many previously untold stories. And it features dozens of photos from the making of the film, most never previously published. “At last! The dense, intense, detailed, and authoritative saga of the making of the greatest motion picture I’ve ever seen…Michael Benson has done the Cosmos a great service” (Academy Award-winning actor Tom Hanks).

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

No Logo

No Logo PDF Author: Naomi Klein
Publisher: Macmillan
ISBN: 9780312203436
Category : Business & Economics
Languages : en
Pages : 520

Book Description
"What corporations fear most are consumers who ask questions. Naomi Klein offers us the arguments with which to take on the superbrands." Billy Bragg from the bookjacket.

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522

Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Chasing Perfect

Chasing Perfect PDF Author: Bob Hurley
Publisher: Random House Digital, Inc.
ISBN: 030798687X
Category : Basketball coaches
Languages : en
Pages : 346

Book Description
The famed basketball coach of St. Anthony's High School in Jersey City traces his decades-long career, citing his championship coaching strategies and memorable players from the team's seven undefeated seasons.

Last Things

Last Things PDF Author: Jacqueline West
Publisher: HarperCollins
ISBN: 0062875086
Category : Young Adult Fiction
Languages : en
Pages : 302

Book Description
"Everything I love in a book."—Victoria Schwab, author of #1 New York Times bestseller This Savage Song “The kind of taut, atmospheric thriller that gets your heart racing and sets your imagination on fire. Sensational.”—Claire Legrand, New York Times-bestselling author of Furyborn Finalist for the Minnesota Book Award New York Times–bestselling author Jacqueline West captivates readers with a dark, hypnotic story about the cost of talent—and the evil that lurks just out of sight. Fans of Holly Black and Victoria Schwab will be mesmerized by this gorgeous, magnetic novel. High school senior Anders Thorson is unusually gifted. His band, Last Things, is legendary in their northern Minnesota hometown. With guitar skills that would amaze even if he weren’t only eighteen, Anders is the focus of head-turning admiration. And Thea Malcom, a newcomer to the insular town, is one of his admirers. Thea seems to turn up everywhere Anders goes: gigs at the local coffeehouse, guitar lessons, even in the woods near Anders’s home. When strange things start happening to Anders, blame immediately falls on Thea. But is she trying to hurt him? Or save him? Can he trust a girl who doesn’t seem to know the difference between dreams and reality? And how much are they both willing to sacrifice to get what they want? Told from Anders’s and Thea’s dual points of view, this exquisitely crafted novel is full of unexpected twists and is for fans of Holly Black’s The Darkest Part of the Forest and Melissa Albert’s The Hazel Wood.

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 1466598646
Category : Computers
Languages : en
Pages : 604

Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Positively 4th Street

Positively 4th Street PDF Author: David Hajdu
Publisher: Farrar, Straus and Giroux
ISBN: 1429961767
Category : Biography & Autobiography
Languages : en
Pages : 355

Book Description
The story of how four young bohemians on the make - Bob Dylan, Joan Baez, Mimi Baez, and Richard Farina - converged in Greenwich Village, fell into love, and invented a sound and a style that are one of the most lasting legacies of the 1960s When Bob Dylan, age twenty-five, wrecked his motorcycle on the side of a road near Woodstock in 1966 and dropped out of the public eye, he was recognized as a genius, a youth idol, and the authentic voice of the counterculture: and Greenwich Village, where he first made his mark as a protest singer with an acid wit and a barbwire throat, was unquestionably the center of youth culture. So embedded are Dylan and the Village in the legend of the Sixties--one of the most powerful legends we have these days--that it is easy to forget how it all came about. In Positively Fourth Street, David Hajdu, whose 1995 biography of jazz composer Billy Strayhorn was the best and most popular music book in many seasons, tells the story of the emergence of folk music from cult practice to popular and enduring art form as the story of a colorful foursome: not only Dylan but his part-time lover Joan Baez - the first voice of the new generation; her sister Mimi - beautiful, haunted, and an artist in her own right; and her husband Richard Farina, a comic novelist (Been Down So Long It Looks Like Up To Me) who invented the worldliwise bohemian persona that Dylan adopted--some say stole--and made as his own. The story begins in the plain Baez split-level house in a Boston suburb, moves to the Cambridge folk scene, Cornell University (where Farina ran with Thomas Pynchon), and the University of Minnesota (where Robert Zimmerman christened himself Bob Dylan and swapped his electric guitar for an acoustic and a harmonica rack) before the four protagonists converge in New York. Based on extensive new interviews and full of surprising revelations, Positively Fourth Street is that rare book with a new story to tell about the 1960s. It is, in a sense, a book about the Sixties before they were the Sixties--about how the decade and all that it is now associated with it were created in a fit of collective inspiration, with an energy and creativity that David Hajdu captures on the page as if for the first time.