Author: Gene Stanford
Publisher:
ISBN:
Category :
Languages : en
Pages : 74
Book Description
Learning Discussion Skills Through Games
Author: Gene Stanford
Publisher: Scholastic
ISBN:
Category : Education
Languages : en
Pages : 90
Book Description
Summary: Games to develop discussion skills, especially those required for handling open-ended questions and solving problems as well as remedial activities to use when a group becomes aggressive, inhibited, argues without definitions or encounters other difficulties.
Publisher: Scholastic
ISBN:
Category : Education
Languages : en
Pages : 90
Book Description
Summary: Games to develop discussion skills, especially those required for handling open-ended questions and solving problems as well as remedial activities to use when a group becomes aggressive, inhibited, argues without definitions or encounters other difficulties.
Learning Discussión Skills Through Games
Learning by Playing
Author: Fran Blumberg
Publisher: Oxford University Press, USA
ISBN: 019989664X
Category : Education
Languages : en
Pages : 386
Book Description
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.
Publisher: Oxford University Press, USA
ISBN: 019989664X
Category : Education
Languages : en
Pages : 386
Book Description
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Graduate Skills and Game-Based Learning
Author: Matthew Barr
Publisher: Springer Nature
ISBN: 3030277860
Category : Education
Languages : en
Pages : 238
Book Description
This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
Publisher: Springer Nature
ISBN: 3030277860
Category : Education
Languages : en
Pages : 238
Book Description
This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
Small Teaching
Author: James M. Lang
Publisher: John Wiley & Sons
ISBN: 1118944496
Category : Education
Languages : en
Pages : 272
Book Description
Employ cognitive theory in the classroom every day Research into how we learn has opened the door for utilizing cognitive theory to facilitate better student learning. But that's easier said than done. Many books about cognitive theory introduce radical but impractical theories, failing to make the connection to the classroom. In Small Teaching, James Lang presents a strategy for improving student learning with a series of modest but powerful changes that make a big difference—many of which can be put into practice in a single class period. These strategies are designed to bridge the chasm between primary research and the classroom environment in a way that can be implemented by any faculty in any discipline, and even integrated into pre-existing teaching techniques. Learn, for example: How does one become good at retrieving knowledge from memory? How does making predictions now help us learn in the future? How do instructors instill fixed or growth mindsets in their students? Each chapter introduces a basic concept in cognitive theory, explains when and how it should be employed, and provides firm examples of how the intervention has been or could be used in a variety of disciplines. Small teaching techniques include brief classroom or online learning activities, one-time interventions, and small modifications in course design or communication with students.
Publisher: John Wiley & Sons
ISBN: 1118944496
Category : Education
Languages : en
Pages : 272
Book Description
Employ cognitive theory in the classroom every day Research into how we learn has opened the door for utilizing cognitive theory to facilitate better student learning. But that's easier said than done. Many books about cognitive theory introduce radical but impractical theories, failing to make the connection to the classroom. In Small Teaching, James Lang presents a strategy for improving student learning with a series of modest but powerful changes that make a big difference—many of which can be put into practice in a single class period. These strategies are designed to bridge the chasm between primary research and the classroom environment in a way that can be implemented by any faculty in any discipline, and even integrated into pre-existing teaching techniques. Learn, for example: How does one become good at retrieving knowledge from memory? How does making predictions now help us learn in the future? How do instructors instill fixed or growth mindsets in their students? Each chapter introduces a basic concept in cognitive theory, explains when and how it should be employed, and provides firm examples of how the intervention has been or could be used in a variety of disciplines. Small teaching techniques include brief classroom or online learning activities, one-time interventions, and small modifications in course design or communication with students.
Gaming SEL
Author: Matthew Farber
Publisher: Peter Lang Us
ISBN: 9781433185953
Category : Affective education
Languages : en
Pages : 204
Book Description
In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.
Publisher: Peter Lang Us
ISBN: 9781433185953
Category : Affective education
Languages : en
Pages : 204
Book Description
In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.
Keep Talking
Author: Friederike Klippel
Publisher: Cambridge University Press
ISBN: 0521278716
Category : Education
Languages : en
Pages : 211
Book Description
Here is a practical tool for teaching communication in the language classroom, suitable for use with students from elementary to advanced level. The book contains instructions for over 100 different participatory exercises. For each activity, notes are provided for organization, time, and preparation. A comprehensive table of activities and an index also are included. Copyright © Libri GmbH. All rights reserved.
Publisher: Cambridge University Press
ISBN: 0521278716
Category : Education
Languages : en
Pages : 211
Book Description
Here is a practical tool for teaching communication in the language classroom, suitable for use with students from elementary to advanced level. The book contains instructions for over 100 different participatory exercises. For each activity, notes are provided for organization, time, and preparation. A comprehensive table of activities and an index also are included. Copyright © Libri GmbH. All rights reserved.
Creativity and Chaos
Author: Charles Suhor
Publisher: NewSouth Books
ISBN: 1588383938
Category : Biography & Autobiography
Languages : en
Pages : 255
Book Description
In Creativity and Chaos: Reflections on a Decade of Progressive Change in Public Schools, 1967–1977, Charles Suhor brings to life the bold challenges to the status quo in education during a decade of national turmoil. The regimentation and rote learning of traditional schooling could not have escaped the restless temper of the times―Vietnam war protests, racial strife, assassinations, hippie communes, the sexual revolution, an emerging drug culture, and daring innovations in pop/rock music. Suhor describes his immersion in post-World War II popular culture of New Orleans as a rich backdrop for his years as an impassioned educational reformer at local and national levels. A risk-taking teacher and district supervisor of English, he plunged headlong into controversies over black literature, censorship, ebonics, the "new grammar," faculty integration, testing, standardization, and computer technology. He demonstrates how the sweeping national trends often took quirky, distinctive turns in a city that delights in marching to a different drummer. Suhor's engaging account takes the reader into classrooms as well as the intrigues of central office politics and national leaders' disputes on how to best teach students in a time of change. In no sense a doctrinal liberal, he lambastes the errors and excesses of the progressive movement and traces its decline and the backlash demand for a return to basic skills. Suhor concludes with an update on innovations that have waned or persisted in today's schools.
Publisher: NewSouth Books
ISBN: 1588383938
Category : Biography & Autobiography
Languages : en
Pages : 255
Book Description
In Creativity and Chaos: Reflections on a Decade of Progressive Change in Public Schools, 1967–1977, Charles Suhor brings to life the bold challenges to the status quo in education during a decade of national turmoil. The regimentation and rote learning of traditional schooling could not have escaped the restless temper of the times―Vietnam war protests, racial strife, assassinations, hippie communes, the sexual revolution, an emerging drug culture, and daring innovations in pop/rock music. Suhor describes his immersion in post-World War II popular culture of New Orleans as a rich backdrop for his years as an impassioned educational reformer at local and national levels. A risk-taking teacher and district supervisor of English, he plunged headlong into controversies over black literature, censorship, ebonics, the "new grammar," faculty integration, testing, standardization, and computer technology. He demonstrates how the sweeping national trends often took quirky, distinctive turns in a city that delights in marching to a different drummer. Suhor's engaging account takes the reader into classrooms as well as the intrigues of central office politics and national leaders' disputes on how to best teach students in a time of change. In no sense a doctrinal liberal, he lambastes the errors and excesses of the progressive movement and traces its decline and the backlash demand for a return to basic skills. Suhor concludes with an update on innovations that have waned or persisted in today's schools.