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Intermedia Games—Games Inter Media

Intermedia Games—Games Inter Media PDF Author: Michael Fuchs
Publisher: Bloomsbury Publishing USA
ISBN: 1501330519
Category : Social Science
Languages : en
Pages : 297

Book Description
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

Intermedia Games—Games Inter Media

Intermedia Games—Games Inter Media PDF Author: Michael Fuchs
Publisher: Bloomsbury Publishing USA
ISBN: 1501330519
Category : Social Science
Languages : en
Pages : 297

Book Description
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

 PDF Author:
Publisher: Odile Jacob
ISBN: 2738172679
Category :
Languages : en
Pages : 194

Book Description


Le livre des jeux de rôle

Le livre des jeux de rôle PDF Author: Didier Guiserix
Publisher:
ISBN: 9782851825711
Category :
Languages : fr
Pages : 143

Book Description
" Jeux de rôle : jeux de société dans lesquels les joueurs interprètent des personnages en train de vivre une aventure imaginaire construite autour d'un scénario. " Mariage de l'art du conteur et du plaisir ludique, les jeux de rôles n'auront plus de secrets pour vous grâce à ce livre unique qui éclaire tour à tour les principes de ces jeux, leur pratique, leurs règles, leur univers culturel et esthétique. Un " dictionnaire des jeux de rôle " recense et analyse quelque 200 jeux anciens et nouveaux. Illustré avec humour, cet ouvrage pratique et documenté, constitue une mine d'informations pour simples curieux, débutants, " mordus " et même universitaires ou éducateurs. Le livre indispensable pour tout savoir sur les jeux de rôle.

The Ultimate RPG Character Backstory Guide

The Ultimate RPG Character Backstory Guide PDF Author: James D’Amato
Publisher: Simon and Schuster
ISBN: 1507208383
Category : Games & Activities
Languages : en
Pages : 272

Book Description
Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook—an essential addition to any player’s gaming kit. You’ve chosen your class, bought your weapons, and rolled for your stats, and you’re now the proud owner of your own RPG (role-playing game) avatar. But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!

The Cambridge History of French Literature

The Cambridge History of French Literature PDF Author: William Burgwinkle
Publisher: Cambridge University Press
ISBN: 0521897866
Category : Literary Criticism
Languages : en
Pages : 823

Book Description
The most comprehensive history of literature written in French ever produced in English.

"Chancon Legiere a Chanter"

Author: Samuel N. Rosenberg
Publisher: Summa Publications, Inc.
ISBN: 9781883479541
Category : Literary Criticism
Languages : en
Pages : 516

Book Description


Jeux d'errance du chevalier médiéval

Jeux d'errance du chevalier médiéval PDF Author: Michel Stanesco
Publisher: BRILL
ISBN: 9004246584
Category : History
Languages : en
Pages : 257

Book Description
Preliminary Material -- INTRODUCTION: UN REGARD GLACE: L'AVENTURE CHEVALERESQUE COMME «JUSTIFICATION» DE CLASSE -- CHAPITRE PREMIER: L'EFFET DE ROMAN LA FASCINATION DU MODELE ROMANESQUE -- CHAPITRE II: UN 'PILIER DU MONDE' -- CHAPITRE III: LE RITUEL SYMBOLIQUE DE L'ADOUBEMENT -- CHAPITRE IV: LA PASSION DU TOURNOI ET SES INTERDITS -- CHAPITRE V: LE PLAISIR DES ARMES -- CHAPITRE VI: LA PERSPECTIVE DE LA MIMESIS -- CHAPITRE VII: JEUX D'AMOUR, JEUX D'ECHECS -- CHAPITRE VIII: LE CEREMONIAL DU JEU -- CHAPITRE IX: LES «MISTERES» DU PAS DE L'ARBRE D'OR ET LE CHEVALIER PRISONNIER -- CHAPITRE X: JEU ET RITUEL -- CHAPITRE XI: 'ENTRE SOMMEILLANT ET ESVEILLE' -- D'UNE TECHNIQUE CHEVALERESQUE A UNE EXPERIENCE POETIQUE -- CHAPITRE XII: L'EMPRISE DU VISUEL -- CHAPITRE XIII: LE HERAUT D'ARMES ET LA TRADITION LITTERAIRE CHEVALERESQUE -- CHAPITRE XIV: LA FETE CHEVALERESQUE -- CHAPITRE XV: LE TROUBLE-FETE -- CHAPITRE XVI: LE GOTHIQUE FLAMBOYANT ET L'ESPRIT BAROQUE: ESQUISSE THEORIQUE D'UNE EXPERIENCE ESTHETIQUE -- CHAPITRE XVII: LE PARADOXE DU JEU CHEVALERESQUE -- CONCLUSION -- BIBLIOGRAPHIE -- INDEX DES AUTEURS ET DES OEUVRES.

Les Sept Passages

Les Sept Passages PDF Author: Karuna Mayi
Publisher: Lulu.com
ISBN: 129177520X
Category : Religion
Languages : en
Pages : 431

Book Description
ROMAN. Sept récits qui nous entraînent à un moment décisif de la vie de sept femmes de différentes générations, nationalités, pays, qui vont chacune vivre un évènement exceptionnel, une révélation spirituelle majeure qui changera leurs vies à tout jamais. Les personnages nous font voyager en Grèce, en France, au Burkina Faso,au Nouveau Mexique, à Londres et en Inde.Chacun de ces sept récits constitue une histoire inoubliable.www.faithpeaceandculture.com/fr

The Agent Vol.1

The Agent Vol.1 PDF Author: Mathieu Gabella
Publisher: Ablaze Publishing
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 146

Book Description
For some, magic is a myth. For others, it is a weapon. What if witchcraft really existed? If our beliefs, superstitions, and legends were material? This is what Rhym, a young narcotics lieutenant, must question when she finds herself confronted with the impossible. While staking out a subway deal, a suspect magically kills his informant and drives the entire station into madness with just a handful of weed. Rhym miraculously escapes unscathed. She's unaware, but she is a witch, and that fact arouses the interest of a very particular unit of the French secret services. A group of special agents who, like the criminals they hunt, have mastered the art of sorcery… Welcome to a world where it is better to wear an amulet than a bulletproof vest and where a simple curse by email can destroy you more surely than a bomb. Between thriller, espionage, and fantasy, Mathieu Gabella and DC Comics artist Fernando Dagnino (Suicide Squad, Supergirl, Wonder Woman, Teen Titans, Justice League) present a powerful adventure!

The Ultimate RPG Gameplay Guide

The Ultimate RPG Gameplay Guide PDF Author: James D’Amato
Publisher: Adams Media
ISBN: 1507210930
Category : Games & Activities
Languages : en
Pages : 256

Book Description
Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.